[PD] exporting PD patch part2

2010-12-01 Thread 2bad4you

hi



one more quick question. i wrote an animator in PD that reads graphics from 
files and animates it. any way of exporting that as a movie file or something?


thanks.
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Re: [PD] exporting PD patch part2

2010-12-01 Thread ALAN BROOKER
was it made with Gem ? I use pix_write to export a series of tiff of a Gem
animation and then join them together to create a movie file- but this is a
long method, do have a look at pix_record which may be better



On Wed, Dec 1, 2010 at 8:38 AM, 2bad4...@london.com wrote:


 hi

  one more quick question. i wrote an animator in PD that reads graphics
 from files and animates it. any way of exporting that as a movie file or
 something?

  thanks.

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[PD] exporting PD patch

2010-11-30 Thread 2bad4you
hello,


i am wondering if there's a way of exporting the melody created in PD as a 
sound file, ex. mp3 or wav


thanks in advance for any suggestions!



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Re: [PD] exporting PD patch

2010-11-30 Thread Hans-Christoph Steiner


Checkout the writesf~ object, you can just send audio to it, and write  
it to a file.


.hc

On Nov 30, 2010, at 4:42 PM, 2bad4...@london.com wrote:


hello,

i am wondering if there's a way of exporting the melody created in  
PD as a sound file, ex. mp3 or wav


thanks in advance for any suggestions!

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  http://at.or.at/hans/


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Re: [PD] exporting PD patch

2010-11-30 Thread ALAN BROOKER
try this patch too

On Tue, Nov 30, 2010 at 9:56 PM, Hans-Christoph Steiner h...@at.or.atwrote:


 Checkout the writesf~ object, you can just send audio to it, and write it
 to a file.

 .hc

 On Nov 30, 2010, at 4:42 PM, 2bad4...@london.com wrote:

 hello,

  i am wondering if there's a way of exporting the melody created in PD as
 a sound file, ex. mp3 or wav

  thanks in advance for any suggestions!

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   http://at.or.at/hans/



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#N canvas 1 52 450 300 10;
#N canvas 480 171 543 496 record 0;
#X obj 119 79 inlet~;
#X obj 265 79 inlet;
#X msg 235 243 start;
#X msg 465 210 stop;
#X obj 230 305 writesf~;
#X obj 264 153 sel 1;
#X obj 264 177 savepanel;
#X msg 315 242 open \$1;
#X obj 264 199 t b s;
#X connect 0 0 4 0;
#X connect 1 0 5 0;
#X connect 2 0 4 0;
#X connect 3 0 4 0;
#X connect 5 0 6 0;
#X connect 5 1 3 0;
#X connect 6 0 8 0;
#X connect 7 0 4 0;
#X connect 8 0 2 0;
#X connect 8 1 7 0;
#X restore -304 102 pd record;
#X obj -241 71 tgl 15 0 empty record empty 0 -6 0 10 -262144 -1 -1
0 1;
#X connect 1 0 0 1;
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