[Piglit] [PATCH] gl-3.2/layered-rendering/framebuffertexture: check for MSAA support

2017-08-15 Thread Brian Paul
Skip testing MSAA textures if GL_MAX_SAMPLES = 0.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=102123
---
 tests/spec/gl-3.2/layered-rendering/framebuffertexture.c | 12 
 1 file changed, 12 insertions(+)

diff --git a/tests/spec/gl-3.2/layered-rendering/framebuffertexture.c 
b/tests/spec/gl-3.2/layered-rendering/framebuffertexture.c
index 6d11d7e..70ad350 100644
--- a/tests/spec/gl-3.2/layered-rendering/framebuffertexture.c
+++ b/tests/spec/gl-3.2/layered-rendering/framebuffertexture.c
@@ -205,6 +205,18 @@ test_framebuffertexture(GLenum textureType)
 
float expected[] = { 0, 1, 0 };
 
+   if (textureType == GL_TEXTURE_2D_MULTISAMPLE ||
+   textureType == GL_TEXTURE_2D_MULTISAMPLE_ARRAY) {
+   GLint maxSamples;
+   glGetIntegerv(GL_MAX_SAMPLES, );
+   if (maxSamples == 0) {
+   /* skip */
+   printf("Skipping %s because GL_MAX_SAMPLES=0\n",
+  piglit_get_gl_enum_name(textureType));
+   return true;
+   }
+   }
+
glGenFramebuffers(1, );
glBindFramebuffer(GL_FRAMEBUFFER, fbo);
 
-- 
1.9.1

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Re: [Piglit] [PATCH] glx: Fix glx-swap-exchange

2017-08-15 Thread Brian Paul

On 08/07/2017 11:21 AM, Thomas Hellstrom wrote:

Fix the following problems with this test:

1) The spec is not referring to glXChooseVisual attributes, only to
glXChooseFBConfig attributes. So use glXChooseFBConfig.

2) Make sure we have an alpha channel.

3) Call piglit_dispatch_default_init before issuing GL commands.

4) Restrict the test to the RGB channels. At least temporary. The spec says
the front buffer contents should become the new back buffer contents but
I'm not 100% sure all implementations actually support front buffer alpha.


I think the expectation has always been that the front and back color 
buffers have the same color depth for all channels.




We might need to revisit this.

Signed-off-by: Thomas Hellstrom 
---
  tests/glx/glx-swap-exchange.c | 74 +++
  1 file changed, 46 insertions(+), 28 deletions(-)

diff --git a/tests/glx/glx-swap-exchange.c b/tests/glx/glx-swap-exchange.c
index 3f045f8..137140f 100644
--- a/tests/glx/glx-swap-exchange.c
+++ b/tests/glx/glx-swap-exchange.c
@@ -1,5 +1,6 @@
  /*
   * Copyright © 2010 Intel Corporation
+ * Copyright © 2010 VMWare Inc.


2017?



   *
   * Permission is hereby granted, free of charge, to any person obtaining a
   * copy of this software and associated documentation files (the "Software"),
@@ -22,6 +23,7 @@
   *
   * Authors:
   *Eric Anholt 
+ *Thomas Hellstrom 
   *
   */

@@ -36,60 +38,63 @@

  int piglit_width = 50, piglit_height = 50;
  static Display *dpy;
-static Window win;
-static XVisualInfo *visinfo;
+static GLXFBConfig *config;
+static GLXContext ctx;
+static GLXWindow gwin;

  enum piglit_result
  draw(Display *dpy)
  {
GLboolean pass = GL_TRUE;
-   float green[] = {0.0, 1.0, 0.0, 0.0};
-   GLXContext ctx;
+   float green[] = {0.0, 1.0, 0.0, 0.3};


const, while you're there?




-   ctx = piglit_get_glx_context(dpy, visinfo);
-   glXMakeCurrent(dpy, win, ctx);
-
-   /* Clear background to gray */
-   glClearColor(0.0, 1.0, 0.0, 0.0);
+   glXMakeContextCurrent(dpy, gwin, gwin, ctx);
+   glClearColor(0.0, 1.0, 0.0, 0.3);
+   glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
glClear(GL_COLOR_BUFFER_BIT);
-   glXSwapBuffers(dpy, win);
-   glClearColor(1.0, 0.0, 0.0, 0.0);
+   glXSwapBuffers(dpy, gwin);
+   glClearColor(1.0, 0.0, 0.0, 0.5);
glClear(GL_COLOR_BUFFER_BIT);
-   glXSwapBuffers(dpy, win);
-
-   pass = piglit_probe_pixel_rgba(0, 0, green);
+   glXSwapBuffers(dpy, gwin);

-   glXSwapBuffers(dpy, win);
+   /*
+* Spec says the front buffer contents should be the new back buffer,
+* but are front buffer contents required to have alpha?
+* Ignore the alpha channel for now.
+*/
+   pass = piglit_probe_pixel_rgb(0, 0, green);


Maybe we could test the alpha channel too, but print/return a warning if 
it's incorrect.





return pass ? PIGLIT_PASS : PIGLIT_FAIL;
  }


-XVisualInfo *
-piglit_get_swap_exchange_visual(Display *dpy)
+static GLXFBConfig *
+piglit_get_swap_exchange_config(Display *dpy)
  {
-   XVisualInfo *visinfo;
+   GLXFBConfig *fbc;
+   int nele;
int attrib[] = {
-   GLX_RGBA,
-   GLX_RED_SIZE, 1,
-   GLX_GREEN_SIZE, 1,
-   GLX_BLUE_SIZE, 1,
-   GLX_DOUBLEBUFFER,
+   GLX_RENDER_TYPE, GLX_RGBA_BIT,
+   GLX_RED_SIZE, 8,
+   GLX_GREEN_SIZE, 8,
+   GLX_BLUE_SIZE, 8,
+   GLX_ALPHA_SIZE, 8,
GLX_SWAP_METHOD_OML, GLX_SWAP_EXCHANGE_OML,
+   GLX_DOUBLEBUFFER, True,
None
};
int screen = DefaultScreen(dpy);

-   visinfo = glXChooseVisual(dpy, screen, attrib);
-   if (visinfo == NULL) {
+   fbc = glXChooseFBConfig(dpy, screen, attrib, );
+   if (fbc == NULL) {
fprintf(stderr,
"Couldn't get a GLX_SWAP_EXCHANGE_OML, RGBA, "
-   "double-buffered visual\n");
+   "double-buffered fbconfig\n");
piglit_report_result(PIGLIT_SKIP);
exit(1);
}

-   return visinfo;
+   return fbc;
  }

  int
@@ -97,6 +102,8 @@ main(int argc, char **argv)
  {
int i;
const char *glx_extension_list;
+   Window win;
+   XVisualInfo *visinfo;

for(i = 1; i < argc; ++i) {
if (!strcmp(argv[i], "-auto"))
@@ -117,10 +124,21 @@ main(int argc, char **argv)
piglit_report_result(PIGLIT_SKIP);
}

-   visinfo = piglit_get_swap_exchange_visual(dpy);
+   config = piglit_get_swap_exchange_config(dpy);
+   visinfo = glXGetVisualFromFBConfig(dpy, config[0]);
+   if (!visinfo) {
+   printf("Error: couldn't create a visual from fbconfig.\n");
+   

Re: [Piglit] [PATCH] glsl-es-1.00: constant initializer type mismatch causes an error

2017-08-15 Thread Timothy Arceri

Reviewed-by: Timothy Arceri 

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[Piglit] [PATCH 2/2] glean: remove pointless switch statements from fbo test

2017-08-15 Thread Brian Paul
All switch cases did the same thing.  Spotted by Eric Anholt.
---
 tests/glean/tfbo.cpp | 62 +++-
 1 file changed, 18 insertions(+), 44 deletions(-)

diff --git a/tests/glean/tfbo.cpp b/tests/glean/tfbo.cpp
index 1768956..288fb0e 100644
--- a/tests/glean/tfbo.cpp
+++ b/tests/glean/tfbo.cpp
@@ -603,21 +603,12 @@ FBOTest::testRender2SingleTexture(void)
 // Init depth buffer
 glEnable(GL_DEPTH_TEST);
 glDepthFunc(GL_ALWAYS);
-switch (textureModes[mode]) {
-case GL_TEXTURE_1D:
-case GL_TEXTURE_2D:
-case GL_TEXTURE_3D:
-case GL_TEXTURE_CUBE_MAP:
-glBegin(GL_POLYGON);
-glVertex3f(TEXSIZE / 4, 0, 
0.3);
-glVertex3f(TEXSIZE * 5 / 8, 0, 
0.3);
-glVertex3f(TEXSIZE * 5 / 8, 
TEXSIZE, 0.3);
-glVertex3f(TEXSIZE / 4, 
TEXSIZE, 0.3);
-glEnd();
-break;
-default:
-break;
-}
+   glBegin(GL_POLYGON);
+   glVertex3f(TEXSIZE / 4, 0, 0.3);
+   glVertex3f(TEXSIZE * 5 / 8, 0, 0.3);
+   glVertex3f(TEXSIZE * 5 / 8, TEXSIZE, 
0.3);
+   glVertex3f(TEXSIZE / 4, TEXSIZE, 0.3);
+   glEnd();
 glDepthFunc(GL_LESS);
 }
 
@@ -628,22 +619,12 @@ FBOTest::testRender2SingleTexture(void)
 glStencilFunc(GL_ALWAYS, 0x1, 0x1);
 glStencilOp(GL_KEEP,
 GL_KEEP, GL_REPLACE);
-switch (textureModes[mode]) {
-case GL_TEXTURE_1D:
-case GL_TEXTURE_2D:
-case GL_TEXTURE_3D:
-case GL_TEXTURE_CUBE_MAP:
-glBegin(GL_POLYGON);
-glVertex3f(TEXSIZE / 2, 0, 
0.3);
-glVertex3f(TEXSIZE * 7 / 8, 0, 
0.3);
-glVertex3f(TEXSIZE * 7 / 8, 
TEXSIZE, 0.3);
-glVertex3f(TEXSIZE / 2, 
TEXSIZE, 0.3);
-glEnd();
-break;
-default:
-break;
-}
-
+   glBegin(GL_POLYGON);
+   glVertex3f(TEXSIZE / 2, 0, 0.3);
+   glVertex3f(TEXSIZE * 7 / 8, 0, 0.3);
+   glVertex3f(TEXSIZE * 7 / 8, TEXSIZE, 
0.3);
+   glVertex3f(TEXSIZE / 2, TEXSIZE, 0.3);
+   glEnd();
 glStencilFunc(GL_NOTEQUAL, 0x1, 0x1);
 }
 
@@ -654,19 +635,12 @@ FBOTest::testRender2SingleTexture(void)
 glClearColor(0.0, 0.0, 0.0, 0.0);
 glClear(GL_COLOR_BUFFER_BIT);
 
-switch (textureModes[mode]) {
-case GL_TEXTURE_1D:
-case GL_TEXTURE_2D:
-case GL_TEXTURE_3D:
-case GL_TEXTURE_CUBE_MAP:
-glBegin(GL_POLYGON);
-glVertex3f(0, 0, 0.2);
-glVertex3f(TEXSIZE, 0, 0.2);
-glVertex3f(TEXSIZE, TEXSIZE, 0.2);
-glVertex3f(0, TEXSIZE, 0.2);
-glEnd();
-break;
-}
+   glBegin(GL_POLYGON);
+   glVertex3f(0, 0, 

[Piglit] [PATCH] arb_tessellation_shader: new tests for a radeonsi bug

2017-08-15 Thread Marek Olšák
From: Marek Olšák 

---
 .../execution/16in-1out.shader_test| 76 ++
 .../execution/1in-1out.shader_test | 72 
 2 files changed, 148 insertions(+)
 create mode 100644 
tests/spec/arb_tessellation_shader/execution/16in-1out.shader_test
 create mode 100644 
tests/spec/arb_tessellation_shader/execution/1in-1out.shader_test

diff --git a/tests/spec/arb_tessellation_shader/execution/16in-1out.shader_test 
b/tests/spec/arb_tessellation_shader/execution/16in-1out.shader_test
new file mode 100644
index 000..ec87238
--- /dev/null
+++ b/tests/spec/arb_tessellation_shader/execution/16in-1out.shader_test
@@ -0,0 +1,76 @@
+# Number of input CP = 16
+# Number of output CP = 1
+# Draw 256 patches. (4K vertices)
+#
+# Each patch is tessellated like a quad with a 4x4 vertex pattern.
+# (which is 3x3 sub-quads = 18 triangles)
+
+[require]
+GLSL >= 1.50
+GL_ARB_tessellation_shader
+
+[vertex shader]
+#version 150
+
+out vec2 inpos;
+
+void main()
+{
+  const int num = 16; // number of patches in one direction, num*num patches 
in total
+  int patch_id = gl_VertexID / 16;
+  int vertex_id = gl_VertexID % 16;
+
+  inpos = vec2(patch_id % num, patch_id / num) / num +
+  vec2(vertex_id % 4, vertex_id / 4) / (3 * num);
+}
+
+[tessellation control shader]
+#version 150
+#extension GL_ARB_tessellation_shader : require
+#extension GL_ARB_arrays_of_arrays : require
+
+layout(vertices = 1) out;
+in vec2 inpos[];
+out vec2 outpos[][16];
+
+void main()
+{
+  gl_TessLevelInner[0] =
+  gl_TessLevelInner[1] =
+  gl_TessLevelOuter[0] =
+  gl_TessLevelOuter[1] =
+  gl_TessLevelOuter[2] =
+  gl_TessLevelOuter[3] = 3.0;
+
+  for (int i = 0; i < 16; i++)
+outpos[gl_InvocationID][i] = inpos[i];
+}
+
+[tessellation evaluation shader]
+#version 150
+#extension GL_ARB_tessellation_shader : require
+#extension GL_ARB_arrays_of_arrays : require
+
+layout(quads, equal_spacing) in;
+in vec2 outpos[][16];
+
+void main()
+{
+  ivec2 coord = ivec2(round(gl_TessCoord.xy * 3));
+  gl_Position = vec4(outpos[0][coord.y * 4 + coord.x] * 2 - 1, 0, 1);
+}
+
+[fragment shader]
+#version 150
+
+void main()
+{
+  gl_FragColor = vec4(0.0, 1.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.1 0.1 0.1 0.1
+clear
+patch parameter vertices 16
+draw arrays GL_PATCHES 0 4096
+probe all rgba 0.0 1.0 0.0 1.0
diff --git a/tests/spec/arb_tessellation_shader/execution/1in-1out.shader_test 
b/tests/spec/arb_tessellation_shader/execution/1in-1out.shader_test
new file mode 100644
index 000..2620e03
--- /dev/null
+++ b/tests/spec/arb_tessellation_shader/execution/1in-1out.shader_test
@@ -0,0 +1,72 @@
+# Number of input CP = 1
+# Number of output CP = 1
+# Draw 256 patches.
+#
+# Each patch is tessellated like a quad with a 4x4 vertex pattern.
+# (which is 3x3 sub-quads = 18 triangles)
+
+[require]
+GLSL >= 1.50
+GL_ARB_tessellation_shader
+
+[vertex shader]
+#version 150
+
+out vec2 inpos[16];
+
+void main()
+{
+  const int num = 16; // number of patches in one direction, num*num patches 
in total
+
+  for (int i = 0; i < 16; i++)
+inpos[i] = vec2(gl_VertexID % num, gl_VertexID / num) / num + vec2(i % 4, 
i / 4) / (3 * num);
+}
+
+[tessellation control shader]
+#version 150
+#extension GL_ARB_tessellation_shader : require
+#extension GL_ARB_arrays_of_arrays : require
+
+layout(vertices = 1) out;
+in vec2 inpos[][16];
+out vec2 outpos[][16];
+
+void main()
+{
+  gl_TessLevelInner[0] =
+  gl_TessLevelInner[1] =
+  gl_TessLevelOuter[0] =
+  gl_TessLevelOuter[1] =
+  gl_TessLevelOuter[2] =
+  gl_TessLevelOuter[3] = 3.0;
+  outpos[gl_InvocationID] = inpos[gl_InvocationID];
+}
+
+[tessellation evaluation shader]
+#version 150
+#extension GL_ARB_tessellation_shader : require
+#extension GL_ARB_arrays_of_arrays : require
+
+layout(quads, equal_spacing) in;
+in vec2 outpos[][16];
+
+void main()
+{
+  ivec2 coord = ivec2(round(gl_TessCoord.xy * 3));
+  gl_Position = vec4(outpos[0][coord.y * 4 + coord.x] * 2 - 1, 0, 1);
+}
+
+[fragment shader]
+#version 150
+
+void main()
+{
+  gl_FragColor = vec4(0.0, 1.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.1 0.1 0.1 0.1
+clear
+patch parameter vertices 1
+draw arrays GL_PATCHES 0 256
+probe all rgba 0.0 1.0 0.0 1.0
-- 
2.7.4

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Re: [Piglit] [PATCH] OES_required_internalformat: Add a test for renderbuffer sizing.

2017-08-15 Thread Eric Anholt
Eric Anholt  writes:

> dEQP provides some coverage for texture and renderbuffer formats being
> supported, but doesn't test that the storage reports appropriate
> sizes.  We can't test textures easily becase GetTexLevelParameter
> doesn't exist, but GetRenderbufferParameter can let us test
> renderbuffers at least.

Anybody up for reviewing this test?


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Re: [Piglit] [PATCH 1/1] cl: Add more arithmetic tests to exercise 24bit udiv/umod routines

2017-08-15 Thread Jan Vesely
just a heads up. unless there are objections, I plan to push this in
few days

Jan

On Fri, 2017-08-04 at 16:38 -0400, Jan Vesely wrote:
> based on 9f65c0a26 "cl: Add tests for 24-bit div / rem optimization" by Matt 
> Arsenault
> 
> Signed-off-by: Jan Vesely 
> ---
>  tests/cl/program/execute/scalar-arithmetic-uint.cl | 1657 
> 
>  1 file changed, 1657 insertions(+)
> 
> diff --git a/tests/cl/program/execute/scalar-arithmetic-uint.cl 
> b/tests/cl/program/execute/scalar-arithmetic-uint.cl
> index 195641621..7c4beabca 100644
> --- a/tests/cl/program/execute/scalar-arithmetic-uint.cl
> +++ b/tests/cl/program/execute/scalar-arithmetic-uint.cl
> @@ -77,6 +77,1165 @@ arg_in:  1 uint 0
>  arg_in:  2 uint 77
>  arg_out: 0 buffer uint[1] 0
>  
> +[test]
> +name: 0 udiv24 num
> +kernel_name: udiv24
> +global_size: 355 0 0
> +
> +arg_out: 0 buffer uint[355] \
> +  4194304   4194303   4194302   4194301   4194300 \
> +  2097152   2097151   2097151   2097150   2097150 \
> +  1398101   1398101   1398100   1398100   1398100 \
> +  1048576   1048575   1048575   1048575   1048575 \
> +  1048576   1048575   1048575   1048574   1048574 \
> +1 1 1 1 1 \
> +1 2 2 2 2 \
> +1 1 1 1 1 \
> +1 1 1 1 1 \
> +3 3 3 3 3 \
> +  4194303   2097151   1048575524287262143 \
> +  128643216 8 \
> +   7373737373 \
> +0 0 0 0 0 \
> +1 0 0 0 0 \
> +0 1 2 0 0 \
> +5 1 1 1 0 \
> +812 0 025 \
> +   14 0 1 1 0 \
> +0 2 1 1 0 \
> +1 1 2 0 1 \
> +1 2 2 1 3 \
> +0 1 0 0 1 \
> +   11 0 1 0 0 \
> +1 071 0 5 \
> +0 0 1 0 0 \
> +1 0 4 0 0 \
> +0 1 013 0 \
> +1 1 0 1 3 \
> +3 0 0 2 4 \
> +1 1 3 0 0 \
> +1 0 1 0 1 \
> +2 1 0 1 1 \
> +0 3 0 7 0 \
> +0 1 2 1 5 \
> +0 2 2 0 0 \
> +3 0 0 0 1 \
> +0 0 0 3 0 \
> +1 0 2 0 0 \
> +0 0 1 0 1 \
> +0 0 0 1 0 \
> +3 1 2 4 0 \
> +1 3 0 1 0 \
> +0 2 0 2 0 \
> +1 2 1 1 3 \
> +6 216 2 1 \
> +1 1 0 1 1 \
> +1 1 0 1 0 \
> +1 1 0 0 0 \
> +1 0 0 1 0 \
> +0 0 1 1 0 \
> +2 16102 3 2   460 \
> +  189 1470016  1973 3 \
> + 3407   24316 7 7 \
> +   30   916 4 4 4 \
> +7 2 3   111 2 \
> +  35428 2 420 \
> +225 8   10252 \
> +4 12707   457   44616 \
> +  390 2 2   484 4 \
> +  452 2  6129   12115 \
> +141023224 7 2 \
> + 344591  7801   203  3415 \
> + 3526  3216  343514 2 \
> +15272   106  3995   231 4 \
> +  1199354 2 7 \
> + 4039  6376   403   114  1007 \
> +2 138263149 3 \
> +299 8 220 \
> +  981 2 8   403   418 \
> +1554414   793 2   461
> +
> +arg_in: 1 buffer uint[355] \
> +  4194304   4194303   4194302   4194301   4194300 \
> +  4194304   4194303   4194302   4194301   4194300 \
> +  4194304   4194303   4194302   4194301 

[Piglit] [Bug 99649] When testlist contains non-existing (removed) test, piglit excepts out

2017-08-15 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=99649

arkadiusz.hi...@intel.com  changed:

   What|Removed |Added

 Status|NEW |RESOLVED
 Resolution|--- |FIXED

--- Comment #4 from arkadiusz.hi...@intel.com  ---
Patch adding --ignore-missing which changes piglit behavior so that missing
subtests are considered "notrun" is now merged
(94f0eface8a876db0a6a0fe0a83c19a0bd1e1eed).

The default behavior of exploding with an exception is preserved without the
switch.

Thanks!

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Re: [Piglit] [PATCH v3] framework: Add --ignore-missing option

2017-08-15 Thread Arkadiusz Hiler
On Mon, Aug 14, 2017 at 10:21:13AM -0700, Dylan Baker wrote:
> Quoting Arkadiusz Hiler (2017-08-14 05:09:01)
> > Currently, if a test from provided testlist fails to be discovered by
> > the framework, piglit blows up with an exception.
> > 
> > This is both good - for consistency/early errors - and bad - for
> > handling some CI/automation scenarios (e.g autobisecting the tests).
> > 
> > So let's keep the current default, but allow some flexibility with the
> > new option that reports the missing tests as 'notrun'.
> > 
> > v2:
> >  - change switch name to 'ignore', as skip is too suggestive
> >  - use DummyTest to get 'notrun' result instead of warnings
> > 
> > v3: don't use OPTIONS
> > 
> > bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=99649
> > Cc: Dylan Baker 
> > Cc: Tomi Sarvela 
> > Cc: Martin Peres 
> > Signed-off-by: Arkadiusz Hiler 
> > ---
> >  framework/profile.py  | 10 +++---
> >  framework/programs/run.py | 12 
> >  framework/test/base.py| 12 
> >  3 files changed, 31 insertions(+), 3 deletions(-)
> > 
> > diff --git a/framework/profile.py b/framework/profile.py
> > index a625318..cf0e298 100644

> > @@ -314,7 +315,10 @@ class TestProfile(object):
> >  if self.forced_test_list:
> >  opts = collections.OrderedDict()
> >  for n in self.forced_test_list:
> > -opts[n] = self.test_list[n]
> > +if self.options['ignore_missing'] and n not in 
> > self.test_list:
> > +opts[n] = DummyTest(name=n, result=status.NOTRUN)
> 
> name and result are not keyword arguments, they're positional, so please write
> it like this instead:
> opts[n] = DummyTest(n, status.NOTRUN)
>
> As long as this passes the unit test suite with the above changed,
> Reviewed-by: Dylan Baker 

% tox > with_patches
% git checkout HEAD~
% tox > without_patches
% diff -u <(grep -v PYTHONHASHSEED with_patches) <(grep -v PYTHONHASHSEED 
without_patches) | sprunge
http://sprunge.us/VZDN


Exactly identical pass rate and the same tests are failing.
I guess that's a pass? :-)

> Thanks for fixing that for me.

Glad to see you back in action.

v4 with your r-b is comming in a second and thanks for the review!


-- 
Cheers,
Arek
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