[piccolo2d-dev] Re: Issue 227 in piccolo2d: PCanvas.setCamera() sets new Camera's bounds to Canvas bounds
Updates: Status: Fixed Comment #3 on issue 227 by atdi...@gmail.com: PCanvas.setCamera() sets new Camera's bounds to Canvas bounds http://code.google.com/p/piccolo2d/issues/detail?id=227 Committed revision 1155. -- Piccolo2D Developers Group: http://groups.google.com/group/piccolo2d-dev?hl=en
[piccolo2d-dev] Re: Issue 227 in piccolo2d: PCanvas.setCamera() sets new Camera's bounds to Canvas bounds
Comment #4 on issue 227 by atdi...@gmail.com: PCanvas.setCamera() sets new Camera's bounds to Canvas bounds http://code.google.com/p/piccolo2d/issues/detail?id=227 Committed revision 1156. (TRUNK, same fix as the earlier branch commit.) -- Piccolo2D Developers Group: http://groups.google.com/group/piccolo2d-dev?hl=en
[piccolo2d-dev] Re: Issue 227 in piccolo2d: PCanvas.setCamera() sets new Camera's bounds to Canvas bounds
Comment #1 on issue 227 by heue...@gmail.com: PCanvas.setCamera() sets new Camera's bounds to Canvas bounds http://code.google.com/p/piccolo2d/issues/detail?id=227 Sounds like a bug to me, want to code a fix? -- Piccolo2D Developers Group: http://groups.google.com/group/piccolo2d-dev?hl=en
[piccolo2d-dev] Re: Issue 227 in piccolo2d: PCanvas.setCamera() sets new Camera's bounds to Canvas bounds
Comment #2 on issue 227 by atdi...@gmail.com: PCanvas.setCamera() sets new Camera's bounds to Canvas bounds http://code.google.com/p/piccolo2d/issues/detail?id=227 Sure, I'll put some thought into it. Also wondering if PCanvas.setBounds() is correct wrt to the bounds it sets on the camera: public void setBounds(final int x, final int y, final int width, final int height) { camera.setBounds(camera.getX(), camera.getY(), width, height); super.setBounds(x, y, width, height); } I suppose the fundamental question is, in what cases do clients want the canvas's camera to NOT be at (0,0)? Do you know any such use cases? -- Piccolo2D Developers Group: http://groups.google.com/group/piccolo2d-dev?hl=en