Hallo, marius schebella hat gesagt: // marius schebella wrote: > (sorry, if you get this twice, I forgot the attachement)
(Sorry for replying late, I automatically sort away mails with zip files, as these often are virusses and I only occasionally look into that mbox.) > when I play around with pyode world then I am having problems with the > rotation of the objects (I think...?). > I will look deeper into you example patches, but two questions: > there seems to be one object in the middle of the space by default, is > that from pyode? what exactly is it? It's actually three objects: Two cubes and a sphere. I leave it as an exercise for the reader to find out where they come from. Hint: They won't go away if you delete the pyode-object. ;) > and what am I doing wrong with the rotation, the objects behave a little > bit strange. I attached a testpatch, so that you can see what I am > doing. thanks for help. I would recommend to use or look at the [ode_*] helper abstractions that are included with pyode. They automatically do all rotations and translations for you. (Btw.: Instead of niagara you could use [list split]) Ciao -- Frank Barknecht _ ______footils.org__ _______________________________________________ PD-list@iem.at mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list