Re: [Pingus-Devel] Halloween 2011 levels open for testing

2011-10-23 Thread Ingo Ruhnke
On 23 October 2011 17:37, sharon caron  wrote:
> how do you play the hidden levels in the windows 0.7.5 version. i see the 
> levels and levelsets in the data folder but they arent being displayed in 
> game menu.

Press Ctrl-m to activate developer mode before entering the levelset
menu. This will also give you infinite actions and the ability to
paint on the levelmap by holding Ins, Del or Home and show the
collision map by pressing 'c'. You can deactivate it by pressing
Ctrl-m again.

And as always: Those levels are hidden for a reason, they might be
unfinishable, unpolished or otherwise broken. They'll get unlocked
once they have received the neccesarry amount of polish.

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Re: [Pingus-Devel] Halloween 2011 levels open for testing

2011-10-19 Thread Ingo Ruhnke
On 18 October 2011 01:16, Ingo Ruhnke  wrote:
> Pingus Git now contains nine new Halloween levels
> (data/levels/halloween2011/), along with a new levelset that bundles
> them up. The levels still miss all the decorations, descriptions and
> levelnames might change and the level order isn't final, the level
> itself however should now all be finishable and, aside from minor
> tweaking and bug fixing, actions and pingus count should be close to
> final.
>
> I would welcome reports on the levels difficulty, potential unintended
> solutions and other issues that pop up while playing.

I build now a Win32 beta version along with an installer:

http://pingus.googlecode.com/files/Pingus-0.7.5-win32-beta.exe

Again, reports on problems, bugs or if it works at all are welcome

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Re: [Pingus-Devel] Halloween 2011 levels open for testing

2011-10-19 Thread Ingo Ruhnke
On 18 October 2011 01:16, Ingo Ruhnke  wrote:
> Pingus Git now contains nine new Halloween levels
> (data/levels/halloween2011/), along with a new levelset that bundles
> them up. The levels still miss all the decorations, descriptions and
> levelnames might change and the level order isn't final, the level
> itself however should now all be finishable and, aside from minor
> tweaking and bug fixing, actions and pingus count should be close to
> final.
>
> I would welcome reports on the levels difficulty, potential unintended
> solutions and other issues that pop up while playing.

Most decoration is now in the levels, so they are pretty close to
final. The new release will probably go out on the weekend, so test
reports before that are very welcome.

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ICQ:      59461927

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