What about "buffer override?" There's an object/patch called buffery~ that I've seen before that can create the effect I believe you are looking for.
http://forum.pdpatchrepo.info/topic/1758/buffery-a-cheap-vanilla-pd-buffer-override-clone/5 * first time post here, long time lurker Cheers, MD -- Marcus D'Camp On Sun, Sep 28, 2014 at 12:26 AM, <zmoel...@iem.at> wrote: > Quoting Ronni Montoya <ronni.mont...@gmail.com>: > >> >> Do anybody have experienced this effect? >> Do anybody have an idea how to recreate this effect in pd? >> > > the joys of naive glitch :-) > most likely the "glitch effect" is simply your computer running out of > CPU-cycles and thus creating artefacts. > if your new computer has more CPU-cycles to give away, then it will not > run out of them as soon, thus not producing those artefacts. > those artefacts will change, whenver you change something on your system > (change *some* hardware; change *some* software; move the computer; play at > full moon) > > so simon's suggestion is probably the best you can do. > > if the CPU-load is the only factor governing the glitches, you could also > get a *similar* effect, by keeping your CPUs busy for "just the right > amount". > > i've once written a [cpueater] abstraction (should be available somewhere > on the web), that would burn idle cycles up to a given percentage. you > might have luck with it (but most likely not). > > fgmasdr > IOhannes > > > > _______________________________________________ > Pd-list@lists.iem.at mailing list > UNSUBSCRIBE and account-management -> http://lists.puredata.info/ > listinfo/pd-list >
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