[Piglit] [PATCH 3/3] arb_bindless_texture: rename vertex uniform test and add vertex attrib test
Signed-off-by: Karol Herbst--- .../sampler-vertex-attrib-input-output.shader_test | 41 ++ ...ampler-vertex-uniform-input-output.shader_test} | 0 2 files changed, 41 insertions(+) create mode 100644 tests/spec/arb_bindless_texture/execution/samplers/sampler-vertex-attrib-input-output.shader_test rename tests/spec/arb_bindless_texture/execution/samplers/{sampler-input-output.shader_test => sampler-vertex-uniform-input-output.shader_test} (100%) diff --git a/tests/spec/arb_bindless_texture/execution/samplers/sampler-vertex-attrib-input-output.shader_test b/tests/spec/arb_bindless_texture/execution/samplers/sampler-vertex-attrib-input-output.shader_test new file mode 100644 index 0..5187b --- /dev/null +++ b/tests/spec/arb_bindless_texture/execution/samplers/sampler-vertex-attrib-input-output.shader_test @@ -0,0 +1,41 @@ +# In this test, the sampler to use is selected in a vertex shader, passed +# to the fragment shader as a (flat) input, and then used for a texture +# lookup. +[require] +GL >= 3.3 +GLSL >= 3.30 +GL_ARB_bindless_texture + +[vertex shader] +#version 330 +#extension GL_ARB_bindless_texture: require + +in sampler2D tex; +in vec4 piglit_vertex; + +flat out sampler2D sampler_vs; + +void main() +{ + gl_Position = piglit_vertex; + sampler_vs = tex; +} + +[fragment shader] +#version 330 +#extension GL_ARB_bindless_texture: require + +flat in sampler2D sampler_vs; +out vec4 color; + +void main() +{ + color = texture2D(sampler_vs, vec2(0, 0)); +} + +[test] +texture rgbw 0 (16, 16) +resident texture 0 +vertex attrib handle tex 0 +draw rect -1 -1 2 2 +relative probe rgb (0.0, 0.0) (1.0, 0.0, 0.0) diff --git a/tests/spec/arb_bindless_texture/execution/samplers/sampler-input-output.shader_test b/tests/spec/arb_bindless_texture/execution/samplers/sampler-vertex-uniform-input-output.shader_test similarity index 100% rename from tests/spec/arb_bindless_texture/execution/samplers/sampler-input-output.shader_test rename to tests/spec/arb_bindless_texture/execution/samplers/sampler-vertex-uniform-input-output.shader_test -- 2.14.3 ___ Piglit mailing list Piglit@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/piglit
[Piglit] [PATCH 1/3] shader_runner: add vertex attrib command for setting bindless texture handles
Signed-off-by: Karol Herbst--- tests/shaders/shader_runner.c | 42 ++ 1 file changed, 42 insertions(+) diff --git a/tests/shaders/shader_runner.c b/tests/shaders/shader_runner.c index 700b11327..e07e7b3ca 100644 --- a/tests/shaders/shader_runner.c +++ b/tests/shaders/shader_runner.c @@ -1964,6 +1964,46 @@ set_uniform(const char *line, int ubo_array_index) return; } +static void +set_vertex_attrib(const char *line) +{ + char name[512], type[512]; + uint64_t uint64s[16]; + GLint loc; + + REQUIRE(parse_word_copy(line, type, sizeof(type), ) && + parse_word_copy(line, name, sizeof(name), ), + "Invalid set vertex attrib command at: %s\n", line); + + if (isdigit(name[0])) { + loc = strtol(name, NULL, 0); + } else { + GLuint prog; + + glGetIntegerv(GL_CURRENT_PROGRAM, (GLint *) ); + loc = glGetAttribLocation(prog, name); + if (loc < 0) { + printf("cannot get location of vertex attrib \"%s\"\n", + name); + piglit_report_result(PIGLIT_FAIL); + } +} + + if (parse_str(type, "handle", NULL)) { + check_unsigned_support(); + check_texture_handle_support(); + parse_uint64s(line, uint64s, 1, NULL); + glVertexAttribL1ui64ARB(loc, get_resident_handle(uint64s[0])->handle); + return; + } + + printf("unknown vertex attrib type \"%s\"\n", type); + printf("use [vertex data] instead if possible\n"); + piglit_report_result(PIGLIT_FAIL); + + return; +} + static GLenum lookup_shader_type(GLuint idx) { switch (idx) { @@ -3817,6 +3857,8 @@ piglit_display(void) active_uniform(rest); } else if (parse_str(line, "verify program_interface_query ", )) { active_program_interface(rest); + } else if (parse_str(line, "vertex attrib ", )) { + set_vertex_attrib(rest); } else if ((line[0] != '\n') && (line[0] != '\0') && (line[0] != '#')) { printf("unknown command \"%s\"\n", line); -- 2.14.3 ___ Piglit mailing list Piglit@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/piglit
[Piglit] [PATCH 2/3] arb_bindless_texture: add some uvec2 arithmetic test
Signed-off-by: Karol Herbst--- .../basic-arithmetic-uvec2-texture2D.shader_test | 37 ++ 1 file changed, 37 insertions(+) create mode 100644 tests/spec/arb_bindless_texture/execution/samplers/basic-arithmetic-uvec2-texture2D.shader_test diff --git a/tests/spec/arb_bindless_texture/execution/samplers/basic-arithmetic-uvec2-texture2D.shader_test b/tests/spec/arb_bindless_texture/execution/samplers/basic-arithmetic-uvec2-texture2D.shader_test new file mode 100644 index 0..4d644b044 --- /dev/null +++ b/tests/spec/arb_bindless_texture/execution/samplers/basic-arithmetic-uvec2-texture2D.shader_test @@ -0,0 +1,37 @@ +# Same as basic-texture2D.shader_test, but with some math on the handle +[require] +GL >= 3.3 +GLSL >= 3.30 +GL_ARB_bindless_texture + +[vertex shader passthrough] + +[fragment shader] +#version 330 +#extension GL_ARB_bindless_texture: require + +layout (bindless_sampler) uniform sampler2D tex; +uniform uvec2 handleOffset; + +out vec4 finalColor; + +void main() +{ + sampler2D fixedTex; + + uvec2 handle = uvec2(tex); + handle.x -= 0x12345678u; + handle.y -= 0x9abcdef0u; + + fixedTex = sampler2D(handle + handleOffset); + + finalColor = texture2D(fixedTex, vec2(0, 0)); +} + +[test] +texture rgbw 0 (16, 16) +resident texture 0 +uniform uvec2 handleOffset 0x12345678 0x9abcdef0 +uniform handle tex 0 +draw rect -1 -1 2 2 +relative probe rgb (0.0, 0.0) (1.0, 0.0, 0.0) -- 2.14.3 ___ Piglit mailing list Piglit@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/piglit
Re: [Piglit] [PATCH 3/3] arb_get_texture_sub_image: update cube map tests to complete the cube map
Hey Juan, Good catch - I'd only been focusing on the errors test. I've updated the patch to also fix the errors in arb_get_texture_sub_image-get: Author: Anthony PeschDate: Thu Mar 22 13:11:22 2018 -0400 arb_get_texture_sub_image: update cube map tests to make textures cube complete Update cube map tests to ensure cube map textures are cube complete before querying them. Querying a cube map which is not cube complete should set INVALID_OPERATION as per the OpenGL 4.6 Core spec: "An INVALID_OPERATION error is generated if the effective target is TEXTURE_CUBE_MAP or TEXTURE_CUBE_MAP_ARRAY, and the texture object is not cube complete or cube array complete, respectively." diff --git a/tests/spec/arb_get_texture_sub_image/errors.c b/tests/spec/arb_get_texture_sub_image/errors.c index 1e7b17115..4b99d1cc2 100644 --- a/tests/spec/arb_get_texture_sub_image/errors.c +++ b/tests/spec/arb_get_texture_sub_image/errors.c @@ -253,16 +253,20 @@ test_cubemap_faces(void) 0, GL_RGBA, 8, 8, 0, GL_RGBA, GL_FLOAT, NULL); } -/* try to get all six cube faces, should fail */ +/* try to query incomplete cube map, should fail */ glGetTextureSubImage(tex, 0, 0, 0, 0, - 8, 8, 6, + 8, 8, 5, GL_RGBA, GL_UNSIGNED_BYTE, sizeof(results), results); if (!piglit_check_gl_error(GL_INVALID_OPERATION)) pass = false; -/* try to get five cube faces, should pass */ + /* upload final face */ + glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + 5, +0, GL_RGBA, 8, 8, 0, GL_RGBA, GL_FLOAT, NULL); + +/* try to query complete cube map, should now pass */ glGetTextureSubImage(tex, 0, 0, 0, 0, 8, 8, 5, diff --git a/tests/spec/arb_get_texture_sub_image/get.c b/tests/spec/arb_get_texture_sub_image/get.c index 8aa4c92e1..fc8f9f8e1 100644 --- a/tests/spec/arb_get_texture_sub_image/get.c +++ b/tests/spec/arb_get_texture_sub_image/get.c @@ -157,12 +157,16 @@ test_getsubimage(GLenum target, GL_RGBA, GL_UNSIGNED_BYTE, texData); break; case GL_TEXTURE_CUBE_MAP: - /* only set +Y face */ - glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, -level, intFormat, -mip_width, mip_height, 0, -GL_RGBA, GL_UNSIGNED_BYTE, -texData); + /* specify dimensions and format for all faces to make texture cube complete, + but specify data for only the +Y face as it is the only one read back */ + for (i = 0; i < 6; i++) { + GLubyte *faceData = i == 2 ? texData : NULL; + glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, +level, intFormat, +mip_width, mip_height, 0, +GL_RGBA, GL_UNSIGNED_BYTE, +faceData); + } break; } } - Anthony From: Piglit on behalf of Juan A. Suarez Romero Sent: Thursday, April 5, 2018 4:43 AM To: Anthony Pesch; piglit@lists.freedesktop.org Subject: Re: [Piglit] [PATCH 3/3] arb_get_texture_sub_image: update cube map tests to complete the cube map On Thu, 2018-04-05 at 10:19 +0200, Juan A. Suarez Romero wrote: > On Wed, 2018-03-28 at 11:15 -0400, Anthony Pesch wrote: > > From: Anthony Pesch > > > > Update cube map tests to complete the cube map before performing the final > > query. This final query is expected to succeed, however, querying a cube map > > which is not cube complete should set INVALID_OPERATION as per the OpenGL > > 4.6 > > Core spec: > > > > "An INVALID_OPERATION error is generated if the effective target is > > TEXTURE_CUBE_MAP or TEXTURE_CUBE_MAP_ARRAY, and the texture object > > is not cube complete or cube array complete, respectively." > > --- > > > Isn't there a similar problem in tests/spec/arb_get_texture_sub_image/get.c, > when invoking test_getsubimage() with a GL_TEXTURE_CUBE_MAP ? > More specifically, the test is only setting one face of the cube, so the cube is incomplete. It should set all the faces. This change can be included within this patch. J.A. > > J.A. > > > tests/spec/arb_get_texture_sub_image/errors.c | 10 +++--- > > 1 file changed, 7
Re: [Piglit] [PATCH 1/3] arb_get_texture_sub_image: fix expected error when querying a level which hasn't been explicitly defined
Hey Juan, I've updated the patch to include the OpenGL spec references: Author: Anthony PeschDate: Thu Mar 22 11:06:13 2018 -0400 arb_get_texture_sub_image: fix expected error when querying a level which hasn't been explicitly defined Change expected error from INVALID_OPERATION to INVALID_VALUE when querying a level which hasn't been explicitly defined. The level is valid, however, the level hasn't been explicitly defined so it should have a default width and height of 0, making the 8x8 query produce an INVALID_VALUE. From the OpenGL 4.6 spec, 8.22 Texture State and Proxy State: "Each initial texture image is null. It has zero width, height, and depth, internal format RGBA, or R8 for buffer textures, component sizes set to zero and component types set to NONE, the compressed flag set to FALSE, a zero compressed size, and the bound buffer object name is zero." From the GetTextureSubImage errors in 8.11.4: "An INVALID_VALUE error is generated if xoffset + width is greater than the texture’s width, yoffset + height is greater than the texture’s height, or zoffset + depth is greater than the texture’s depth." diff --git a/tests/spec/arb_get_texture_sub_image/errors.c b/tests/spec/arb_get_texture_sub_image/errors.c index 34fec4a95..57875fa6a 100644 --- a/tests/spec/arb_get_texture_sub_image/errors.c +++ b/tests/spec/arb_get_texture_sub_image/errors.c @@ -200,7 +200,7 @@ test_invalid_values(void) 8, 8, 1, /* size */ GL_RGBA, GL_FLOAT, /* bad enum */ sizeof(buffer), buffer); - if (!piglit_check_gl_error(GL_INVALID_OPERATION)) + if (!piglit_check_gl_error(GL_INVALID_VALUE)) pass = false; /* Test getting invalid offset */ - Anthony From: Juan A. Suarez Romero Sent: Wednesday, April 4, 2018 1:17 PM To: Anthony Pesch; Anthony Pesch; piglit@lists.freedesktop.org Subject: Re: [Piglit] [PATCH 1/3] arb_get_texture_sub_image: fix expected error when querying a level which hasn't been explicitly defined On Wed, 2018-04-04 at 15:04 +, Anthony Pesch wrote: > Hey Juan, > > The change from INVALID_OPERATION to INVALID_VALUE isn't because the level > value is invalid. > > The level is valid, however, the level hasn't been explicitly defined so it > should have a default width and height of 0, making the 8x8 query invalid. > > From the OpenGL 4.6 spec, 8.22 Texture State and Proxy State: > "Each initial texture image is null. It has zero width, height, and depth, > internal format RGBA, or R8 for buffer textures, component sizes set to zero > and component types set to NONE, the compressed flag set to FALSE, a zero > compressed size, and the bound buffer object name is zero." > > From the GetTextureSubImage errors in 8.11.4: > "An INVALID_VALUE error is generated if xoffset + width is greater than the > texture’s width, yoffset + height is greater than the texture’s height, > or zoffset + depth is greater than the texture’s depth." > Thanks for the info! I think your assumption is correct: all non-defined levels have an empty initialized empty. Do you mind to include such OpenGL reference in the commit message? With that, Reviewed-by: Juan A. Suarez > - Anthony > > > From: Piglit on behalf of Juan A. > Suarez Romero > Sent: Wednesday, April 4, 2018 7:12 AM > To: Anthony Pesch; piglit@lists.freedesktop.org > Subject: Re: [Piglit] [PATCH 1/3] arb_get_texture_sub_image: fix expected > error when querying a level which hasn't been explicitly defined > > On Wed, 2018-03-28 at 11:15 -0400, Anthony Pesch wrote: > > From: Anthony Pesch > > > > Change expected error from INVALID_OPERATION to INVALID_VALUE when querying > > a level which hasn't been explicitly defined. This is a valid operation, the > > error set should be due to the requested width and height being greater than > > the default width and height of zero. > > I have some doubts with this patch. I've been checking OpenGL 4.5 spec, > section > 8.11.4 Texture Image Queries, and this is what I found: > > "An INVALID_VALUE error is generated if level is negative or larger than the > maximum allowable level." > > > In this case, level is 4, so we aren't in this case, as the level is not > negative, and it is smaller than the maximum allowable level (15, the > implementation I use). > > > So really don't know what should be the expected error, INVALID_OPERATION or > INVALID_VALUE. > > > J.A. > > > > > tests/spec/arb_get_texture_sub_image/errors.c | 2 +- > > 1 file changed, 1 insertion(+), 1 deletion(-) > > > > diff --git a/tests/spec/arb_get_texture_sub_image/errors.c > >
Re: [Piglit] [PATCH] cl: Add test for CSR VGPRs caused by SGPR spilling
On Fri, 2018-04-06 at 00:49 -0400, Matt Arsenault wrote: > ping I'll need to setup the rocm stack to test this. It will take some time. It should work with clover as well (modulo bugs; asm parser, function calls, ...), right? Jan > > > On Mar 29, 2018, at 11:29, Matt Arsenaultwrote: > > > > Make sure if a CSR VGPR is needed for SGPR spilling, it is > > properly saved and restored. > > --- > > .../execute/amdgcn-callee-saved-registers.cl | 52 > > ++ > > 1 file changed, 52 insertions(+) > > create mode 100644 tests/cl/program/execute/amdgcn-callee-saved-registers.cl > > > > diff --git a/tests/cl/program/execute/amdgcn-callee-saved-registers.cl > > b/tests/cl/program/execute/amdgcn-callee-saved-registers.cl > > new file mode 100644 > > index 0..8b8db2783 > > --- /dev/null > > +++ b/tests/cl/program/execute/amdgcn-callee-saved-registers.cl > > @@ -0,0 +1,52 @@ > > +/*! > > + > > +[config] > > +name: amdgcn call clobbers > > +clc_version_min: 10 > > +device_regex: gfx[\d]* > > + > > +[test] > > +name: CSR VGPR for SGPR spilling > > +kernel_name: kernel_call_need_spill_vgpr_for_csr_sgpr_spills_no_calls > > +dimensions: 1 > > +global_size: 1 0 0 > > +arg_out: 0 buffer int[2] \ > > + 0x1337 0xabcd1234 > > + > > +!*/ > > + > > +#ifndef __AMDGCN__ > > +#error This test is only for amdgcn > > +#endif > > + > > +__attribute__((noinline)) > > +int need_spill_vgpr_for_csr_sgpr_spills_no_calls() > > +{ > > +int sgpr_val; > > +__asm volatile("s_mov_b32 %0, 0x1337" : "=s"(sgpr_val)); > > + > > +__asm volatile( > > +"s_nop 1" ::: > > +"v0","v1","v2","v3","v4","v5","v6","v7", > > +"v8","v9","v10","v11","v12","v13","v14","v15", > > +"v16","v17","v18","v19","v20","v21","v22","v23", > > +"v24","v25","v26","v27","v28","v29","v30","v31", > > + > > +"s0","s1","s2","s3","s4","s5","s6","s7", > > +"s8","s9","s10","s11","s12","s13","s14","s15", > > +"s16","s17","s18","s19","s20","s21","s22","s23", > > +"s24","s25","s26","s27","s28","s29","s30","s31", > > + "s32", "s33", "s34", "s35", "s36", "s37", "s38"); > > + > > +return sgpr_val; > > +} > > + > > + > > +kernel void > > kernel_call_need_spill_vgpr_for_csr_sgpr_spills_no_calls(global int* ret) > > +{ > > +int v32; > > +__asm volatile("v_mov_b32 %0, 0xabcd1234" : "={v32}"(v32)); > > +ret[0] = need_spill_vgpr_for_csr_sgpr_spills_no_calls(); > > +__asm volatile ("s_nop 0" :: "{v32}"(v32)); > > +ret[1] = v32; > > +} > > -- > > 2.14.1 > > > > -- Jan Vesely signature.asc Description: This is a digitally signed message part ___ Piglit mailing list Piglit@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/piglit
Re: [Piglit] [PATCH] cl: Add test for call stack realignment
On Fri, 2018-04-06 at 00:28 -0400, Matt Arsenault wrote: > > On Apr 4, 2018, at 15:52, Jan Veselywrote: > > > > redundant newline > > Not sure what you mean by this. Do you mean the newline to put the > single array element on its own line? I was trying to be consistent > with buffer formatting as most tests do most test don't. out of 200+ tests (not counting the generated ones, which don't use it) only 26 put buffer initializer on a new line, 23 of those were submitted by you. while I didn't mind that much doing it for large arrays, using it for a single element is ridiculous. Jan -- Jan Vesely signature.asc Description: This is a digitally signed message part ___ Piglit mailing list Piglit@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/piglit