Re: [PD] RJDJ,sceneplayer & Xoom; RJDJ scene question!

2011-06-09 Thread Joe White
>
>
> From: Peter Brinkmann 
> Date: Wed, 8 Jun 2011 11:39:43 -0400
> To: Joe White 
> Cc: pd-list , Chris McCormick 
> Subject: Re: [PD] RJDJ,sceneplayer & Xoom
>
>
> Hi Joe,
>
>  * The app faithfully implements all features of the iPhone app that were
>>> publicly documented last summer, including rj_image, rj_text, sensor input,
>>> etc.  There have been a few additions since (scaling and rotating text, I
>>> think); those will be easy enough to add when I see the new specs, and I'm
>>> not aware of any scenes that require them.  In short, a properly written
>>> RjDj scene should look and behave the same for both versions.
>>>
>>> How do you want the spec Peter? As a Pd patch showing how to use it? I'm
>> going to update the help patch for [rj_image] in the RjLib, would that be
>> useful?
>>
>
> Ideally, I'd like to have a list of all externals and their messages,
> including an explanation of the meaning of parameters (e.g., units, origin
> and orientation for coordinates and angles, etc.), as well as test
> scenes/help patches and maybe videos of how it looks and behaves on an iOS
> device.  Realistically, updated help patches would probably be enough to get
> me started.
>

Yeah, a few months ago we tried to parse the RjLib so that we could create a
documentation page on the site. We ended up making .cfg files for each
object as we struggled to parse the netlist with python. It kinda got put on
ice as development has gone a bit crazy. These files are still available if
you checkout the 'help_gen' branch from the RjLib git repo.

Otherwise this page - http://blog.rjdj.me/pages/pd-utilities - has most of
the information needed to get started with making scenes, including some
templates. If there is anything you think needs improving I'd love to know
:)

>
>
 This is really cool Peter. Thanks for you all your work! I don't know about
>> Martin, but I don't think many of us in the company are that update with the
>> Android development - being that we all have iPhones :)
>
>
> You're welcome!
> Cheers,
>  Peter
>
> Cheers,
Joe
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Re: [PD] RJDJ,sceneplayer & Xoom; RJDJ scene question!

2011-06-09 Thread Joe White
As Chris mentioned, it's probably an issue with the folder. Make sure there
is an Info.plist in there.

Does the SceneTemplate.rj - available here:
http://blog.rjdj.me/pages/pd-utilities - install correctly?

Cheers,
Joe

On 8 June 2011 17:18, Pagano, Patrick  wrote:

> I have a question about RJDJ and the Rjz Server
> I have made a simple test scene and run the server so I may install the
> files on my ithing.
> I navigate to the server site and my scene shows up, I install it and then
> rjdj runs but the scene is nowhere to be found
> Where can I find it?
>
> Sorry for the newbie-ish question but this is my first time with RJDJ
>
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Re: [PD] RJDJ,sceneplayer & Xoom; RJDJ scene question!

2011-06-08 Thread Chris McCormick
Hi Patrick,

On Wed, Jun 08, 2011 at 12:18:32PM -0400, Pagano, Patrick wrote:
> I have a question about RJDJ and the Rjz Server
> I have made a simple test scene and run the server so I may install the files 
> on my ithing.
> I navigate to the server site and my scene shows up, I install it and then 
> rjdj runs but the scene is nowhere to be found
> Where can I find it?

Did you include an Info.plist file with your scene? If you did not, the scene 
probably does not have a name. Try copying the Info.plist file from another 
scene and modifying it. You probably also want to include and image.jpg 
background (320x320 pixels) so that you can recognise your scene in the list. 
Lastly, make the directory containing your scene ends with ".rj".

Cheers,

Chris.

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Re: [PD] RJDJ,sceneplayer & Xoom; RJDJ scene question!

2011-06-08 Thread Pagano, Patrick
I have a question about RJDJ and the Rjz Server
I have made a simple test scene and run the server so I may install the files 
on my ithing.
I navigate to the server site and my scene shows up, I install it and then rjdj 
runs but the scene is nowhere to be found
Where can I find it?

Sorry for the newbie-ish question but this is my first time with RJDJ

From: Peter Brinkmann 
mailto:peter.brinkm...@googlemail.com>>
Date: Wed, 8 Jun 2011 11:39:43 -0400
To: Joe White mailto:white.j...@gmail.com>>
Cc: pd-list mailto:pd-list@iem.at>>, Chris McCormick 
mailto:ch...@mccormick.cx>>
Subject: Re: [PD] RJDJ,sceneplayer & Xoom


Hi Joe,

* The app faithfully implements all features of the iPhone app that were 
publicly documented last summer, including rj_image, rj_text, sensor input, 
etc.  There have been a few additions since (scaling and rotating text, I 
think); those will be easy enough to add when I see the new specs, and I'm not 
aware of any scenes that require them.  In short, a properly written RjDj scene 
should look and behave the same for both versions.

How do you want the spec Peter? As a Pd patch showing how to use it? I'm going 
to update the help patch for [rj_image] in the RjLib, would that be useful?

Ideally, I'd like to have a list of all externals and their messages, including 
an explanation of the meaning of parameters (e.g., units, origin and 
orientation for coordinates and angles, etc.), as well as test scenes/help 
patches and maybe videos of how it looks and behaves on an iOS device.  
Realistically, updated help patches would probably be enough to get me started.


This is really cool Peter. Thanks for you all your work! I don't know about 
Martin, but I don't think many of us in the company are that update with the 
Android development - being that we all have iPhones :)

You're welcome!
Cheers,
 Peter



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Re: [PD] RJDJ,sceneplayer & Xoom

2011-06-08 Thread Peter Brinkmann
Hi Joe,

* The app faithfully implements all features of the iPhone app that were
>> publicly documented last summer, including rj_image, rj_text, sensor input,
>> etc.  There have been a few additions since (scaling and rotating text, I
>> think); those will be easy enough to add when I see the new specs, and I'm
>> not aware of any scenes that require them.  In short, a properly written
>> RjDj scene should look and behave the same for both versions.
>>
>> How do you want the spec Peter? As a Pd patch showing how to use it? I'm
> going to update the help patch for [rj_image] in the RjLib, would that be
> useful?
>

Ideally, I'd like to have a list of all externals and their messages,
including an explanation of the meaning of parameters (e.g., units, origin
and orientation for coordinates and angles, etc.), as well as test
scenes/help patches and maybe videos of how it looks and behaves on an iOS
device.  Realistically, updated help patches would probably be enough to get
me started.


This is really cool Peter. Thanks for you all your work! I don't know about
> Martin, but I don't think many of us in the company are that update with the
> Android development - being that we all have iPhones :)


You're welcome!
Cheers,
 Peter



>
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Re: [PD] RJDJ,sceneplayer & Xoom

2011-06-08 Thread Pagano, Patrick
Lol, thanks


From: Joe White mailto:white.j...@gmail.com>>
Date: Wed, 8 Jun 2011 10:58:02 -0400
To: Patrick Pagano 
mailto:p...@digitalworlds.ufl.edu>>
Cc: pd-list mailto:pd-list@iem.at>>
Subject: Re: [PD] RJDJ,sceneplayer & Xoom

http://lmgtfy.com/?q=git+clone+Permission+denied+(publickey)

On 8 June 2011 15:48, Pagano, Patrick 
mailto:p...@digitalworlds.ufl.edu>> wrote:
Umm, currently

Cloning into rjlib...
Permission denied (publickey).
fatal: The remote end hung up unexpectedly…..


From: Peter Brinkmann 
mailto:peter.brinkm...@googlemail.com>>
Date: Wed, 8 Jun 2011 10:47:11 -0400
To: Chris McCormick mailto:ch...@mccormick.cx>>
Cc: pd-list mailto:pd-list@iem.at>>, Joe White 
mailto:white.j...@gmail.com>>

Subject: Re: [PD] RJDJ,sceneplayer & Xoom


Hi,
A few clarifications regarding the ScenePlayer app for Android:

* The app faithfully implements all features of the iPhone app that were 
publicly documented last summer, including rj_image, rj_text, sensor input, 
etc.  There have been a few additions since (scaling and rotating text, I 
think); those will be easy enough to add when I see the new specs, and I'm not 
aware of any scenes that require them.  In short, a properly written RjDj scene 
should look and behave the same for both versions.

* The Android version implements rj_image and friends as abstractions, not 
externals.  The immediate practical reason is that the architecture of Android 
apps pretty much requires this, but it's also a simpler design that was 
possible because of the message-passing features of libpd.  Generally speaking, 
I believe that the only externals that you would really want to use with libpd 
are those that enhance the signal processing capabilities of Pd (e.g., 
fiddle~).  Everything else is more easily implemented outside of Pd and 
controlled with messages.

* I don't think it would be a good idea to generalize ScenePlayer to accept 
image sizes other than 320x320 because that would almost certainly break 
compatibility with the original.  A more realistic approach would be to tweak 
the UI so that it'll scale to fill up the screen (while preserving the aspect 
ratio) or at least center itself on Honeycomb devices.  I won't have time to 
work on this, but if somebody wants to implement this, I'll be happy to 
consider a patch.

Cheers,
 Peter




On Wed, Jun 8, 2011 at 9:53 AM, Chris McCormick 
mailto:ch...@mccormick.cx>> wrote:
Hi Joe,

On Wed, Jun 08, 2011 at 01:59:44PM +0100, Joe White wrote:
> Couldn't we just update the [rj_image] external in the ScenePlayer on Android
> to accept any sized image?

Sure, but then scenes you make and run with ScenePlayer would be incompatible 
with RjDj on iOS. There are other things to be taken into account too, like 
what happens if your user has a tablet with a different aspect ratio? How 
should images be stretched etc.? A fixed 320x320 bitmap is not a great starting 
point to make things more flexible and still look good. Basically you have to 
break the existing RjDj format if you want those features.

With PdDroidParty I am going to provide a facility to bundle SVGs ("Scalable 
Vector Graphic") for your patch background and for each GUI type in order to 
theme them. I was also thinking about 9-patch graphics[1]. Hopefully this means 
that patches with fancy graphics will look reasonable on all devices. I am some 
way off from doing that though, and I may run out of steam before I get to it. 
:)

Cheers,

Chris.

[1] http://developer.android.com/guide/developing/tools/draw9patch.html

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Re: [PD] RJDJ,sceneplayer & Xoom

2011-06-08 Thread Joe White
On 8 June 2011 15:47, Peter Brinkmann wrote:

>
> Hi,
> A few clarifications regarding the ScenePlayer app for Android:
>
> * The app faithfully implements all features of the iPhone app that were
> publicly documented last summer, including rj_image, rj_text, sensor input,
> etc.  There have been a few additions since (scaling and rotating text, I
> think); those will be easy enough to add when I see the new specs, and I'm
> not aware of any scenes that require them.  In short, a properly written
> RjDj scene should look and behave the same for both versions.
>
> How do you want the spec Peter? As a Pd patch showing how to use it? I'm
going to update the help patch for [rj_image] in the RjLib, would that be
useful?


> * The Android version implements rj_image and friends as abstractions, not
> externals.  The immediate practical reason is that the architecture of
> Android apps pretty much requires this, but it's also a simpler design that
> was possible because of the message-passing features of libpd.  Generally
> speaking, I believe that the only externals that you would really want to
> use with libpd are those that enhance the signal processing capabilities of
> Pd (e.g., fiddle~).  Everything else is more easily implemented outside of
> Pd and controlled with messages.
>

Yeah, it's annoying that you have to compile externals into the app for
iOS.


>
> * I don't think it would be a good idea to generalize ScenePlayer to accept
> image sizes other than 320x320 because that would almost certainly break
> compatibility with the original.  A more realistic approach would be to
> tweak the UI so that it'll scale to fill up the screen (while preserving the
> aspect ratio) or at least center itself on Honeycomb devices.  I won't have
> time to work on this, but if somebody wants to implement this, I'll be happy
> to consider a patch.
>
> Cheers,
>  Peter
>
>
> This is really cool Peter. Thanks for you all your work! I don't know about
Martin, but I don't think many of us in the company are that update with the
Android development - being that we all have iPhones :)

Cheers,
Joe
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Re: [PD] RJDJ,sceneplayer & Xoom

2011-06-08 Thread Joe White
http://lmgtfy.com/?q=git+clone+Permission+denied+(publickey)

On 8 June 2011 15:48, Pagano, Patrick  wrote:

> Umm, currently
>
> Cloning into rjlib...
> Permission denied (publickey).
> fatal: The remote end hung up unexpectedly…..
>
>
> From: Peter Brinkmann 
> Date: Wed, 8 Jun 2011 10:47:11 -0400
> To: Chris McCormick 
> Cc: pd-list , Joe White 
>
> Subject: Re: [PD] RJDJ,sceneplayer & Xoom
>
>
> Hi,
> A few clarifications regarding the ScenePlayer app for Android:
>
> * The app faithfully implements all features of the iPhone app that were
> publicly documented last summer, including rj_image, rj_text, sensor input,
> etc.  There have been a few additions since (scaling and rotating text, I
> think); those will be easy enough to add when I see the new specs, and I'm
> not aware of any scenes that require them.  In short, a properly written
> RjDj scene should look and behave the same for both versions.
>
> * The Android version implements rj_image and friends as abstractions, not
> externals.  The immediate practical reason is that the architecture of
> Android apps pretty much requires this, but it's also a simpler design that
> was possible because of the message-passing features of libpd.  Generally
> speaking, I believe that the only externals that you would really want to
> use with libpd are those that enhance the signal processing capabilities of
> Pd (e.g., fiddle~).  Everything else is more easily implemented outside of
> Pd and controlled with messages.
>
> * I don't think it would be a good idea to generalize ScenePlayer to accept
> image sizes other than 320x320 because that would almost certainly break
> compatibility with the original.  A more realistic approach would be to
> tweak the UI so that it'll scale to fill up the screen (while preserving the
> aspect ratio) or at least center itself on Honeycomb devices.  I won't have
> time to work on this, but if somebody wants to implement this, I'll be happy
> to consider a patch.
>
> Cheers,
>  Peter
>
>
>
>
> On Wed, Jun 8, 2011 at 9:53 AM, Chris McCormick wrote:
>
>> Hi Joe,
>>
>> On Wed, Jun 08, 2011 at 01:59:44PM +0100, Joe White wrote:
>> > Couldn't we just update the [rj_image] external in the ScenePlayer on
>> Android
>> > to accept any sized image?
>>
>> Sure, but then scenes you make and run with ScenePlayer would be
>> incompatible with RjDj on iOS. There are other things to be taken into
>> account too, like what happens if your user has a tablet with a different
>> aspect ratio? How should images be stretched etc.? A fixed 320x320 bitmap is
>> not a great starting point to make things more flexible and still look good.
>> Basically you have to break the existing RjDj format if you want those
>> features.
>>
>> With PdDroidParty I am going to provide a facility to bundle SVGs
>> ("Scalable Vector Graphic") for your patch background and for each GUI type
>> in order to theme them. I was also thinking about 9-patch graphics[1].
>> Hopefully this means that patches with fancy graphics will look reasonable
>> on all devices. I am some way off from doing that though, and I may run out
>> of steam before I get to it. :)
>>
>> Cheers,
>>
>> Chris.
>>
>> [1] http://developer.android.com/guide/developing/tools/draw9patch.html
>>
>> ---
>> http://mccormick.cx
>>
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Re: [PD] RJDJ,sceneplayer & Xoom

2011-06-08 Thread Pagano, Patrick
Umm, currently

Cloning into rjlib...
Permission denied (publickey).
fatal: The remote end hung up unexpectedly…..


From: Peter Brinkmann 
mailto:peter.brinkm...@googlemail.com>>
Date: Wed, 8 Jun 2011 10:47:11 -0400
To: Chris McCormick mailto:ch...@mccormick.cx>>
Cc: pd-list mailto:pd-list@iem.at>>, Joe White 
mailto:white.j...@gmail.com>>
Subject: Re: [PD] RJDJ,sceneplayer & Xoom


Hi,
A few clarifications regarding the ScenePlayer app for Android:

* The app faithfully implements all features of the iPhone app that were 
publicly documented last summer, including rj_image, rj_text, sensor input, 
etc.  There have been a few additions since (scaling and rotating text, I 
think); those will be easy enough to add when I see the new specs, and I'm not 
aware of any scenes that require them.  In short, a properly written RjDj scene 
should look and behave the same for both versions.

* The Android version implements rj_image and friends as abstractions, not 
externals.  The immediate practical reason is that the architecture of Android 
apps pretty much requires this, but it's also a simpler design that was 
possible because of the message-passing features of libpd.  Generally speaking, 
I believe that the only externals that you would really want to use with libpd 
are those that enhance the signal processing capabilities of Pd (e.g., 
fiddle~).  Everything else is more easily implemented outside of Pd and 
controlled with messages.

* I don't think it would be a good idea to generalize ScenePlayer to accept 
image sizes other than 320x320 because that would almost certainly break 
compatibility with the original.  A more realistic approach would be to tweak 
the UI so that it'll scale to fill up the screen (while preserving the aspect 
ratio) or at least center itself on Honeycomb devices.  I won't have time to 
work on this, but if somebody wants to implement this, I'll be happy to 
consider a patch.

Cheers,
 Peter




On Wed, Jun 8, 2011 at 9:53 AM, Chris McCormick 
mailto:ch...@mccormick.cx>> wrote:
Hi Joe,

On Wed, Jun 08, 2011 at 01:59:44PM +0100, Joe White wrote:
> Couldn't we just update the [rj_image] external in the ScenePlayer on Android
> to accept any sized image?

Sure, but then scenes you make and run with ScenePlayer would be incompatible 
with RjDj on iOS. There are other things to be taken into account too, like 
what happens if your user has a tablet with a different aspect ratio? How 
should images be stretched etc.? A fixed 320x320 bitmap is not a great starting 
point to make things more flexible and still look good. Basically you have to 
break the existing RjDj format if you want those features.

With PdDroidParty I am going to provide a facility to bundle SVGs ("Scalable 
Vector Graphic") for your patch background and for each GUI type in order to 
theme them. I was also thinking about 9-patch graphics[1]. Hopefully this means 
that patches with fancy graphics will look reasonable on all devices. I am some 
way off from doing that though, and I may run out of steam before I get to it. 
:)

Cheers,

Chris.

[1] http://developer.android.com/guide/developing/tools/draw9patch.html

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Re: [PD] RJDJ,sceneplayer & Xoom

2011-06-08 Thread Peter Brinkmann
Hi,
A few clarifications regarding the ScenePlayer app for Android:

* The app faithfully implements all features of the iPhone app that were
publicly documented last summer, including rj_image, rj_text, sensor input,
etc.  There have been a few additions since (scaling and rotating text, I
think); those will be easy enough to add when I see the new specs, and I'm
not aware of any scenes that require them.  In short, a properly written
RjDj scene should look and behave the same for both versions.

* The Android version implements rj_image and friends as abstractions, not
externals.  The immediate practical reason is that the architecture of
Android apps pretty much requires this, but it's also a simpler design that
was possible because of the message-passing features of libpd.  Generally
speaking, I believe that the only externals that you would really want to
use with libpd are those that enhance the signal processing capabilities of
Pd (e.g., fiddle~).  Everything else is more easily implemented outside of
Pd and controlled with messages.

* I don't think it would be a good idea to generalize ScenePlayer to accept
image sizes other than 320x320 because that would almost certainly break
compatibility with the original.  A more realistic approach would be to
tweak the UI so that it'll scale to fill up the screen (while preserving the
aspect ratio) or at least center itself on Honeycomb devices.  I won't have
time to work on this, but if somebody wants to implement this, I'll be happy
to consider a patch.

Cheers,
 Peter




On Wed, Jun 8, 2011 at 9:53 AM, Chris McCormick  wrote:

> Hi Joe,
>
> On Wed, Jun 08, 2011 at 01:59:44PM +0100, Joe White wrote:
> > Couldn't we just update the [rj_image] external in the ScenePlayer on
> Android
> > to accept any sized image?
>
> Sure, but then scenes you make and run with ScenePlayer would be
> incompatible with RjDj on iOS. There are other things to be taken into
> account too, like what happens if your user has a tablet with a different
> aspect ratio? How should images be stretched etc.? A fixed 320x320 bitmap is
> not a great starting point to make things more flexible and still look good.
> Basically you have to break the existing RjDj format if you want those
> features.
>
> With PdDroidParty I am going to provide a facility to bundle SVGs
> ("Scalable Vector Graphic") for your patch background and for each GUI type
> in order to theme them. I was also thinking about 9-patch graphics[1].
> Hopefully this means that patches with fancy graphics will look reasonable
> on all devices. I am some way off from doing that though, and I may run out
> of steam before I get to it. :)
>
> Cheers,
>
> Chris.
>
> [1] http://developer.android.com/guide/developing/tools/draw9patch.html
>
> ---
> http://mccormick.cx
>
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Re: [PD] RJDJ,sceneplayer & Xoom

2011-06-08 Thread Chris McCormick
Hi Joe,

On Wed, Jun 08, 2011 at 01:59:44PM +0100, Joe White wrote:
> Couldn't we just update the [rj_image] external in the ScenePlayer on Android
> to accept any sized image?

Sure, but then scenes you make and run with ScenePlayer would be incompatible 
with RjDj on iOS. There are other things to be taken into account too, like 
what happens if your user has a tablet with a different aspect ratio? How 
should images be stretched etc.? A fixed 320x320 bitmap is not a great starting 
point to make things more flexible and still look good. Basically you have to 
break the existing RjDj format if you want those features.

With PdDroidParty I am going to provide a facility to bundle SVGs ("Scalable 
Vector Graphic") for your patch background and for each GUI type in order to 
theme them. I was also thinking about 9-patch graphics[1]. Hopefully this means 
that patches with fancy graphics will look reasonable on all devices. I am some 
way off from doing that though, and I may run out of steam before I get to it. 
:)

Cheers,

Chris.

[1] http://developer.android.com/guide/developing/tools/draw9patch.html

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Re: [PD] RJDJ,sceneplayer & Xoom

2011-06-08 Thread Joe White
On 8 June 2011 13:38, Chris McCormick  wrote:

> Hi Joe,
>
> On Wed, Jun 08, 2011 at 12:22:23PM +0100, Joe White wrote:
> > > Unfortunately the RjDj scene format is hard coded to 320x320 pixels as
> far
> > > as I know. I think their voyager app stretches to the bigger ipad
> screen but
> > > it does not run on Android.
> >
> > What do you mean by making the size of the patch larger? RjDj itself
> doesn't
> > show any Pd GUI itself. It uses an external [rj_image] to display .png or
> > .jpg images. With that you can set alpha, scale, rotation, placement, and
> > visible 1/0
> >
> > I suspect this external is probably not available on Android devices
> though.
> > Plus I've never made a scene for an Android so I wouldn't really know :)
>
> Martin Brinkmann's ScenePlayer includes an [rj_image] external which works
> very nicely. His implementation is faithful to the original app. The maximum
> any image can be is 320x320 pixels because that is how big the background
> area is that RjDj displays. On iPad this is simply blur-stretched, but it's
> sitll 320x320 pixels. From my tests the same is true of ScenePlayer on
> Android.
>
> Ahh cool! Does the ScenePlayer [rj_image] include the latest update we did?
We added alpha, rotation etc...

Btw, we're not using [rj_image] for the Voyager iPad app. All the GUI is in
CocoaTouch. Couldn't we just update the [rj_image] external in the
ScenePlayer on Android to accept any sized image?


> > Chris' PdDroidParty seems like a good bet if you want to have a Pd GUI to
> > edit patches on the device.
>
> PdDroidParty does not do edit mode, so you can't use it to edit patches.
> It's just for playing with patches on your device that you previously built
> on your computer. The main feature is that you can build the interface
> quickly and easily in Pd.
>

Cheers,
>
> Chris.
>
> Sorry for the mistake, sounds good!

Cheers,
Joe
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Re: [PD] RJDJ,sceneplayer & Xoom

2011-06-07 Thread Andy Farnell


It's there, and [sigmund] too AFAIK

On Wed, 8 Jun 2011 13:34:18 +0800
Chris McCormick  wrote:

> I am pretty sure [fiddle~] is included 
-- 
Andy Farnell 

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Re: [PD] RJDJ,sceneplayer & Xoom

2011-06-07 Thread Chris McCormick
Hi Patrick,

On Tue, Jun 07, 2011 at 08:33:39PM -0400, Pagano, Patrick wrote:
> I would like to make an RJDJ scene that takes advantage of the screen real 
> estate on this new Xoom tablet I have been fooling around with.
> I have been successful with getting a few of Peter Brinkmann's test patches & 
> libpd built for Honeycomb3.1, but I noticed that when I run Sceneplayer that 
> the patches are written for iphone/droid sized screens.
> Does anyone have any caveats or pointers on how to go about making the size 
> of the patch larger before I begin?

Unfortunately the RjDj scene format is hard coded to 320x320 pixels as far as I 
know. I think their voyager app stretches to the bigger ipad screen but it does 
not run on Android.

> Also I assume fiddle is available in RJDJ, yes? I mean RJDJ scene are pretty 
> much only limited by the stuff inside of vanilla? Correct?

I am pretty sure [fiddle~] is included but probably someone from RjDj will know 
this better than me. I think I was corrected on this point on the noisepages 
forums - I was telling people it was not included when it actually is.

> Are there any plans to get GUI items like Grid perhaps working inside RJDJ?

I can't speak for future plans of the RjDj team, but I know that it's possible 
to manually construct some GUI elements by using [rj_image] and touch events. I 
have built basic buttons, sliders, and radio boxes like that which I should 
upload somewhere, however I stopped work on that and started coding 
PdDroidParty when that became too tedious.

Basically PdDroidParty aims to implement all the basic Pd GUIs and maybe some 
others like grid and also scales to any screen size including tablets. My main 
motivation for starting this code was because the RjDj/ScenePlayer projects do 
not cover my use-case of wanting to run Pd patches on any screen size without 
having to fiddle around with building GUIs out of rj_images.

I have also added patching instructions to the homepage for you!



Sold?

Cheers,

Chris "hijacking your thread for self promotion" M.

---
http://mccormick.cx

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[PD] RJDJ,sceneplayer & Xoom

2011-06-07 Thread Pagano, Patrick
Hi

I would like to make an RJDJ scene that takes advantage of the screen real 
estate on this new Xoom tablet I have been fooling around with.
I have been successful with getting a few of Peter Brinkmann's test patches & 
libpd built for Honeycomb3.1, but I noticed that when I run Sceneplayer that 
the patches are written for iphone/droid sized screens.
Does anyone have any caveats or pointers on how to go about making the size of 
the patch larger before I begin?

Also I assume fiddle is available in RJDJ, yes? I mean RJDJ scene are pretty 
much only limited by the stuff inside of vanilla? Correct?
Are there any plans to get GUI items like Grid perhaps working inside RJDJ?

cheers~

Pat
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