Re: [PD] position of object with rotation
gemlist_info Le 17/01/2011 06:40, philippe boisnard a écrit : Hello I work to create a sceleton and I ahave problem with arm and legs When we use a .obj, we have only 1 entry to détermine the position [translate or rotate], and not 2. The position is the base of the objetct. I search to determine the vertex position from the coordinate of a specific point, that I move. It therefore requires a rotation [XYZ] of the object from its base. I can't do. Ant idea ? ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] position of object with rotation
Hello I know that, and I have no orientation variable in my second object. I' try this, and it's not good for the problem : I explain with the 2 chains : 1rst [gemhead] l l __ [variables in real time l l [translateXYZ] l l l [model toto.obj] for exemple an harm rectangle base (we have coordXYZ) - [] - (we search the exact position of vertex with the position of toto2.obj 2nd [gemhead] l l __ [variables in real time l l [translateXYZ] l l [model toto2.obj] and I want that [toto.obj] to be in the same axe ox [toto2.obj] because it's to create sceleton for a human in 3D. Because we have only 1 dot of fixation per .obj, it's hard for me to create this axe ? I have tried gemlist_info and no result, because, certainly I'm not very good in geometry. thks p Le 17 janv. 2011 à 10:15, cyrille henry a écrit : gemlist_info Le 17/01/2011 06:40, philippe boisnard a écrit : Hello I work to create a sceleton and I ahave problem with arm and legs When we use a .obj, we have only 1 entry to détermine the position [translate or rotate], and not 2. The position is the base of the objetct. I search to determine the vertex position from the coordinate of a specific point, that I move. It therefore requires a rotation [XYZ] of the object from its base. I can't do. Ant idea ? ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list
Re: [PD] position of object with rotation
hello philippe, it's very hard to understand what you want, and why you have no success with gemlist_info. if it's only because you are (in your word) not very good in geometry, then i can't help. about your problem, it's probably easier to use only 1 gemhead : gemhead | translate | rotate | whatever transformation you can imagine | obect body.obj | separator | translate 0 0 size of the body | rotate 0 0 rotation of the head | translate 0 0 size of the head | object head.obj | separator | your are now back in the center of the body... cyrille Le 17/01/2011 15:05, philippe boisnard a écrit : Hello I know that, and I have no orientation variable in my second object. I' try this, and it's not good for the problem : I explain with the 2 chains : 1rst [gemhead] l l __ [variables in real time l l [translateXYZ] l l l [model toto.obj] for exemple an harm rectangle base (we have coordXYZ) - []- (we search the exact position of vertex with the position of toto2.obj 2nd [gemhead] l l __ [variables in real time l l [translateXYZ] l l [model toto2.obj] and I want that [toto.obj] to be in the same axe ox [toto2.obj] because it's to create sceleton for a human in 3D. Because we have only 1 dot of fixation per .obj, it's hard for me to create this axe ? I have tried gemlist_info and no result, because, certainly I'm not very good in geometry. thks p Le 17 janv. 2011 à 10:15, cyrille henry a écrit : gemlist_info Le 17/01/2011 06:40, philippe boisnard a écrit : Hello I work to create a sceleton and I ahave problem with arm and legs When we use a .obj, we have only 1 entry to détermine the position [translate or rotate], and not 2. The position is the base of the objetct. I search to determine the vertex position from the coordinate of a specific point, that I move. It therefore requires a rotation [XYZ] of the object from its base. I can't do. Ant idea ? ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list ___ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management - http://lists.puredata.info/listinfo/pd-list