Re: [PD] [Gem] pix-texture problem on windows

2007-10-14 Thread Thomas Mayer
[EMAIL PROTECTED] wrote:
> the diagram shows: one [gemhead] is uploading an image to the gfx-card  
> via [pix_texture].
> another gemhead uses this texture and displays it onto a square.
> 
> the 2nd outlet of [pix_texture] should output enough information, so  
> that another [pix_texture] (without a pix in the chain), can re-use  
> the same texture when it get's the info in its 2nd inlet.

Yes, that describes my setup exactly.

> thomas: what is the problem? "not working" is a rather vague description.
> i recently discovered that the output of the 1st pix-texture would  
> give wrong texture coordinates when using normalized textures  
> (power-of-two sized).
> the w32-binaries certainly still have this bug.

The square is not visible, neither with or without texture, no error
output in the Pd console.

> for now i can think of two workarounds:
> - if your machine/build supports it, try using rectangle-textures and  
> see if it works.

>From what I gather from the [pix_texture] help patch,
rectangle-texturing is the default. IIRC while playing around with the
environment mode for [pix_texture] (sending an [env $mode( to inlet 1),
GL_Blend or GL_Add (2 or 3) made the square visible without the texture.

> - if it is not supported, try manually setting the texture-coordinates  
> to 1,1 (e.g. use [pix_coordinate]) (you could also manually set the  
> texcoords by modifying the messages that comes out of [pix_texture];  
> it is human-readable and of the form (iirc): "
> "; you want to modify  and )

I'll try that when I have my hand on the Vista machine again.

Thanks,
Thomas
-- 
"Prisons are needed only to provide the illusion that courts and police
are effective. They're a kind of job insurance."
(Leto II. in: Frank Herbert, God Emperor of Dune)
http://thomas.dergrossebruder.org/

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Re: [PD] [Gem] pix-texture problem on windows

2007-10-14 Thread zmoelnig
Quoting chris clepper <[EMAIL PROTECTED]>:

> On 10/14/07, Thomas Mayer <[EMAIL PROTECTED]> wrote:
>>
>>
>> > [gemhead]
>> > |
>> > [pix_(movie|film|image)] <-- reg_exp for human reading only
>> > |
>> > [pix_texture]
>> > |
>> > [gemhead]   |
>> > |   |
>> > [pix_texture]
>> > |
>> > [square]
>
>
> I can't figure out what this diagram is showing.

the diagram shows: one [gemhead] is uploading an image to the gfx-card  
via [pix_texture].
another gemhead uses this texture and displays it onto a square.

the 2nd outlet of [pix_texture] should output enough information, so  
that another [pix_texture] (without a pix in the chain), can re-use  
the same texture when it get's the info in its 2nd inlet.



thomas: what is the problem? "not working" is a rather vague description.
i recently discovered that the output of the 1st pix-texture would  
give wrong texture coordinates when using normalized textures  
(power-of-two sized).
the w32-binaries certainly still have this bug.

for now i can think of two workarounds:
- if your machine/build supports it, try using rectangle-textures and  
see if it works.
- if it is not supported, try manually setting the texture-coordinates  
to 1,1 (e.g. use [pix_coordinate]) (you could also manually set the  
texcoords by modifying the messages that comes out of [pix_texture];  
it is human-readable and of the form (iirc): "
"; you want to modify  and )



mfa.dr
IOhannes



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Re: [PD] [Gem] pix-texture problem on windows

2007-10-14 Thread chris clepper
On 10/14/07, Thomas Mayer <[EMAIL PROTECTED]> wrote:
>
>
> > [gemhead]
> > |
> > [pix_(movie|film|image)] <-- reg_exp for human reading only
> > |
> > [pix_texture]
> > |
> > [gemhead]   |
> > |   |
> > [pix_texture]
> > |
> > [square]


I can't figure out what this diagram is showing.  Why are there two gemheads
and pix_textures?  Does it work if the second gemhead and pix_texture
objects are removed?
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Re: [PD] [Gem] pix-texture problem on windows

2007-10-14 Thread Thomas Mayer
Hello again,

Thomas Mayer wrote:
> Hello,
> 
> I use pd-extended 0.39.0-rc5 on both a Debian and Windows Vista system
> (XP binaries for the latter). While editing the patch in Debian, there
> is no problem, but the Vista system can't pass textures on with
> 
> [gemhead]
> |
> [pix_(movie|film|image)] <-- reg_exp for human reading only
> |
> [pix_texture]
> |
> [gemhead]   |
> |   |
> [pix_texture]
> |
> [square]
> 
> Is this a known issue with Windows or just with Vista?

I can confirm this problem with Windows XP Professional SP 2.

cu Thomas
-- 
"Prisons are needed only to provide the illusion that courts and police
are effective. They're a kind of job insurance."
(Leto II. in: Frank Herbert, God Emperor of Dune)
http://thomas.dergrossebruder.org/

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