Re: [Piglit] [PATCH 05/10] arb_enhanced_layouts: correct component usage with dvec{3, 4} tests

2019-02-01 Thread Timothy Arceri

Reviewed-by: Timothy Arceri 

On 2/2/19 4:55 am, Andres Gomez wrote:

There was a pre-existing test using "component = 0" with dvec3 which
was not failing as it should. This was because the other tests
checking for the usage of the component keyword with dvec3 and dvec4
were failing due to a different restriction: the component sequence
was overflowing 3 and/or a double based type was using component 1 o
3.

Now we fix them by using "component = 0" when need to fail and
removing the keyword when need to succeed.

 From Section 4.4.1 (Input Layout Qualifiers) of the GLSL 4.50 spec:

   " It is a compile-time error if this sequence of components gets
 larger than 3. A scalar double will consume two of these
 components, and a dvec2 will consume all four components available
 within a location. A dvec3 or dvec4 can only be declared without
 specifying a component."

...

   " It is a compile-time error to use component 1 or 3 as the
 beginning of a double or dvec2."

Cc: Timothy Arceri 
Cc: Kenneth Graunke 
Signed-off-by: Andres Gomez 
---
  .../arb_enhanced_layouts/compiler/component-layout/dvec3.vert | 2 +-
  .../arb_enhanced_layouts/compiler/component-layout/dvec4.vert | 2 +-
  .../execution/component-layout/vs-fs-array-dvec3.shader_test  | 4 ++--
  3 files changed, 4 insertions(+), 4 deletions(-)

diff --git 
a/tests/spec/arb_enhanced_layouts/compiler/component-layout/dvec3.vert 
b/tests/spec/arb_enhanced_layouts/compiler/component-layout/dvec3.vert
index 84eaf3ef7..fcb2a5284 100644
--- a/tests/spec/arb_enhanced_layouts/compiler/component-layout/dvec3.vert
+++ b/tests/spec/arb_enhanced_layouts/compiler/component-layout/dvec3.vert
@@ -13,7 +13,7 @@
  #extension GL_ARB_gpu_shader_fp64: require
  #extension GL_ARB_separate_shader_objects: require
  
-layout(location = 0, component = 1) out dvec3 b;

+layout(location = 0, component = 0) out dvec3 b;
  
  void main()

  {
diff --git 
a/tests/spec/arb_enhanced_layouts/compiler/component-layout/dvec4.vert 
b/tests/spec/arb_enhanced_layouts/compiler/component-layout/dvec4.vert
index 3c6216310..78696f18d 100644
--- a/tests/spec/arb_enhanced_layouts/compiler/component-layout/dvec4.vert
+++ b/tests/spec/arb_enhanced_layouts/compiler/component-layout/dvec4.vert
@@ -13,7 +13,7 @@
  #extension GL_ARB_gpu_shader_fp64: require
  #extension GL_ARB_separate_shader_objects: require
  
-layout(location = 0, component = 1) out dvec4 b;

+layout(location = 0, component = 0) out dvec4 b;
  
  void main()

  {
diff --git 
a/tests/spec/arb_enhanced_layouts/execution/component-layout/vs-fs-array-dvec3.shader_test
 
b/tests/spec/arb_enhanced_layouts/execution/component-layout/vs-fs-array-dvec3.shader_test
index de348cbb3..ebd18ad5d 100644
--- 
a/tests/spec/arb_enhanced_layouts/execution/component-layout/vs-fs-array-dvec3.shader_test
+++ 
b/tests/spec/arb_enhanced_layouts/execution/component-layout/vs-fs-array-dvec3.shader_test
@@ -13,7 +13,7 @@ GL_ARB_gpu_shader_fp64
  #extension GL_ARB_gpu_shader_fp64: require
  
  // XYZW components of 0 & 2, XY components of 1 & 3

-layout(location = 0, component = 0) flat out dvec3 a[2];
+layout(location = 0) flat out dvec3 a[2];
  
  // ZW component of 1

  layout(location = 1, component = 2) flat out double b;
@@ -38,7 +38,7 @@ void main()
  out vec4 color;
  
  // XYZW components of 0 & 2, XY components of 1 & 3

-layout(location = 0, component = 0) flat in dvec3 a[2];
+layout(location = 0) flat in dvec3 a[2];
  
  // ZW component of 1

  layout(location = 1, component = 2) flat in double b;


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[Piglit] [PATCH 05/10] arb_enhanced_layouts: correct component usage with dvec{3, 4} tests

2019-02-01 Thread Andres Gomez
There was a pre-existing test using "component = 0" with dvec3 which
was not failing as it should. This was because the other tests
checking for the usage of the component keyword with dvec3 and dvec4
were failing due to a different restriction: the component sequence
was overflowing 3 and/or a double based type was using component 1 o
3.

Now we fix them by using "component = 0" when need to fail and
removing the keyword when need to succeed.

From Section 4.4.1 (Input Layout Qualifiers) of the GLSL 4.50 spec:

  " It is a compile-time error if this sequence of components gets
larger than 3. A scalar double will consume two of these
components, and a dvec2 will consume all four components available
within a location. A dvec3 or dvec4 can only be declared without
specifying a component."

...

  " It is a compile-time error to use component 1 or 3 as the
beginning of a double or dvec2."

Cc: Timothy Arceri 
Cc: Kenneth Graunke 
Signed-off-by: Andres Gomez 
---
 .../arb_enhanced_layouts/compiler/component-layout/dvec3.vert | 2 +-
 .../arb_enhanced_layouts/compiler/component-layout/dvec4.vert | 2 +-
 .../execution/component-layout/vs-fs-array-dvec3.shader_test  | 4 ++--
 3 files changed, 4 insertions(+), 4 deletions(-)

diff --git 
a/tests/spec/arb_enhanced_layouts/compiler/component-layout/dvec3.vert 
b/tests/spec/arb_enhanced_layouts/compiler/component-layout/dvec3.vert
index 84eaf3ef7..fcb2a5284 100644
--- a/tests/spec/arb_enhanced_layouts/compiler/component-layout/dvec3.vert
+++ b/tests/spec/arb_enhanced_layouts/compiler/component-layout/dvec3.vert
@@ -13,7 +13,7 @@
 #extension GL_ARB_gpu_shader_fp64: require
 #extension GL_ARB_separate_shader_objects: require
 
-layout(location = 0, component = 1) out dvec3 b;
+layout(location = 0, component = 0) out dvec3 b;
 
 void main()
 {
diff --git 
a/tests/spec/arb_enhanced_layouts/compiler/component-layout/dvec4.vert 
b/tests/spec/arb_enhanced_layouts/compiler/component-layout/dvec4.vert
index 3c6216310..78696f18d 100644
--- a/tests/spec/arb_enhanced_layouts/compiler/component-layout/dvec4.vert
+++ b/tests/spec/arb_enhanced_layouts/compiler/component-layout/dvec4.vert
@@ -13,7 +13,7 @@
 #extension GL_ARB_gpu_shader_fp64: require
 #extension GL_ARB_separate_shader_objects: require
 
-layout(location = 0, component = 1) out dvec4 b;
+layout(location = 0, component = 0) out dvec4 b;
 
 void main()
 {
diff --git 
a/tests/spec/arb_enhanced_layouts/execution/component-layout/vs-fs-array-dvec3.shader_test
 
b/tests/spec/arb_enhanced_layouts/execution/component-layout/vs-fs-array-dvec3.shader_test
index de348cbb3..ebd18ad5d 100644
--- 
a/tests/spec/arb_enhanced_layouts/execution/component-layout/vs-fs-array-dvec3.shader_test
+++ 
b/tests/spec/arb_enhanced_layouts/execution/component-layout/vs-fs-array-dvec3.shader_test
@@ -13,7 +13,7 @@ GL_ARB_gpu_shader_fp64
 #extension GL_ARB_gpu_shader_fp64: require
 
 // XYZW components of 0 & 2, XY components of 1 & 3
-layout(location = 0, component = 0) flat out dvec3 a[2];
+layout(location = 0) flat out dvec3 a[2];
 
 // ZW component of 1
 layout(location = 1, component = 2) flat out double b;
@@ -38,7 +38,7 @@ void main()
 out vec4 color;
 
 // XYZW components of 0 & 2, XY components of 1 & 3
-layout(location = 0, component = 0) flat in dvec3 a[2];
+layout(location = 0) flat in dvec3 a[2];
 
 // ZW component of 1
 layout(location = 1, component = 2) flat in double b;
-- 
2.20.1

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