Currently triggers an assert fail in Mesa's GLSL compiler.
---
 .../execution/samplemaskin-indirect.shader_test    | 27 ++++++++++++++++++++++
 1 file changed, 27 insertions(+)
 create mode 100644 
tests/spec/arb_gpu_shader5/execution/samplemaskin-indirect.shader_test

diff --git 
a/tests/spec/arb_gpu_shader5/execution/samplemaskin-indirect.shader_test 
b/tests/spec/arb_gpu_shader5/execution/samplemaskin-indirect.shader_test
new file mode 100644
index 0000000..6dc7bc9
--- /dev/null
+++ b/tests/spec/arb_gpu_shader5/execution/samplemaskin-indirect.shader_test
@@ -0,0 +1,27 @@
+[require]
+GLSL >= 1.50
+GL_ARB_gpu_shader5
+
+[vertex shader passthrough]
+
+[fragment shader]
+#extension GL_ARB_gpu_shader5 : enable
+
+out vec4 color;
+
+uniform int zero;
+
+void main()
+{
+       color = vec4(1.0, 0.0, 0.0, 1.0);
+
+       /* No MS set up, should just be the current fragment. */
+       if (gl_SampleMaskIn[zero] == 1) {
+               color.rg = vec2(0.0, 1.0);
+       }
+}
+
+[test]
+uniform int zero 0
+draw rect -1 -1 2 2
+probe all rgba 0.0 1.0 0.0 1.0
-- 
2.7.4

_______________________________________________
Piglit mailing list
Piglit@lists.freedesktop.org
https://lists.freedesktop.org/mailman/listinfo/piglit

Reply via email to