Re: [PD] Re : GEM units

2010-03-04 Thread PSPunch


Most Gem objects are wrappers to OpenGL commands.

While pd-list is indeed full of helpful fellows, I would suggest looking 
into documents on OpenGL for facts and design concepts unclear through 
reading only ones installed with Gem.



i.e., as I see from searching, your question may be new to this list but 
appears to be an FAQ in the OpenGL field.


Although I do not recommend it, flipping through the first 4 chapters of 
the OpenGL programming guide 
http://www.opengl.org/documentation/red_book/ even if you are not 
specifically a C programmer.


It helped me catch up with sooo many WHYs of Gem which had me puzzled 
for years.



--
David Shimamoto



i was just curious, since it's obviously not pixels or anything else
that i could understand...
i'll stick to the hannah montana/talk talk motto then.
thank you all

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[PD] Re : GEM units

2010-03-03 Thread Thibault Walter
In fact, if you don't change the gemwin's view parameters , z = 4.

So if you create a 512 * 512 dimensions window for example, and if you want
to build a square with te same dimensions, your square's size will be 4.

Il you create a 600 * 400 dimensions window, the size of corresponding
rectangle will be 6 * 4.

Is this what you wanted to know?

t


Le 3/03/10 0:54, « Jon » potaxpo...@gmail.com a écrit :

 this must be documented somewhere, but i can't locate it.
 is there some logic to the size units for GEM objects? like: what
 exactly is 2 in [cube 2]?
 thankyou
 jon
 
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Re: [PD] Re : GEM units

2010-03-03 Thread Jon
i was just curious, since it's obviously not pixels or anything else
that i could understand...
i'll stick to the hannah montana/talk talk motto then.
thank you all

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Re: [PD] Re : GEM units

2010-03-03 Thread martin.peach

So GEM units are QuarterWindowSides, then?

Martin

t wrote:


 In fact, if you don't change the gemwin's view parameters , z = 4.

 So if you create a 512 * 512 dimensions window for example, and if you want
 to build a square with te same dimensions, your square's size will be 4.

 Il you create a 600 * 400 dimensions window, the size of corresponding
 rectangle will be 6 * 4.

 Is this what you wanted to know?

 t


 Le 3/03/10 0:54, « Jon »  a écrit :

 this must be documented somewhere, but i can't locate it.
 is there some logic to the size units for GEM objects? like: what
 exactly is 2 in [cube 2]?
 thankyou
 jon

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 UNSUBSCRIBE and account-management -
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Re: [PD] Re : GEM units

2010-03-03 Thread Roman Haefeli
A rectangle at position 0 0 0 with rotation 0 0 0 with height 4 exactly
fits the screen height. So yes, there is actually a refernce: the screen
height. 

Roman


On Wed, 2010-03-03 at 17:02 +0100, Jon wrote:
 i was just curious, since it's obviously not pixels or anything else
 that i could understand...
 i'll stick to the hannah montana/talk talk motto then.
 thank you all
 
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Re: [PD] Re : GEM units

2010-03-03 Thread IOhannes m zmölnig
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martin.pe...@sympatico.ca wrote:
 So GEM units are QuarterWindowSides, then?

no.

mfasdr
IOhannes
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Re: [PD] Re : GEM units

2010-03-03 Thread cyrille henry

don't care about the unit, use the perspec message to set it to whatever you 
want/need.
c

martin.pe...@sympatico.ca a écrit :

So GEM units are QuarterWindowSides, then?

Martin

t wrote:


In fact, if you don't change the gemwin's view parameters , z = 4.

So if you create a 512 * 512 dimensions window for example, and if you want
to build a square with te same dimensions, your square's size will be 4.

Il you create a 600 * 400 dimensions window, the size of corresponding
rectangle will be 6 * 4.

Is this what you wanted to know?

t


Le 3/03/10 0:54, « Jon »  a écrit :


this must be documented somewhere, but i can't locate it.
is there some logic to the size units for GEM objects? like: what
exactly is 2 in [cube 2]?
thankyou
jon

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