Re: [PD] tabread4 interpolation

2013-07-22 Thread IOhannes m zmoelnig
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On 2013-07-22 11:47, J Oliver wrote:
 Hi all,
 
 Where can I find the code for tabread4? Does someone have any
 lights on how this interpolation is implemented?


$ cd src/git/pure-data/src/
$ grep -l tabread4 *.c
d_array.c
$ vi d_array.c
then
- - search for tabread4_setup
- - note that numbers are processed using the `tabread4_float` method
- - search for tabread4_float definition
- - study the algorithm

fgamsdr
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Re: [PD] tabread4 interpolation

2013-07-22 Thread J Oliver
thanks!
J

On Jul 22, 2013, at 12:06 PM, IOhannes m zmoelnig wrote:

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 Hash: SHA1
 
 On 2013-07-22 11:47, J Oliver wrote:
 Hi all,
 
 Where can I find the code for tabread4? Does someone have any
 lights on how this interpolation is implemented?
 
 
 $ cd src/git/pure-data/src/
 $ grep -l tabread4 *.c
 d_array.c
 $ vi d_array.c
 then
 - - search for tabread4_setup
 - - note that numbers are processed using the `tabread4_float` method
 - - search for tabread4_float definition
 - - study the algorithm
 
 fgamsdr
 IOhannes
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Re: [PD] tabread4 interpolation

2013-07-22 Thread Claude Heiland-Allen
On 22/07/13 10:47, J Oliver wrote:
 Where can I find the code for tabread4?
 Does someone have any lights on how this interpolation is implemented?

See also this (quite long) thread:

http://lists.puredata.info/pipermail/pd-list/2010-03/077278.html


Claude
-- 
http://mathr.co.uk


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Re: [PD] tabread4 interpolation

2013-07-22 Thread J Oliver
Right! I remember it now, so:

a Lagrange interpolator 

J

On Jul 22, 2013, at 12:40 PM, Claude Heiland-Allen wrote:

 On 22/07/13 10:47, J Oliver wrote:
 Where can I find the code for tabread4?
 Does someone have any lights on how this interpolation is implemented?
 
 See also this (quite long) thread:
 
 http://lists.puredata.info/pipermail/pd-list/2010-03/077278.html
 
 
 Claude
 -- 
 http://mathr.co.uk
 
 
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Re: [PD] [tabread4~] bug???

2012-07-24 Thread i go bananas
There is some inbuilt limit to array sizes that needs to be overridden by
using the -maxsize tag when loading a file from soundfiler.

I have a feeling it might mess things up with GOP arrays if you use that.
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Re: [PD] [tabread4~] bug???

2012-07-24 Thread Lorenzo Sutton

Hi,

On 24/07/12 03:55, Alexandre Torres Porres wrote:
Ok, as long as we're on it, here's another thing I found while 
patching around. Probably related to the last crazy behaviour I just 
described, but something on its own.


It is simpler than phase vocoding, it's just something weird about 
sampling into arrays and playing with [tabread4~]. Well, maybe there's 
a relation to the bug I just reported (check my last email sent to the 
list please), because that uses [tabread4~] as well.


So, if I record onto a a somewhat big array, there comes a time where 
it just fails completely when playing it through [tabread4~], but not 
with [tabplay~]. It also does not show it anymore after that 
particular point in the array itself. The point is around 380 seconds 
(6 minutes and 20 seconds).


This is a known limitation with [tabread4~] and [tabread~] and pops up 
every now and then [1] (it could probably be useful to mention it in 
[tabread~] help).


Long story short: you are rather safe with [tabread~] and [tabread4~] 
for arrays as big as 2^24 - that is 16777216
Length in seconds will vary depending on sample-rate: Here a table for 
commonly used samplerates:


+++
| s.rate |   seconds  |
+++
| 44100  |380.44  |
+++
| 48000  |349.53  |
+++
| 88200  |190.22  |
+++
| 96000  |174.76  |
+++

Hope this helps.
Lorenzo.

[1] See here a thread from 2006: 
http://lists.puredata.info/pipermail/pd-list/2006-08/040671.html and 
here for a clear explanation: 
http://puredata.hurleur.com/viewtopic.php?pid=28924#p28924


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Re: [PD] [tabread4~] bug???

2012-07-24 Thread IOhannes m zmoelnig
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On 2012-07-24 09:34, Lorenzo Sutton wrote:
 
 This is a known limitation with [tabread4~] and [tabread~] and pops
 up every now and then [1] (it could probably be useful to mention
 it in [tabread~] help).

it is mentioned in the help-patch for [tabread4~] and explained in
detail in B15.tabread4~-onset.pd

ghmasd
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Re: [PD] [tabread4~] bug???

2012-07-24 Thread Lorenzo Sutton

On 24/07/12 12:00, IOhannes m zmoelnig wrote:

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On 2012-07-24 09:34, Lorenzo Sutton wrote:

This is a known limitation with [tabread4~] and [tabread~] and pops
up every now and then [1] (it could probably be useful to mention
it in [tabread~] help).

it is mentioned in the help-patch for [tabread4~]


It doesn't seem so, at least not explicitly. There is a mention to 
4-point interpolation and to onsets and the tutorial below. (at least 
looking at 0.43 vanilla and 0.43 extended help patches)

and explained in
detail in B15.tabread4~-onset.pd
True indeed, and there is a reference to it in the help patch (a 'link' 
in 0.43 extended)


What I meant was that it might be helpful to mention more explicitly the 
fact that one of the practical consequence is a limitation in 'usable' 
duration of samples. But I definitely won't make a fuss of it :)


Lorenzo.

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Re: [PD] tabread4~ broken interpolation algorithm - was Re:, Max Smoother Audio than Pd?

2010-04-03 Thread Matteo Sisti Sette

Charles Henry escribió:


The hardest class I ever had was stochastic analysis (as recent as 4
years ago), where we solved problems like this.  Fundamentally, it's
not too hard, but the details of the calculus are tricky.  I'd prefer
to stay away unless there's a real good reason to do so :)



Well if you want to stay away from stochastic processes and consider the 
signal as a deterministic function, then you'll have to make assumptions 
that make sense for functions.


And a flat spectrum isn't. As you said at the very beginning (almost), 
assuming it has a flat spectrum implies it is a dirac delta.


Finding the interpolator that best interpolates a dirac delta is finding 
the interpolator that best matches the ideal interpolator (the sync), 
hence your result.


Ok, we cannot find an interpolator that is optimum for all classes of 
functions, so we have to choose some class of functions.
Even provided your reasoning about phase was right (so allowing to 
extend the result not only to the delta function but to all function 
with a flat spectrum with whatever phase), I don't think the resulting 
class of function is much more general and much more interesting.


I think people often use a sinusoid to measure the quality of an 
interpolator (e.g. in Miller's book you find tables with the 
signal-to-noise ratio of the interpolator measured on a sinusoid, if i 
remember correctly).
Maybe you could solve the problem of finding the best interpolator for a 
sinusoid.
That would make a lot more sense than the best interpolator for a dirac 
delta. (note that I don't know if the result turns out to be the same)


If you try to solve the problem for a whole class of functions of some 
interest, I'm afraid you'll find out it is much (much much much) more 
complicated than dealing with stochastic processes.



Note that I'm not saying that
 E=|f(x)-sinc(x)|^2 is minimized when

 f(x)={sinc(x) -2x2  ,0 elsewhere
is a bad choice.
I'm just arguing that your reasoning doesn't prove it is the best choice.

Indeed I think some software use

 E=|f(x)-sinc(x)|^2 is minimized when

 f(x)={sinc(x) -NxN  ,0 elsewhere

for some value of N. For infinite N, this would be the perfect 
interpolator, so obviously for large N it is good enough.


The problem is that for N as little as 2, the truncation has 
non-negligible effects on the stop band, so the problem arises, whether 
another signal can reduce the effects of the truncation on the stop 
band, at the cost of some added ripple within the passband.


Now that I think about it, your truncated sync should have perfect-flat 
passband response, and big stopband ripples (how do you call the 
stopband ripples? cannot remember the word), so any improvement at 
stopband will have to be traded off with some increased passband ripple.


So here's what the truncated sync is best at: it's the one with the best 
(meaning flattest) bandpass response. Is this correct???




Note however that the highest part of the high frequency noise (due to 
the non-zero stopband part of the interpolator) will cause aliasing when 
resampling. The analysis of passband ripple and stopband ripple and 
whatever measure of their trade off doesn't take this into account: it 
just considers the passband ripple as passband distortion, and the 
stopband ripple as high-frequency noise. But after resampling part of 
that high frequency noise will be brought back to low frequency in form 
of aliasing. Note that the new Nyquist frequency depends on the 
resampling frequency and is not the same as the original Nyquist 
frequency, so how relevant aliasing is depends on the resampling rate. 
If yoy resample at 1:1 then _all_ high freq noise will become aliasing.
Aliasing is often considered somewhat worse than anything else (correct 
me if I am wrong), I guess because it is specially audible, being 
perceived as something completely unconnected to the original signal.


This last digression is nothing specific to the truncated sync, it is 
just to say that while trading off between passband distortion and 
stopband noise, we have to consider that stopband noise may alias back 
to low frequency and hence it is especially important to avoid it.
Hence an interpolator with strong stopband ripple is likely to need to 
be used in conjunction with oversampling and filtering before 
resampling. By the way when we resample at an unpredictable and varying 
rate (such as using a tabreadWhatever~ with an input signal that is not 
a ramp), oversampling and filtering is not feasible (or is it???)



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Re: [PD] tabread4~ broken interpolation algorithm - was Re:, Max Smoother Audio than Pd?

2010-04-02 Thread Charles Henry
 You're trying to restrict the analysis to a convenient (but reasonable)
 class of signals, and to assume that the signal to be interpolated, x,
 belongs to that class. Right?

Well, sort of.  What works well as an interpolator for one signal may
not work well for another.  The point I started from was asking the
question, what would make a good measure of the error when we use a
given interpolator?

So, if I just wanted to average across all frequencies the squared
error, I thought the problem would be equivaled to this one:

 E=|f(x)-sinc(x)|^2 is minimized when

 f(x)={sinc(x) -2x2  ,0 elsewhere

And then it's the same as having an operator acting on a flat spectrum signal.

 It doesn't make any sense, as far as I can see, to assume that the signal
 being interpolated belongs to the class of function whose spectrum has a
 flat modulus (and any phase).
 Why not assuming then, for example, that x(t) is a constant?
 (please don't take my tone as sarchastic)

 What does make some sense (it is a strong hypothesis but discussing its
 plausibility would bring the discussion to a much higher level) is to treat
 the signal x as a stochastic process with a given power spectrum - such as
 flat, or pink.

So, I assumed the signal spectrum flat so that I could average over
all the frequencies.  True it doesn't fit the actual use cases and
give us the error in a signal we'd actually like to see--it's just
sort of a toy problem, but it goes back to the reason why we're
looking at it in the first place, to consider what happens when we
just choose one measure (L2 normed error in signal reconstruction
averaged across all frequencies) and then find the best result.

This class of functions to consider is useful if we're going for
rigourous math here... but maybe we've strayed too far outside the
topic and should just stick to calculus?

Suppose we choose our metric and work it out.  If the correct result
doesn't behave well or doesn't fit our criteria, then how should we
create a better measure?

 But that means that the quantity you're minimizing is no longer an integral
 of the signal minus some other signal all squared: it is the expectation of
 something.

 The power spectrum of a stochastic process x(t) is not the fourier transform
 of x(t), it is the fourier transform of tha autocorrelation function of x
 (or something like that).

The hardest class I ever had was stochastic analysis (as recent as 4
years ago), where we solved problems like this.  Fundamentally, it's
not too hard, but the details of the calculus are tricky.  I'd prefer
to stay away unless there's a real good reason to do so :)

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Re: [PD] tabread4~ broken interpolation algorithm - was Re:, Max Smoother Audio than Pd?

2010-04-01 Thread Charles Henry
On Wed, Mar 31, 2010 at 5:12 PM, Matteo Sisti Sette
matteosistise...@gmail.com wrote:
 It occurs to me that there exists one very obvious function for which
 the squared error is minimized for a 4-point interpolator.  4-point
 interpolator impulse functions have to be 0 outside the interval
 [-2,2].

 So,
 E=|f(x)-sinc(x)|^2 is minimized when

 f(x)={sinc(x) -2x2  ,    0 elsewhere

 I may be missing something but I'm afraid the E in your formula is not the
 error that is supposed to be minimized.

Sorry, I often go kind of fast-and-loose with the math, but I think
you'll see it's true within a certain context, which you may or may
not accept.

 The ideally interpolated signal (which is the one in reference to which the
 error has to be minimized) is not just a sinc: it is the sum of an infinite
 series of sinc's centered at the sampled points and scaled with the sampled
 values.

Let x be the series of samples, each multiplied by Dirac-delta
functions at the sample times.  Let S be the convolution operator
which convolves a function by sinc(t) and let F be our arbitrary
convolution operator which convolves by an interpolation function
f(t).

Then, the quantities we need to compare are Sx and Fx where we want to
minimize the L2 norm, the integral of the squared error (Sx - Fx)^2

|Sx-Fx|^2 = |(S-F)x|^2

The error depends on x the signal.  Here, I want to make the
*convenient* assumption that the spectrum of x is flat, since we want
some kind of generality and we want to minimize average error across
frequencies.  This would make the problem equivalent to using just
*one* dirac-delta in place of x and we would get the problem to reduce
back to just the difference of the impulse responses

|sinc(t)-f(t)|^2

For a little while, I was going in circles on how to minimize operator
norms, but it's not quite the right problem for that and I'd probably
spend all day on it, that way :)

 (I won't try to write it in a latex-like fashon, I would certainly get it
 wrong - not because of latex syntax, I mean I would get it wrong even if I
 tried to write it down manually)

I'm reluctant to try latex because it looks like too much work, but I
think lyx (a wysiwyg latex editor) is more my speed.

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Re: [PD] tabread4~ broken interpolation algorithm - was Re:, Max Smoother Audio than Pd?

2010-04-01 Thread Matteo Sisti Sette

Charles Henry escribió:


The error depends on x the signal.  Here, I want to make the
*convenient* assumption that the spectrum of x is flat, since we want
some kind of generality and we want to minimize average error across
frequencies.  This would make the problem equivalent to using just
*one* dirac-delta in place of x and we would get the problem to reduce
back to just the difference of the impulse responses

|sinc(t)-f(t)|^2


Ah ok.

This *convenient* assumption is equivalent to (or at least implies) 
assuming that the only sample that matters for interpolating the signal 
between -2 and 2 is the one semple at 0.

This seems to me a too much strong assumption.

I'm not saying that your conclusion is wrong (though I suspect it is).

Let's take a step back:

 Here, I want to make the
 *convenient* assumption that the spectrum of x is flat

Stated this way, it sounds reasonable, doesn't it. If it does, then it 
means that by flat spectrum you mean the _power spectrum_ of x 
considered as a _stochastic process_ rather than a deterministic signal.


Brought to the domain of time, assuming x has a flat power spectrum 
means assuming x is white noise. (btw a closer-to-reality assumption 
would be that it is pink noise - but that's not the point here) Not a 
dirac delta.


So minimizing the error would be to minimize the power, or probably 
energy, of the error meant as a stochastic process.


Though I should have the notions to go a bit further in at least 
_formulating_ (not solving) the problem, those notions are a bit 
oxidated, if not completely gone from my head :(


But I'm sure it is not equivalent to minimizing the integral of the 
difference between the operators applied to a delta function.





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Re: [PD] tabread4~ broken interpolation algorithm - was Re:, Max Smoother Audio than Pd?

2010-04-01 Thread Charles Henry
I get what you're saying too, and I'm at least a little skeptical
myself.  But as I think about it generally, my entire approach to
looking at these problems has been very similar.

I basically thought that when comparing interpolators, I could
disregard the signals involved and just look at the properties of the
impulse responses (or convolution kernels or spectra, etc...).  So, if
I can't do that, I really have to rethink what I know.

On Thu, Apr 1, 2010 at 10:44 AM, Matteo Sisti Sette
matteosistise...@gmail.com wrote:

 Here, I want to make the
 *convenient* assumption that the spectrum of x is flat

 Stated this way, it sounds reasonable, doesn't it. If it does, then it means
 that by flat spectrum you mean the _power spectrum_ of x considered as a
 _stochastic process_ rather than a deterministic signal.

When it comes to the general class of functions with flat spectra, the
only difference is in phase, right?
But the error is the same in time domain as in frequency domain thanks
to the isometric property of the Fourier transform.  Our interpolation
is the same as a convolution, so we're still just multiplying our
spectra and the phase comes out differently in each frequency.

So, when we integrate the error^2 in the frequency domain, the phase
makes no contribution, and then, it's really just the same thing as
the error in the time domain.  Then, all flat spectra are equivalent
for this problem.  I really am enjoying this math discussion, and I do
want to be corrected or shown something I don't see yet.  Please let
me know if there's something wrong with what I'm saying.


 Brought to the domain of time, assuming x has a flat power spectrum means
 assuming x is white noise. (btw a closer-to-reality assumption would be that
 it is pink noise - but that's not the point here) Not a dirac delta.

 So minimizing the error would be to minimize the power, or probably energy,
 of the error meant as a stochastic process.

 Though I should have the notions to go a bit further in at least
 _formulating_ (not solving) the problem, those notions are a bit oxidated,
 if not completely gone from my head :(

 But I'm sure it is not equivalent to minimizing the integral of the
 difference between the operators applied to a delta function.




 --
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 matteosistise...@gmail.com
 http://www.matteosistisette.com


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Re: [PD] tabread4~ broken interpolation algorithm - was Re:, Max Smoother Audio than Pd?

2010-04-01 Thread Matteo Sisti Sette

Charles Henry escribió:


When it comes to the general class of functions with flat spectra, the
only difference is in phase, right?
But the error is the same in time domain as in frequency domain thanks
to the isometric property of the Fourier transform.  Our interpolation
is the same as a convolution, so we're still just multiplying our
spectra and the phase comes out differently in each frequency.


I'm not sure I understand what you're saying here about the phase, buy I 
think the misleading part of youre reasoning is that you take a concept 
that makes sense in the context of stochastic processes, namely assuming 
a flat spectrum, and acritically apply it in the context of 
deterministic signals where it has a completely different meaning.


You're trying to restrict the analysis to a convenient (but reasonable) 
class of signals, and to assume that the signal to be interpolated, x, 
belongs to that class. Right?


It doesn't make any sense, as far as I can see, to assume that the 
signal being interpolated belongs to the class of function whose 
spectrum has a flat modulus (and any phase).

Why not assuming then, for example, that x(t) is a constant?
(please don't take my tone as sarchastic)

What does make some sense (it is a strong hypothesis but discussing its 
plausibility would bring the discussion to a much higher level) is to 
treat the signal x as a stochastic process with a given power spectrum - 
such as flat, or pink.


But that means that the quantity you're minimizing is no longer an 
integral of the signal minus some other signal all squared: it is the 
expectation of something.


The power spectrum of a stochastic process x(t) is not the fourier 
transform of x(t), it is the fourier transform of tha autocorrelation 
function of x (or something like that).


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Re: [PD] tabread4~ broken interpolation algorithm - was Re: Max Smoother Audio than Pd?

2010-03-31 Thread Charles Henry
 I don't know either.  We have the formulas for each, so we can
 calculate squared error vs. sinc(x), but there also appears to be
 differences in which frequencies the distortion occurs and some could
 be more audible.

It occurs to me that there exists one very obvious function for which
the squared error is minimized for a 4-point interpolator.  4-point
interpolator impulse functions have to be 0 outside the interval
[-2,2].

So,
E=|f(x)-sinc(x)|^2 is minimized when

f(x)={sinc(x) -2x2  ,0 elsewhere

Note that since the Fourier transform is isometric and linear, we know
that a function which minimizes the error in the time domain also
minimizes error in the frequency domain.  This spectrum ought to have
a lot of ringing in the upper frequency range, and in the stopband.

So, if we only considered the squared error in the reconstruction and
not the smoothness of the result, this would be the clear choice.  How
would we factor in the smoothness as well?

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Re: [PD] tabread4~ broken interpolation algorithm - was Re:, Max Smoother Audio than Pd?

2010-03-31 Thread Matteo Sisti Sette

 It occurs to me that there exists one very obvious function for which
 the squared error is minimized for a 4-point interpolator.  4-point
 interpolator impulse functions have to be 0 outside the interval
 [-2,2].

 So,
 E=|f(x)-sinc(x)|^2 is minimized when

 f(x)={sinc(x) -2x2  ,0 elsewhere

I may be missing something but I'm afraid the E in your formula is not 
the error that is supposed to be minimized.


The ideally interpolated signal (which is the one in reference to which 
the error has to be minimized) is not just a sinc: it is the sum of an 
infinite series of sinc's centered at the sampled points and scaled with 
the sampled values.


(I won't try to write it in a latex-like fashon, I would certainly get 
it wrong - not because of latex syntax, I mean I would get it wrong even 
if I tried to write it down manually)


Please correct me if I am wrong


--
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matteosistise...@gmail.com
http://www.matteosistisette.com

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Re: [PD] tabread4~ broken interpolation algorithm - was Re: Max Smoother Audio than Pd?

2010-03-30 Thread Roman Haefeli
On Mon, 2010-03-29 at 21:06 -0400, Matt Barber wrote:
 LONG, sorry.

Thanks again for your time and patience.

 One really good way to think, then, is in terms of the continuous
 frequency response of the interpolator.  In that long, long discussion
 a couple years ago, Chuck Henry made the following post where he
 showed the impulse response of [tabread4~] vs. the [tabread4c~]
 
 http://lists.puredata.info/pipermail/pd-list/2008-06/063408.html
 
 (look at the graph)

Assuming, that the goal is to avoid anything above Nyquist, it seems
that [tabread4c~] does its job better (blue graph). The area below the
graph line and right of the nyquist vertical line seems smaller for the
blue graph than for the red graph. Or am I tricked by the logarithmic
view of those graphs?

 I haven't studied them in school either which is why I worry about the
 above explanation.  I think [tabread4~] is good for what it is for a
 couple of reasons, neither of them particularly compelling:
 
 1)  It's better than linear interpolation, and has wide use in other
 computer-music applications like csound -- people are very used to how
 it behaves.

This would apply to both, [tabread4~] and [tabread4c~], wouldn't it?

 2)  It's similar to the alternative being discussed, but with a
 different sound; not necessarily worse for all sounds.

It seems intuitively logical to me that discontinuities in the first
derivative (which are basically edges in the curve) create high-frequent
noises. When listening to both (back then), I had the feeling that there
are more noises audible with [tabread~] than with [tabread4c~]. So to me
it still remains unclear in what aspect [tabread4~] is superior to
[tabread4c~], from both a theoretical and from an empirical
perspective.  

Roman





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Re: [PD] tabread4~ broken interpolation algorithm - was Re:, Max Smoother Audio than Pd?

2010-03-30 Thread Matteo Sisti Sette
Is it really possible to express a cubic interpolator (such as Lagrange 
or Hermite, i.e. such as tabread4 or tabread4c) in terms of impulse 
response? Is it equivalent to a convolution? That is to ask: is it linear???

Or is that an approximation?

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Re: [PD] tabread4~ broken interpolation algorithm - was Re:, Max Smoother Audio than Pd?

2010-03-30 Thread Matteo Sisti Sette

 So to me
 it still remains unclear in what aspect [tabread4~] is superior
 to [tabread4c~], from both a theoretical and from an empirical
 perspective.

The answer may be here:

http://www.aes.org/e-lib/browse.cfm?elib=8151

Btw does anybody have access to that article?

The analysis reveals an interesting performance trade-off between 
signal-to-noise ratio and passband flatness.


So since it seems quite obvious that discontinuities (tabread4) generate 
more high-frequency noise (and assuming that is the most relevant source 
of noise), the only aspect where tabread4 can be superior may be 
passband flatness. Indeed, intuitively it seems plausible: passband 
flatness means that the low-frequency part of the signal is more close 
to the original (the ideal perfectly interpolated signal); and I do 
expect that an interpolator that doesn't try to match first derivatives 
is less likely to do crazy oscillations.


It would be interesting to see a zoom-in of the low frequency part of 
Charles Henry's graph (the ripples in the flat zone).


However, even in presence of a tradeoff that makes some sense (i.e. each 
of the two choices has advantages and disadvantages), it seems to me 
that for audio applications the generated high-frequency noise due to 
discontinuities should be _hugely_ worse than the passband-non-flatness.


I'd really like to see and hear an example of a case where this isn't 
true, that is, where tabread4 gives better results than tabread4c.


This other article seems to contain an answer:

http://www.akademiai.com/content/r0192mk0908k31k3/
http://www.akademiai.com/content/r0192mk0908k31k3/fulltext.pdf?page=1

The aim of this paper is to give a positive answer for a
problem [...]:
Do there exist a system of nodes and function class for which the 
Lagrange process is better than the Hermite-Fej6r one?


If anybody has access and can share it that would be great.

Now regarding Matt's words:

 I have read that the Lagrange interpolators have better stopband
 attenuation and Hermites have flatter passband response, but I'm not
 sure this is true

Is it possible that it is exactly viceversa?

By the way thanks again Matt (and everybody else who contributed to this 
thread) for the didactic effort and the links.


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Re: [PD] tabread4~ broken interpolation algorithm - was Re:, Max Smoother Audio than Pd?

2010-03-30 Thread Matt Barber
 Now regarding Matt's words:

 I have read that the Lagrange interpolators have better stopband
 attenuation and Hermites have flatter passband response, but I'm not
 sure this is true

 Is it possible that it is exactly viceversa?


I think it probably is exactly vice-versa -- I was quoting people in
other forums who said so, so, you know -- who knows if it's true.

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Re: [PD] tabread4~ broken interpolation algorithm - was Re:, Max Smoother Audio than Pd?

2010-03-30 Thread Matt Barber
Yes, as far as I know it's identical -- when you do one of these
interpolations with four points, you can either think of it in terms
of a cubic polynomial formula involving those four points, or in terms
of the sum of four scaled basis functions - the latter seems to me
intuitively equivalent to direct convolution of an impulse response
centered on the four points, and scaled to each.  It will be limited
by the quantization of the index, so in that sense it might not be
linear..

MB

On Tue, Mar 30, 2010 at 6:45 AM, Matteo Sisti Sette
matteosistise...@gmail.com wrote:
 Is it really possible to express a cubic interpolator (such as Lagrange or
 Hermite, i.e. such as tabread4 or tabread4c) in terms of impulse response?
 Is it equivalent to a convolution? That is to ask: is it linear???
 Or is that an approximation?

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 matteosistise...@gmail.com
 http://www.matteosistisette.com


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Re: [PD] tabread4~ broken interpolation algorithm - was Re:, Max Smoother Audio than Pd?

2010-03-30 Thread Roman Haefeli
On Tue, 2010-03-30 at 14:15 +0200, Matteo Sisti Sette wrote:

 However, even in presence of a tradeoff that makes some sense (i.e. each 
 of the two choices has advantages and disadvantages), it seems to me 
 that for audio applications the generated high-frequency noise due to 
 discontinuities should be _hugely_ worse than the passband-non-flatness.

Judging from the graph, it seems that the differences in the
passband-non-flatness are  much smaller than the differences in the stop
band. But then again, maybe I am tricked by the logarithmic view. 

 By the way thanks again Matt (and everybody else who contributed to this 
 thread) for the didactic effort and the links.

Yeah, very enlightning. Thanks

Roman



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Re: [PD] tabread4~ broken interpolation algorithm - was Re:, Max Smoother Audio than Pd?

2010-03-30 Thread Matteo Sisti Sette

Roman Haefeli escribió:

On Tue, 2010-03-30 at 14:15 +0200, Matteo Sisti Sette wrote:

However, even in presence of a tradeoff that makes some sense (i.e. each 
of the two choices has advantages and disadvantages), it seems to me 
that for audio applications the generated high-frequency noise due to 
discontinuities should be _hugely_ worse than the passband-non-flatness.


Judging from the graph, it seems that the differences in the
passband-non-flatness are  much smaller than the differences in the stop
band. But then again, maybe I am tricked by the logarithmic view. 


Hmm, I don't think they can be compared at the same scale - though I 
don't know with what scaling factor thay can be compared - or if it 
makes sense at all to compare them quantitatively.


However, when one has to evaluate the ripple of the flat part, one 
usually zooms in quite a bit...



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Re: [PD] tabread4~ broken interpolation algorithm - was Re:, Max Smoother Audio than Pd?

2010-03-30 Thread cyrille henry

i think this pdf can add lot's of useful information to this thread :
http://www.student.oulu.fi/~oniemita/dsp/deip.pdf

cyrille


Matteo Sisti Sette a écrit :

Roman Haefeli escribió:

On Tue, 2010-03-30 at 14:15 +0200, Matteo Sisti Sette wrote:

However, even in presence of a tradeoff that makes some sense (i.e. 
each of the two choices has advantages and disadvantages), it seems 
to me that for audio applications the generated high-frequency noise 
due to discontinuities should be _hugely_ worse than the 
passband-non-flatness.


Judging from the graph, it seems that the differences in the
passband-non-flatness are  much smaller than the differences in the stop
band. But then again, maybe I am tricked by the logarithmic view. 


Hmm, I don't think they can be compared at the same scale - though I 
don't know with what scaling factor thay can be compared - or if it 
makes sense at all to compare them quantitatively.


However, when one has to evaluate the ripple of the flat part, one 
usually zooms in quite a bit...





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Re: [PD] tabread4~ broken interpolation algorithm - was Re:, Max Smoother Audio than Pd?

2010-03-30 Thread Matteo Sisti Sette

Matt Barber escribió:

Yes, as far as I know it's identical -- when you do one of these
interpolations with four points, you can either think of it in terms
of a cubic polynomial formula involving those four points, or in terms
of the sum of four scaled basis functions - the latter seems to me
intuitively equivalent to direct convolution of an impulse response
centered on the four points, and scaled to each.  It will be limited
by the quantization of the index, so in that sense it might not be
linear..


Hmm, by linear I mean that the interpolated version of the sum of any 
two discrete signals is equal to the sum of the interpotated versions of 
each one. It shouldn't be difficult to tell whether this is true or not 
by looking at the formulas but I'm too lazy right now :P


If the transformation is not linear, then there is no impulse response 
at all nor any frequency response strictly speaking, thought that 
doesn't mean that it doesn't make sense to do some reasoning in terms of 
impulse or frequency response under certain simplifications or 
assumptions - i.e. to speak less strictly




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Re: [PD] tabread4~ broken interpolation algorithm - was Re: Max Smoother Audio than Pd?

2010-03-30 Thread Mathieu Bouchard

On Mon, 29 Mar 2010, Matteo Sisti Sette wrote:


Mathieu Bouchard escribió:

both are truly cubic interpolations.
IIRC, one kind of cubic interpolation is designed to go through all four 
points, and the other kind is designed to be pieced with other cubic 
interpolations, and Miller confused the two and left the bug there.

According to his last message, he intentionally implemented the first one.
However I still don't understand why; I can't see in which way the first can 
be preferrable to the second.


Well, then, let's say that he *intentionally* *confused* the two !!

I think that when he says « most measures of distorsion », when he doesn't 
tell which, it's because he can't tell.


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Re: [PD] tabread4~ broken interpolation algorithm - was Re:, Max Smoother Audio than Pd?

2010-03-30 Thread Matt Barber
On Tue, Mar 30, 2010 at 9:52 AM, Matteo Sisti Sette
matteosistise...@gmail.com wrote:
 Matt Barber escribió:

 Yes, as far as I know it's identical -- when you do one of these
 interpolations with four points, you can either think of it in terms
 of a cubic polynomial formula involving those four points, or in terms
 of the sum of four scaled basis functions - the latter seems to me
 intuitively equivalent to direct convolution of an impulse response
 centered on the four points, and scaled to each.  It will be limited
 by the quantization of the index, so in that sense it might not be
 linear..

 Hmm, by linear I mean that the interpolated version of the sum of any two
 discrete signals is equal to the sum of the interpotated versions of each
 one. It shouldn't be difficult to tell whether this is true or not by
 looking at the formulas but I'm too lazy right now :P


Right, I think it should absolutely be linear in that sense, provided
you used exactly the same index for both processes and ignored any
rounding errors from adding samples.  In math it should be linear,
but I'm not 100% sure about what quantization of index or sample does
to it (we often don't worry so much about it anyway).

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Re: [PD] tabread4~ broken interpolation algorithm - was Re: Max Smoother Audio than Pd?

2010-03-29 Thread Roman Haefeli

On Mon, 2010-03-29 at 13:49 +0200, Matteo Sisti Sette wrote:

 Claude wrote:
   If you use [tabread4] to interpolate graphical
   parameters for animations, the discontinuities in the derivatives are
   really obvious.
 []
   But IMHO if you're doing piecewise cubic interpolation, it's a bit
   of a nonsense to have a cubic that goes through all 4 points when
   it's only being used between the inner-most 2 points
 
 Well using 4 points to interpolate the curve that goes between the two 
 inner points should guarantee the absence of discontinuities in the 
 first (and second?) derivative; that should be the purpose. Now if there 
 actually are discontinuities then there must be some trivial error in 
 the equation,  no

 Or am I missing something???

Check this thread:
http://lists.puredata.info/pipermail/pd-list/2008-06/062878.html

Roman


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Re: [PD] tabread4~ broken interpolation algorithm - was Re: Max Smoother Audio than Pd?

2010-03-29 Thread Matteo Sisti Sette

Roman Haefeli escribió:


Check this thread:
http://lists.puredata.info/pipermail/pd-list/2008-06/062878.html


I checked it out (not read the _whole_ thread to the end) but,
In what way can the current tabread4~ interpolation, which is 
discontinuous even in its 1st derivative, be superior to true cubic 
interpolation? Even at transpositions near to zero, I can't see what's 
the advantage, nor what it is supposed to minimize.


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Re: [PD] tabread4~ broken interpolation algorithm - was Re: Max Smoother Audio than Pd?

2010-03-29 Thread Matteo Sisti Sette

By the way tabread4c~ is not in Pd Extended, is it?

Roman Haefeli escribió:

On Mon, 2010-03-29 at 13:49 +0200, Matteo Sisti Sette wrote:


Claude wrote:
  If you use [tabread4] to interpolate graphical
  parameters for animations, the discontinuities in the derivatives are
  really obvious.
[]
  But IMHO if you're doing piecewise cubic interpolation, it's a bit
  of a nonsense to have a cubic that goes through all 4 points when
  it's only being used between the inner-most 2 points

Well using 4 points to interpolate the curve that goes between the two 
inner points should guarantee the absence of discontinuities in the 
first (and second?) derivative; that should be the purpose. Now if there 
actually are discontinuities then there must be some trivial error in 
the equation,  no


Or am I missing something???


Check this thread:
http://lists.puredata.info/pipermail/pd-list/2008-06/062878.html

Roman





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Re: [PD] tabread4~ broken interpolation algorithm - was Re: Max Smoother Audio than Pd?

2010-03-29 Thread Miller Puckette
Hi all-

I haven't looked at Cyrille's interpolator but... tabread4~ uses true cubic
interpolation (which perhaps Cyrille's object also does in some other way).
The tabread4~ algorithm is to put a cubic through the 4 points surrounding
the input point.  However, this cubic curve does not necessarily match the
next curve over in first derivative.

A workaround is to up-sample everybody by a factor of 2 - this dramatically
reduces error, usually by 24 dB.

All described in chapter 2 of my book,
http://crca.ucsd.edu/~msp/techniques.htm

cheers
Miller

On Mon, Mar 29, 2010 at 02:29:30PM +0200, Matteo Sisti Sette wrote:
 Roman Haefeli escribi??:
 
 Check this thread:
 http://lists.puredata.info/pipermail/pd-list/2008-06/062878.html
 
 I checked it out (not read the _whole_ thread to the end) but,
 In what way can the current tabread4~ interpolation, which is 
 discontinuous even in its 1st derivative, be superior to true cubic 
 interpolation? Even at transpositions near to zero, I can't see what's 
 the advantage, nor what it is supposed to minimize.
 
 -- 
 Matteo Sisti Sette
 matteosistise...@gmail.com
 http://www.matteosistisette.com
 
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Re: [PD] tabread4~ broken interpolation algorithm - was Re: Max Smoother Audio than Pd?

2010-03-29 Thread cyrille henry



Matteo Sisti Sette a écrit :

By the way tabread4c~ is not in Pd Extended, is it?
no. 
it is there : 
http://www.chnry.net/ch/?083-Nusmuk-audio


c



Roman Haefeli escribió:

On Mon, 2010-03-29 at 13:49 +0200, Matteo Sisti Sette wrote:


Claude wrote:
  If you use [tabread4] to interpolate graphical
  parameters for animations, the discontinuities in the derivatives are
  really obvious.
[]
  But IMHO if you're doing piecewise cubic interpolation, it's a bit
  of a nonsense to have a cubic that goes through all 4 points when
  it's only being used between the inner-most 2 points

Well using 4 points to interpolate the curve that goes between the 
two inner points should guarantee the absence of discontinuities in 
the first (and second?) derivative; that should be the purpose. Now 
if there actually are discontinuities then there must be some trivial 
error in the equation,  no


Or am I missing something???


Check this thread:
http://lists.puredata.info/pipermail/pd-list/2008-06/062878.html

Roman







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Re: [PD] tabread4~ broken interpolation algorithm - was Re: Max Smoother Audio than Pd?

2010-03-29 Thread Matteo Sisti Sette

cyrille henry escribió:



Matteo Sisti Sette a écrit :

By the way tabread4c~ is not in Pd Extended, is it?

no. it is there : http://www.chnry.net/ch/?083-Nusmuk-audio


Hi,
I downloaded the zip file but Windows tells me he can't open it.
Is it something different than a normal .zip file?

(it says linux but I thought it may include the source code...)

The downloaded file size is about 54k (not 57.5 as stated in the page), 
so I tried re-downloading it (after clearing the browser cahce) but no 
luck...


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Re: [PD] tabread4~ broken interpolation algorithm - was Re: Max Smoother Audio than Pd?

2010-03-29 Thread Matteo Sisti Sette

Miller Puckette escribió:


The tabread4~ algorithm is to put a cubic through the 4 points surrounding
the input point.  However, this cubic curve does not necessarily match the
next curve over in first derivative.


Oh I see! I thought it did. I confuded that technique with natural cubic 
splines :$


Now I remember that in order to compute the coefficients for a cspline
you have to know in advance all the points of the table (iirc). But the
general formula for csplines doesn't assume equally spaced points...

So now i dubt is it possible at all to find the piecewise cubic that 
ensures continuity of the 1st and 2nd derivatives by using 4 points at a 
time? (at least in the case of equally spaced points)



thanks
m.


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Re: [PD] tabread4~ broken interpolation algorithm - was Re: Max Smoother Audio than Pd?

2010-03-29 Thread John Harrison
The link works and extracts fine here in WinXP SP3. I used the built-in
compressed (zipped) folders tool in the explorer shell.

On Mon, Mar 29, 2010 at 11:38 AM, Matteo Sisti Sette 
matteosistise...@gmail.com wrote:

 cyrille henry escribió:



 Matteo Sisti Sette a écrit :

 By the way tabread4c~ is not in Pd Extended, is it?

 no. it is there : http://www.chnry.net/ch/?083-Nusmuk-audio


 Hi,
 I downloaded the zip file but Windows tells me he can't open it.
 Is it something different than a normal .zip file?

 (it says linux but I thought it may include the source code...)

 The downloaded file size is about 54k (not 57.5 as stated in the page), so
 I tried re-downloading it (after clearing the browser cahce) but no luck...


 --
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 matteosistise...@gmail.com
 http://www.matteosistisette.com

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Re: [PD] tabread4~ broken interpolation algorithm - was Re: Max Smoother Audio than Pd?

2010-03-29 Thread Matteo Sisti Sette

John Harrison escribió:
The link works and extracts fine here in WinXP SP3. I used the built-in 
compressed (zipped) folders tool in the explorer shell.


Crazy.

Internet Explorer breaks downloaded files whenever it takes you more 
than a few seconds to select the folder to download in. I cleared the 
browser cache and downloaded the file again, which usually fixes the 
problem (only if I clear the browser cache), but this time even if it 
actually and fully redownloaded it it was corrupted again and again so I 
thought it was actually the file.



How such bugs in a browser can stay unfixed for years is beyond my 
understanding... (doesn't Bill Gates use his own broser??)


Thanks cyrille for sending the file.

Sorry I don't actually plan to compile it (never compiled a Pd external 
before), I thought I would just have a look at the source code...

But if I do I will certainly send you the binaries

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Re: [PD] tabread4~ broken interpolation algorithm - was Re: Max Smoother Audio than Pd?

2010-03-29 Thread Matteo Sisti Sette

Mathieu Bouchard escribió:


both are truly cubic interpolations.

IIRC, one kind of cubic interpolation is designed to go through all four 
points, and the other kind is designed to be pieced with other cubic 
interpolations, and Miller confused the two and left the bug there.


According to his last message, he intentionally implemented the first one.

However I still don't understand why; I can't see in which way the first 
can be preferrable to the second.



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Re: [PD] tabread4~ broken interpolation algorithm - was Re: Max Smoother Audio than Pd?

2010-03-29 Thread Matt Barber

 I checked it out (not read the _whole_ thread to the end) but, In what
 way can the current tabread4~ interpolation, which is discontinuous even
 in its 1st derivative, be superior to true cubic interpolation? Even at
 transpositions near to zero, I can't see what's the advantage, nor what
 it is supposed to minimize.

 both are truly cubic interpolations.

 IIRC, one kind of cubic interpolation is designed to go through all four
 points, and the other kind is designed to be pieced with other cubic
 interpolations, and Miller confused the two and left the bug there.



Miller's is a true implementation of the former -- his is a Lagrange
interpolator which goes through all points -- it's algebraically
identical to the cubic interpolator in csound, and so it should have a
similar sound as any of the table-reading opcodes in csound that
also employ cubic interpolation.

The latter is an Hermite interpolator which uses the outside points to
approximate the first derivative -- the resulting curve only passes
through the middle two points, but doesn't go through the outside two;
this ensures that as it's pieced together the first derivative will be
continuous at the junctions.  It's algebraically identical to the
cubic interpolator in supercollider.

They're two different approaches -- each has its own frequency
response, but both are true cubics.  If you want to match all four
points AND the first derivatives, you have to use a 5th-order
polynomial.  The formulas are easily derivable using the Gaussian
method, and it's easy to implement all these as a library of functions
that can be accessed by the relevant objects, where the user can
choose which type of interpolation he/she wants to use.

Matt

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Re: [PD] tabread4~ broken interpolation algorithm - was Re: Max Smoother Audio than Pd?

2010-03-29 Thread Roman Haefeli
Hi Matt

Thanks for the detailed explanation.  I still have troubles getting the
idea of the Lagrange interpolator in the context of [tabread4~]. You
say, that it finds the cubic polynomial which hits all four points. But
what is the advantage of that? As I understand [tabread4~], if the index
is between 5 and 6, it will use the cubic hitting the points at indizes
4, 5, 6 and 7. If the index is between 6 and 7, it will use the cubic
going through the points at 5, 6, 7 and 8. So for the former the fact,
that the curve hits also the points 4 and 7 seems irrelevant and so does
it for the latter for the points 5 and 8, since always only the segment
between floor(n) and ceiling(n) appears in the result. Or is it my
misunderstanding and this is completely wrong?
It seems logical to me, that discontinuities in the first derivative are
avoided in order not to add any partials to the signal. What I don't get
is why it is good to hit all four points, if the segments outside the
middle segment are ignored/not used for the result.

I haven't studied those things in school, so please forgive, if I am
asking things with completely wrong assumptions. I am just trying to
understand why [tabread4~] is good for what it is.

Roman
 


On Mon, 2010-03-29 at 16:33 -0400, Matt Barber wrote:

 Miller's is a true implementation of the former -- his is a Lagrange
 interpolator which goes through all points -- it's algebraically
 identical to the cubic interpolator in csound, and so it should have a
 similar sound as any of the table-reading opcodes in csound that
 also employ cubic interpolation.
 
 The latter is an Hermite interpolator which uses the outside points to
 approximate the first derivative -- the resulting curve only passes
 through the middle two points, but doesn't go through the outside two;
 this ensures that as it's pieced together the first derivative will be
 continuous at the junctions.  It's algebraically identical to the
 cubic interpolator in supercollider.
 
 They're two different approaches -- each has its own frequency
 response, but both are true cubics.  If you want to match all four
 points AND the first derivatives, you have to use a 5th-order
 polynomial.  The formulas are easily derivable using the Gaussian
 method, and it's easy to implement all these as a library of functions
 that can be accessed by the relevant objects, where the user can
 choose which type of interpolation he/she wants to use.
 
 Matt




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Re: [PD] tabread4~ broken interpolation algorithm - was Re: Max Smoother Audio than Pd?

2010-03-29 Thread Matt Barber
LONG, sorry.

On Mon, Mar 29, 2010 at 7:03 PM, Roman Haefeli reduzie...@yahoo.de wrote:
 Hi Matt

 Thanks for the detailed explanation.  I still have troubles getting the
 idea of the Lagrange interpolator in the context of [tabread4~]. You
 say, that it finds the cubic polynomial which hits all four points. But
 what is the advantage of that? As I understand [tabread4~], if the index
 is between 5 and 6, it will use the cubic hitting the points at indizes
 4, 5, 6 and 7. If the index is between 6 and 7, it will use the cubic
 going through the points at 5, 6, 7 and 8. So for the former the fact,
 that the curve hits also the points 4 and 7 seems irrelevant and so does
 it for the latter for the points 5 and 8, since always only the segment
 between floor(n) and ceiling(n) appears in the result. Or is it my
 misunderstanding and this is completely wrong?

That's right -- they're used in the sense that a cubic interpolator
makes use of more of the information of the surrounding samples than,
say, a linear interpolator -- but the segments themselves aren't used
literally in the output.  This would be true, though, of a 6-point
Lagrange polynomial interpolator, or a 32-point windowed sinc
interpolator -- you don't use the other segments, but just the segment
between the two points in question generated by the information
granted to you by the other samples.

 It seems logical to me, that discontinuities in the first derivative are
 avoided in order not to add any partials to the signal. What I don't get
 is why it is good to hit all four points, if the segments outside the
 middle segment are ignored/not used for the result.

Here's how I understand it -- the following is as much for me as it is
anyone else, and please please correct me if I'm wrong:

Both kinds of interpolation add partials via aliasing -- you can think
of it as a kind of resampling rather than interpolation per se:

By the Shannon-Nyquist theorem, you can regain a continuous signal
from a sampled signal EXACTLY by convolving the sampled signal with a
normalized sinc function:

http://en.wikipedia.org/wiki/Nyquist%E2%80%93Shannon_sampling_theorem#Reconstruction

provided that the original continuous signal was bandlimited and that
the sample rate was higher than twice the highest frequency in the
original (and to within distortions introduced by quantization).  This
is to say that if you centered a sinc function over every sample and
scaled it to that sample (i.e. multiplied the entire function by the
sample constant), and added all of those functions up from negative
infinity in time to positive infinity in time, you'd have the original
continuous signal that was sampled.  Another way of thinking of this
is that the you've perfectly filtered out all of the aliased images
above and below positve and negative nyquist -- convolving with such a
sinc function is the same as implementing a perfect brickwall filter
whose cutoffs are right at the nyquist.  You're then free to sample
this continuous signal at a higher sample rate -- this is exactly the
same as implementing a perfect interpolator for upsampling;
interpolation does all of this in one step (for downsampling you have
to do some extra filtering to get rid of partials above the new target
Nyquist).

Unfortunately, the sinc function extends forever in both directions,
so you have to approximate it, and libraries like libsamplerate do.
However, you can think of each of these interpolators as impulse
responses with convolution as well.  Imagine that you had a bunch of
samples that you were going to interpolate over, with the following
condition -- one of the samples was max amp (an impulse), and all were
zero.  The impulse response of an interpolator is the continuous
domain result of running that interpolator on the impulse in the
discrete domain -- you can easily visualize it in Pd by running the
attached patch.

The impulse response of an interpolator usually approximates something
that looks like part of a sinc function.  But since none of them are
sinc functions, they all filter out the aliased images less than
perfectly.  This means that if you made a continuous signal using
these interpolators, it would leave a little of the aliased copies of
the digital signal's frequency domain -- these would be generally
pretty high, but still present.  Now, if you resample this (up or
down), those high frequencies will necessarily be higher than the new
Nyquist (since they run to infinity), so they can foldover and cause
audible wrong partials.  Each also has a non-flat frequency response
in the band under the original Nyquist as well.  If you're reading
over the table periodically, the error will also be periodic and so
will exist as harmonics of the fundamental.

One really good way to think, then, is in terms of the continuous
frequency response of the interpolator.  In that long, long discussion
a couple years ago, Chuck Henry made the following post where he
showed the impulse response of 

Re: [PD] tabread4~ and using it varispeed with long soundfiles

2008-01-07 Thread IOhannes m zmoelnig
David McCarthy wrote:
 hello
  
 Im trying to re-create something like traktor dj program on pd using 
 tabread4~
 Coming up against that problem when you use big soundfiles (a kind of 
 bit depth distortion)
 Wondering has anyone found a solution for this?

[tabread4~~]

(currently part of zexy, to be part of iemdp (or so))


gamsdr.
IOhannes

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Re: [PD] tabread4~ and using it varispeed with long soundfiles

2008-01-07 Thread hard off
i posted a workaround the other day.  using vline~ and a fast metro.
attached again to this mail


metro-phasor~.pd
Description: Binary data
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Re: [PD] tabread4~~

2008-01-05 Thread Mathieu Bouchard

On Sun, 23 Dec 2007, Chris McCormick wrote:


I am definately no expert in this area, but this guy and his ideas
always fascinated me as an alternative to Euclidean geometry:
http://en.wikipedia.org/wiki/Riemann
http://en.wikipedia.org/wiki/Riemannian_manifold
http://en.wikipedia.org/wiki/Riemannian_geometry


The Riemann curvature tensor is useful for describing curvature of a 
space. However, the notation is hard to get used to. For 2-D spaces, you 
can avoid that notation, but for 3-D and 4-D spaces, as used in 
relativistic physics, you need the full arsenal. I've learned the 1-D and 
2-D special case. The amount of info you need to handle depends on whether 
you are endo or exo, that is, whether you are inside the space and don't 
care about the outside, or whether you are looking at the space from a 
greater space that contains it.


For a sphere (the surface of a ball), the curvature is the same 
everywhere. This is a special case of elliptic spaces, in which the 
curvature is positive everywhere. In this case you can simplify a lot of 
things, and you don't need the whole theory, so you can actually put a 
63-D spherical space in a 64-D euclidean space with relative ease.


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Re: [PD] tabread4~~

2008-01-04 Thread Mathieu Bouchard

On Sun, 23 Dec 2007, Charles Henry wrote:


To split hairs, we want to constrain the total energy in mixing
signals, which means we have to expand the inner product.


I mentioned convex spaces possibly because you can deform your space so 
that you don't have to do it with the inner product. If each of your 
dimensions' values is an energy level instead of an amplitude, then 
instead of forcing the inner product to be 1, you can force the simple sum 
of all components to be 1, and that's a linear equation instead of a 
quadratic equation. It changes the nature of how you cross-fade between 
components, but that doesn't mean that it changes it in a bad way.


This ensures that we have a solid homotopy, where we're not 
interpolating outside of our space (I stated this wrongly in the first 
place!).

so, |x|^2=|y|^2=1
and |a*x+b*y|^2=a^2*|x|^2+b^2*|y|^2+a*b*x,y=1


What makes you think that? An inner product is only guaranteed to be 
sesquilinear; in other words, it's conjugate-commutative: some kind of 
hybrid between commutative and anti-commutative.


You also forgot to multiply a*b*x,y by two because even in the 
commutative case you have to count it twice.


  |a*x+b*y|^2 = a^2*|x|^2 + b^2*|y|^2 + a*b*x,y + a*b*y,x = 1

If you don't use complex numbers you probably can say x,y=y,x and then 
you can write it like:


  |a*x+b*y|^2 = a^2*|x|^2 + b^2*|y|^2 + 2*a*b*x,y = 1

And then I don't know where you are getting to with your 
simplifications, but really, if you use flatten it into a convex space, 
it looks a lot friendlier for interpolation.


With a |x|=1 kind of space, the only nice stuff you can do on it is action 
by an orthogonal matrix space. I wouldn't enjoy to have to mess with 
square roots on that. OTOH it could be that the convex space thingie is 
unusable in practice because one would want to work with amplitudes 
instead, but I haven't really tried... It's not like I plan doing anything 
with those structures any time soon.


I've always been fascinated (obsessed maybe? meh) with convolution 
operators.  I have often said some wrong things about these, but later 
worked out proofs of general properties that are essential. L1 norms and 
L2 norms are the most important.  Convolution preserves L1 norms (proof 
on request) in the following way (here | . | represents the L1 norm, |f| 
= integral( -inf, inf, |f|dt)

 and * is convolution
|x*y| = |x| |y|


In that case it might be easier to write slightly more verbose formulas 
than having to explain the formula... e.g. L1(conv(x,y)) = L1(x)*L1(y), 
where * is the ordinary product.



and in the L2 norm shown here with same notation
|f| = sqrt( integral( -inf, inf, f^2dt) )
|x*y| = sqrt( |x| |y| )


BTW, note that the L2 norm in the spherical space is (isomorphic to) the 
L1 norm in the convex space. (BTW, from now on, I will only use x,y to 
talk about vectors in the spherical space, and will use different symbols 
to talk about the convex space, e.g. convex(x) and convex(y))



To me, convolution makes a good operator for consideration in this
type of space.  Maybe there's a modification to the definition we can
make to be sure that |x*y|^2=1 ?


Well, you could define the normalised convolution product as being 
conv(x,y)/L2(conv(x,y)) ?


Let's say F(x),F(y) are Fourier transforms of the x,y vectors. Then the 
convolution of x,y is a componentwise product (representable by diagonal 
matrices if you prefer that, but i'll call it cp), according to the 
Convolution Theorem, and F is energy-preserving, according to Parseval's 
theorem. So F(conv(x,y)/L2(conv(x,y)) = F(cp(x,y))/L2(cp(x,y)). Does this 
get you further in any way?



Actually, note the difference with convex space: in an affine space, you
are not restricted to a=0 and b=0. I can only call the latter a convex
sum because energy is nonnegative. (Btw, are the values in the vector
supposed to be energy values or amplitude values?)

The values in the vector should be amplitudes of orthogonal components, right?


In the convex space, no, you deal directly with energy... but I suspect 
that if you want to interpolate between timbres, it's better to linearly 
interpolate energies instead of amplitudes, as it keeps total energy 
constant.



Then, dissonance arises between pairs of frequencies by a nonlinear
function N(X) which takes the dissonance between each pair and creates
a vector of all possibilities.
diss(X)=N(X)*A*N(x)/2
where A=
[0   a1*a2 a1*a3 a1*a4 
[a1*a2 0   a2*a3 a2*a4 .
[a1*a3 a2*a3 0   a3*a4 .
where you see a1*a2, etc... I mean for it to be sqrt(a1*a2)
The elements are on the diagonal are zero because a single frequency
makes no dissonance with itself.


I don't believe this function. I'd expect the diagonal elements to follow 
the same pattern as everything else. Then I'd expect the amplitudes to be 
the elements of X and I'd expect the frequencies to be the indices of X. 
I'm completely lost, but something like sqrt(a1*a2) definitely looks 

Re: [PD] tabread4~~

2007-12-23 Thread Mathieu Bouchard

On Sun, 25 Nov 2007, Charles Henry wrote:

On the signals level, we could have a non-linear manifold in a Hilbert 
space.  Sets of functions with constant total energy and identical 
pitch, for example.  Then, psychoacoustics represents the map of this 
space into timbre space (a psychological space).


Functions with constant total energy are a convex space. This is like a 
linear space except it changes one rule: in a vector space, if a,b are 
scalars and x,y are vectors, then ax+by is a vector. In a convex space, 
there's the additional restrictions that a+b=1 and a=0 and b=0, so that 
you can only blend vectors together by various ponderations, without 
adding any gain. In 2-dimensional space, any base of a convex space 
generates a convex polygon (polyhedron if 3-dimensional space instead).



If you are using the affine space, you can't simply add and you can't
simply multiply by a scalar: instead, the fundamental operation is the
convex sum of vectors: as a single operation, you add together any
number of vectors, weighted, where the total weight has to be 1, so that
the amplitude of the fundamental sticks to 1.

This makes good sense to me.  The operators on this space are still a
little fuzzy, though.


Actually, note the difference with convex space: in an affine space, you 
are not restricted to a=0 and b=0. I can only call the latter a convex 
sum because energy is nonnegative. (Btw, are the values in the vector 
supposed to be energy values or amplitude values?)


suppose f(t) is a complex tone with frequencies of 100, 200, 300, 400, 
500 and g(t) has frequencies of 100, 200, 330, 400, 500 Then, when we 
mix the two tones together there is dissonance between the frequencies 
of 300 and 330, which wasn't present in either of the two tones.


Dissonance is a somewhat complicated operation, imho. How you compute it? 
It's definitely non-linear. It could be a quadratic form, perhaps. Think 
of it as a matrix sandwiched between twice the same vector so that the 
result is a scalar. e.g. diss(x) = x'*A*x, where apostrophe means 
transpose. What would be a good A ?


Forget the matrix syntax, because this vector space is R^R... but matrix 
ideas can be mapped to functions. What's the dissonance function A(i,j) 
for two frequencies i,j? Or maybe A(i,j,w) where w is the window size that 
the dissonance is relative to. I guess that there are many valid and 
useful dissonance functions, depending on taste.


  diss(x) = integral of integral of A(i,j)*x(i)*x(j) di dj

By infinity, I mean, can we take a harmonic complex tone and change the 
amplitudes of the partials, to achieve any given sharpness/dullness of 
the tone?  Essentially being able to increase the central moment of 
spectral denisty without bound.


This looks like a job for equalisers... but it requires a signal 
that has infinitely many partials.


Bounded in terms of the dimensions of timbre.  For example, dissonance. 
Can we have a tone which is maximally dissonant?  Are there boundaries 
on the other dimensions of timbre?


Apart from A(i,j)=A(j,i) and A(i,i)=0, I don't have much knowledge of what 
would make a good dissonance function. I can't tell what's maximally 
dissonant without having a dissonance function first.


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Re: [PD] tabread4~~

2007-12-23 Thread Andy Farnell
On Sun, 23 Dec 2007 13:50:04 -0500 (EST)
Mathieu Bouchard [EMAIL PROTECTED] wrote:

 Functions with constant total energy are a convex space. This is like a 
 linear space except it changes one rule: in a vector space, if a,b are 
 scalars and x,y are vectors, then ax+by is a vector. In a convex space, 
 there's the additional restrictions that a+b=1 and a=0 and b=0,


Any easy pointers on different spaces for us old Euclidians Matju
Cheers,

Andy 

-- 
Use the source

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Re: [PD] tabread4~~

2007-12-23 Thread Mathieu Bouchard

On Sun, 23 Dec 2007, Andy Farnell wrote:

On Sun, 23 Dec 2007 13:50:04 -0500 (EST)
Mathieu Bouchard [EMAIL PROTECTED] wrote:

Functions with constant total energy are a convex space. This is like a
linear space except it changes one rule: in a vector space, if a,b are
scalars and x,y are vectors, then ax+by is a vector. In a convex space,
there's the additional restrictions that a+b=1 and a=0 and b=0,

Any easy pointers on different spaces for us


back in 2000-2002 i read a damn lot on MathWorld, but later started 
reading PlanetMath, and much more recently started using Wikipedia almost 
to the exclusion of the others.


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Re: [PD] tabread4~~

2007-12-23 Thread Chris McCormick
On Sun, Dec 23, 2007 at 10:54:51PM +, Andy Farnell wrote:
 On Sun, 23 Dec 2007 13:50:04 -0500 (EST)
 Mathieu Bouchard [EMAIL PROTECTED] wrote:
 
  Functions with constant total energy are a convex space. This is like a 
  linear space except it changes one rule: in a vector space, if a,b are 
  scalars and x,y are vectors, then ax+by is a vector. In a convex space, 
  there's the additional restrictions that a+b=1 and a=0 and b=0,
 
 Any easy pointers on different spaces for us old Euclidians Matju

I am definately no expert in this area, but this guy and his ideas
always fascinated me as an alternative to Euclidean geometry:

http://en.wikipedia.org/wiki/Riemann
http://en.wikipedia.org/wiki/Riemannian_manifold
http://en.wikipedia.org/wiki/Riemannian_geometry

Best,

Chris.

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Re: [PD] tabread4~~

2007-12-07 Thread Mathieu Bouchard

On Fri, 23 Nov 2007, Charles Henry wrote:

When I look at that previous post, I realize that the notation/concepts 
were confusing at the least, and abusive at the worst.  It's not an easy 
topic to work with.  A more concrete example: we could take a trumpt and 
violin, two instruments with distinct timbres.  We cannot mix them 
together as signals to produce a new, unified timbre.


This is because you have trained yourself to recognise the violin, and you 
have trained yourself to recognise the trumpet. There is nothing inherent 
to the timbre that enables you to say that. There is not even something 
that you can find in one spectrum to tell whether it is a single note or 
several of them -- you can only guess, and some spectra may look more 
chordish, but still any spectrum can be considered as a possibly 
infinite number of sine wave instruments played at once.


You would perceive them as a combination of two timbres, that cannot be 
condensed into a single instrument, because they are so distant from one 
another in timbre. However, we could deform one instrument to another. 
Suppose we had a good phase unwrap function, unwrap(G(f)) Example: 
z(t,a)=ifft(unwrap(X(f))^a*unwrap(Y(f))^(1-a)) Then, we have a way to 
deform one spectrum into the other. Anyhow, see what you think...


There are two definitions of timbre in use: one that is equivalent to 
spectrum, and one which is everything except amplitude and frequency, the 
latter of which can include the evolution of the relative spectrum of a 
note over time, as well as the envelope of the amplitude, etc. This makes 
a lot more details that you can train yourself with, and makes it easier 
to distinguish two sounds.


There is no way you can play a single note that glides from a timbre 
(of the latter kind) to another and retain the full characteristics 
of both. It will only keep the attack of the first timbre, and as the 
attacks tend to be more special than the rest of the spectra, it's much 
more difficult to recognise the second timbre (of the latter kind).


For plain spectra (timbres of the first kind), I fully understand what you 
mean, though 0^anything is pretty much nothing at all, and just as much if 
you multiply it with anything else, and furthermore, Jethro Tull has 
computed that one white duck divided by 0^10 is also nothing at all. 
Somehow, you can't ramp decibels linearly (raw amplitudes exponentially) 
from minus infinity to anything, so, you will have to give up on that and 
find something else, like ramping raw amplitudes linearly or according to 
phons or another kind of pseudo-log.


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Re: [PD] tabread4~~

2007-12-03 Thread robbert van hulzen

to my relief, there was something in this thread that i understood :)
and they're fun too, the little buzzers. thanks for sharing.
cheers, robbert

Charles Henry [EMAIL PROTECTED] wrote:

 when I started using pd, I tried to
 make some complex tones, where I could shift the partials around while
 keeping pitch constant.  It didn't work.  But I messed with it enough
 to make electronic sicadas (attached)



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Re: [PD] tabread4~~

2007-12-03 Thread Charles Henry
On Dec 2, 2007 11:52 PM, Charles Henry [EMAIL PROTECTED] wrote:
 I would consider this function and its translations to be a convenient
 basis for the set of continuous band-limited compact functions.
 It is mainly useful because it allows this sampling property.  If we
 sample the function on frequency N, we can re-create the original
 continuous function, by convolution of g(t) with a series of
 kronecker-delta functions with coefficients of the samples.

That's a mistake in reasoning, there.  This is a property of the sinc
function.  It doesn't work the same for the compact function g(t)
mentioned.

  e.g. with a function
  that is sin(1.5*x) over [-pi;+pi) and 0 elsewhere, the spectrum has a
  dirac at frequency 1.5/2pi and is 0 elsewhere, right?

 The function you mention is not band-limited.  It has a discontinuity
 at x=pi, which means that it has infinite frequency content.

There is also a discontinuity at x=-pi.  I guess this ones needs to be computed.
F( sin(1.5x)*(-pixpi) )= integral(-pi, pi,
e^(2*pi*i*f*x)*(1/2i)*(e^(1.5*i*x)-e^(-1.5*i*x)dx )
=integral(-pi, pi,  (1/2i)*(e^( (1.5+2*pi*f)*i*x)-e^( (-1.5+2*pi*f)*i*x)dx )
= -1/(2*(1.5+2*pi*f))*(e^( (1.5+2*pi*f)*i*x)+1/(2*(-1.5+2*pi*f))*(e^(
(-1.5+2*pi*f)*i*x), evaluated at x=-pi, x=pi

= -1/(3+4*pi*f)*(e^(1.5*i*pi+2*pi^2*i*f)-e^(-1.5*i*pi-2*pi^2*i*f)) +
1/(-3+4*pi*f)*(e^(-1.5*i*pi+2*pi^2*i*f)-e^(1.5*i*pi-2*pi^2*i*f))

= i/(3+4*pi*f)*(e^(2*pi^2*i*f)+e^(-2*pi^2*i*f)) +
i/(-3+4*pi*f)*(e^(2*pi^2*i*f)+e^(-2*pi^2*i*f))
= i*((-3+4*pi*f)+(3+4*pi*f))/( (4*pi*f)^2 - 9)*2*cos(2*pi^2*f)
= i*8*pi*f / ( (4*pi*f)^2 - 9) * cos(2*pi^2*f)

The spectrum has two poles at f=+/- 3/(4*pi).  The angular frequency
is 1.5 rad/sec at the poles, and the spectrum falls off asymptotically
to 1/f.

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Re: [PD] tabread4~~

2007-11-27 Thread Mathieu Bouchard

On Fri, 23 Nov 2007, Patrice Colet wrote:

Symmetric chords has as much tones as it has notes, diminished chords, 
has four fundamentals, also a minor seven chord might be relative with 
three major scales, and we have the choice between different chords with 
the same bunch of notes. eg: A C E G is both Am7, and C6 (C E G A), or


Ok, but this is modulo octaves, so, there's no indication of actual 
frequency: 440*2=440 and 440/2=440 in that little world.


And we were not really talking about the traditional music theory vision 
of a fundamental. I believe that we were using it to refer to a possibly 
hidden gcd (pgcd in French) frequency-wise, a highest common undertone, 
that can be applied to any combination of notes, so that for example, in 
ACEG it is à priori worthwhile to consider the highest common undertone of 
AC, AE, AG, CE, CG, EG, and then ACE, ACG, AEG, CEG, and then ACEG.


Highest common undertone is quite similar to looking at ratios such as 3/2 
for a fifth, 5/4 for a major third, ... except it relativises it with the 
actual pitch, because in practice a treble major chord is a lot more 
consonant than a bass major chord, for example. (i asked myself the 
question: why do bassists so seldom play chords?...)



FM7 (F A C E G) or G13 (G B D F A C E)...


Those two are only chords containing the original chord. They contain all 
of the same relationships, but they also contain additional relationships.


Hardness of understanding increases when window size diminishes, like a 
blues we could play with only one scale with a little understanding, or 
all scales with applying knowledge of harmony all along the twelve bars 
structure.


This is vaguely related to Heisenberg-style uncertainty: you have a 
limited number of hints in order to decode a melody, and if there are too 
few of them, you can't figure out. But Heisenberg's is only about waves. 
Originally it's only about wavicles (wavy particles at atomic level), it's 
been generalised to sampling of all waves, and I guess it could be 
faithfully generalised to some other transforms than Fourier's, but what 
I'm saying here about melodies is ultra-loosely-connected to Heisenberg.


It's actually closer to reading or hearing words in a language and not 
knowing which language it is yet: if you read the word «information» it 
could be either French or English; if you hear the French word 
«information» it could also be Bokmål's «informasjon» and you wouldn't 
know unless you can really tell apart Bokmål's accent from all native 
French accents just by hearing that word. That said, meaning-wise for that 
word, it's pretty much all the same no matter the language. There are 
better examples.


Within one language, there are homophones and homonyms. The homophones 
depend on the accent. In my accent and vocabulary, French «bosse», English 
«boss» and English «bus» all sound the same, and the latter two can occur 
in my French sentences. If I just say one word, the meaning can't be 
guessed further than finding a set of several possibilities.


Melodies and scales are a lot more regular than the seemingly random 
associations of phonemes with meanings, but still, they have some of the 
discrete aspects that are somewhat oblivious to Heisenberg/Fourier. The 
only thing that is in common there, is what is called 
under-determination, and also what I'd call progressive determination: 
each note played can tell you a bit more about the scale in use and the 
way that the scale is being used and such, or about what could be a change 
of scales that has occured but has not been confirmed by the listener's 
interpretation yet (happens more in solo single-note than when extra notes 
give a much more immediate indication of what's going on).


and also, a theory of musical understanding should be resistant to 
detuning, because many forms of detuning are used in music and yet humans 
can automatically figure out what the fundamental is _intended_ to be 
(rather than what it is physically).
Dominant chords can contain all the notes that aren't into the fundamental 
chord, so we know by experience that the moment after this dissonant 
ambiance,


No, we were thinking specifically about close detunings, all those 
intervals that are confused with a much simpler interval, and usually, 
which *should* be confused. It's the basis of logarithmic temperaments: 
2^(7/12) is over 0.1% off from 3/2, and that's one of the best-matching 
intervals relative to just temperaments. So, my question is, how do we 
deal with that? When is a major third played like 2^(1/3) considered to 
be an approximation of 5/4, and when is it considered to be an 
approximation of 81/64 or some other?


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Re: [PD] tabread4~~

2007-11-27 Thread Patrice Colet
Mathieu Bouchard a écrit :

 No, we were thinking specifically about close detunings, all those 
 intervals that are confused with a much simpler interval, and usually, 
 which *should* be confused. It's the basis of logarithmic temperaments: 
 2^(7/12) is over 0.1% off from 3/2, and that's one of the best-matching 
 intervals relative to just temperaments. So, my question is, how do we 
 deal with that? When is a major third played like 2^(1/3) considered to 
 be an approximation of 5/4, and when is it considered to be an 
 approximation of 81/64 or some other?

  Here we see how rythm and harmony behaves differently for our 
perception. If all intervals in a chord has the same ratio contained in 
their harmonics, the chords looses energy by consonnance, and even 
worst, we couldn't hear a distinction between notes, while in rythms if 
sounds aren't played accurately together, it would become harder for the 
listener to make a distinction of the structure.



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Re: [PD] tabread4~~

2007-11-26 Thread Mathieu Bouchard

On Fri, 23 Nov 2007, Charles Henry wrote:

The theory (dynamical systems/pitch) is actually good for this too. 
There is a slight pitch shift when the frequency ratios become slightly 
detuned, but the overall fundamental produced is reliable under 
detuning.


In a nutshell, how does it work? E.g. I have a tone at 200 Hz and another 
at 301 Hz and we want it to believe that it's a fifth, that the 
fundamental is 100.16 Hz or so, and perhaps also that the fifth interval 
is good within 0.33% and that the fundamental is good within 0.16%.


Like using the mod 12 arithmetic, or other groups?  Or making loops 
(using finite groups)?  I think I can see how it would be useful.  The 
whole idea was confusing to me in the first place... it still is.


Yes, but it can also be various things other things: for example it could 
lack closure, such as the [0;1] interval, or the half line (unless you

restrict it to multiplication).

You may also decide to work with Q (and in a computer implementation, you 
may also decide to work with true numerators and denominators instead of 
floats)


Because Q is a field, it can be used to construct true vector spaces, and 
because it's a suitable enough ring, it can be used to construct some kind 
of complex numbers: Q[x]/(x^2+1) sounds perfectly reasonable, and btw, so 
does Z[x]/(x^2+1).


Beside the complex numbers themselves, modulos of various kinds can be 
useful, and not just discrete ones. An especially important example is 
R/(2*pi*Z), the ring of all distinct angles in radians. Likewise for R/Z.
It's useful to make Z act upon both of these too (Group Actions). It may 
be more convenient to just use the unit circle of the complex plane 
instead, depends.


Overall, I want to say that what's important is to imitate the hearing of 
sounds, not to imitate what individual neurons do nor what we think they 
do. Let's say the brain might work only with sigmoid-clipped matrix 
products with approximate real numbers (they don't, but computer neural 
networks do). Then it's possible that you are better off using a 
structure that does more directly what you want (relative to what you 
know and how you think), rather than whatever contorsion of the same thing 
a billion years of random mutations has come up with.


PacMan :) I would take two variables to parameterize the surface a1 on 
[0,1) and a2 on [0,1) and use x=cos(2*pi*a1)*(2+cos(2*pi*a2), 
y=sin(2*pi*a1)*(2+cos(2*pi*a2), z=sin(2*pi*a2)


You don't have to embed it in a non-modulo space, especially if computing 
things in terms of x,y,z is more complicated than in terms of a1,a2. If 
you already plan to compute directly in the a1,a2 square, then I don't 
know what x,y,z are for.



My reasoning was that we can create 1-1 functions on a subset of the
continuous functions to R^N.


So, if your subset of continuous functions is isomorphic to R^N, what's 
the basis of your subset?


And more importantly, when you say band-limited, what kind of spectral 
analysis is it relative to? Does compact in time mean that your function 
is zero everywhere outside of an interval, or that it is periodic? If it's 
periodic, then you end up with a finite number of frequencies, but else, 
you still have an infinite number of possibilities in a compact set of 
frequencies, because the frequencies in-between the supposed harmonics are 
not aliased to a specific weighting of harmonics: e.g. with a function 
that is sin(1.5*x) over [-pi;+pi) and 0 elsewhere, the spectrum has a 
dirac at frequency 1.5/2pi and is 0 elsewhere, right?



Did you get into algebraic psychology yet?

That's the first time I've ever read those words put together.


I haven't read anything on the topic, only stumbled upon the name at one 
point, and just the combination of the two words impressed me. I should 
look it up, in case it can tell me what are the eigenvectors of my thought 
patterns.


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Re: [PD] tabread4~~

2007-11-25 Thread Charles Henry
The problem with my examples, which I thought were bad was that
sometimes, I was using x(t) and y(t) as if they were signals, which
can be added and subtracted, and sometimes as vectors as functions of
time in an abstract timbre space.
Some of the presumed dimensions of timbre are things like
consonance/dissonance, formant location, which seem to be consistent
with the loose definition of timbre.  I have to be more careful, so I
don't bullshit myself out of existence or make some other bad argument
:)

 I think that you are right that it can't be all done within a linear
 framework: there needs some slight mangling of a linear space to do the
 work.

On the signals level, we could have a non-linear manifold in a Hilbert
space.  Sets of functions with constant total energy and identical
pitch, for example.  Then, psychoacoustics represents the map of this
space into timbre space (a psychological space).

If we start with the assumtion that timbre space is a linear vector
space, the psychoacoustical mapping function has to be pretty wild.
On the other hand, we can map a sphere onto a plane with fixed
boundaries (not a vector space), without any trouble.

 Oh, well, you could do most of the work using a linear space, and then at
 the last possible moment, divide the space by products by a positive real,
 so that there is one element per possible direction (or by any real, so
 that there is one element per possible axis). This could be called R[x]/R+
 or R[x]/R respectively. Also, this could be called spherical space and
 projective spherical space, respectively.

 You could also suppose that the fundamental's amplitude is always 1, which
 is another way to give you exactly one element for all possible loudnesses
 of a sound that is otherwise the same. This is also better because then it
 ensures that it's a unique timbre, as you can't set all odd harmonics to 0
 in such a situation (this would have allowed you to pretend a 440 Hz sound
 is also a 220 Hz sound and such). Also, sometimes affine spaces are easier
 to work with than quotient spaces even if you use those quotient spaces as
 little as possible.

 A neato aspect of R[x]/R+ is that even though vector addition doesn't work
 on it, vector multiplication by matrix works quite well, and for example
 R^42/R+ can be acted upon by SO(42,R) and most any other matrix group...
 although SO(42,R) is the most tightly fitting matrix group in this
 case: SO matrices preserve the L2-norm of vectors, so what nicer thing can
 there be for a set of pseudo-vectors in which L2-norm has been made
 irrelevant?

 If you are using the affine space, you can't simply add and you can't
 simply multiply by a scalar: instead, the fundamental operation is the
 convex sum of vectors: as a single operation, you add together any
 number of vectors, weighted, where the total weight has to be 1, so that
 the amplitude of the fundamental sticks to 1.

This makes good sense to me.  The operators on this space are still a
little fuzzy, though.

  OK, so how about linearity?  If we take two timbres x(t) and y(t),
  then we can construct a timbre z(t,a)=ax(t)+(1-a)y(t)   (0=a=1)
  which interpolates between x and y.

 This is a special case of the convexity requirement.

  And let's take a particularly bad example.  We'll take x(t) to be a
  harmonic series.  Then, we'll let y(t) be the same harmonic series,
  with a single mis-tuned partial, while keeping pitch constant.  Then
  z(t) becomes dissonant moving between x(t) and y(t), even though
  dissonance was not significant in x(t) or y(t).

 I don't quite understand how this works. Can you make a version of this
 example with actual figures?

suppose
f(t) is a complex tone with frequencies of 100, 200, 300, 400, 500
and g(t) has frequencies of 100, 200, 330, 400, 500

Then, when we mix the two tones together there is dissonance between
the frequencies of 300 and 330, which wasn't present in either of the
two tones.

  Can we move the central moment of spectral density all the way to
  infinity while keeping pitch constant?

 What do you mean to infinity ?

 Anyway, it depends on how perceptual you are trying to be, supposing
 that we don't argue on the meaning of to infinity.

One kind of dimension of timbre is the sharpness/dullness of a tone,
based on the distribution of spectral energy among the components.  By
infinity, I mean, can we take a harmonic complex tone and change the
amplitudes of the partials, to achieve any given sharpness/dullness of
the tone?  Essentially being able to increase the central moment of
spectral denisty without bound.

  If the space of timbres is bounded, then it cannot be a vector space
  (because it fails to be closed under scalar multiplication).

 You mean bounded how? bounded in amplitude or in frequency? if it's
 bounded in frequencies, it's still linear. but you sound like you mean
 it'd be bounded in amplitude, which wouldn't be as much linear, but the
 spherical space above would make this 

Re: [PD] tabread4~~

2007-11-23 Thread Mathieu Bouchard

On Tue, 20 Nov 2007, Kyle Klipowicz wrote:

I suppose my comment was leakage of some of my thoughts about my own 
musical production and how ultimately burned-out I've become from 
over-intellectualized sound design. My main concern is that when people 
get so far into mathematizing music there is an emotional connection 
that is severed and everything sounds like it was made by Vulcans.


It's not about getting far, it's about getting lost.

You can get as far as you want, as long as you keep a string that connects 
you back outside of the maze, just like Ariadne.


I haven't heard Vulcan music before so I can't comment on that. Are you 
suggesting that Vulcans don't have emotions?



Nothing against brainy music, but it just seems that there's sometimes
too much head and not enough heart in the computer music scene.


Perhaps it's just not enough right ventricle. In that case, it can be 
because of failure of the tricuspid valve to close properly, which causes 
an abnormal and inefficient blood flow.


Seriously now, I believe that it's not about head vs heart competing for 
resources, it's more of a matter of effective collaboration between the 
head and the heart.


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Re: [PD] tabread4~~

2007-11-23 Thread Mathieu Bouchard

On Tue, 20 Nov 2007, Chris McCormick wrote:


So you're saying that if someone makes good art and they are ignorant,
then we should take their lead and try to be more ignorant?


Exactly. The more you use your mind, the more you single yourself out. 
Because everybody always needs more friends and more approval, they should 
all make the most ordinary and uncontroversial music possible. (yes, this 
is sarcasm)


For me it doesn't follow that if most musicians don't understand 
mathematics and their music is still good, then we should all aspire to 
not understand mathematics.


I think that people first believe that we should all aspire to not 
understand mathematics, and then they structure the rest of their lives 
accordingly... if you ever see if X then we should all aspire to not 
understand mathematics then this most likely is an after-the-fact 
justification, a decision in search of reasons.



You can get lost in the mathematics and never be able to communicate
with an audience of anyone but geeks (self included).

Yes, I think that's true.


The big problem with conceptual music, is that it gets lost in how the 
concepts connect back to the actual music. The first principle of making 
music is that it should sound good in some way according to some people. 
This is the ultimate measure of all music. If you make music that is not 
validated by listening, it's not music. There has to be the feedback of 
does it sound good? at all time.


For interactive music and other forms of music that use some source of 
data, it's even harder, as it has to both sound good and seem related to 
the source of data. If it doesn't seem related, it means that your patch 
is garbling the data beyond repair and so you may as well pretend that you 
are not using that source of data.


Sometimes in understanding something more fully and on multiple levels, 
we can deliver an artistic experience that is understood by our 
audiences, or makes them dance, or moves them, even more easily and 
fully than if we had less understanding.


Yes, but it also requires the will to have a certain audience taking you 
in a certain way and the consciousness required to connect that will with 
the understanding.



I'm guilty of sometimes writing esoteric algorithmic maths music, but I
like to think that on those often horrible sounding explorations I gain a
greater understanding into what it takes to really make a booty shake. :)


But in the end, you don't need to make a booty shake: it could be 
satisfying to make something just sound good in any other way; it could 
also be your goal to make music where the process of making it is the end 
product, instead of the actual sound: in that case you can bypass a lot of 
the sounding good part. People are more forgiving about the actual 
sound, if there is something else to your performance-or-artwork that they 
can give some attention to.


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Re: [PD] tabread4~~

2007-11-23 Thread Mathieu Bouchard

On Fri, 23 Nov 2007, Charles Henry wrote:


First off, we need a loose definition of timbre--timbre is the quality
by which two sounds may be distinguished, where pitch, loudness, and
onset time are the same.  (in terms of signals, we have just described
a non-linear space in the first place { s(t) such that |s(t)|^2 = E
}... but we're not just talking about signals, we mean the sound
experience itself)


I think that you are right that it can't be all done within a linear 
framework: there needs some slight mangling of a linear space to do the 
work.


Oh, well, you could do most of the work using a linear space, and then at 
the last possible moment, divide the space by products by a positive real, 
so that there is one element per possible direction (or by any real, so 
that there is one element per possible axis). This could be called R[x]/R+ 
or R[x]/R respectively. Also, this could be called spherical space and 
projective spherical space, respectively.


You could also suppose that the fundamental's amplitude is always 1, which 
is another way to give you exactly one element for all possible loudnesses 
of a sound that is otherwise the same. This is also better because then it 
ensures that it's a unique timbre, as you can't set all odd harmonics to 0 
in such a situation (this would have allowed you to pretend a 440 Hz sound 
is also a 220 Hz sound and such). Also, sometimes affine spaces are easier 
to work with than quotient spaces even if you use those quotient spaces as 
little as possible.


A neato aspect of R[x]/R+ is that even though vector addition doesn't work 
on it, vector multiplication by matrix works quite well, and for example 
R^42/R+ can be acted upon by SO(42,R) and most any other matrix group... 
although SO(42,R) is the most tightly fitting matrix group in this 
case: SO matrices preserve the L2-norm of vectors, so what nicer thing can 
there be for a set of pseudo-vectors in which L2-norm has been made 
irrelevant?


As such, it cannot be silence. And if silence is not a timbre in our 
space, what is the additive identity?  The additive identity of x(t) 
most closely resembles x(t) itself, since loudness is irrelevant.


If you are using the affine space, you can't simply add and you can't 
simply multiply by a scalar: instead, the fundamental operation is the 
convex sum of vectors: as a single operation, you add together any 
number of vectors, weighted, where the total weight has to be 1, so that 
the amplitude of the fundamental sticks to 1.



OK, so how about linearity?  If we take two timbres x(t) and y(t),
then we can construct a timbre z(t,a)=ax(t)+(1-a)y(t)   (0=a=1)
which interpolates between x and y.


This is a special case of the convexity requirement.


And let's take a particularly bad example.  We'll take x(t) to be a
harmonic series.  Then, we'll let y(t) be the same harmonic series,
with a single mis-tuned partial, while keeping pitch constant.  Then
z(t) becomes dissonant moving between x(t) and y(t), even though
dissonance was not significant in x(t) or y(t).


I don't quite understand how this works. Can you make a version of this 
example with actual figures?


Can we move the central moment of spectral density all the way to 
infinity while keeping pitch constant?


What do you mean to infinity ?

Anyway, it depends on how perceptual you are trying to be, supposing 
that we don't argue on the meaning of to infinity.


If the space of timbres is bounded, then it cannot be a vector space 
(because it fails to be closed under scalar multiplication).


You mean bounded how? bounded in amplitude or in frequency? if it's 
bounded in frequencies, it's still linear. but you sound like you mean 
it'd be bounded in amplitude, which wouldn't be as much linear, but the 
spherical space above would make this issue moot anyway.


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Re: [PD] tabread4~~

2007-11-23 Thread Mathieu Bouchard

On Fri, 23 Nov 2007, Mathieu Bouchard wrote:

there is one element per possible axis). This could be called R[x]/R+ or 
R[x]/R respectively. Also, this could be called spherical space and 
projective spherical space, respectively.


Everywhere where I said R[x], please replace by R^N, which is assumed to 
be a vector space. R[x] can be used as a vector space, but it's mainly 
considered as a ring (R^n extended with a vector*vector product), so it 
can get confusing sometimes.


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Re: [PD] tabread4~~

2007-11-23 Thread Patrice Colet
Hello, I'd like to add some 0.5 cents experiment...


Mathieu Bouchard a écrit :
 On Tue, 20 Nov 2007, Charles Henry wrote:
 
 Yes, but there is evidence for the fundamental bass that occurs 
 between pairs of notes, with a strength dependent on those ratios. 
 Complex harmonies could have multiple fundamentals.  It's a mystery to 
 me how harmony/rhythm work at a fundamental level.
 
 Well, so far, most of the time you see fundamental, there's only one 
 at a time, for each block of music you want to figure out the 
 fundamental of. 


  Symmetric chords has as much tones as it has notes, diminished chords, 
has four fundamentals, also a minor seven chord might be relative with 
three major scales, and we have the choice between different chords with 
the same bunch of notes.
eg: A C E G is both Am7, and C6 (C E G A), or FM7 (F A C E G) or G13 (G 
B D F A C E)... This is what you are explaining later:

 But different fundamentals can be extracted for any 
 given interval, and those intervals can be a window sliding through 
 time, looking at any dinote (pair of notes), and there can be multiple 
 windows of different sizes that account for different levels of human 
 memory and of musical understanding... (?) I think that we could analyse 
 music using whole networks of fundamentals...

  Hardness of understanding increases when window size diminishes, like 
a blues we could play with only one scale with a little understanding, 
or all scales with applying knowledge of harmony all along the twelve 
bars structure.

 and also, a theory of musical understanding should be resistant to 
 detuning, because many forms of detuning are used in music and yet 
 humans can automatically figure out what the fundamental is _intended_ 
 to be (rather than what it is physically).

  Dominant chords can contain all the notes that aren't into the 
fundamental chord, so we know by experience that the moment after this 
dissonant ambiance, the next sound will be different but nearly the one 
we've heard before,.
  From fundamental the dominant chord contains the nearest intervals, 
the fifth and the fourth are mathematicaly the simpliest non-integer 
intervals, the seventh is the preceding frequency of the fundamental in 
tempered major scale (when 9b is used it goes more complicated...).

 The topology bullshit was plainly bullshit.  But I was trying to
 stretch what I know, and try to see a way for song-structure and
 rhythm to take on more than one dimension.

  The fundamental appear in harmony once we know an amount of 
informations determinded by edges expressed with rythm.
  Following the dominant == fundamental motion explained just before, 
odd beats would contain fundamentals and even beats would contain dominants.


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Re: [PD] tabread4~~

2007-11-23 Thread Uğur Güney
On Nov 23, 2007 7:15 AM, Mathieu Bouchard [EMAIL PROTECTED] wrote:

 On Sat, 17 Nov 2007, Uur Güney wrote:
  An example of sound producing mechanism is
  plucked and vibrating string (or vibrating membrane) It is a continuum
  and so has infinite dimensions.

 It's not because it's a continuum, that it has infinite dimensions. Real
 numbers form a continuum, but have only 1 dimension.



 The set of all possible continuous functions over a given finite interval,
 forms a continuum that has infinitely (countably) many dimensions. This
 continuum also happens to include some simple (Fourier-compatible)
 discontinuities as well. (Including all possible discontinuities is
 another story.) Physical sounds can be understood to have no
 discontinuities, as several factors tend to low-pass the sound enough to
 remove discontinuities.


# Ok. I got it. Thanks for clarification.
# Once I asked to my Non-linear Dynamics teacher. Isn't the shape of a
string a 1D function of its length? Why we are calling it as continuum? And
she said that: A simple harmonic oscillator makes a 1D motion (in time). It
goes back and forth. You can approximate a string as N connected harmonic
oscillator lying along a line. if N goes to infinity we'll have a SHO at
every point in space, which makes a 1D motion in time. And this is a field,
and hence it is a continuum.
# This is in accordance with your definition, an ideal string can have any
shape, so its possible shapes form the set of all possible continous
functions over its length.
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Re: [PD] tabread4~~

2007-11-23 Thread Charles Henry
  I feel absolutely certain that I can convince you that timbre is *not* a
  vector space, using only the defining properties of a vector space.

 Ok, let's do that. How do you prove it?

With another little thought experiment.  If I can't convince you, I'll
eat my words (yum)

First off, we need a loose definition of timbre--timbre is the quality
by which two sounds may be distinguished, where pitch, loudness, and
onset time are the same.  (in terms of signals, we have just described
a non-linear space in the first place { s(t) such that |s(t)|^2 = E
}... but we're not just talking about signals, we mean the sound
experience itself)

Key properties of a vector space are:
a) associative
b) commutative
c) There exists an additve identity
d) There exists an additive inverse
e) linearity (the space is closed under addition and scalar multiplication)

No prob: we will define x(t) and y(t) as timbres.  O(t) is the origin timbre.
Already, we run into a little problem as a vector space.  It's clear
we can define an additive inverse of a timbre x(t) as O(t)-x(t).  But
what is O(t)?  Since O(t) is a point in our space, it must have
loudness and pitch.  As such, it cannot be silence.
And if silence is not a timbre in our space, what is the additive
identity?  The additive identity of x(t) most closely resembles x(t)
itself, since loudness is irrelevant.

Now if we include an inner product on our vector space, we can create
orthogonal dimensions of timbre, which depends on the location of
O(t).  We can have a space which is the orthogonal complement of a
vector x(t).  How can we be certain that O(t) is in the center of our
space?  If we move O(t), we would also be changing the orthogonal
complement of x(t).  (this is not such a bad problem)

OK, so how about linearity?  If we take two timbres x(t) and y(t),
then we can construct a timbre z(t,a)=ax(t)+(1-a)y(t)   (0=a=1)
which interpolates between x and y.
And let's take a particularly bad example.  We'll take x(t) to be a
harmonic series.  Then, we'll let y(t) be the same harmonic series,
with a single mis-tuned partial, while keeping pitch constant.  Then
z(t) becomes dissonant moving between x(t) and y(t), even though
dissonance was not significant in x(t) or y(t).

Lastly, is our space bounded?  Can we find a certain maximum
dissonance/consonance?  Can we move the central moment of spectral
density all the way to infinity while keeping pitch constant?  If the
space of timbres is bounded, then it cannot be a vector space (because
it fails to be closed under scalar multiplication).

These are just some of the things I have been thinking about when it
comes to timbre.  My general view of the auditory system is that it is
a huge mish-mash of non-linearities.  Now, the approach of
psychoacoustics has often been to treat those non-linearities one at a
time, as if they don't intersect with each other.  That's fine for
proving an effect occurs (in fact it's preferrable to having umpteen
million variables to consider), but when you start putting them all
together from experiments that weren't designed as such, you're bound
to miss the ways the non-linearities interact with each other.



  However, getting from A to B, and showing this is true would take an
  exquisitely designed experiment, a real work of art :P

 That's a detail :-P

 Especially as I believe that timbre is a vector space. This is as long as
 we agree that timbre is a reduced form of the spectrum of a periodic
 sound, and not the more complicated things that happen with attacks, nor
 the whole range of an instrument.


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Re: [PD] tabread4~~

2007-11-23 Thread Charles Henry
On Nov 22, 2007 11:55 PM, Mathieu Bouchard [EMAIL PROTECTED] wrote:
 On Tue, 20 Nov 2007, Charles Henry wrote:

  Yes, but there is evidence for the fundamental bass that occurs between
  pairs of notes, with a strength dependent on those ratios. Complex
  harmonies could have multiple fundamentals.  It's a mystery to me how
  harmony/rhythm work at a fundamental level.

 Well, so far, most of the time you see fundamental, there's only one at
 a time, for each block of music you want to figure out the fundamental of.
 But different fundamentals can be extracted for any given interval, and
 those intervals can be a window sliding through time, looking at any
 dinote (pair of notes), and there can be multiple windows of different
 sizes that account for different levels of human memory and of musical
 understanding... (?) I think that we could analyse music using whole
 networks of fundamentals...

Actually what I'm referring to is the dynamical systems perspective on
pitch perception that I keep harping on about (work by Julyan
Cartwright and colleagues, and articles from Chialvo).  It's the only
analysis I've seen that gives some kind of outside support for the
perception of a fundamental bass.  For example, Schenker analysis is a
well-developed music analysis technique, but I haven't personally read
any support for it, outside of music theory.

 and also, a theory of musical understanding should be resistant to
 detuning, because many forms of detuning are used in music and yet
 humans can automatically figure out what the fundamental is _intended_ to
 be (rather than what it is physically).

The theory (dynamical systems/pitch) is actually good for this too.
There is a slight pitch shift when the frequency ratios become
slightly detuned, but the overall fundamental produced is reliable
under detuning.


  The topology bullshit was plainly bullshit.  But I was trying to
  stretch what I know, and try to see a way for song-structure and
  rhythm to take on more than one dimension.

 There are many discrete or semi-discrete phenomena in construction of
 music, so using the Reals, an uncountable noncompact continuum, is pretty
 counterproductive. Instead of trying to use cartesian powers of the Reals
 in some form, try cartesian products of different algebraic structures
 that you will not use as (math) vectors.

Like using the mod 12 arithmetic, or other groups?  Or making loops
(using finite groups)?  I think I can see how it would be useful.  The
whole idea was confusing to me in the first place... it still is.


  I have started working on a patch lately to simulate the trajectory of a
  particle as it flies across the surface of a torus

 Are you doing it in terms of a particular embedding with a particular
 curvature of the space, or do you use a modulo-Euclidean space in the
 style of PacMan ?

PacMan :)
I would take two variables to parameterize the surface a1 on [0,1) and
a2 on [0,1)
and use
x=cos(2*pi*a1)*(2+cos(2*pi*a2), y=sin(2*pi*a1)*(2+cos(2*pi*a2), z=sin(2*pi*a2)
or using cylindrical coordinates
theta=2*pi*a1, r=2+cos(2*pi*a2), z=sin(2*pi*a2)

  That's just the thing I was getting at.  We have music as a function
  from 1-D into the space of all possible sounds.  Assuming the space of
  sounds is band-limited and compact in time, it is actually a finite
  dimension (a gigantically huge finite dimension).

 Not necessarily... if you fit all sounds in one master period, yes, but if
 you are using a continuum of frequencies, you have a continuum of possible
 dimensions. The finite dimensions of the FFT (and of other discrete
 interval transforms) are because there is a master fundamental frequency
 (that is not zero).

My reasoning was that we can create 1-1 functions on a subset of the
continuous functions to R^N.
If we have a function on a finite interval which is also band-limited,
we can map this space onto the coefficients of a finite fourier
series.  All of the non-integer frequencies on the continuum still
exist, but the spectrum can be sampled.  When we have a real-valued
continuous function on the interval [0,T), we can sample the spectrum
on 1/T without losing any information.  Just like when we have a
complex function (a spectrum) on the interval [-fs/2,fs/2)  or any
other half-open inteval, we can sample in the time domain on 1/fs
seconds, without losing information, as long as we know the interval
of the spectrum.

  But then, there's the psychological space, which has drastically fewer
  dimensions, and they're not linear.

 Did you get into algebraic psychology yet?

That's the first time I've ever read those words put together.  That
sounds interesting.  I can see that A Functional Theory of Cognition
by Norman H. Anderson deals with this topic..

Chuck

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Re: [PD] tabread4~~

2007-11-23 Thread Mathieu Bouchard

On Fri, 23 Nov 2007, Uur Güney wrote:

And she said that: A simple harmonic oscillator makes a 1D motion (in 
time). It goes back and forth. You can approximate a string as N 
connected harmonic oscillator lying along a line. if N goes to infinity 
we'll have a SHO at every point in space, which makes a 1D motion in 
time. And this is a field, and hence it is a continuum. # This is in 
accordance with your definition, an ideal string can have any shape, so 
its possible shapes form the set of all possible continous functions 
over its length.


If she means Field as in Corps (fr) or Körper (de), then that's not 
necessarily a continuum. There are many finite fields, which are fields 
because they have regular +-*/, but still don't have fractions, because 
they work modulo-style. Infinite fields that contain all integers (Z) also 
contain all rationals (Q). Q is a field already.


You can extend Q quite a lot without ever getting to a continuum: add 
various square roots, cube roots, other roots, ... if you add all possible 
results of root operations, you get to the Algebraic Numbers, which are 
still not a continuum. You need to also add all limits of sequences before 
you get to a continuum. Depending on your mathematical religion, the 
continuum is either non-countable, or non-countability does not exist (i'm 
of the latter belief nowadays).


The idealness of a string depends on whether you base your ideas on 
classical physics or quantum physics. In the former, each harmonic has a 
real amplitude, whereas in the latter, you have a energy step 
proportional to the frequency and the amplitude is integer when expressed 
in units of the energy step. The latter theory is known to be more 
accurate, but when your string is not microscopic, you have no chance of 
noticing the difference, as steps are very small. Still, the total energy 
of a string can always be expressed as an integer multiple of the energy 
step of the fundamental frequency of the string.


Making an infinite number of integer dimensions may get you to 
non-countability of possible states (if you believe in it), but it still 
doesn't get you to a continuum.


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Re: [PD] tabread4~~

2007-11-23 Thread Charles Henry
On Nov 23, 2007 10:16 AM, Charles Henry [EMAIL PROTECTED] wrote:
   I feel absolutely certain that I can convince you that timbre is *not* a
   vector space, using only the defining properties of a vector space.
 
  Ok, let's do that. How do you prove it?

 With another little thought experiment.  If I can't convince you, I'll
 eat my words (yum)

When I look at that previous post, I realize that the
notation/concepts were confusing at the least, and abusive at the
worst.  It's not an easy topic to work with.  A more concrete example:
we could take a trumpt and violin, two instruments with distinct
timbres.  We cannot mix them together as signals to produce a new,
unified timbre.  You would perceive them as a combination of two
timbres, that cannot be condensed into a single instrument, because
they are so distant from one another in timbre.
However, we could deform one instrument to another.  Suppose we had a
good phase unwrap function, unwrap(G(f))
Example:
z(t,a)=ifft(unwrap(X(f))^a*unwrap(Y(f))^(1-a))
Then, we have a way to deform one spectrum into the other. Anyhow, see
what you think...

Chuck

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Re: [PD] tabread4~~

2007-11-22 Thread Mathieu Bouchard

On Sat, 17 Nov 2007, Uur Güney wrote:

But the musical data of composition (in the mind of the composer), or 
the sound producing mechanisms are not one dimensional. The composer 
builds its ideas not on one dimensional space but she has structures 
which may have certain hiyerarchies or orderings. For example, if there 
is harmony, there are more than one voice. Two voice works are two 
dimensional vector functions of one variable (time) (if we are at the 
abstraction layer of notes)


An example of sound producing mechanism is 
plucked and vibrating string (or vibrating membrane) It is a continuum 
and so has infinite dimensions.


It's not because it's a continuum, that it has infinite dimensions. Real 
numbers form a continuum, but have only 1 dimension.


The set of all possible continuous functions over a given finite interval, 
forms a continuum that has infinitely (countably) many dimensions. This 
continuum also happens to include some simple (Fourier-compatible) 
discontinuities as well. (Including all possible discontinuities is 
another story.) Physical sounds can be understood to have no 
discontinuities, as several factors tend to low-pass the sound enough to 
remove discontinuities.


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Re: [PD] tabread4~~

2007-11-22 Thread Mathieu Bouchard

On Tue, 20 Nov 2007, Charles Henry wrote:

Yes, but there is evidence for the fundamental bass that occurs between 
pairs of notes, with a strength dependent on those ratios. Complex 
harmonies could have multiple fundamentals.  It's a mystery to me how 
harmony/rhythm work at a fundamental level.


Well, so far, most of the time you see fundamental, there's only one at 
a time, for each block of music you want to figure out the fundamental of. 
But different fundamentals can be extracted for any given interval, and 
those intervals can be a window sliding through time, looking at any 
dinote (pair of notes), and there can be multiple windows of different 
sizes that account for different levels of human memory and of musical 
understanding... (?) I think that we could analyse music using whole 
networks of fundamentals...


and also, a theory of musical understanding should be resistant to 
detuning, because many forms of detuning are used in music and yet 
humans can automatically figure out what the fundamental is _intended_ to 
be (rather than what it is physically).



The topology bullshit was plainly bullshit.  But I was trying to
stretch what I know, and try to see a way for song-structure and
rhythm to take on more than one dimension.


There are many discrete or semi-discrete phenomena in construction of 
music, so using the Reals, an uncountable noncompact continuum, is pretty 
counterproductive. Instead of trying to use cartesian powers of the Reals 
in some form, try cartesian products of different algebraic structures 
that you will not use as (math) vectors.


I have started working on a patch lately to simulate the trajectory of a 
particle as it flies across the surface of a torus


Are you doing it in terms of a particular embedding with a particular 
curvature of the space, or do you use a modulo-Euclidean space in the 
style of PacMan ?


That's just the thing I was getting at.  We have music as a function 
from 1-D into the space of all possible sounds.  Assuming the space of 
sounds is band-limited and compact in time, it is actually a finite 
dimension (a gigantically huge finite dimension).


Not necessarily... if you fit all sounds in one master period, yes, but if 
you are using a continuum of frequencies, you have a continuum of possible 
dimensions. The finite dimensions of the FFT (and of other discrete 
interval transforms) are because there is a master fundamental frequency 
(that is not zero).


But then, there's the psychological space, which has drastically fewer 
dimensions, and they're not linear.


Did you get into algebraic psychology yet?

I feel absolutely certain that I can convince you that timbre is *not* a 
vector space, using only the defining properties of a vector space.


Ok, let's do that. How do you prove it?

However, getting from A to B, and showing this is true would take an 
exquisitely designed experiment, a real work of art :P


That's a detail :-P

Especially as I believe that timbre is a vector space. This is as long as 
we agree that timbre is a reduced form of the spectrum of a periodic 
sound, and not the more complicated things that happen with attacks, nor 
the whole range of an instrument.


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Re: [PD] tabread4~~

2007-11-22 Thread Mathieu Bouchard

On Tue, 20 Nov 2007, Kyle Klipowicz wrote:


Uhm, just the fact that the majority of musicians don't even know what
topology is, yet their music still sounds great, is enough for me to
believe your conjecture.


Most musicians don't use pd. What does that mean about the usefulness of 
pd?


You can get lost in the mathematics and never be able to communicate 
with an audience of anyone but geeks (self included).


That's not necessarily a problem, but one has to choose an audience that 
goes with the music that has been composed, or compose music that goes 
with the chosen audience.



Of course, if you want to be bitter and elitist and feel that the
audience needs to take a complex analysis class to 'get' your
music...but the ladies still dance more to a hard hitting beat or a
good ol' melody.


Dancing in clubs is not all what ladies do with music, and it's not all 
that music is for, even according to ladies. (Do you want to reopen the 
thread on sexism too?)


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Re: [PD] tabread4~~

2007-11-21 Thread simon wise

On 21 Nov 2007, at 3:47 AM, Kyle Klipowicz wrote:

 You can get lost in the mathematics and never be able to communicate
 with an audience of anyone but geeks (self included). Music is
 communication, so as musicians we have a responsibility to communicate
 in a language that is understood by our audiences.

 Of course, if you want to be bitter and elitist and feel that the
 audience needs to take a complex analysis class to 'get' your
 music...but the ladies still dance more to a hard hitting beat or a
 good ol' melody.

The structures that that underlie a good piece of work don't need to  
be understood on a direct analytical level by an audience member,  
formal structures - mathematical or otherwise - can often help create  
a work that is more whole and reads better regardless of whether that  
structure is read directly (if an individual audience member also  
understands the structure this can add another kind of interest to  
the work for them).

On the other hand it is very important for the artist using formal  
structures in their work to understand what they are doing. It  
certainly isn't the only way to make art, but if you are going to go  
that way then understanding the structures you could use is crucial.


And work that is more purely formal, intended only for an audience  
with a knowledge of and interest in the structures being used, isn't  
only for the 'bitter and elitist' artist - it is also part of the way  
artists can share and build techniques, a way to 'talk about'  
structure and form in a more practical way, perhaps in parallel with  
formal analysis, perhaps not.

This feeds into work for a broader audience and helps the artist and  
others understand what is going on in their practice.

simon



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Re: [PD] tabread4~~

2007-11-20 Thread Kyle Klipowicz
Uhm, just the fact that the majority of musicians don't even know what
topology is, yet their music still sounds great, is enough for me to
believe your conjecture. All this maths talk reminds me about why I've
started playing a lot more guitar and focusing on
content/lyrics/melody in music.

You can get lost in the mathematics and never be able to communicate
with an audience of anyone but geeks (self included). Music is
communication, so as musicians we have a responsibility to communicate
in a language that is understood by our audiences.

Of course, if you want to be bitter and elitist and feel that the
audience needs to take a complex analysis class to 'get' your
music...but the ladies still dance more to a hard hitting beat or a
good ol' melody.

~Kyle

On Nov 19, 2007 11:06 PM, Mathieu Bouchard [EMAIL PROTECTED] wrote:

 I don't have the impression that we need topology in order to access all
 that we need to do what we have to do. So far, I think that the interest
 of using topology in music is just so that we have topology and music

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Re: [PD] tabread4~~

2007-11-20 Thread Mathieu Bouchard

On Sun, 18 Nov 2007, Chris McCormick wrote:

On Sun, Nov 18, 2007 at 01:02:16PM -0500, Mathieu Bouchard wrote:

Anyway: I don't quite approve of the use of a double-tilde, which was my
reason for the joke in the first place.

In your opinion, what is a better way of textually representing a
[tabread4~] that uses two signals to index a sample table?


It's the best name for a [tabread4] that uses two floats to index a sample 
table, and then you add a single ~.


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Re: [PD] tabread4~~

2007-11-20 Thread Chris McCormick
On Tue, Nov 20, 2007 at 10:47:06AM -0600, Kyle Klipowicz wrote:
 Uhm, just the fact that the majority of musicians don't even know what
 topology is, yet their music still sounds great, is enough for me to
 believe your conjecture. All this maths talk reminds me about why I've
 started playing a lot more guitar and focusing on
 content/lyrics/melody in music.

So you're saying that if someone makes good art and they are ignorant,
then we should take their lead and try to be more ignorant? For me it
doesn't follow that if most musicians don't understand mathematics and
their music is still good, then we should all aspire to not understand
mathematics.

 You can get lost in the mathematics and never be able to communicate
 with an audience of anyone but geeks (self included). 

Yes, I think that's true.

 Music is
 communication, so as musicians we have a responsibility to communicate
 in a language that is understood by our audiences.

Sometimes in understanding something more fully and on multiple levels,
we can deliver an artistic experience that is understood by our audiences,
or makes them dance, or moves them, even more easily and fully than if
we had less understanding.

I'm guilty of sometimes writing esoteric algorithmic maths music, but I
like to think that on those often horrible sounding explorations I gain a
greater understanding into what it takes to really make a booty shake. :)

 Of course, if you want to be bitter and elitist and feel that the
 audience needs to take a complex analysis class to 'get' your
 music...

Just because you are not interested in the conversation, or don't
understand it, doesn't mean that other people aren't interested, or
that those speaking are trying to be 'elitist'. I really think you are
imposing your own feelings onto a discussion between two other people. I
think that what Matju and Chuck were discussing was very much on topic,
and was quite interesting.

Best,

Chris.

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Re: [PD] tabread4~~

2007-11-20 Thread Kyle Klipowicz
I can see how what I said may have been interpreted as being against
the discussion, which I'm not. This list is a place for all sorts of
dorkiness and that's fine.

I suppose my comment was leakage of some of my thoughts about my own
musical production and how ultimately burned-out I've become from
over-intellectualized sound design. My main concern is that when
people get so far into mathematizing music there is an emotional
connection that is severed and everything sounds like it was made by
Vulcans.

Nothing against brainy music, but it just seems that there's sometimes
too much head and not enough heart in the computer music scene.

Carry on,

~Kyle

On Nov 20, 2007 7:33 PM, Chris McCormick [EMAIL PROTECTED] wrote:

  Of course, if you want to be bitter and elitist and feel that the
  audience needs to take a complex analysis class to 'get' your
  music...

 Just because you are not interested in the conversation, or don't
 understand it, doesn't mean that other people aren't interested, or
 that those speaking are trying to be 'elitist'. I really think you are
 imposing your own feelings onto a discussion between two other people. I
 think that what Matju and Chuck were discussing was very much on topic,
 and was quite interesting.

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Re: [PD] tabread4~~

2007-11-19 Thread Ypatios Grigoriadis
Hello again,

here's the -help file, as i promised.

(My apologies to Miller Puckette for stealing the -help files style.. :-))

***

#N canvas 354 145 966 694 12;
#X obj 12 615 output~;
#X obj 12 432 phasor~ 1;
#X obj 12 357 vradio 30 1 0 2 tabread4~~test tabread4~~test empty 0
-8 0 10 -262144 -1 -1 0;
#X text 51 362 -- tabread4~;
#X text 51 392 -- tabread4~~;
#X obj 12 13 tabread4~~;
#X text 30 60 The tabread4~~ object takes two audio signals to specify
the read position in an array \ which makes it way more precise in
longer arrays than the simple tabread4~.;
#X text 30 117 BEWARE!!!;
#N canvas 466 186 745 640 crossfader 0;
#X obj 12 424 +~;
#X obj 154 403 *~;
#X obj 12 398 *~;
#X obj 297 382 line~;
#X obj 57 377 line~;
#X obj 57 324 == 0;
#X obj 12 477 outlet~;
#X obj 12 21 inlet~;
#X obj 154 21 inlet~;
#X obj 297 281 r tabread4~~test;
#X msg 57 351 \$1 50;
#X msg 297 356 \$1 50;
#X obj 257 99 metro 500;
#X obj 257 155 tabwrite~ tabread4~_tab;
#X obj 258 190 tabwrite~ tabread4~~_tab;
#X obj 257 41 loadbang;
#X obj 257 71 1;
#X connect 0 0 6 0;
#X connect 1 0 0 1;
#X connect 2 0 0 0;
#X connect 3 0 1 1;
#X connect 4 0 2 1;
#X connect 5 0 10 0;
#X connect 7 0 2 0;
#X connect 7 0 13 0;
#X connect 8 0 1 0;
#X connect 8 0 14 0;
#X connect 9 0 5 0;
#X connect 9 0 11 0;
#X connect 10 0 4 0;
#X connect 11 0 3 0;
#X connect 12 0 13 0;
#X connect 12 0 14 0;
#X connect 15 0 16 0;
#X connect 16 0 12 0;
#X restore 12 581 pd crossfader;
#X obj 12 456 *~ 44100;
#X obj 12 500 +~;
#X obj 12 524 +~ 1;
#X obj 273 479 sig~;
#X obj 273 454 * 44100;
#X floatatom 273 432 4 0 1799 0 - - -;
#X text 114 13 high precision array lookup;
#X obj 161 548 tabread4~~ testone;
#X obj 12 548 tabread4~ testone;
#N canvas 0 0 450 300 (subpatch) 0;
#X array tabread4~_tab 512 float 0;
#X coords 0 1 511 -1 400 280 1;
#X restore 540 78 graph;
#N canvas 0 0 450 300 (subpatch) 0;
#X array tabread4~~_tab 512 float 0;
#X coords 0 1 511 -1 400 280 1;
#X restore 540 390 graph;
#X msg 273 406 0;
#X msg 273 366 381;
#X msg 273 386 1522;
#X text 30 131 You can't use this help file as it is unless there is
at least 350-400 MB of RAM available to your system.;
#X text 29 169 To initialize do the following:;
#X text 30 191 1) Create a sine audio file (80-100 Hz \, 32bit mono
\, 1800 sec) somewhere on your HDD (needs about 300 MB).;
#X obj 401 228 bng 20 250 50 0 empty empty empty 17 7 0 10 -262144
-1 -1;
#X text 30 226 2) Click here to locate and load the file --;
#X text 74 288 Now play with the following...;
#N canvas 579 489 386 207 load 0;
#X obj -66 121 soundfiler;
#X floatatom -66 159 0 0 0 0 - - -;
#X obj 149 16 table testone;
#X obj -66 19 inlet;
#X obj -66 67 openpanel;
#X msg -66 94 read -resize -maxsize 8e+007 \$1 testone;
#X connect 0 0 1 0;
#X connect 3 0 4 0;
#X connect 4 0 5 0;
#X connect 5 0 0 0;
#X restore 401 253 pd load;
#X text 270 338 jump to different positions..;
#X text 11 333 listen to..;
#X obj 273 524 +~ 1;
#X text 321 431 -- current position (sec);
#X connect 1 0 9 0;
#X connect 8 0 0 0;
#X connect 8 0 0 1;
#X connect 9 0 10 0;
#X connect 9 0 16 0;
#X connect 10 0 11 0;
#X connect 11 0 17 0;
#X connect 12 0 10 1;
#X connect 12 0 32 0;
#X connect 13 0 12 0;
#X connect 14 0 13 0;
#X connect 16 0 8 1;
#X connect 17 0 8 0;
#X connect 20 0 14 0;
#X connect 21 0 14 0;
#X connect 22 0 14 0;
#X connect 26 0 29 0;
#X connect 32 0 16 1;



p.s. 1: [tabread4~~] lies in the latest zexy lib.

p.s. 2: I tried to find a way to create a 30min sine array on the fly but
I ran into the same 32bit resolution problem (array index
specification)... Sorry

p.s. 3: Music is for me the way to control time and matter, even if it's
only in my imagination. But isn't imagination (or the observers location and
speed..) the only thing that matters?

-- 
Ypatios.
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Re: [PD] tabread4~~

2007-11-19 Thread Mathieu Bouchard

On Fri, 16 Nov 2007, Charles Henry wrote:

You won't be able to find those low frequencies like 4 Hz, unless one of 
your instruments contains them, like drums for example.


I don't mean frequencies of sine waves, I mean frequency of any kind of 
periodicity that is found.


Percussion instruments can have those low frequencies.  And the result 
of adding up the fourier contributions from periodic sequences has an 
effect like a comb filter on the spectrum of the orignal instrument, 
which makes the peaks. If you have an instrument in a higher frequency 
range, you probably won't find those low e.g. 4 Hz frequencies, but you 
could find them in the envelope following signal of the original.


Notes of many instruments have a percussive/click sound in the attack, 
which tend to have a wider spectrum than the main part of the note, so 
there could be a 4 Hz component anyway, but this is not what I mean 
anyway. What I mean could include the fact that the comb effect is at 4 
Hz, but it's more abstract than that: playing any melody, you can simply 
count the time between attacks or between changes of note, and see it as a 
set of periodic patterns. It could get as far as taking any interval and 
turning it into the corresponding frequency, even though there may be a 
complete absence of actual periodicity.


but that's just nitpicking..haha I find it interesting to consider how a 
song structure could have more than one dimension...


On FidoNet in the mid-nineties, I was getting acquainted with the theory 
that rational intervals between notes (e.g. 5/4, 3/2) could correspond 
to rhythmic patterns as far as they could be expressed with a similar 
notation: thus you can see a major chord as being similar to a pattern 
involving a superposition of 4/4, 4/5 and 4/6 beats. Needless to say that 
in normal music, normal chords don't match the ratios of normal 
beats, except in extremely simple cases such as power chords.


But a loop is a path.  So, we start from point A, we go to point B and 
come back.  So, if we have a measure of 8/8, we can represent it as the 
path in the plane which follows e^(2*pi*i*t/8) or many other paths. 
Still we have a clearly defined topology (btw, I'm just learning 
topology, so I'm feeling my way through this).


A function maps points in time onto the loop.  Again we have just one 
dimension. We can extend our loop into a sphere.  or a torus or any 
other surface in more than two dimensions with holes in it.


I don't have the impression that we need topology in order to access all 
that we need to do what we have to do. So far, I think that the interest 
of using topology in music is just so that we have topology and music 
together... just an alternate way of expressing the already expressible. 
(Please convince me that some things in music are easier to think about 
using topology...)



but still it breaks down... we can only have the paths as functions of
time.  So, no matter how complicated the song structure gets, you can
flatten it into a single function. Any thoughts?


And yet, to express this function, you'll probably want to break it down 
into several functions, for modularity. The advantage of putting 
everything in one big function is somewhat overrated. Already, any 
abstraction mechanism in math is a way to modularise and outsource meaning 
so that it doesn't have to be specified in the main function(s) 
themselves.


Some current rhythm perception research focuses on dynamical systems, 
which can have those long-range correlation properties.  (again the 
action of perception is still a function of 1-D time)  The dynamical 
system can have a non-integer dimension (a fractal), so you might be on 
to something to speculate additional dimensions in sound.


The Hausdorff dimension of a set that is a subset of some space can't be 
bigger than that of that space. If anything, you get above the 1-D of the 
time dimension, but never above the number of dimensions of the space that 
the trajectory lives in. Even then, you are approximating a phenomenon 
using a fractal, which does not mean that the phenomenon is fractal any 
more than real numbers are real and that infinity is infinite: there's a 
lot of theoretical gimmickry there. Many phenomena look fractal only 
within a precise range of orders of magnitude.


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Re: [PD] tabread4~~

2007-11-19 Thread Charles Henry
On Nov 19, 2007 11:06 PM, Mathieu Bouchard [EMAIL PROTECTED] wrote:
 On Fri, 16 Nov 2007, Charles Henry wrote:
 I don't mean frequencies of sine waves, I mean frequency of any kind of
 periodicity that is found.

Yes, I was sure you knew what you were talking about.  I just had to
jump on it, and add some parts that I felt you could have included.
Also, you got some good info here:

 Notes of many instruments have a percussive/click sound in the attack,
 which tend to have a wider spectrum than the main part of the note, so
 there could be a 4 Hz component anyway, but this is not what I mean
 anyway. What I mean could include the fact that the comb effect is at 4
 Hz, but it's more abstract than that: playing any melody, you can simply
 count the time between attacks or between changes of note, and see it as a
 set of periodic patterns. It could get as far as taking any interval and
 turning it into the corresponding frequency, even though there may be a
 complete absence of actual periodicity.

 On FidoNet in the mid-nineties, I was getting acquainted with the theory
 that rational intervals between notes (e.g. 5/4, 3/2) could correspond
 to rhythmic patterns as far as they could be expressed with a similar
 notation: thus you can see a major chord as being similar to a pattern
 involving a superposition of 4/4, 4/5 and 4/6 beats. Needless to say that
 in normal music, normal chords don't match the ratios of normal
 beats, except in extremely simple cases such as power chords.

Yes, but there is evidence for the fundamental bass that occurs
between pairs of notes, with a strength dependent on those ratios.
Complex harmonies could have multiple fundamentals.  It's a mystery to
me how harmony/rhythm work at a fundamental level.  I'm planning to
apply for grad school at FAU this month.  My plans are not sure now,
but I will eventually work on this.

 I don't have the impression that we need topology in order to access all
 that we need to do what we have to do. So far, I think that the interest
 of using topology in music is just so that we have topology and music
 together... just an alternate way of expressing the already expressible.
 (Please convince me that some things in music are easier to think about
 using topology...)

The topology bullshit was plainly bullshit.  But I was trying to
stretch what I know, and try to see a way for song-structure and
rhythm to take on more than one dimension.  I have started working on
a patch lately to simulate the trajectory of a particle as it flies
across the surface of a torus (it's remarkable simple, so far--a
couple of phasors and boom, there it is).  Next thing is to add
functions that will map the particle's trajectory onto sounds (the
tough part).

  Some current rhythm perception research focuses on dynamical systems,
  which can have those long-range correlation properties.  (again the
  action of perception is still a function of 1-D time)  The dynamical
  system can have a non-integer dimension (a fractal), so you might be on
  to something to speculate additional dimensions in sound.

 The Hausdorff dimension of a set that is a subset of some space can't be
 bigger than that of that space. If anything, you get above the 1-D of the
 time dimension, but never above the number of dimensions of the space that
 the trajectory lives in. Even then, you are approximating a phenomenon
 using a fractal, which does not mean that the phenomenon is fractal any
 more than real numbers are real and that infinity is infinite: there's a
 lot of theoretical gimmickry there. Many phenomena look fractal only
 within a precise range of orders of magnitude.

That's just the thing I was getting at.  We have music as a function
from 1-D into the space of all possible sounds.  Assuming the space of
sounds is band-limited and compact in time, it is actually a finite
dimension (a gigantically huge finite dimension).  But then, there's
the psychological space, which has drastically fewer dimensions, and
they're not linear.

I conjecture that timbre perception may be better explained through
topology.  A common figure in analyzing instrumental timbre is a
multi-dimensional scaling technique.  Similarity between timbres is
visualized in a linear space with a metric, corresponding to the
straight-line distance.  If it were possible for timbre space to be a
non-linear manifold, similarities would correspond to distances along
a path in the presumably curved space.  I feel absolutely certain that
I can convince you that timbre is *not* a vector space, using only the
defining properties of a vector space.
However, getting from A to B, and showing this is true would take an
exquisitely designed experiment, a real work of art :P

Chuck

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Re: [PD] tabread4~~

2007-11-18 Thread Mathieu Bouchard

On Thu, 15 Nov 2007, Steffen Juul wrote:


~~

What does appending a tilde mean?
From the first post i thought is was just slang for 'this is really
a tilde object that does it's thing right' as in underlining. After
that the thread took a direction into discussion about time and space/
dimensions.


The space-time thread was a joke of mine because of the way float-objects 
and signal-objects relate to each other. It was a thought experiment on 
what would be the most legitimate use of a second tilde in a way that is 
most like adding the first tilde in the first place. I tried to be as 
theoretically right as I could while knowing that in practice it's 
nonsense. I am not being a pure mathematician here, because pure 
mathematicians don't see the problem with having multiple time dimensions. 
(they wouldn't even mind working with infinitely many time dimensions and 
making a theory about it)


Anyway: I don't quite approve of the use of a double-tilde, which was my 
reason for the joke in the first place.


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Re: [PD] tabread4~~

2007-11-18 Thread Chris McCormick
On Sun, Nov 18, 2007 at 01:02:16PM -0500, Mathieu Bouchard wrote:
 Anyway: I don't quite approve of the use of a double-tilde, which was my 
 reason for the joke in the first place.

In your opinion, what is a better way of textually representing a
[tabread4~] that uses two signals to index a sample table?

Best,

Chris.

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Re: [PD] tabread4~~

2007-11-16 Thread Mathieu Bouchard

On Thu, 15 Nov 2007, Ypatios Grigoriadis wrote:

If i may now borrow the theory and terminus Arrow of time by Arthur 
Eddington, according to which time is the fourth dimension in space,


Afaik, Arthur Eddington made the first English translation of Einstein. 
This is probably what got him in that 4th dimension thing, or perhaps it 
was the other way around (that he had thought of a 4th dimension concept 
and sought in Einstein's work a confirmation of it). I don't really know.


Anyway: in some way, the past is equally hard to postdict as the future 
is hard to predict, but it depends on what one looks for. We are used to 
think of the past using what remains from it, but almost every event of 
the past is virtually unreachable due to having been blurred beyond 
repair. For any set of things you observe, everything else is left 
unobserved. The attention span of observers is tiny compared to what could 
become relevant to the observers later.


(One could wonder: Exactly how straight is this axis? Could it bend and 
go back? Of course! In music this is called a reprise.)


reprise, beat and such, are just larger scale splittings of the time 
dimension in the same way that frequency separates from time. Reprises and 
beats and rhythms are full of periodic patterns, just like the sound waves 
themselves, but at a different scale, which doesn't make the physical ear 
resonate anymore, but appeal to the brain's taste for sequencing. Thus a 
beat may have frequencies like 4 Hz and 2 Hz and 0.333 Hz in it (whatever 
is roughly in that range), whereas larger-scale song structures may have 
frequencies like 0.1 and 0.01 Hz. You could call rhythm and song structure 
a third dimension of music.


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Re: [PD] tabread4~~

2007-11-16 Thread Patrice Colet
Mathieu Bouchard a écrit :
 On Thu, 15 Nov 2007, Ypatios Grigoriadis wrote:
 
 If i may now borrow the theory and terminus Arrow of time by Arthur 
 Eddington, according to which time is the fourth dimension in space,
 
 Afaik, Arthur Eddington made the first English translation of Einstein. 
 This is probably what got him in that 4th dimension thing, or perhaps it 
 was the other way around (that he had thought of a 4th dimension concept 
 and sought in Einstein's work a confirmation of it). I don't really know.
 
 Anyway: in some way, the past is equally hard to postdict as the 
 future is hard to predict, but it depends on what one looks for. We are 
 used to think of the past using what remains from it, but almost every 
 event of the past is virtually unreachable due to having been blurred 
 beyond repair. For any set of things you observe, everything else is 
 left unobserved. The attention span of observers is tiny compared to 
 what could become relevant to the observers later.

I'm very happy to read anything else than space-time gibbering, thanks.

 (One could wonder: Exactly how straight is this axis? Could it bend 
 and go back? Of course! In music this is called a reprise.)
 
 reprise, beat and such, are just larger scale splittings of the time 
 dimension in the same way that frequency separates from time. Reprises 
 and beats and rhythms are full of periodic patterns, just like the sound 
 waves themselves, but at a different scale, which doesn't make the 
 physical ear resonate anymore, but appeal to the brain's taste for 
 sequencing. Thus a beat may have frequencies like 4 Hz and 2 Hz and 
 0.333 Hz in it (whatever is roughly in that range), whereas larger-scale 
 song structures may have frequencies like 0.1 and 0.01 Hz. You could 
 call rhythm and song structure a third dimension of music.

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Re: [PD] tabread4~~

2007-11-16 Thread Patrice Colet
Patrice Colet a écrit :
 Mathieu Bouchard a écrit :
 On Thu, 15 Nov 2007, Ypatios Grigoriadis wrote:

 If i may now borrow the theory and terminus Arrow of time by Arthur 
 Eddington, according to which time is the fourth dimension in space,

 Afaik, Arthur Eddington made the first English translation of 
 Einstein. This is probably what got him in that 4th dimension thing, 
 or perhaps it was the other way around (that he had thought of a 4th 
 dimension concept and sought in Einstein's work a confirmation of it). 
 I don't really know.

 Anyway: in some way, the past is equally hard to postdict as the 
 future is hard to predict, but it depends on what one looks for. We 
 are used to think of the past using what remains from it, but almost 
 every event of the past is virtually unreachable due to having been 
 blurred beyond repair. For any set of things you observe, everything 
 else is left unobserved. The attention span of observers is tiny 
 compared to what could become relevant to the observers later.
 
 I'm very happy to read anything else than space-time gibbering, thanks.
gibbering = drivel, sorry for bad translation.


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Re: [PD] tabread4~~

2007-11-16 Thread Charles Henry
 reprise, beat and such, are just larger scale splittings of the time
 dimension in the same way that frequency separates from time. Reprises and
 beats and rhythms are full of periodic patterns, just like the sound waves
 themselves, but at a different scale, which doesn't make the physical ear
 resonate anymore, but appeal to the brain's taste for sequencing. Thus a
 beat may have frequencies like 4 Hz and 2 Hz and 0.333 Hz in it (whatever
 is roughly in that range), whereas larger-scale song structures may have
 frequencies like 0.1 and 0.01 Hz. You could call rhythm and song structure
 a third dimension of music.

You won't be able to find those low frequencies like 4 Hz, unless one
of your instruments contains them, like drums for example.  Percussion
instruments can have those low frequencies.  And the result of adding
up the fourier contributions from periodic sequences has an effect
like a comb filter on the spectrum of the orignal instrument, which
makes the peaks.
If you have an instrument in a higher frequency range, you probably
won't find those low e.g. 4 Hz frequencies, but you could find them in
the envelope following signal of the original.
but that's just nitpicking..haha
I find it interesting to consider how a song structure could have more
than one dimension...
Consider the familiar time-points analysis.  We structure events in
music as a function of time.
f: R (time) - (set of possible sound events)
The topology in this case is clear.  It's a line, and music is a
function mapping 1-D into the space of all possible sounds.

But a loop is a path.  So, we start from point A, we go to point B and
come back.  So, if we have a measure of 8/8, we can represent it as
the path in the plane which follows e^(2*pi*i*t/8) or many other
paths.
Still we have a clearly defined topology (btw, I'm just learning
topology, so I'm feeling my way through this).  A function maps points
in time onto the loop.  Again we have just one dimension.
We can extend our loop into a sphere.  or a torus or any other surface
in more than two dimensions with holes in it
Then, you could have an infinite variety of paths, representing
different ways of looping, different periods, etc...

but still it breaks down... we can only have the paths as functions of
time.  So, no matter how complicated the song structure gets, you can
flatten it into a single function.  Any thoughts?

Some current rhythm perception research focuses on dynamical systems,
which can have those long-range correlation properties.  (again the
action of perception is still a function of 1-D time)  The dynamical
system can have a non-integer dimension (a fractal), so you might be
on to something to speculate additional dimensions in sound.

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Re: [PD] tabread4~~

2007-11-16 Thread Uğur Güney
On Nov 17, 2007 3:16 AM, Charles Henry [EMAIL PROTECTED] wrote:

 We structure events in
 music as a function of time.
 f: R (time) - (set of possible sound events)
 The topology in this case is clear.  It's a line, and music is a
 function mapping 1-D into the space of all possible sounds.

 we can only have the paths as functions of
 time.  So, no matter how complicated the song structure gets, you can
 flatten it into a single function.  Any thoughts?


# Here is my conceptualization of sound as a 1-D function.
# Musical data is one-dimensional if it is recorded on a medium or is
transmitted through some fluids. It is an array of number in digital media,
changing voltage through cables and changing excess pressure of air when
transmitting through air. All of these are simple functions of time.
# But the musical data of composition (in the mind of the composer), or the
sound producing mechanisms are not one dimensional. The composer builds its
ideas not on one dimensional space but she has structures which may have
certain hiyerarchies or orderings. For example, if there is harmony, there
are more than one voice. Two voice works are two dimensional vector
functions of one variable (time) (if we are at the abstraction layer of
notes) An example of sound producing mechanism is plucked and vibrating
string (or vibrating membrane) It is a continuum and so has infinite
dimensions.
# What we hear is the projection of all these data (different instruments,
song structure etc.) onto 1 dimension. (This parts can be called bases of
the space of all possible sounds as mathematical metaphor in linear
algebra.) This projection is done by mixing different tracks or listening to
an ensemble, so by simply taking the superposition of different audio
signals. And our perception system has full of analysers which guess/try to
understand/estimate/visualize etc. the original data from this reduced 1
dimensional data, namely sound.
# If find it very interesing that we receive a one dimensional sound signal
and perceive which instruments are there, who is talking, where the foot
steps coming from, water in the pod is boiling etc... We extract the
projected/compressed information as much as we can.
-uğur güney-
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Re: [PD] tabread4~~

2007-11-15 Thread Ypatios Grigoriadis
On 15/11/2007, Mathieu Bouchard [EMAIL PROTECTED] wrote:

 On Wed, 14 Nov 2007, Charles Henry wrote:

  Zen master Dogen tells us that we say time is passing because we live in
  time.  In fact, we are passing in time, and time stays exactly where it
  is.

 time seen as the 4th space dimension is also a result of
 Einstein-Minkowski theory. It wasn't the only step in that direction, not
 the first step, but it was a major shift. There's a version of Pythagoras'
 theorem for that space-time, in which the only difference between space
 and time is that they have a different sign. Thus time is a kind of space
 with a scale factor equal to square root of -1. (You may also get to this
 scale factor by fiddling with the wave equation.)

 Whether time moves or stays exactly where it is is a metaphysical
 question: you can't make an experiment that distinguishes the two
 possibilities. Thus it's just a matter of how we explain things to
 ourselves.

  Maybe we can find 2-D time through transcendance. hmmm an external for
 that?

 I think that there is hope in reversing the roles of time and space in
 equations, such that you have 1-D space and 3-D time. I don't think that
 we'd be able to get to exactly 2-D time. Thus I believe that there is more
 hope in [line~~~] than in [line~~].

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 As far as I am concerned, time is just one of the two main dimensions in
music, the one that allows the other one(pitch/frequency) to exist, or at
least to be realisable by my ears and brain.

If i may now borrow the theory and terminus Arrow of time by Arthur
Eddington, according to which time is the fourth dimension in space, it has
a direction and moves only to this direction, making everything in the past
clear and stable, but leaving the future uncertain.
(One could wonder: Exactly how straight is this axis? Could it bend and go
back? Of course! In music this is called a reprise.)

So, is there ever going to be a [line~~]? Only time can tell.

-- 
Ypatios.

p.s.: Oh, glorious Wikipedia, you saved me once more! (I really should
donate...)
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Re: [PD] tabread4~~

2007-11-15 Thread Steffen Juul
 ~~

What does appending a tilde mean?
 From the first post i thought is was just slang for 'this is really  
a tilde object that does it's thing right' as in underlining. After  
that the thread took a direction into discussion about time and space/ 
dimensions.

Btw. Late (as in not younger) Wittgenstein says: Forget about this,  
Patrick, and do some patching.

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Re: [PD] tabread4~~

2007-11-15 Thread Charles Henry
What they are doing is increasing the accuracy of reading samples from
a large table, using 2 32-bit floats, instead of just one.
This [line~~] is a function of time, mapping time onto a 1-D path in the plane.

Tabread4~ works by pointer arithmetic.  My guess what happens is, you
add the first outlet of line~~ to the beginning of the array.  Then
you add the second one.  And because you're doing it in two separate
steps, there's no loss in accuracy.
Or do you take a double, break it up into two floats, pass them, and
put them back together?

Chuck

On Nov 15, 2007 6:02 AM, Steffen Juul [EMAIL PROTECTED] wrote:
  ~~

 What does appending a tilde mean?
  From the first post i thought is was just slang for 'this is really
 a tilde object that does it's thing right' as in underlining. After
 that the thread took a direction into discussion about time and space/
 dimensions.

 Btw. Late (as in not younger) Wittgenstein says: Forget about this,
 Patrick, and do some patching.


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Re: [PD] tabread4~~

2007-11-15 Thread Mathieu Bouchard

On Thu, 15 Nov 2007, Ed Kelly wrote:

matju wrote:
Whether time moves or stays exactly where it is is a metaphysical 
question: you can't make an experiment that distinguishes the two 
possibilities. Thus it's just a matter of how we explain things to 
ourselves.
There is some evidence of time's asymmetry, and hence the arrow of 
time in particle physics.


I believe you, but I expected you to reply this to the paragraph about 
equivalence of time and space. Instead, you replied to the part about the 
lack of a common referential of time, which doesn't really have to do with 
backward time imho.


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Re: [PD] tabread4~~

2007-11-14 Thread Mathieu Bouchard

On Tue, 13 Nov 2007, IOhannes m zmoelnig wrote:

no problem at all. [line~~] and [vline~~] will all come when the time is 
ripe. and probably they will move from zexy into iem~~ :-)


[line~~] will come when the time becomes two-dimensional.

Even in a Many-Worlds Interpretation of (meta)physics, you can't find a 
plane embedded in the structure of time: time is shaped like a tree.


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Re: [PD] tabread4~~

2007-11-14 Thread Charles Henry
On Nov 14, 2007 1:25 PM, Mathieu Bouchard [EMAIL PROTECTED] wrote:
 On Tue, 13 Nov 2007, IOhannes m zmoelnig wrote:

  no problem at all. [line~~] and [vline~~] will all come when the time is
  ripe. and probably they will move from zexy into iem~~ :-)

 [line~~] will come when the time becomes two-dimensional.

 Even in a Many-Worlds Interpretation of (meta)physics, you can't find a
 plane embedded in the structure of time: time is shaped like a tree.

Zen master Dogen tells us that we say time is passing because we live
in time.  In fact, we are passing in time, and time stays exactly
where it is.

Maybe we can find 2-D time through transcendance. hmmm an external for that?


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Re: [PD] tabread4~ interpolation formula (was: a little pitchshifter)

2007-03-17 Thread Charles Henry
by the way, can anyone provide some insight as to how/why the
tabread4~ interpolation scheme was chosen in the first place?
(I have a pretty good notion from looking at Taylor series expansions
of G(w), but I'm still not sure what we would use for design criteria,
if we wanted to extend tabread4~)

Chuck

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