Re: [Pingus-Devel] two player mode

2008-07-09 Thread Carsten Milkau
Hello Daniel,

On Wednesday, July 9 18:36 2008, Daniel Herding wrote:
 What about not making the multiplayer feature competitive, but
 coorperative? For example, one player gets blue pingus, the other one
 controls red ones. Each color has its own entry and its own exit. The

I also thought about this, however it has two big drawbacks:

1) it requires a lot of communication between the two parties to coordinate 
their work well. It is not obvious how this should be achieved conveniently 
while each of them has to control their pingus.

2) If both all players plan their actions (which can be assumed, as pinugs is 
more of a puzzle than an arcade game), the multiplayer mode does not add much 
to the gameplay. It's still almost the same puzzle, you only have two sets of 
pingus with different abilities. Although two players carry out the actions, 
they are just carrying out a single plan, which (thanks to pausing) could 
equally well be done by a single player.

Puzzle games are always single player games, we have to face it =)

Greetings
Carsten


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Re: [Pingus-Devel] two player mode

2008-07-09 Thread Ryan
On Wed, Jul 9, 2008 at 4:23 PM, Josh Dye [EMAIL PROTECTED] wrote:
 Hello Daniel,
 On Wednesday, July 9 18:36 2008, Daniel Herding wrote:
 What about not making the multiplayer feature competitive, but
 coorperative? For example, one player gets blue pingus, the other one
 controls red ones. Each color has its own entry and its own exit. The
 I also thought about this, however it has two big drawbacks:
 1) it requires a lot of communication between the two parties to coordinate
 their work well. It is not obvious how this should be achieved conveniently
 while each of them has to control their pingus.

 Thats what make co-op multiplayer fun, esp in network games.  Half the fun
 of playing a CTF game in BZFLAG (IMNSHO, One of the greatest multiplayer
 games ever created) is using the built in chat feature to communicate
 and strategize with you team-mates.

Yeah, I think it could be a lot of fun if done properly. There would
definitely have to be separate level sets for multiplayer, though.

-- 
Ryan


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Re: [Pingus-Devel] two player mode

2008-07-09 Thread Michael [Plouj] Ploujnikov
On Wed, Jul 9, 2008 at 5:50 PM, Carsten Milkau [EMAIL PROTECTED] wrote:
 Hello Daniel,

 On Wednesday, July 9 18:36 2008, Daniel Herding wrote:
 What about not making the multiplayer feature competitive, but
 coorperative? For example, one player gets blue pingus, the other one
 controls red ones. Each color has its own entry and its own exit. The

 I also thought about this, however it has two big drawbacks:

 1) it requires a lot of communication between the two parties to coordinate
 their work well. It is not obvious how this should be achieved conveniently
 while each of them has to control their pingus.

With support for multiple pointing devices, this will make for great
two (or more) person games on the same computer.

 2) If both all players plan their actions (which can be assumed, as pinugs is
 more of a puzzle than an arcade game), the multiplayer mode does not add much
 to the gameplay. It's still almost the same puzzle, you only have two sets of
 pingus with different abilities. Although two players carry out the actions,
 they are just carrying out a single plan, which (thanks to pausing) could
 equally well be done by a single player.

The ability to pause is almost a cheat. Players aren't forced to use
it if they want to have a challenge by themselves or in a team.


-- 
Michael Ploujnikov
http://plouj.com/


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