Re: [PD] How to navigate a long sound file in vanilla PD

2015-04-04 Thread William Huston
I am new here, so please forgive my ignorance.
I do not know the whole history
or the PD culture or even how it is currently developed.

So this might be way off base...

IMO, externs are always going to be a problem moving forward.

If they don't have a maintainer... well,
at some point one must decide
to either leave it behind, and allow PD to grow,
or keep PD with odd, broken-ish behavior(*) forever
just for compatibility sake.
(* e.g., like comparison operators which bang whether true or false)

If the extern is popular, then hopefully someone would pick it up.

People on the Facebook group were talking about
crowdfunding a Let's modernize PD project,
which was a very active thread, got lots of people excited,
and brain-storming about all kinds of things,
inc. GUI redesign.

(My eyes are aging and I would SO love a mouse-wheel zoom, like GIMP.
Other items are on my wish list too :)

And the question becomes, is this a fork,
or is Miller involved and this becomes the main branch?
Obviously one of those options is far better than the other :)

One idea: After a major change, which could break old patches,
(which I would imagine would happen some day)
is to have a --compatibility switch at compile time
which would bring back the old behavior.

An even better approach (if it could be done)
is make the switch at *run time*
I know that might be hard/impossible,
but its not without precedent.

I'm thinking about the *#! invocation* at the top
of Unix shell scripts to specify the interpreter.

They made this change in such a way that
old versions of the shell would just ignore the line,
because it looked like a comment.

Same thing with Perl 5.16. Changed this syntax,
but with some cleverness, did not break old scripts.

So we can imagine a mechanism where I can create
a patch where I can somehow say,
I want double floats, or comparisons bang when true only
or maybe just give me all of the new stuff.
And if you don't say this, then we get the old behavior.

Thanks  Sorry if this is left-field...

BH

On Sat, Apr 4, 2015 at 12:58 AM, Miller Puckette m...@ucsd.edu wrote:

 It's on my list, but it will have other problems (extern incompatibility
 and
 patches sounding different depending on how many bits you're using) so
 might
 not be worth it just for this.

 Another idea might be simply to make an abstraction to do varispeed playing
 from large tables, using the ideas in that example.

 cheers
 Miller

 On Fri, Apr 03, 2015 at 12:47:55PM -0400, William Huston wrote:
  Hi Miller---
 
  Any chance of getting Vanilla to work with double floats any time soon,
 so
  the naive solution using [phasor~] just works with big files as one
 might
  expect?
 
  Thanks
 
 
  On Tue, Mar 31, 2015 at 11:17 AM, Miller Puckette m...@ucsd.edu wrote:
 
   Hi all -
  
   There's an example in B16.long-varispeed.pd that shows how you can use
   offsets
   into long arrays - this allows you to use the signal input within a
 smaller
   range (ideally  1 second) to get accurate addressing.
  
   cheers
   Miller
  
   On Tue, Mar 31, 2015 at 11:07:52AM -0400, William Huston wrote:
I have a related question.
   
I am intermediate PD programmer, about 9 months into patching.
I really love PD, despite some quirks.
   
The single most annoying issue I have found so far is the inability
 for
   PD
to accurately index into large arrays.
   
The way this manifests is very curious! I first noticed high
 frequency
noise at maybe 6 min. into an array, which gets worse as you move
 into
   the
file. At 20 min, it's really horrible.
   
I would say the root cause is
   
a) lack of a long integer datatype. Friends, sometimes you really
 want
ints, like accurately indexing into an array, and
   
   
b) lack of precision in (short) floats.
   
People on the FB group promptly told me this is a well-known issue,
 and
directed me to PD-double. This sounds like a wonderful project,
 however
   it
seems it is only beta, and breaks several of the modules in extended.
   
So I am wondering 2 things:
   
1) What solutions have people come up with for accurately reading big
arrays at audio rate, using either pd-extended or vanilla?
   
(I have considered breaking the big file up into smaller arrays, but
 this
is cumbersome).
   
2) What is the long-term goal at solving this problem?
   
Thanks :)
   
   
   
   
   
   
   
   
On Tue, Mar 31, 2015 at 5:51 AM, peiman khosravi 
   peimankhosr...@gmail.com
wrote:
   
 Sorry, forgot to reply to all.

 Hello,

 I had this problem in maxMSP recently and found a working solution.
   Note
 that I was only on a laptop so I don't know how relevant this is to
   your
 question. Below is the solution I found on the Max forum (I don't
 have
   the
 link right now but it should come up on google).

 1- Read the file [silently] from disk (using sfplay~ or
 equivalent),
   at 50
 

Re: [PD] How to navigate a long sound file in vanilla PD

2015-04-04 Thread Seb Shader via Pd-list
In the meantime, the onset inlet could be a signal, and the phasor could just 
be set up like this since onset is just a sum:


[phasor~]
|   \
|\
[*~ size/2]
|  \
|  [*~ size/2]
|  |
[tabread4~]
|
64-bit output


I made a version of nusmuk's tabread4c that does this


-Sebastian
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Re: [PD] How to navigate a long sound file in vanilla PD

2015-04-03 Thread Miller Puckette
It's on my list, but it will have other problems (extern incompatibility and
patches sounding different depending on how many bits you're using) so might
not be worth it just for this.

Another idea might be simply to make an abstraction to do varispeed playing
from large tables, using the ideas in that example.

cheers
Miller

On Fri, Apr 03, 2015 at 12:47:55PM -0400, William Huston wrote:
 Hi Miller---
 
 Any chance of getting Vanilla to work with double floats any time soon, so
 the naive solution using [phasor~] just works with big files as one might
 expect?
 
 Thanks
 
 
 On Tue, Mar 31, 2015 at 11:17 AM, Miller Puckette m...@ucsd.edu wrote:
 
  Hi all -
 
  There's an example in B16.long-varispeed.pd that shows how you can use
  offsets
  into long arrays - this allows you to use the signal input within a smaller
  range (ideally  1 second) to get accurate addressing.
 
  cheers
  Miller
 
  On Tue, Mar 31, 2015 at 11:07:52AM -0400, William Huston wrote:
   I have a related question.
  
   I am intermediate PD programmer, about 9 months into patching.
   I really love PD, despite some quirks.
  
   The single most annoying issue I have found so far is the inability for
  PD
   to accurately index into large arrays.
  
   The way this manifests is very curious! I first noticed high frequency
   noise at maybe 6 min. into an array, which gets worse as you move into
  the
   file. At 20 min, it's really horrible.
  
   I would say the root cause is
  
   a) lack of a long integer datatype. Friends, sometimes you really want
   ints, like accurately indexing into an array, and
  
  
   b) lack of precision in (short) floats.
  
   People on the FB group promptly told me this is a well-known issue, and
   directed me to PD-double. This sounds like a wonderful project, however
  it
   seems it is only beta, and breaks several of the modules in extended.
  
   So I am wondering 2 things:
  
   1) What solutions have people come up with for accurately reading big
   arrays at audio rate, using either pd-extended or vanilla?
  
   (I have considered breaking the big file up into smaller arrays, but this
   is cumbersome).
  
   2) What is the long-term goal at solving this problem?
  
   Thanks :)
  
  
  
  
  
  
  
  
   On Tue, Mar 31, 2015 at 5:51 AM, peiman khosravi 
  peimankhosr...@gmail.com
   wrote:
  
Sorry, forgot to reply to all.
   
Hello,
   
I had this problem in maxMSP recently and found a working solution.
  Note
that I was only on a laptop so I don't know how relevant this is to
  your
question. Below is the solution I found on the Max forum (I don't have
  the
link right now but it should come up on google).
   
1- Read the file [silently] from disk (using sfplay~ or equivalent),
  at 50
times the original speed and record the output into a buffer that is 50
times smaller than the original file.
   
2- You can navigate through this smaller buffer and multiply the
  output by
50 to get the correct time pointer into the original file. I then read
  the
original file from the disk, instead of loading it into a buffer.
   
3- Since I'm making my patch for concert playback, I have put in place
  a
checking mechanism that looks for an existing 'waveform' file. (The
  patch
automatically names these originalFileName.wave.aif.) If it exists, the
waveform file is read into the buffer, otherwise, the loaded soundfile
  is
'analysed'.
   
I can send you my patch if you are interested. I don't see any reason
  why
this can't be implemented in PD. Although the graphical scrolling
  might be
slower in PD. I'd be interested to know if this works in PD.
   
Best,
Peiman
   
   
   
   
*www.peimankhosravi.co.uk http://www.peimankhosravi.co.uk || RSS
  Feed
http://peimankhosravi.co.uk/miscposts.rss || Concert News
http://spectralkimia.wordpress.com/*
   
On 31 March 2015 at 10:18, Stefan Tiedje stefantie...@googlemail.com
wrote:
   
Hello list,
might well be the first post here, though I am well experienced in
Max/MSP...
As there is no way to get Max patches run on mobile devices, I want
  to do
it in PD using the MobMuPlat apps for Android/iOS.
The task would be to simply to play a stereo sound file, but of about
  one
hour lebgth. As MobMuPlat only supports vanilla PD I am restricted to
  that
as far as I know.
In the docs and on the net I did not find any way to navigate within
  that
playback. (Its crucial for rehearsals.) The size is too big for
  loading it
into RAM (the mobile devices which are around often have less than 1
  GB of
RAM), Is there a known way to tackle this seemingly simple task???
A tedious way, I want to avoid, would be to split the sound file into
pieces, which would at least let me jump in at specified places, but
  that
would eat up the space on the device, as each piece would have to play
until the end...
  

Re: [PD] How to navigate a long sound file in vanilla PD

2015-04-01 Thread William Huston
Wow, I just want to say while I appreciate the link to
B16.long-varispeed.pd, that's some gnarly code :)

I sort-of get the principle,
but no idea how this works.

This will keep me busy. I image I will have to study the
source code to understand the 4-point interpolation of tabread4~.
I am looking forward to this study!

When I understand this long-table patch,
the Phase Vocoder, and Martin Brinkmann's Chaosmonster,
then I feel I will move into advanced PD status :)

PS: I am very grateful to Miller for PD,
and to all of the helpful people in this amazing community!
This is most fun with computers I've had in many years!
(and I'm an old-timer).

BH in Binghamton NY, USA

PS/OT:

I have been always hacking with audio. Stated doing
sound-on-sound reverb and tape loops with by brother's
Marantz reel-to-reel deck when I was about 12 y/o.
(He would have killed me had he known!)

To give you an idea, this was my first computer:
*http://tinyurl.com/8mq9nyw http://tinyurl.com/8mq9nyw*
4k of RAM, monochrome, no disk drive, and *no lower case*.

I wrote a hack in BASIC to read/write the cassette port and
do PWM to sample and playback human speech and make tones.
We didn't have 24-bit audio, not 16-bit, or even 8 bit audio.

*We had glorious 1-bit audio! On/off.*


*This is what I've been through. *

*Still we were able to make amazing sounds with it!*


*To have PD now is fulfilling a dream I've been having for 35 years! *


On Tue, Mar 31, 2015 at 11:17 AM, Miller Puckette m...@ucsd.edu wrote:

 Hi all -

 There's an example in B16.long-varispeed.pd that shows how you can use
 offsets
 into long arrays - this allows you to use the signal input within a smaller
 range (ideally  1 second) to get accurate addressing.

 cheers
 Miller

 On Tue, Mar 31, 2015 at 11:07:52AM -0400, William Huston wrote:
  I have a related question.
 
  I am intermediate PD programmer, about 9 months into patching.
  I really love PD, despite some quirks.
 
  The single most annoying issue I have found so far is the inability for
 PD
  to accurately index into large arrays.
 
  The way this manifests is very curious! I first noticed high frequency
  noise at maybe 6 min. into an array, which gets worse as you move into
 the
  file. At 20 min, it's really horrible.
 
  I would say the root cause is
 
  a) lack of a long integer datatype. Friends, sometimes you really want
  ints, like accurately indexing into an array, and
 
 
  b) lack of precision in (short) floats.
 
  People on the FB group promptly told me this is a well-known issue, and
  directed me to PD-double. This sounds like a wonderful project, however
 it
  seems it is only beta, and breaks several of the modules in extended.
 
  So I am wondering 2 things:
 
  1) What solutions have people come up with for accurately reading big
  arrays at audio rate, using either pd-extended or vanilla?
 
  (I have considered breaking the big file up into smaller arrays, but this
  is cumbersome).
 
  2) What is the long-term goal at solving this problem?
 
  Thanks :)
 
 
 
 
 
 
 
 
  On Tue, Mar 31, 2015 at 5:51 AM, peiman khosravi 
 peimankhosr...@gmail.com
  wrote:
 
   Sorry, forgot to reply to all.
  
   Hello,
  
   I had this problem in maxMSP recently and found a working solution.
 Note
   that I was only on a laptop so I don't know how relevant this is to
 your
   question. Below is the solution I found on the Max forum (I don't have
 the
   link right now but it should come up on google).
  
   1- Read the file [silently] from disk (using sfplay~ or equivalent),
 at 50
   times the original speed and record the output into a buffer that is 50
   times smaller than the original file.
  
   2- You can navigate through this smaller buffer and multiply the
 output by
   50 to get the correct time pointer into the original file. I then read
 the
   original file from the disk, instead of loading it into a buffer.
  
   3- Since I'm making my patch for concert playback, I have put in place
 a
   checking mechanism that looks for an existing 'waveform' file. (The
 patch
   automatically names these originalFileName.wave.aif.) If it exists, the
   waveform file is read into the buffer, otherwise, the loaded soundfile
 is
   'analysed'.
  
   I can send you my patch if you are interested. I don't see any reason
 why
   this can't be implemented in PD. Although the graphical scrolling
 might be
   slower in PD. I'd be interested to know if this works in PD.
  
   Best,
   Peiman
  
  
  
  
   *www.peimankhosravi.co.uk http://www.peimankhosravi.co.uk || RSS
 Feed
   http://peimankhosravi.co.uk/miscposts.rss || Concert News
   http://spectralkimia.wordpress.com/*
  
   On 31 March 2015 at 10:18, Stefan Tiedje stefantie...@googlemail.com
   wrote:
  
   Hello list,
   might well be the first post here, though I am well experienced in
   Max/MSP...
   As there is no way to get Max patches run on mobile devices, I want
 to do
   it in PD using the MobMuPlat apps for Android/iOS.
   The task 

Re: [PD] How to navigate a long sound file in vanilla PD

2015-03-31 Thread Joe White
(Disclaimer this is geared more towards iOS)

 I would use the CoreAudio framework to decompress files read from disk in
chunks into a defined buffer in your Pd patch. And then create a transport
control system for managing playback and updating of your internal buffer.

In my opinion this would be a fair bit of work to implement. Maybe there
are other ways to do it, but I wouldn't say the task is simple.

Cheers,
Joe

On 31 March 2015 at 10:18, Stefan Tiedje stefantie...@googlemail.com
wrote:

 Hello list,
 might well be the first post here, though I am well experienced in
 Max/MSP...
 As there is no way to get Max patches run on mobile devices, I want to do
 it in PD using the MobMuPlat apps for Android/iOS.
 The task would be to simply to play a stereo sound file, but of about one
 hour lebgth. As MobMuPlat only supports vanilla PD I am restricted to that
 as far as I know.
 In the docs and on the net I did not find any way to navigate within that
 playback. (Its crucial for rehearsals.) The size is too big for loading it
 into RAM (the mobile devices which are around often have less than 1 GB of
 RAM), Is there a known way to tackle this seemingly simple task???
 A tedious way, I want to avoid, would be to split the sound file into
 pieces, which would at least let me jump in at specified places, but that
 would eat up the space on the device, as each piece would have to play
 until the end...
 Of course I would also love to find a way to play back an mp3 and freely
 navigate within that as well...
 Any hints how to proceed are appriciated...

 Stefan Tiedje

 --
 Les Ondes Memoriellesx--
 -_---|---|--
 -(_|_ |\-|-()---
 - _|_)|-()--
 -()--TJ Shredder
 http://tjshredder.wordpress.com/

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Re: [PD] How to navigate a long sound file in vanilla PD

2015-03-31 Thread martin brinkmann
On 31/03/15 11:18, Stefan Tiedje wrote:

 In the docs and on the net I did not find any way to navigate within
 that playback. (Its crucial for rehearsals.) The size is too big for
 loading it into RAM (the mobile devices which are around often have less
 than 1 GB of RAM), Is there a known way to tackle this seemingly simple
 task???

readsf~

with the open message you can specify an onset in sampleframes. that
should work if clicks/dropouts are no problem.

 Of course I would also love to find a way to play back an mp3 and freely
 navigate within that as well...

i dont know if the necessary externals for ogg/mp3 are included
with mobmuplat. (oggread~ has a 'seek' message)

bis denn!
martin

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Re: [PD] How to navigate a long sound file in vanilla PD

2015-03-31 Thread Joe White
Yeah [readsf~] would work! Although it's worth bearing in mind your file
size is going to be  500 MB with stereo wav @ 44100Hz

On 31 March 2015 at 10:35, Roman Haefeli reduz...@gmail.com wrote:

 Hi Stefan

 From readsf~help.pd:

 Open takes a filename, an onset in sample frames, and, as an override,
 you may also supply a header size to skip, a number of channels, bytes
 per channel, and endianness.

 So the second argument (the one after the filename) specifies the number
 of audio samples to be skipped at the start when opening the file.

 Roman


 On Tue, 2015-03-31 at 11:18 +0200, Stefan Tiedje wrote:
  Hello list,
  might well be the first post here, though I am well experienced in
  Max/MSP...
  As there is no way to get Max patches run on mobile devices, I want to
  do it in PD using the MobMuPlat apps for Android/iOS.
  The task would be to simply to play a stereo sound file, but of about
  one hour lebgth. As MobMuPlat only supports vanilla PD I am restricted
  to that as far as I know.
  In the docs and on the net I did not find any way to navigate within
  that playback. (Its crucial for rehearsals.) The size is too big for
  loading it into RAM (the mobile devices which are around often have less
  than 1 GB of RAM), Is there a known way to tackle this seemingly simple
  task???
  A tedious way, I want to avoid, would be to split the sound file into
  pieces, which would at least let me jump in at specified places, but
  that would eat up the space on the device, as each piece would have to
  play until the end...
  Of course I would also love to find a way to play back an mp3 and freely
  navigate within that as well...
  Any hints how to proceed are appriciated...
 
  Stefan Tiedje
 



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[PD] How to navigate a long sound file in vanilla PD

2015-03-31 Thread Stefan Tiedje

Hello list,
might well be the first post here, though I am well experienced in 
Max/MSP...
As there is no way to get Max patches run on mobile devices, I want to 
do it in PD using the MobMuPlat apps for Android/iOS.
The task would be to simply to play a stereo sound file, but of about 
one hour lebgth. As MobMuPlat only supports vanilla PD I am restricted 
to that as far as I know.
In the docs and on the net I did not find any way to navigate within 
that playback. (Its crucial for rehearsals.) The size is too big for 
loading it into RAM (the mobile devices which are around often have less 
than 1 GB of RAM), Is there a known way to tackle this seemingly simple 
task???
A tedious way, I want to avoid, would be to split the sound file into 
pieces, which would at least let me jump in at specified places, but 
that would eat up the space on the device, as each piece would have to 
play until the end...
Of course I would also love to find a way to play back an mp3 and freely 
navigate within that as well...

Any hints how to proceed are appriciated...

Stefan Tiedje

--
Les Ondes Memoriellesx--
-_---|---|--
-(_|_ |\-|-()---
- _|_)|-()--
-()--TJ Shredder
http://tjshredder.wordpress.com/

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Re: [PD] How to navigate a long sound file in vanilla PD

2015-03-31 Thread William Huston
Thanks Miller.
Looks promising :)

On Tue, Mar 31, 2015 at 11:17 AM, Miller Puckette m...@ucsd.edu wrote:

 Hi all -

 There's an example in B16.long-varispeed.pd that shows how you can use
 offsets
 into long arrays - this allows you to use the signal input within a smaller
 range (ideally  1 second) to get accurate addressing.

 cheers
 Miller

 On Tue, Mar 31, 2015 at 11:07:52AM -0400, William Huston wrote:
  I have a related question.
 
  I am intermediate PD programmer, about 9 months into patching.
  I really love PD, despite some quirks.
 
  The single most annoying issue I have found so far is the inability for
 PD
  to accurately index into large arrays.
 
  The way this manifests is very curious! I first noticed high frequency
  noise at maybe 6 min. into an array, which gets worse as you move into
 the
  file. At 20 min, it's really horrible.
 
  I would say the root cause is
 
  a) lack of a long integer datatype. Friends, sometimes you really want
  ints, like accurately indexing into an array, and
 
 
  b) lack of precision in (short) floats.
 
  People on the FB group promptly told me this is a well-known issue, and
  directed me to PD-double. This sounds like a wonderful project, however
 it
  seems it is only beta, and breaks several of the modules in extended.
 
  So I am wondering 2 things:
 
  1) What solutions have people come up with for accurately reading big
  arrays at audio rate, using either pd-extended or vanilla?
 
  (I have considered breaking the big file up into smaller arrays, but this
  is cumbersome).
 
  2) What is the long-term goal at solving this problem?
 
  Thanks :)
 
 
 
 
 
 
 
 
  On Tue, Mar 31, 2015 at 5:51 AM, peiman khosravi 
 peimankhosr...@gmail.com
  wrote:
 
   Sorry, forgot to reply to all.
  
   Hello,
  
   I had this problem in maxMSP recently and found a working solution.
 Note
   that I was only on a laptop so I don't know how relevant this is to
 your
   question. Below is the solution I found on the Max forum (I don't have
 the
   link right now but it should come up on google).
  
   1- Read the file [silently] from disk (using sfplay~ or equivalent),
 at 50
   times the original speed and record the output into a buffer that is 50
   times smaller than the original file.
  
   2- You can navigate through this smaller buffer and multiply the
 output by
   50 to get the correct time pointer into the original file. I then read
 the
   original file from the disk, instead of loading it into a buffer.
  
   3- Since I'm making my patch for concert playback, I have put in place
 a
   checking mechanism that looks for an existing 'waveform' file. (The
 patch
   automatically names these originalFileName.wave.aif.) If it exists, the
   waveform file is read into the buffer, otherwise, the loaded soundfile
 is
   'analysed'.
  
   I can send you my patch if you are interested. I don't see any reason
 why
   this can't be implemented in PD. Although the graphical scrolling
 might be
   slower in PD. I'd be interested to know if this works in PD.
  
   Best,
   Peiman
  
  
  
  
   *www.peimankhosravi.co.uk http://www.peimankhosravi.co.uk || RSS
 Feed
   http://peimankhosravi.co.uk/miscposts.rss || Concert News
   http://spectralkimia.wordpress.com/*
  
   On 31 March 2015 at 10:18, Stefan Tiedje stefantie...@googlemail.com
   wrote:
  
   Hello list,
   might well be the first post here, though I am well experienced in
   Max/MSP...
   As there is no way to get Max patches run on mobile devices, I want
 to do
   it in PD using the MobMuPlat apps for Android/iOS.
   The task would be to simply to play a stereo sound file, but of about
 one
   hour lebgth. As MobMuPlat only supports vanilla PD I am restricted to
 that
   as far as I know.
   In the docs and on the net I did not find any way to navigate within
 that
   playback. (Its crucial for rehearsals.) The size is too big for
 loading it
   into RAM (the mobile devices which are around often have less than 1
 GB of
   RAM), Is there a known way to tackle this seemingly simple task???
   A tedious way, I want to avoid, would be to split the sound file into
   pieces, which would at least let me jump in at specified places, but
 that
   would eat up the space on the device, as each piece would have to play
   until the end...
   Of course I would also love to find a way to play back an mp3 and
 freely
   navigate within that as well...
   Any hints how to proceed are appriciated...
  
   Stefan Tiedje
  
   --
   Les Ondes Memoriellesx--
   -_---|---|--
   -(_|_ |\-|-()---
   - _|_)|-()--
   -()--TJ Shredder
   http://tjshredder.wordpress.com/
  
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