Re: [PD] abstraction creation audio engine start

2009-04-23 Thread Roman Haefeli
On Fri, 2009-04-24 at 10:32 +0900, hard off wrote:
> just a sidenote, but you do know about [switch~] to turn off audio
> processing in a subpatch/abstraction, right?
> 
> i used to have a patch that had about 3000 dsp building blocks
> (oscillators, filters, waveshapers, eq, effects, etc), and the patch
> just switched on each part when it was called.  in this way everything
> was loaded at startup, and pd didn't need to create any new objects in
> realtime.  

yeah, that approach should be preferred, before any dynamic creation
approach, i'd say. the process of switching on and off subpatches and
abstractions shouldn't eat very much cpu time.

roman




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Re: [PD] abstraction creation audio engine start

2009-04-23 Thread hard off
just a sidenote, but you do know about [switch~] to turn off audio
processing in a subpatch/abstraction, right?

i used to have a patch that had about 3000 dsp building blocks (oscillators,
filters, waveshapers, eq, effects, etc), and the patch just switched on each
part when it was called.  in this way everything was loaded at startup, and
pd didn't need to create any new objects in realtime.

i just had to be careful with blocking messages from going into [vline~]
while the patch was switched off, because they started to make cumulatively
longer and longer queues that got completely re-written every time a new
message was sent.  this was a known issue last year, so maybe it has been
fixed for newer versions of pd?  i still treat vline~ with caution though,
just to be safe.
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Re: [PD] abstraction creation audio engine start

2009-04-23 Thread Roman Haefeli
On Mon, 2009-04-20 at 11:33 -0300, Tuti wrote:
> Hi,
> that scheme will work only to turn on the newly created (and muted)
> abstractions. 

hm.. i thought, that is what you want

> however, still there will be a "click" and/or audio
> interruption as you do the "pd dsp 0; pd dsp 1;" trick. I seek a
> smooth solution (i.e. as the abstractions are created, their sounds
> come to life, ... no clicks, no hiccups).

i understand. probably i should add, that dynamically creating
abstractions is by no means realtime/clickfree safe, since pd wants to
process everything in zero time. if a certain task takes more time than
the latency you set in the audio menu, you'll get a click/dropout. in
theory (all the theory applies, when you record to a soundfile, for
instance), you can create as many abstractions in no time without
clicks. the same goes for turning dsp on and off.

now, that you mention your problem, i remember, that i once measured the
(real) time it takes to turn dsp on with pd on a mac and i was impressed
that it takes around 300ms or so. on linux, i am pretty much used to the
approach i described in my previous mail and it works out very well (at
least, if the latency is not too low). at least, i experienced creating
abstractions dynamically without dropouts.

now, i wonder you probably are on a mac. if so, could you probably tell
us, what time you measure with the attached patch? 

@all
why is turning dsp off and on taking so much time on OS X?

roman

> On Mon, Apr 20, 2009 at 6:52 AM, Roman Haefeli  wrote:
> > On Sun, 2009-04-19 at 00:23 +0900, hard off wrote:
> >> what about something like sending a value to the inlet of an audio
> >> arithmetic object?  would that update the dsptree?
> >>
> >> i'm wondering why the audio in my abstractions is working, because i
> >> don't think i am doing any of those things.
> >>
> > afaik, it's only the newest dynamically created tilde-abstraction, that
> > is _not_ part of the dsp-tree. if you generate 3000  abstractions
> > dynamically, you won't notice the one, that is missing.
> >
> > i hope, someone with insight into the pd-code can confirm this: i
> > experienced, that turning dsp off _before_ dynamically create
> > abstractions, and turning dsp on again after it, is much faster. i
> > assume (someone please correct me), this is because as long as dsp is
> > off, the dsp tree isn't updated at all, even if tilde objects are
> > created. however, when it is running, it will get updated on the
> > creation of every instance, which makes it so slow. when it's off during
> > the creation and turned only after, the dsp-tree will be only update
> > once.
> >
> > this is why all my dynamic patches do a [t b b b] with the following
> > order:
> > - [; pd dsp 0(
> > - create all the instances dynamically
> > - [; pd dsp 1(
> >
> >
> > roman
> >
> >
> >
> >
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#N canvas 550 260 450 300 10;
#X obj 80 86 t b b b b;
#X msg 119 135 dsp 0;
#X msg 96 155 dsp 1;
#X obj 109 187 s pd;
#X obj 208 178 realtime;
#X floatatom 212 216 10 0 0 0 - - -;
#X obj 79 15 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144 -1
-1;
#X connect 0 0 4 1;
#X connect 0 1 2 0;
#X connect 0 2 1 0;
#X connect 0 3 4 0;
#X connect 1 0 3 0;
#X connect 2 0 3 0;
#X connect 4 0 5 0;
#X connect 6 0 0 0;
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Re: [PD] abstraction creation audio engine start

2009-04-20 Thread Tuti
Hi,
that scheme will work only to turn on the newly created (and muted)
abstractions. however, still there will be a "click" and/or audio
interruption as you do the "pd dsp 0; pd dsp 1;" trick. I seek a
smooth solution (i.e. as the abstractions are created, their sounds
come to life, ... no clicks, no hiccups).
Cheers,
Tuti

On Mon, Apr 20, 2009 at 6:52 AM, Roman Haefeli  wrote:
> On Sun, 2009-04-19 at 00:23 +0900, hard off wrote:
>> what about something like sending a value to the inlet of an audio
>> arithmetic object?  would that update the dsptree?
>>
>> i'm wondering why the audio in my abstractions is working, because i
>> don't think i am doing any of those things.
>>
> afaik, it's only the newest dynamically created tilde-abstraction, that
> is _not_ part of the dsp-tree. if you generate 3000  abstractions
> dynamically, you won't notice the one, that is missing.
>
> i hope, someone with insight into the pd-code can confirm this: i
> experienced, that turning dsp off _before_ dynamically create
> abstractions, and turning dsp on again after it, is much faster. i
> assume (someone please correct me), this is because as long as dsp is
> off, the dsp tree isn't updated at all, even if tilde objects are
> created. however, when it is running, it will get updated on the
> creation of every instance, which makes it so slow. when it's off during
> the creation and turned only after, the dsp-tree will be only update
> once.
>
> this is why all my dynamic patches do a [t b b b] with the following
> order:
> - [; pd dsp 0(
> - create all the instances dynamically
> - [; pd dsp 1(
>
>
> roman
>
>
>
>
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Re: [PD] abstraction creation audio engine start

2009-04-20 Thread Roman Haefeli
On Sun, 2009-04-19 at 00:23 +0900, hard off wrote:
> what about something like sending a value to the inlet of an audio
> arithmetic object?  would that update the dsptree?
> 
> i'm wondering why the audio in my abstractions is working, because i
> don't think i am doing any of those things.
> 
afaik, it's only the newest dynamically created tilde-abstraction, that
is _not_ part of the dsp-tree. if you generate 3000  abstractions
dynamically, you won't notice the one, that is missing. 

i hope, someone with insight into the pd-code can confirm this: i
experienced, that turning dsp off _before_ dynamically create
abstractions, and turning dsp on again after it, is much faster. i
assume (someone please correct me), this is because as long as dsp is
off, the dsp tree isn't updated at all, even if tilde objects are
created. however, when it is running, it will get updated on the
creation of every instance, which makes it so slow. when it's off during
the creation and turned only after, the dsp-tree will be only update
once.

this is why all my dynamic patches do a [t b b b] with the following
order:
- [; pd dsp 0(
- create all the instances dynamically
- [; pd dsp 1(


roman




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Re: [PD] abstraction creation audio engine start

2009-04-18 Thread Luigi

Hm,

worked quite ok here.

And i dont quite understand. Does it bother you ? Dou you consider it  
a bug ?


Or are you asking, because you want to know how the dsptree is updated ?

Cheers Luigi


Am 18.04.2009 um 17:56 schrieb Tuti:


Hi,
Thanks for the reply! I am using Pd version 0.40.3-extended (for Mac
OS X 10.5), and, sure enough, pd audio engine does not start at
abstract creation time. Here attached are two pd files to illustrate
this problem. When you open "test.pd" it will run the abstraction
"sine.pd" with the argument 440. If you enable the audio engine, it
will generate a sinewave whose frequency is the argument (e.g. 440).
Now, if you  create a new one, with another argument, say "sine 550"
it will NOT generate a new sinewave (together with the sine 440) UNTIL
you select/deselect it or tun on/off the audio engine.
How to solve that?!?
Thanks!
Tuti

On Sat, Apr 18, 2009 at 12:23 PM, hard off  wrote:

what about something like sending a value to the inlet of an audio
arithmetic object?  would that update the dsptree?

i'm wondering why the audio in my abstractions is working, because  
i don't

think i am doing any of those things.






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--->>--

Dipl-Toning.(FH) Luigi Rensinghoff
mobil: 0177-5412191
skype: gigischinke
luigi.rensingh...@freenet.de





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Re: [PD] abstraction creation audio engine start

2009-04-18 Thread Tuti
Hi,
Thanks for the reply! I am using Pd version 0.40.3-extended (for Mac
OS X 10.5), and, sure enough, pd audio engine does not start at
abstract creation time. Here attached are two pd files to illustrate
this problem. When you open "test.pd" it will run the abstraction
"sine.pd" with the argument 440. If you enable the audio engine, it
will generate a sinewave whose frequency is the argument (e.g. 440).
Now, if you  create a new one, with another argument, say "sine 550"
it will NOT generate a new sinewave (together with the sine 440) UNTIL
you select/deselect it or tun on/off the audio engine.
How to solve that?!?
Thanks!
Tuti

On Sat, Apr 18, 2009 at 12:23 PM, hard off  wrote:
> what about something like sending a value to the inlet of an audio
> arithmetic object?  would that update the dsptree?
>
> i'm wondering why the audio in my abstractions is working, because i don't
> think i am doing any of those things.
>
>
>
>
>


sine.pd
Description: Binary data


test.pd
Description: Binary data
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Re: [PD] abstraction creation audio engine start

2009-04-18 Thread hard off
what about something like sending a value to the inlet of an audio
arithmetic object?  would that update the dsptree?

i'm wondering why the audio in my abstractions is working, because i don't
think i am doing any of those things.
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Re: [PD] abstraction creation audio engine start

2009-04-18 Thread Enrique Erne

hi

afaik, when you create an abstraction, containing audio objects, the 
dsptree doesn't get automatically updated.


either:

you turn off/on pd dsp i.e. with
[;
pd dsp 0, dsp 1(

or create an other audio object and delete it.

or as you found out: connect  two audio objects.


eni




Tuti wrote:

Hi All,
Does anybody know how to solve that one (see below)? I found it posted
awhile ago but (it seems that) it didn't get any reply. Now I'm having
the same problem. Did anybody find a way around that? Any thoughts are
very welcome.
Cheers!

--
Pd-message abstraction creation doesn't start the audio within the abstraction

 Okay, another bug using the Pd messages to create objects.

 If you place an abstraction within a patch using a >obj x y
abstraction| message, the audio for the abstraction doesn't actually
function until you connect two tilde objects within the abstraction; only
then does it magically come to life.

 Thoughts?

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Re: [PD] abstraction creation audio engine start

2009-04-18 Thread hard off
hmm, i don't know.  are you using a recent version of pd?

i have dynamically created audio abstractions with no problem.
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[PD] abstraction creation audio engine start

2009-04-17 Thread Tuti
Hi All,
Does anybody know how to solve that one (see below)? I found it posted
awhile ago but (it seems that) it didn't get any reply. Now I'm having
the same problem. Did anybody find a way around that? Any thoughts are
very welcome.
Cheers!

--
Pd-message abstraction creation doesn't start the audio within the abstraction

 Okay, another bug using the Pd messages to create objects.

 If you place an abstraction within a patch using a >obj x y
abstraction| message, the audio for the abstraction doesn't actually
function until you connect two tilde objects within the abstraction; only
then does it magically come to life.

 Thoughts?

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