Re: [PD] position of object with rotation

2011-01-17 Thread cyrille henry

gemlist_info

Le 17/01/2011 06:40, philippe boisnard a écrit :

Hello

I work to create a sceleton and I ahave problem with arm and legs

When we use a .obj, we have only 1 entry to détermine the position [translate 
or rotate], and not 2. The position is the base of the objetct.
I search to determine the vertex position from the coordinate of a specific 
point, that I move. It therefore requires a rotation [XYZ] of the object from 
its base.

I can't do.


Ant idea ?



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Re: [PD] position of object with rotation

2011-01-17 Thread philippe boisnard
Hello

I know that, and I have no orientation variable in my second object.
I' try this, and it's not good for the problem :

I explain with the 2 chains :

1rst

[gemhead]
l
l  __ [variables in real time
l  l
[translateXYZ]
l
l
l
[model toto.obj] 
 for exemple an harm  rectangle
base (we have coordXYZ) - []  - (we search the exact position of 
vertex with the position of toto2.obj



2nd

[gemhead]
l
l   __ [variables in real time
l  l
[translateXYZ]
l
l
[model toto2.obj]


and I want that [toto.obj] to be in the same axe ox [toto2.obj] because it's to 
create sceleton for a human in 3D. 
Because we have only 1 dot of fixation per .obj, it's hard for me to create 
this axe ?

I have tried gemlist_info and no result, because, certainly I'm not very good 
in geometry.

thks

p





Le 17 janv. 2011 à 10:15, cyrille henry a écrit :

 gemlist_info
 
 Le 17/01/2011 06:40, philippe boisnard a écrit :
 Hello
 
 I work to create a sceleton and I ahave problem with arm and legs
 
 When we use a .obj, we have only 1 entry to détermine the position 
 [translate or rotate], and not 2. The position is the base of the objetct.
 I search to determine the vertex position from the coordinate of a specific 
 point, that I move. It therefore requires a rotation [XYZ] of the object 
 from its base.
 
 I can't do.
 
 
 Ant idea ?
 
 
 
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 Pd-list@iem.at mailing list
 UNSUBSCRIBE and account-management -  
 http://lists.puredata.info/listinfo/pd-list
 


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Re: [PD] position of object with rotation

2011-01-17 Thread cyrille henry

hello philippe,
it's very hard to understand what you want, and why you have no success with 
gemlist_info.
if it's only because you are (in your word) not very good in geometry, then i 
can't help.

about your problem, it's probably easier to use only 1 gemhead :

gemhead
|
translate
|
rotate
|
whatever transformation you can imagine
|
obect body.obj
|
separator
|
translate 0 0 size of the body
|
rotate 0 0 rotation of the head
|
translate 0 0 size of the head
|
object head.obj
|
separator
|
your are now back in the center of the body...

cyrille

Le 17/01/2011 15:05, philippe boisnard a écrit :

Hello

I know that, and I have no orientation variable in my second object.
I' try this, and it's not good for the problem :

I explain with the 2 chains :

1rst

[gemhead]
l
l  __ [variables in real time
l  l
[translateXYZ]
l
l
l
[model toto.obj]
   for exemple an harm  rectangle
base (we have coordXYZ) -  []- (we search the exact position of 
vertex with the position of toto2.obj



2nd

[gemhead]
l
l   __ [variables in real time
l  l
[translateXYZ]
l
l
[model toto2.obj]


and I want that [toto.obj] to be in the same axe ox [toto2.obj] because it's to 
create sceleton for a human in 3D.
Because we have only 1 dot of fixation per .obj, it's hard for me to create 
this axe ?

I have tried gemlist_info and no result, because, certainly I'm not very good 
in geometry.

thks

p





Le 17 janv. 2011 à 10:15, cyrille henry a écrit :


gemlist_info

Le 17/01/2011 06:40, philippe boisnard a écrit :

Hello

I work to create a sceleton and I ahave problem with arm and legs

When we use a .obj, we have only 1 entry to détermine the position [translate 
or rotate], and not 2. The position is the base of the objetct.
I search to determine the vertex position from the coordinate of a specific 
point, that I move. It therefore requires a rotation [XYZ] of the object from 
its base.

I can't do.


Ant idea ?



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