Re: [PD] Rotating object rolling on irregular terrain

2008-03-11 Thread Andy Farnell


Thanks for these very useful pointers Stefano,

I did find the earlier Sounding Object toolkit and
will try these through Flext.

Interesting work that I will follow!

Creaking / stick-slip models are also of interest, but 
I am trying to present these in vanilla Pd for teaching
purposes.

good wishes,

Andy




On Mon, 10 Mar 2008 14:25:44 +0100
Stefano Papetti [EMAIL PROTECTED] wrote:

 Hi all,
 
 at that time, Matthias Rath was working on the rolling model in Verona 
 (Vision, Image Processing, and Sound lab, Computer Science Dept.) and 
 was a member in the project Sounding Object (SOb, 
 http://www.soundobject.org/ , there you can find the book collecting the 
 most important results of the project). Unfortunately the software 
 available on-line is not the very updated.
 However, the current CLOSED project (http://closed.ircam.fr/ ), in which 
 I am a member, is carrying on the development of the everyday-sounds 
 modules. You can find the latest version of the software package 
 (available via svn) here: 
 https://svn.sme-ccppd.org/svn/sobs/SoundDesignTools/tags/SDT-0.4.2c/
 Unfortunately, since the coordinator of the project CLOSED is an 
 Ircamian, we were force to switch to Max/MSP, but at the same time we 
 started developing using flext, so you can always compile the externals 
 for pd. The example patches provided are for Max only, though.
 If you're interested, I can send you the latest pd version (pre-Max) of 
 the rolling patch+externals.
 
 Stefano
 


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Re: [PD] Rotating object rolling on irregular terrain

2008-03-10 Thread Frank Barknecht
Hallo,
hard off hat gesagt: // hard off wrote:

 i just did a simple load test on [sqrt~], which the documentation states is
 a 'fast, approximate algorithm'...
 
 i made:
 
 [sig~ 5]
 |
 [sqrt~]
 
 and copied that dozens of times with only a small jump in cpu usage.
 
 is it the cpu usage that's the problem?  or something else?

Maybe you could also use q8_sqrt~ which is a faster, but not as
accurate sqrt~.

Ciao
-- 
 Frank Barknecht _ __footils.org__

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Re: [PD] Rotating object rolling on irregular terrain

2008-03-10 Thread Stefano Papetti

Hi all,

at that time, Matthias Rath was working on the rolling model in Verona 
(Vision, Image Processing, and Sound lab, Computer Science Dept.) and 
was a member in the project Sounding Object (SOb, 
http://www.soundobject.org/ , there you can find the book collecting the 
most important results of the project). Unfortunately the software 
available on-line is not the very updated.
However, the current CLOSED project (http://closed.ircam.fr/ ), in which 
I am a member, is carrying on the development of the everyday-sounds 
modules. You can find the latest version of the software package 
(available via svn) here: 
https://svn.sme-ccppd.org/svn/sobs/SoundDesignTools/tags/SDT-0.4.2c/
Unfortunately, since the coordinator of the project CLOSED is an 
Ircamian, we were force to switch to Max/MSP, but at the same time we 
started developing using flext, so you can always compile the externals 
for pd. The example patches provided are for Max only, though.
If you're interested, I can send you the latest pd version (pre-Max) of 
the rolling patch+externals.


Stefano
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Re: [PD] Rotating object rolling on irregular terrain

2008-03-09 Thread hard off
i just did a simple load test on [sqrt~], which the documentation states is
a 'fast, approximate algorithm'...

i made:

[sig~ 5]
|
[sqrt~]

and copied that dozens of times with only a small jump in cpu usage.

is it the cpu usage that's the problem?  or something else?
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[PD] Rotating object rolling on irregular terrain

2008-03-07 Thread Andy Farnell

I'm trying to obtain a waveform for a rolling cylinder on an irregular
surface. The signature looks like the attached, or see this paper.

https://www.enactivenetwork.org/download.php?id=97

Rath gives a formula that uses a square root, which I want to avoid.

Several methods I've tried, based on samplehold and a parabolic
shaper almost get there, but I can't quite crack this one.

It is the circular motion of the cylinder rotating around the last
maxima and truncated by the intersection of the radius with the next
minima.

I want to generate it from a samplehold noise (step waveform) source
in real time, so no look ahead or tables (although delaying by
some blocks is okay)

I've tried integrating and shaping the step wave, but it's not right :(

Now I can't see the wood for the trees and think I'm missing something
really obvious. 

Any geometry experts got an idea? 

Preferably something only in the signal domain.

Cheers,

Andy


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uneven.eps
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