Re: [Piglit] [PATCH v2] shaders: Test using a bound program after an unsuccessful relink

2017-11-05 Thread Timothy Arceri



On 03/11/17 21:27, Neil Roberts wrote:

Timothy Arceri  writes:


Thanks for the test! The idea is great, the only problem I see is
that the minimum GL version seems too high. This test would not run
on the i915 driver which is a problem IMO. Can you lower the
requirements?


Good point. Here is a v2 that should work with GL2.0. However I’m not
exactly sure what is the minimun requirements for i915. I read that
the default version has been lowered to 1.4. Were you suggesting that
it should go as low as using the GL_ARB_shader_objects extension? I
guess there are two i915 drivers as well so I’m not sure which one you
are referring to.


Your right I forgot it was lowered, however dropping the requirements of 
this test is still the right thing to do so thanks  for that :)


One small comment further down, otherwise:

Acked-by: Timothy Arceri 




Regards,
- Neil

-- >8 -- (use git am -c to cut here)

If a bound program is relinked unsuccessfully it is supposed to keep
the executable and the program state such as the uniforms. This adds a
test for that which updates a uniform, does a failed relink and
verifies that a render succeeds with the new uniform value. This is
currently causing a use-after-free error in Mesa. The test has some
redundant allocations to try and encourage it to fail which it does
about 98% of the time.

v2: Adapt to work with GL2.0. Change the order of the colours so that
 a successful run ends with green. Delete the program after use.
---
  tests/all.py|   1 +
  tests/shaders/CMakeLists.gl.txt |   1 +
  tests/shaders/unsuccessful-relink.c | 203 
  3 files changed, 205 insertions(+)
  create mode 100644 tests/shaders/unsuccessful-relink.c

diff --git a/tests/all.py b/tests/all.py
index 9e63fa9..ae4a995 100644
--- a/tests/all.py
+++ b/tests/all.py
@@ -624,6 +624,7 @@ with profile.test_list.group_manager(PiglitGLTest, 
'shaders') as g:
  g(['point-vertex-id', 'gl_InstanceID', 'divisor'])
  g(['point-vertex-id', 'gl_VertexID', 'gl_InstanceID', 'divisor'])
  g(['glsl-vs-int-attrib'])
+g(['unsuccessful-relink'])
  g(['glsl-link-initializer-03'],
'GLSL link two programs, global initializer')
  g(['glsl-getactiveuniform-count',
diff --git a/tests/shaders/CMakeLists.gl.txt b/tests/shaders/CMakeLists.gl.txt
index 1c06843..7090d94 100644
--- a/tests/shaders/CMakeLists.gl.txt
+++ b/tests/shaders/CMakeLists.gl.txt
@@ -164,5 +164,6 @@ piglit_add_executable (useshaderprogram-bad-program 
useshaderprogram-bad-program
  piglit_add_executable (useshaderprogram-flushverts-1 
useshaderprogram-flushverts-1.c)
  piglit_add_executable (version-mixing version-mixing.c)
  piglit_add_executable (glsl-vs-int-attrib glsl-vs-int-attrib.c)
+piglit_add_executable (unsuccessful-relink unsuccessful-relink.c)
  
  # vim: ft=cmake:

diff --git a/tests/shaders/unsuccessful-relink.c 
b/tests/shaders/unsuccessful-relink.c
new file mode 100644
index 000..b652fe9
--- /dev/null
+++ b/tests/shaders/unsuccessful-relink.c
@@ -0,0 +1,203 @@
+/*
+ * Copyright © 2017 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+/**
+ * \file unsuccessful-relink.c
+ *
+ * Render using a program with a uniform. Modify the uniform and then
+ * do a relink that will fail. This shouldn’t affect the original
+ * program and it should render with the new uniform value.
+ *
+ * GLSL 4.6 spec section 7.3:
+ *
+ * “If a program object that is active for any shader stage is
+ *  re-linked unsuccessfully, the link status will be set to FALSE,
+ *  but any existing executables and associated state will remain part
+ *  of the current rendering state until a subsequent call to
+ *  UseProgram, UseProgramStages, or BindProgramPipeline removes them
+ *  from use.”
+ */
+
+#include "piglit-util-gl.h"
+

Re: [Piglit] [PATCH v2] shaders: Test using a bound program after an unsuccessful relink

2017-11-03 Thread Neil Roberts
Oops, I used the wrong message ID in --in-reply-to. That’s what I get
for trying to be too clever with git-send-email. Sorry about that.

Regards,
- Neil

Neil Roberts  writes:

> Timothy Arceri  writes:
>
>> Thanks for the test! The idea is great, the only problem I see is
>> that the minimum GL version seems too high. This test would not run
>> on the i915 driver which is a problem IMO. Can you lower the
>> requirements?
>
> Good point. Here is a v2 that should work with GL2.0. However I’m not
> exactly sure what is the minimun requirements for i915. I read that
> the default version has been lowered to 1.4. Were you suggesting that
> it should go as low as using the GL_ARB_shader_objects extension? I
> guess there are two i915 drivers as well so I’m not sure which one you
> are referring to.
>
> Regards,
> - Neil
>
> -- >8 -- (use git am -c to cut here)
>
> If a bound program is relinked unsuccessfully it is supposed to keep
> the executable and the program state such as the uniforms. This adds a
> test for that which updates a uniform, does a failed relink and
> verifies that a render succeeds with the new uniform value. This is
> currently causing a use-after-free error in Mesa. The test has some
> redundant allocations to try and encourage it to fail which it does
> about 98% of the time.
>
> v2: Adapt to work with GL2.0. Change the order of the colours so that
> a successful run ends with green. Delete the program after use.
> ---
>  tests/all.py|   1 +
>  tests/shaders/CMakeLists.gl.txt |   1 +
>  tests/shaders/unsuccessful-relink.c | 203 
> 
>  3 files changed, 205 insertions(+)
>  create mode 100644 tests/shaders/unsuccessful-relink.c
>
> diff --git a/tests/all.py b/tests/all.py
> index 9e63fa9..ae4a995 100644
> --- a/tests/all.py
> +++ b/tests/all.py
> @@ -624,6 +624,7 @@ with profile.test_list.group_manager(PiglitGLTest, 
> 'shaders') as g:
>  g(['point-vertex-id', 'gl_InstanceID', 'divisor'])
>  g(['point-vertex-id', 'gl_VertexID', 'gl_InstanceID', 'divisor'])
>  g(['glsl-vs-int-attrib'])
> +g(['unsuccessful-relink'])
>  g(['glsl-link-initializer-03'],
>'GLSL link two programs, global initializer')
>  g(['glsl-getactiveuniform-count',
> diff --git a/tests/shaders/CMakeLists.gl.txt b/tests/shaders/CMakeLists.gl.txt
> index 1c06843..7090d94 100644
> --- a/tests/shaders/CMakeLists.gl.txt
> +++ b/tests/shaders/CMakeLists.gl.txt
> @@ -164,5 +164,6 @@ piglit_add_executable (useshaderprogram-bad-program 
> useshaderprogram-bad-program
>  piglit_add_executable (useshaderprogram-flushverts-1 
> useshaderprogram-flushverts-1.c)
>  piglit_add_executable (version-mixing version-mixing.c)
>  piglit_add_executable (glsl-vs-int-attrib glsl-vs-int-attrib.c)
> +piglit_add_executable (unsuccessful-relink unsuccessful-relink.c)
>  
>  # vim: ft=cmake:
> diff --git a/tests/shaders/unsuccessful-relink.c 
> b/tests/shaders/unsuccessful-relink.c
> new file mode 100644
> index 000..b652fe9
> --- /dev/null
> +++ b/tests/shaders/unsuccessful-relink.c
> @@ -0,0 +1,203 @@
> +/*
> + * Copyright © 2017 Intel Corporation
> + *
> + * Permission is hereby granted, free of charge, to any person obtaining a
> + * copy of this software and associated documentation files (the "Software"),
> + * to deal in the Software without restriction, including without limitation
> + * the rights to use, copy, modify, merge, publish, distribute, sublicense,
> + * and/or sell copies of the Software, and to permit persons to whom the
> + * Software is furnished to do so, subject to the following conditions:
> + *
> + * The above copyright notice and this permission notice (including the next
> + * paragraph) shall be included in all copies or substantial portions of the
> + * Software.
> + *
> + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
> + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
> + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
> + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
> + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
> + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER 
> DEALINGS
> + * IN THE SOFTWARE.
> + */
> +
> +/**
> + * \file unsuccessful-relink.c
> + *
> + * Render using a program with a uniform. Modify the uniform and then
> + * do a relink that will fail. This shouldn’t affect the original
> + * program and it should render with the new uniform value.
> + *
> + * GLSL 4.6 spec section 7.3:
> + *
> + * “If a program object that is active for any shader stage is
> + *  re-linked unsuccessfully, the link status will be set to FALSE,
> + *  but any existing executables and associated state will remain part
> + *  of the current rendering state until a subsequent call to
> + *  UseProgram, 

[Piglit] [PATCH v2] shaders: Test using a bound program after an unsuccessful relink

2017-11-03 Thread Neil Roberts
Timothy Arceri  writes:

> Thanks for the test! The idea is great, the only problem I see is
> that the minimum GL version seems too high. This test would not run
> on the i915 driver which is a problem IMO. Can you lower the
> requirements?

Good point. Here is a v2 that should work with GL2.0. However I’m not
exactly sure what is the minimun requirements for i915. I read that
the default version has been lowered to 1.4. Were you suggesting that
it should go as low as using the GL_ARB_shader_objects extension? I
guess there are two i915 drivers as well so I’m not sure which one you
are referring to.

Regards,
- Neil

-- >8 -- (use git am -c to cut here)

If a bound program is relinked unsuccessfully it is supposed to keep
the executable and the program state such as the uniforms. This adds a
test for that which updates a uniform, does a failed relink and
verifies that a render succeeds with the new uniform value. This is
currently causing a use-after-free error in Mesa. The test has some
redundant allocations to try and encourage it to fail which it does
about 98% of the time.

v2: Adapt to work with GL2.0. Change the order of the colours so that
a successful run ends with green. Delete the program after use.
---
 tests/all.py|   1 +
 tests/shaders/CMakeLists.gl.txt |   1 +
 tests/shaders/unsuccessful-relink.c | 203 
 3 files changed, 205 insertions(+)
 create mode 100644 tests/shaders/unsuccessful-relink.c

diff --git a/tests/all.py b/tests/all.py
index 9e63fa9..ae4a995 100644
--- a/tests/all.py
+++ b/tests/all.py
@@ -624,6 +624,7 @@ with profile.test_list.group_manager(PiglitGLTest, 
'shaders') as g:
 g(['point-vertex-id', 'gl_InstanceID', 'divisor'])
 g(['point-vertex-id', 'gl_VertexID', 'gl_InstanceID', 'divisor'])
 g(['glsl-vs-int-attrib'])
+g(['unsuccessful-relink'])
 g(['glsl-link-initializer-03'],
   'GLSL link two programs, global initializer')
 g(['glsl-getactiveuniform-count',
diff --git a/tests/shaders/CMakeLists.gl.txt b/tests/shaders/CMakeLists.gl.txt
index 1c06843..7090d94 100644
--- a/tests/shaders/CMakeLists.gl.txt
+++ b/tests/shaders/CMakeLists.gl.txt
@@ -164,5 +164,6 @@ piglit_add_executable (useshaderprogram-bad-program 
useshaderprogram-bad-program
 piglit_add_executable (useshaderprogram-flushverts-1 
useshaderprogram-flushverts-1.c)
 piglit_add_executable (version-mixing version-mixing.c)
 piglit_add_executable (glsl-vs-int-attrib glsl-vs-int-attrib.c)
+piglit_add_executable (unsuccessful-relink unsuccessful-relink.c)
 
 # vim: ft=cmake:
diff --git a/tests/shaders/unsuccessful-relink.c 
b/tests/shaders/unsuccessful-relink.c
new file mode 100644
index 000..b652fe9
--- /dev/null
+++ b/tests/shaders/unsuccessful-relink.c
@@ -0,0 +1,203 @@
+/*
+ * Copyright © 2017 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+/**
+ * \file unsuccessful-relink.c
+ *
+ * Render using a program with a uniform. Modify the uniform and then
+ * do a relink that will fail. This shouldn’t affect the original
+ * program and it should render with the new uniform value.
+ *
+ * GLSL 4.6 spec section 7.3:
+ *
+ * “If a program object that is active for any shader stage is
+ *  re-linked unsuccessfully, the link status will be set to FALSE,
+ *  but any existing executables and associated state will remain part
+ *  of the current rendering state until a subsequent call to
+ *  UseProgram, UseProgramStages, or BindProgramPipeline removes them
+ *  from use.”
+ */
+
+#include "piglit-util-gl.h"
+
+PIGLIT_GL_TEST_CONFIG_BEGIN
+
+config.supports_gl_compat_version = 20;
+config.window_visual = PIGLIT_GL_VISUAL_RGB | PIGLIT_GL_VISUAL_DOUBLE;
+
+PIGLIT_GL_TEST_CONFIG_END
+
+static const char vs_source[] =
+"attribute vec4 piglit_vertex;\n"
+"void main()\n"
+