[PD] pix_record inverting image

2007-05-11 Thread Tim Boykett


Hi all,

  I am using pix_snap and pix_record to get a series of images
with decoration into a video file. This is (surprisingly enough!)
working already, but with one interesting feature: the recorded
videos are vertically inverted! top-bottom exchange...

Hmm, any ideas what that might mean? I am using yesterday's
build for OSX PPC from .hc. The problem seems to lie with
pix_snap: if I connect the input pix_video straight to pix_record,
then it goes through right, gets recorded right, all is well.

  I build a capture with pix_snap.
If I look at the texture coming out of pix_snap by pix_texture-ing it
onto a rectangle, then it looks right.
It just gets turned upside down when it gets recorded.

Any ideas would be great. No huge loss, I am sure it a simple
post-processing thing to make it look right, but I would like
to know what is going wrong

tim



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Re: [PD] pix_record inverting image

2007-05-11 Thread IOhannes m zmoelnig
Tim Boykett wrote:
 
   I build a capture with pix_snap.
 If I look at the texture coming out of pix_snap by pix_texture-ing it
 onto a rectangle, then it looks right.
 It just gets turned upside down when it gets recorded.
 
 Any ideas would be great. No huge loss, I am sure it a simple
 post-processing thing to make it look right, but I would like
 to know what is going wrong

well, openGL originates the image at the bottom-left corner;
pixel-formats differ about this, some have the origin in bottom-left,
others in top-left.
for optimization-reasons, Gem only flags the latter images as upside
down and displays them correctly (with special code in [pix_texture]).

obviously there is no corresponding code in [pix_record]...

as a quick hack you can either flip the pixes after recording (with your
favourite editor), or before recording with [pix_flip]


fgmsadr.-
IOhannes

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