Re: [PD] Gem with Intel HD 4000 F/MSAA

2013-03-06 Thread Antoine Villeret
hi,

I think it depends on the driver.
I heard it doesn't work on Ubuntu 12.04 with crapy intel driver (and
unfortunately this is not the only issue on Linux with Intel cards).

+
a

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2013/3/6 pured...@11h11.com

 Is it possible to use anti-aliasing with an Intel HD 4000?

 http://communities.intel.com/**thread/31912http://communities.intel.com/thread/31912
 Intel graphics built into the last two generations support MSAA

 I tried to send MSAA 1 || 2 || 4 || 8 = not working. I think Gem only
 support FSAA?

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Re: [PD] Gem with Intel HD 4000 F/MSAA

2013-03-06 Thread puredata
I forgot to specify my OS. I am using Ubuntu Studio 12.04 and found  
this posted:

http://www.phoronix.com/scan.php?page=news_itempx=MTE0MjY

...Intel's Linux graphics driver is finally onto supporting 8x  
multi-sample anti-aliasing (MSAA)...


The question: Is GEM supporting MSAA?

I looked in GEM source and found this:
if (m_fsaa!=0) setenv(__GL_FSAA_MODE, svalue, 1); // this works only  
for NVIDIA-cards


Also this:
  if(GLEW_ARB_multisample)
glEnable (GL_MULTISAMPLE_ARB);
  if(GLEW_NV_multisample_filter_hint)
glHint (GL_MULTISAMPLE_FILTER_HINT_NV, GL_NICEST);


I am wondering how to turn in on?

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Re: [PD] Gem with Intel HD 4000 F/MSAA

2013-03-06 Thread Charles Goyard
Hi,

Doesn't 12.04 mean you have a intel driver that is rather old ? Or at
least predates the announcement you're referring to ?

Just asking, I know nothing about Ubuntu.

pured...@11h11.com wrote:
 I forgot to specify my OS. I am using Ubuntu Studio 12.04 and found
 this posted:
 http://www.phoronix.com/scan.php?page=news_itempx=MTE0MjY
 
 ...Intel's Linux graphics driver is finally onto supporting 8x
 multi-sample anti-aliasing (MSAA)...
 
 The question: Is GEM supporting MSAA?
 
 I looked in GEM source and found this:
 if (m_fsaa!=0) setenv(__GL_FSAA_MODE, svalue, 1); // this works
 only for NVIDIA-cards
 
 Also this:
   if(GLEW_ARB_multisample)
 glEnable (GL_MULTISAMPLE_ARB);
   if(GLEW_NV_multisample_filter_hint)
 glHint (GL_MULTISAMPLE_FILTER_HINT_NV, GL_NICEST);
 
 
 I am wondering how to turn in on?

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