Re: [PD] [Gem] bit depth of display
On 17/02/2022 20:24, Roman Haefeli wrote: Actually, since I'm already using a shader, I could try to add some noise there. Not totally sure how this should be done, though. Something like https://pippin.gimp.org/a_dither/ using gl_FragCoord.xy would be my first try. Claude -- https://mathr.co.uk ___ Pd-list@lists.iem.at mailing list UNSUBSCRIBE and account-management -> https://lists.puredata.info/listinfo/pd-list
Re: [PD] [Gem] bit depth of display
On Thu, 2022-02-17 at 19:30 +, Claude Heiland-Allen wrote: > > On 17/02/2022 17:59, Roman Haefeli wrote: > > the gradients between the > > pixels shows edges that look like low bit depth (and probably are > > due > > low bit depth). > No clue about high bit depth output. Possible workaround: a shader > that > does dithering could help mask the problem, Oh, good idea. I didn't think of that. > that is if the OpenGL > texture interpolation is not the source of the problem (hopefully > it's > done with floats, if not maybe you can do interpolation in the > shader > too after reading the texels without interpolation). Check the > OpenGL > specification for GL_LINEAR magnification filter details, maybe it > says > how much precision is guaranteed. My impression is that the OpenGL side is all 32bit float. I tried 'quality 1' to [pix_texture] which does (from what I see) linear interpolation. And I also tried bicubic interpolation with a shader written by Cyrille Henry from 2007. The shader code is using type vec4 internally and GLSL spec says that this is 32bit float [1]. Actually, since I'm already using a shader, I could try to add some noise there. Not totally sure how this should be done, though. > One thing you could do to diagnose is check pixel values of > neighbouring > bands to see if they are off by one (in which case suspect needing > higher bit depth output) or more (in which case suspect OpenGL > GL_LINEAR > precision being insufficient). Ok. I'll try to measure this. Thanks for your input, Roman [1] https://www.khronos.org/opengl/wiki/Data_Type_(GLSL) signature.asc Description: This is a digitally signed message part ___ Pd-list@lists.iem.at mailing list UNSUBSCRIBE and account-management -> https://lists.puredata.info/listinfo/pd-list
Re: [PD] [Gem] bit depth of display
Hi Roman, On 17/02/2022 17:59, Roman Haefeli wrote: the gradients between the pixels shows edges that look like low bit depth (and probably are due low bit depth). No clue about high bit depth output. Possible workaround: a shader that does dithering could help mask the problem, that is if the OpenGL texture interpolation is not the source of the problem (hopefully it's done with floats, if not maybe you can do interpolation in the shader too after reading the texels without interpolation). Check the OpenGL specification for GL_LINEAR magnification filter details, maybe it says how much precision is guaranteed. One thing you could do to diagnose is check pixel values of neighbouring bands to see if they are off by one (in which case suspect needing higher bit depth output) or more (in which case suspect OpenGL GL_LINEAR precision being insufficient). Claude -- https://mathr.co.uk ___ Pd-list@lists.iem.at mailing list UNSUBSCRIBE and account-management -> https://lists.puredata.info/listinfo/pd-list
[PD] [Gem] bit depth of display
Hi I have a Gem patch for an installation that basically maps a 1x12px image created with [pix_set] to a fullscreen [rectangle]. When the pixel values are close enough to each other, the gradients between the pixels shows edges that look like low bit depth (and probably are due low bit depth). I am looking for a way to display the Gem window with a higher bit depth. My external monitor advertises itself as capable of 30-bit (which I assume means 10 bit per channel). Here my questions: * Is it correct that in OpenGL calculations are done with floats? * Are the gradients calculated with high (>8bit) precision? * Is precision lost during transport to display? * What can be done to feed a monitor/projector with higher bit depth? * What can be done on macOS with a HDMI projector attached? Here a screenshot of the Gem display: https://netpd.org/~roman/tmp/12px-gradients.png Roman signature.asc Description: This is a digitally signed message part ___ Pd-list@lists.iem.at mailing list UNSUBSCRIBE and account-management -> https://lists.puredata.info/listinfo/pd-list