[Pingus-Devel] pingus tunneling through blockers - engine bug?

2009-04-03 Thread Blink Blinken
Hi.

I'm playing svn revision 3985 of pingus.
Find attached a demo of
pingus/data/levels/playable/if_only_i_can_fly_-_wayne_shelley.pingus
where the pingus are sort of tunneling through a row of blockers.

I've also made a diff that allows single-stepping the game in pause
mode with the S key.

Thanks for creating pingus and best regards.


20090403-063204-playable_if_only_i_can_fly_-_wayne_shelley.pingus-demo
Description: Binary data


singlestep.diff
Description: Binary data
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Re: [Pingus-Devel] pingus tunneling through blockers - engine bug?

2009-04-03 Thread Ingo Ruhnke
2009/4/3 Blink Blinken blinkblin...@googlemail.com:
 I'm playing svn revision 3985 of pingus.
 Find attached a demo of
 pingus/data/levels/playable/if_only_i_can_fly_-_wayne_shelley.pingus
 where the pingus are sort of tunneling through a row of blockers.

Yep, that definitively looks broken, not quite sure what is going on
there. I am currently a little busy with another project.

 I've also made a diff that allows single-stepping the game in pause
 mode with the S key.

I don't like the use of global variables and the use of GlobalEvent,
might be cleaner to route the whole thing through the input system and
make it a proper game function. But then maybe I am wrong, as
single-stepping is kind of more a debug hack then a proper game
function, have to think about it some more.

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