Re: [Piglit] [PATCH] shaders: Test using a bound program after an unsuccessful relink
On 03/11/17 05:42, Neil Roberts wrote: If a bound program is relinked unsuccessfully it is supposed to keep the executable and the program state such as the uniforms. This adds a test for that which updates a uniform, does a failed relink and verifies that a render succeeds with the new uniform value. This is currently causing a use-after-free error in Mesa. The test has some redundant allocations to try and encourage it to fail which it does about 98% of the time. Thanks for the test! The idea is great, the only problem I see is that the minimum GL version seems too high. This test would not run on the i915 driver which is a problem IMO. Can you lower the requirements? --- tests/all.py| 1 + tests/shaders/CMakeLists.gl.txt | 1 + tests/shaders/unsuccessful-relink.c | 199 3 files changed, 201 insertions(+) create mode 100644 tests/shaders/unsuccessful-relink.c diff --git a/tests/all.py b/tests/all.py index 9e63fa9..ae4a995 100644 --- a/tests/all.py +++ b/tests/all.py @@ -624,6 +624,7 @@ with profile.test_list.group_manager(PiglitGLTest, 'shaders') as g: g(['point-vertex-id', 'gl_InstanceID', 'divisor']) g(['point-vertex-id', 'gl_VertexID', 'gl_InstanceID', 'divisor']) g(['glsl-vs-int-attrib']) +g(['unsuccessful-relink']) g(['glsl-link-initializer-03'], 'GLSL link two programs, global initializer') g(['glsl-getactiveuniform-count', diff --git a/tests/shaders/CMakeLists.gl.txt b/tests/shaders/CMakeLists.gl.txt index 1c06843..7090d94 100644 --- a/tests/shaders/CMakeLists.gl.txt +++ b/tests/shaders/CMakeLists.gl.txt @@ -164,5 +164,6 @@ piglit_add_executable (useshaderprogram-bad-program useshaderprogram-bad-program piglit_add_executable (useshaderprogram-flushverts-1 useshaderprogram-flushverts-1.c) piglit_add_executable (version-mixing version-mixing.c) piglit_add_executable (glsl-vs-int-attrib glsl-vs-int-attrib.c) +piglit_add_executable (unsuccessful-relink unsuccessful-relink.c) # vim: ft=cmake: diff --git a/tests/shaders/unsuccessful-relink.c b/tests/shaders/unsuccessful-relink.c new file mode 100644 index 000..552a4ef --- /dev/null +++ b/tests/shaders/unsuccessful-relink.c @@ -0,0 +1,199 @@ +/* + * Copyright © 2017 Igalia S.L. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS + * IN THE SOFTWARE. + */ + +/** + * \file unsuccessful-relink.c + * + * Render using a program with a uniform. Modify the uniform and then + * do a relink that will fail. This shouldn’t affect the original + * program and it should render with the new uniform value. + * + * GLSL 4.6 spec section 7.3: + * + * “If a program object that is active for any shader stage is + * re-linked unsuccessfully, the link status will be set to FALSE, + * but any existing executables and associated state will remain part + * of the current rendering state until a subsequent call to + * UseProgram, UseProgramStages, or BindProgramPipeline removes them + * from use.” + */ + +#include "piglit-util-gl.h" + +PIGLIT_GL_TEST_CONFIG_BEGIN + +config.supports_gl_core_version = 31; +config.window_visual = PIGLIT_GL_VISUAL_RGB | PIGLIT_GL_VISUAL_DOUBLE; + +PIGLIT_GL_TEST_CONFIG_END + +static const char vs_source[] = +"#version 330\n" +"layout(location = 0) in vec4 piglit_vertex;\n" +"void main()\n" +"{\n" +" gl_Position = piglit_vertex;\n" +"}\n"; + +static const char fs_source[] = +"#version 330\n" +"uniform vec4 color;\n" +"layout(location = 0) out vec4 color_out;\n" +"void main()\n" +"{\n" +" color_out = color;\n" +"}\n"; + +static const float green[] = { 0.0f, 1.0f, 0.0f, 1.0f }; +static const float purple[] = { 0.5f, 0.0f, 0.5f, 1.0f }; + +static bool +try_render(const float *color) +{ +struct vertex { float x, y; }; +
[Piglit] [PATCH] shaders: Test using a bound program after an unsuccessful relink
If a bound program is relinked unsuccessfully it is supposed to keep the executable and the program state such as the uniforms. This adds a test for that which updates a uniform, does a failed relink and verifies that a render succeeds with the new uniform value. This is currently causing a use-after-free error in Mesa. The test has some redundant allocations to try and encourage it to fail which it does about 98% of the time. --- tests/all.py| 1 + tests/shaders/CMakeLists.gl.txt | 1 + tests/shaders/unsuccessful-relink.c | 199 3 files changed, 201 insertions(+) create mode 100644 tests/shaders/unsuccessful-relink.c diff --git a/tests/all.py b/tests/all.py index 9e63fa9..ae4a995 100644 --- a/tests/all.py +++ b/tests/all.py @@ -624,6 +624,7 @@ with profile.test_list.group_manager(PiglitGLTest, 'shaders') as g: g(['point-vertex-id', 'gl_InstanceID', 'divisor']) g(['point-vertex-id', 'gl_VertexID', 'gl_InstanceID', 'divisor']) g(['glsl-vs-int-attrib']) +g(['unsuccessful-relink']) g(['glsl-link-initializer-03'], 'GLSL link two programs, global initializer') g(['glsl-getactiveuniform-count', diff --git a/tests/shaders/CMakeLists.gl.txt b/tests/shaders/CMakeLists.gl.txt index 1c06843..7090d94 100644 --- a/tests/shaders/CMakeLists.gl.txt +++ b/tests/shaders/CMakeLists.gl.txt @@ -164,5 +164,6 @@ piglit_add_executable (useshaderprogram-bad-program useshaderprogram-bad-program piglit_add_executable (useshaderprogram-flushverts-1 useshaderprogram-flushverts-1.c) piglit_add_executable (version-mixing version-mixing.c) piglit_add_executable (glsl-vs-int-attrib glsl-vs-int-attrib.c) +piglit_add_executable (unsuccessful-relink unsuccessful-relink.c) # vim: ft=cmake: diff --git a/tests/shaders/unsuccessful-relink.c b/tests/shaders/unsuccessful-relink.c new file mode 100644 index 000..552a4ef --- /dev/null +++ b/tests/shaders/unsuccessful-relink.c @@ -0,0 +1,199 @@ +/* + * Copyright © 2017 Igalia S.L. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS + * IN THE SOFTWARE. + */ + +/** + * \file unsuccessful-relink.c + * + * Render using a program with a uniform. Modify the uniform and then + * do a relink that will fail. This shouldn’t affect the original + * program and it should render with the new uniform value. + * + * GLSL 4.6 spec section 7.3: + * + * “If a program object that is active for any shader stage is + * re-linked unsuccessfully, the link status will be set to FALSE, + * but any existing executables and associated state will remain part + * of the current rendering state until a subsequent call to + * UseProgram, UseProgramStages, or BindProgramPipeline removes them + * from use.” + */ + +#include "piglit-util-gl.h" + +PIGLIT_GL_TEST_CONFIG_BEGIN + +config.supports_gl_core_version = 31; +config.window_visual = PIGLIT_GL_VISUAL_RGB | PIGLIT_GL_VISUAL_DOUBLE; + +PIGLIT_GL_TEST_CONFIG_END + +static const char vs_source[] = +"#version 330\n" +"layout(location = 0) in vec4 piglit_vertex;\n" +"void main()\n" +"{\n" +" gl_Position = piglit_vertex;\n" +"}\n"; + +static const char fs_source[] = +"#version 330\n" +"uniform vec4 color;\n" +"layout(location = 0) out vec4 color_out;\n" +"void main()\n" +"{\n" +" color_out = color;\n" +"}\n"; + +static const float green[] = { 0.0f, 1.0f, 0.0f, 1.0f }; +static const float purple[] = { 0.5f, 0.0f, 0.5f, 1.0f }; + +static bool +try_render(const float *color) +{ +struct vertex { float x, y; }; +static const struct vertex verts[] = { +{ -1, -1 }, { 1, -1 }, +{ -1, 1 }, { 1, 1 } +}; +bool pass; +GLuint buf, vao; + +/* This isn’t using piglit_draw_rect because that tries to + * call