Sweet! I agree that libpd could really leverage Blender's awesomeness. I'm beginning to think that openframeworks might actually be what I'm looking for. Has anyone had experience combining libpd with openframeworks on a mobile device? I like it because I can get the general application running on my linux development machine then worry about getting hardware specific on other platforms but hopefully share some of the code base.
-martin On Wed, 2011-04-27 at 07:52 +0800, Chris McCormick wrote: > Also this! > https://gitorious.org/pdlib/libpd/blobs/master/python/pygame_fun_test.py > > But that's 2d. You could do the same and use PyOpenGL? Or one of those other > 3d > things that play nicely with pygame/SDL. > > A Blender version would be really cool. > > Cheers, > > Chris. > > On Tue, Apr 26, 2011 at 04:24:15PM -0700, Hans-Christoph Steiner wrote: > > > > It would be great to have Pd in Blender, or really any free game engine > > (or not free if you want). I think the libpd approach is far better than > > the separate process + OSC approach. It will be much easier in the long > > run, probably have better performance, and should feel more integrated. > > > > .hc > > > > On Apr 26, 2011, at 11:08 AM, Martin Eckart wrote: > > > >> I'm interested in using pd patches for game audio and was wondering if > >> anyone had thoughts and suggestions about integration of libpd with > >> existing game engines. So far I've briefly scoped out Unity, Blender > >> and Shiva3D, all with their own drawbacks. > >> > >> Unity: Pricey, no linux games or editor, seems there's OSC plugin > >> Blender: Gamekit for mobile? Not sure about its maturity > >> Shiva3d: Builds to win/mac/linux/web/android/iphone..., No OSC > >> support, > >> promises a linux editor with 2.0 > >> Torque: No android support? > >> > >> So far I'm leaning toward trying to tie libpd or osc into one of these > >> engines in order to use libpd for audio. Shiva3D allows you to make > >> plugins ( http://www.stonetrip.com/developer/doc/plugin/create ) which > >> I > >> think I could get working with some effort either by creating libpd or > >> OSC plugins. > >> > >> Does anyone have opinions or experience with this? I'm really just > >> looking for a mobile-ready graphics engine (like GEM!) that I can use > >> to > >> mess around with music. Would my time be better spent writing my own > >> library in openGL ES (I just need simple graphics)? Should GEM be > >> ported? How do would you make beautiful interfaces to pd on mobile > >> devices? > >> > >> Cheers, > >> -martin > >> > >> > >> > >> _______________________________________________ > >> Pd-list@iem.at mailing list > >> UNSUBSCRIBE and account-management -> > >> http://lists.puredata.info/listinfo/pd-list > > > > > > > > ---------------------------------------------------------------------------- > > > > As we enjoy great advantages from inventions of others, we should be > > glad of an opportunity to serve others by any invention of ours; and > > this we should do freely and generously. - Benjamin Franklin > > > > > > > > _______________________________________________ > > Pd-list@iem.at mailing list > > UNSUBSCRIBE and account-management -> > > http://lists.puredata.info/listinfo/pd-list > ------------------- > http://mccormick.cx _______________________________________________ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list