Re: [PD] 3d sinewave

2011-06-07 Thread Max
Hi cyrille,

i've been wondering if there is a helppatch for scopeXYZ?
do you know why there is this constant redrawing going on, like the net is 
being unraveled continuously?

max

Am 03.06.2011 um 18:40 schrieb cyrille henry:

> here is a better one
> 
> c
> 
> 
> Le 03/06/2011 18:01, cyrille henry a écrit :
>> hello,
>> 
>> here is a good start...
>> 
>> c
>> 
>> Le 03/06/2011 17:21, Max a écrit :
>>> dear list,
>>> 
>>> i've been trying to make a 3d sine wave like on this image:
>>> http://lh4.ggpht.com/mihir3445/SBHWmG4KGxI/AxY/I0XfllImW98/%5BUNSET%5D.png
>>> in gem, ideally interactive
>>> 
>>> 
>>> 
>>> 
>>> 
>>> 
>>> that might become the CI for the PdCon, any help is appreciated.
>>> 
>>> max
>>> 
>>> 
>>> 
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Re: [PD] 3d sinewave

2011-06-07 Thread IOhannes m zmoelnig
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On 2011-06-07 09:15, Max wrote:
> Hi cyrille,
> 
> i've been wondering if there is a helppatch for scopeXYZ?

it's called [scopeXYZ~] and not [scopeXYZ].
the help-patch can be found here:
https://pd-gem.svn.sourceforge.net/svnroot/pd-gem/trunk/Gem/help/scopeXYZ~-help.pd


> do you know why there is this constant redrawing going on, like the net is 
> being unraveled continuously?

seems like i missed that patch.
a wild guess: the audio-signals are not synched with the framerate, so
you get a drift between the two of them.

fgamsdr
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Re: [PD] u_loader and global preset manager in RJDJ lib

2011-06-07 Thread Frank Barknecht
On Mon, Jun 06, 2011 at 03:06:52PM +0200, Frank Barknecht wrote:
> Easy: Just add one with [u_loader -$1 $0] to each of your
> abstractions and then use [u_dispatch  $0] to handle your parameters

Oops, wrong order: It's [u_dispatch $0 ], because that's useful to
copy-paste-edit it into [r $0-].

Ciao
-- 
 Frank BarknechtDo You RjDj.me?  _ __footils.org__

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Re: [PD] Concerning the Spiritual in Code

2011-06-07 Thread IOhannes m zmoelnig
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On 2011-06-04 15:49, Pall Thayer wrote:
>
> The whole thing is open sourced under the GPL and available for download at:
> 
> http://pallthayer.dyndns.org/spiritual_code/
> 

two notes:
- - would you mind providing the LICENSE as an ordinary LICENSE.txt, or at
least provide the source code for the PDF?

- - the canonical name for help-patches in Pd is -help.pd
(that is: a dash rather than an underscore to separate the objectname
from the "help.pd" suffix); this will allow the interactive help system
of Pd to properly find the help-patches.

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Re: [PD] 3d sinewave

2011-06-07 Thread cyrille henry


hello,

Le 07/06/2011 09:45, IOhannes m zmoelnig a écrit :

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On 2011-06-07 09:15, Max wrote:

Hi cyrille,

i've been wondering if there is a helppatch for scopeXYZ?


it's called [scopeXYZ~] and not [scopeXYZ].
the help-patch can be found here:
https://pd-gem.svn.sourceforge.net/svnroot/pd-gem/trunk/Gem/help/scopeXYZ~-help.pd



"sorry, couldn't find help patch for "scopeXYZ.pd""
pd look for scopeXYZ help patch, and not for scopeXYZ~...



do you know why there is this constant redrawing going on, like the net is 
being unraveled continuously?


seems like i missed that patch.
a wild guess: the audio-signals are not synched with the framerate, so
you get a drift between the two of them.

no, there are in sync, whatever audio and frame rate you are using.
i think you "recently" changed some code in scopeXYZ.
"recently" mean after late stable release.
i think Max should try a recent svn.

cheers

Cyrille



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Re: [PD] backwards ead~

2011-06-07 Thread Stephan Elliot Perez
Greetings,
 Well, I used two [vline~] objects and it works fine, but only when I
set the right input one of the one [expr~] to 0 and the other to 1, which
both lead to division through 0 and the corresponding error message.  I
believe you mentioned this problem, Mr. Farnell, regarding your own
patches.  To what complications does this problem lead?  Does anyone know
how I could modify the equation to be rid of it?  Why does the patch
nonetheless work?

Many thanks,
Stephan
On Sat, Jun 4, 2011 at 12:54 PM, Andy Farnell wrote:

>
>
> [vline~] is versatile :) It can be used to solve many problems
> with envelopes. Also, don't be scared to use two vlines if
> it makes the problem easier to understand, their good time accuracy
> ensures they will do what you expect most times.
>
>
> On Sat, 4 Jun 2011 01:22:34 +0200
> Stephan Elliot Perez  wrote:
>
> > Thanks for your response.  I tried to apply the branching principal using
> > the equation from the [exact-ead~] by having the envelope go to 1 and
> then
> > to 2 instead of 0, using min 1 and max 1 to create a branch, using an
> > expression to convert the ascending numbers over 1 into descending
> numbers
> > under 1, and then jumping to 0.  I think the problem is that, during the
> > switches, two 1s are sent at the same time, leading to a 2 (as seen in
> the
> > graph), where I actually need a 0...
> >
> > -Stephan
> >
> > On Mon, May 30, 2011 at 8:34 PM, Andy Farnell <
> padawa...@obiwannabe.co.uk>wrote:
> >
> > >
> > >
> > >
> > > You might be able to easily get that behaviour by
> > > quickly editing the example I gave you.
> > >
> > > The maths is really geometry.
> > >
> > > There are a few things that can be done as time domain
> > > transforms when thinking about envelopes and suchlike
> > > in this way.
> > >
> > > 1) Flip it around zero with [*~ -1]
> > > 2) Invert arithmetically wrt 1.0 using [sig~ 1][-~]
> > > 3) Get the [min~] or the [max~] wrt another value
> > > 4) Clamp at a value using [clip~] ... is special case of (3)
> > > 5) Shift by an amount using [-~] or [+~]
> > > 6) Scale by some factor with [*~]
> > >
> > > IIRC the idiom for a two stage envelope like that is
> > > to use [min~]/[max~] to create a split point and treat
> > > each of the two branches differently (you can do piecewise
> > > waveform construction the same way).
> > >
> > > If you want time symmetry then have the [vline~] go to 1.0
> > > and back to [0.0] and just use one of the branches.
> > >
> > >
> > >
> > > On Mon, 30 May 2011 18:45:55 +0200
> > > Stephan Elliot Perez  wrote:
> > >
> > > > Greetings,
> > > >  Thank you for your responses.  I tried your suggestion, hardoff,
> and
> > > > the result is the attached [ead-reverse~].  Unfortunately, the
> expression
> > > > behaves differently with this [vline~]-construction as with the
> > > [phasor~].
> > > > Here, if 1 is entered into the right input of [expr~], the result is
> an
> > > > envelope whose steepness becomes exponentially smaller while
> ascending
> > > and
> > > > exponentially greater while descending (if near 0, the opposite form
> is
> > > > produced and values between 1 and 0 produce a divided, confused
> form). I
> > > > however wish to produce an envelope that becomes exponentially
> steeper
> > > both
> > > > ascending and descending.
> > > >  My problem with this [expr~] as well as with Mr. Farnell's
> patches
> > > is
> > > > that I do not quite understand the math behind them.  Any ideas?
> > > >
> > > > Best regards,
> > > > Stephan Elliot Perez
> > > >
> > > >
> > > > On Fri, May 27, 2011 at 5:54 PM, hard off 
> wrote:
> > > >
> > > > > instead of the [phaser~], send a [line~] (or [vline~]) signal.
> > > > >
> > > > > for example:
> > > > >
> > > > > [1, 0.5 500, 0 1000 500(
> > > > > |
> > > > > [vline~]
> > > > >
> > > > >
> > > > > like most of my patches, i don't think i originally made that one,
> > > someone
> > > > > else posted it, and i just copied.   ;)
> > > > > must have been a long time ago though, cos i barely remember it.
> > > > >
> > > > >
> > > > >
> > > > >
> > > > > On Sat, May 28, 2011 at 12:24 AM, Stephan Elliot Perez <
> > > > > dreamoftheshoreofanotherwo...@gmail.com> wrote:
> > > > >
> > > > >> Greetings,
> > > > >>I wish to produce a wave form with the opposite form of the
> > > normal
> > > > >> ead~ wave (the curves become exponentially steeper instead of
> > > flatter),
> > > > >> which I can achieve by entering a negative number into the phasor
> in
> > > hard
> > > > >> off's exact-ead~ patch, which I downloaded from the archive.
>  However,
> > > I
> > > > >> still want to be able to independently change the length of the
> > > ascent,
> > > > >> decline, and distance between waves as is possible with ead~.
>  Does
> > > anyone
> > > > >> know how I could do this, or possibly have access to an
> > > abstraction-version
> > > > >> of ead~?
> > > > >>
> > > > >> Best regards,
> > > > >> Stephan
> > > > >>
> > > > >>
> > > > >>
> > > > >> 

Re: [PD] 3d sinewave

2011-06-07 Thread IOhannes m zmoelnig
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On 2011-06-07 13:21, cyrille henry wrote:
> 
> hello,
> 
> Le 07/06/2011 09:45, IOhannes m zmoelnig a écrit :
> On 2011-06-07 09:15, Max wrote:
 Hi cyrille,

 i've been wondering if there is a helppatch for scopeXYZ?
> 
> it's called [scopeXYZ~] and not [scopeXYZ].
> the help-patch can be found here:
> https://pd-gem.svn.sourceforge.net/svnroot/pd-gem/trunk/Gem/help/scopeXYZ~-help.pd
> 
> 
> 
>> "sorry, couldn't find help patch for "scopeXYZ.pd""
>> pd look for scopeXYZ help patch, and not for scopeXYZ~...

lo and behold!
fixed in SVN


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Re: [PD] Concerning the Spiritual in Code

2011-06-07 Thread Mathieu Bouchard

On Tue, 7 Jun 2011, IOhannes m zmoelnig wrote:

two notes: - - would you mind providing the LICENSE as an ordinary 
LICENSE.txt, or at least provide the source code for the PDF?


The license does not matter. The whole software infringes on my copyrights 
for no-op programmes. ;)


The identity function is quite useful in the following circumstance : 
suppose I make a box [foo bar], where bar is the name of an abstraction, 
which is instantiated inside [foo]. The point of doing this is to use 
[bar] as a modifier for [foo]'s behaviour, without having to create [bar] 
"manually" outside of [foo]. Then if you don't want to use a modifier, you 
specify a class that does "nothing". This would usually mean one [inlet] 
and one [outlet] connected directly, though there are some other patterns 
involving extra unconnected [inlet]s and other stuff.


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[PD] RJDJ,sceneplayer & Xoom

2011-06-07 Thread Pagano, Patrick
Hi

I would like to make an RJDJ scene that takes advantage of the screen real 
estate on this new Xoom tablet I have been fooling around with.
I have been successful with getting a few of Peter Brinkmann's test patches & 
libpd built for Honeycomb3.1, but I noticed that when I run Sceneplayer that 
the patches are written for iphone/droid sized screens.
Does anyone have any caveats or pointers on how to go about making the size of 
the patch larger before I begin?

Also I assume fiddle is available in RJDJ, yes? I mean RJDJ scene are pretty 
much only limited by the stuff inside of vanilla? Correct?
Are there any plans to get GUI items like Grid perhaps working inside RJDJ?

cheers~

Pat
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[PD] PdDroidParty update

2011-06-07 Thread Chris McCormick
Hello,

The easiest way to run Pd patches on your Android devices just got a bit
easier:

 * Basic numberbox support (tap a numberbox to edit the value).
 * Comments are now rendered.
 * Labels on Sliders, Toggles, and Numberboxes.
 * Instructions for formatting your patch GUI for PdDroidParty.

Download the apk and demos here:

  http://mccormick.cx/projects/PdDroidParty/

Have fun! :)

Cheers,

Chris.

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Re: [PD] RJDJ,sceneplayer & Xoom

2011-06-07 Thread Chris McCormick
Hi Patrick,

On Tue, Jun 07, 2011 at 08:33:39PM -0400, Pagano, Patrick wrote:
> I would like to make an RJDJ scene that takes advantage of the screen real 
> estate on this new Xoom tablet I have been fooling around with.
> I have been successful with getting a few of Peter Brinkmann's test patches & 
> libpd built for Honeycomb3.1, but I noticed that when I run Sceneplayer that 
> the patches are written for iphone/droid sized screens.
> Does anyone have any caveats or pointers on how to go about making the size 
> of the patch larger before I begin?

Unfortunately the RjDj scene format is hard coded to 320x320 pixels as far as I 
know. I think their voyager app stretches to the bigger ipad screen but it does 
not run on Android.

> Also I assume fiddle is available in RJDJ, yes? I mean RJDJ scene are pretty 
> much only limited by the stuff inside of vanilla? Correct?

I am pretty sure [fiddle~] is included but probably someone from RjDj will know 
this better than me. I think I was corrected on this point on the noisepages 
forums - I was telling people it was not included when it actually is.

> Are there any plans to get GUI items like Grid perhaps working inside RJDJ?

I can't speak for future plans of the RjDj team, but I know that it's possible 
to manually construct some GUI elements by using [rj_image] and touch events. I 
have built basic buttons, sliders, and radio boxes like that which I should 
upload somewhere, however I stopped work on that and started coding 
PdDroidParty when that became too tedious.

Basically PdDroidParty aims to implement all the basic Pd GUIs and maybe some 
others like grid and also scales to any screen size including tablets. My main 
motivation for starting this code was because the RjDj/ScenePlayer projects do 
not cover my use-case of wanting to run Pd patches on any screen size without 
having to fiddle around with building GUIs out of rj_images.

I have also added patching instructions to the homepage for you!



Sold?

Cheers,

Chris "hijacking your thread for self promotion" M.

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Re: [PD] RJDJ,sceneplayer & Xoom

2011-06-07 Thread Andy Farnell


It's there, and [sigmund] too AFAIK

On Wed, 8 Jun 2011 13:34:18 +0800
Chris McCormick  wrote:

> I am pretty sure [fiddle~] is included 
-- 
Andy Farnell 

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