[PD] Gemnotes

2011-08-22 Thread Ed Kelly
Gemnotes 0.1 - a real-time music notation system for Pd-Extended.

Read the blog and get the tarball here:
http://sharktracks.co.uk/site/

This is at very much an alpha stage, but it is a working system. Many changes 
will occur before the next version.

Enjoy,
Ed

 
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Re: [PD] Gemnotes progress

2010-12-17 Thread Jose Luis Santorcuato
Hi Ed! Beautifulcode art!

José

2010/12/17 Ed Kelly morph_2...@yahoo.co.uk

 Here's an Xmas teaser...
 More info: http://sharktracks.co.uk
 Ed

  Metastudio 4 for Pure Data - coming soon!
 Metastudio 3 still available at http://sharktracks.co.uk/puredata




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Re: [PD] gemnotes (was Re: Musical notation object on Pd)

2010-11-07 Thread cyrille henry

Hello,

why did you work with dynamic patching?
it's very easy to script Gem.

Cyrille

Le 07/11/2010 14:28, Ed Kelly a écrit :

Yes, it's madness to try this through dynamic patching, but I'm getting pretty
far (see screenshot)






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Re: [PD] gemnotes (was Re: Musical notation object on Pd)

2010-11-07 Thread Mathieu Bouchard

On Sun, 7 Nov 2010, cyrille henry wrote:


why did you work with dynamic patching? it's very easy to script Gem.


What do you mean by to script ?

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Re: [PD] gemnotes (was Re: Musical notation object on Pd)

2010-11-07 Thread Mathieu Bouchard

On Sun, 7 Nov 2010, Ed Kelly wrote:

Yes, it's madness to try this through dynamic patching, but I'm getting pretty 
far (see screenshot)


Perhaps it's easier to zip an existing GridFlow binary into an existing 
pd-extended package to get [gf/gl], than to have to do dynamic patching 
and weird [repeat] tricks in GEM.


I created [gf/gl] because it allows to get rid of nearly all annoyances in 
the use of OpenGL, because OpenGL commands are represented by *messages*, 
not *objects*.


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Re: [PD] gemnotes (was Re: Musical notation object on Pd)

2010-11-07 Thread Jack
I think it is something near the exemple use for the LSystem (or i am
wrong).
You just need to define in one message the model you want to show at
each frame. It is most simple to 'manage' than dynamic patching during
the execution of the program.
++

Jack



Le dimanche 07 novembre 2010 à 12:04 -0500, Mathieu Bouchard a écrit :
 On Sun, 7 Nov 2010, cyrille henry wrote:
 
  why did you work with dynamic patching? it's very easy to script Gem.
 
 What do you mean by to script ?
 
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Re: [PD] gemnotes (was Re: Musical notation object on Pd)

2010-11-07 Thread Mathieu Bouchard

On Sun, 7 Nov 2010, Mathieu Bouchard wrote:

On Sun, 7 Nov 2010, Ed Kelly wrote:

Yes, it's madness to try this through dynamic patching, but I'm getting 
pretty far (see screenshot)


Perhaps it's easier to zip an existing GridFlow binary into an existing 
pd-extended package to get [gf/gl], than to have to do dynamic patching and 
weird [repeat] tricks in GEM.


I created [gf/gl] because it allows to get rid of nearly all annoyances in 
the use of OpenGL, because OpenGL commands are represented by *messages*, not 
*objects*.


BTW it's very possible to integrate together GEM and [gf/gl]... you can 
add [gf/gl] abstractions that pretend that they use the gem_state message 
they get. You can convert your existing abstractions one at a time, 
whenever you feel like it. It's a lot different from starting the whole 
thing over.


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