[piccolo2d-dev] Re: Issue 227 in piccolo2d: PCanvas.setCamera() sets new Camera's bounds to Canvas bounds

2011-11-13 Thread piccolo2d

Updates:
Status: Fixed

Comment #3 on issue 227 by atdi...@gmail.com: PCanvas.setCamera() sets new  
Camera's bounds to Canvas bounds

http://code.google.com/p/piccolo2d/issues/detail?id=227

Committed revision 1155.

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[piccolo2d-dev] Re: Issue 227 in piccolo2d: PCanvas.setCamera() sets new Camera's bounds to Canvas bounds

2011-11-13 Thread piccolo2d


Comment #4 on issue 227 by atdi...@gmail.com: PCanvas.setCamera() sets new  
Camera's bounds to Canvas bounds

http://code.google.com/p/piccolo2d/issues/detail?id=227

Committed revision 1156. (TRUNK, same fix as the earlier branch commit.)

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[piccolo2d-dev] Re: Issue 227 in piccolo2d: PCanvas.setCamera() sets new Camera's bounds to Canvas bounds

2011-11-01 Thread piccolo2d


Comment #1 on issue 227 by heue...@gmail.com: PCanvas.setCamera() sets new  
Camera's bounds to Canvas bounds

http://code.google.com/p/piccolo2d/issues/detail?id=227

Sounds like a bug to me, want to code a fix?

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[piccolo2d-dev] Re: Issue 227 in piccolo2d: PCanvas.setCamera() sets new Camera's bounds to Canvas bounds

2011-11-01 Thread piccolo2d


Comment #2 on issue 227 by atdi...@gmail.com: PCanvas.setCamera() sets new  
Camera's bounds to Canvas bounds

http://code.google.com/p/piccolo2d/issues/detail?id=227

Sure, I'll put some thought into it.

Also wondering if PCanvas.setBounds() is correct wrt to the bounds it sets  
on the camera:


public void setBounds(final int x, final int y, final int width, final  
int height) {

camera.setBounds(camera.getX(), camera.getY(), width, height);
super.setBounds(x, y, width, height);
}


I suppose the fundamental question is, in what cases do clients want the  
canvas's camera to NOT be at (0,0)? Do you know any such use cases?


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