Re: [Pingus-Devel] two player mode
Hello Daniel, On Wednesday, July 9 18:36 2008, Daniel Herding wrote: What about not making the multiplayer feature competitive, but coorperative? For example, one player gets blue pingus, the other one controls red ones. Each color has its own entry and its own exit. The I also thought about this, however it has two big drawbacks: 1) it requires a lot of communication between the two parties to coordinate their work well. It is not obvious how this should be achieved conveniently while each of them has to control their pingus. 2) If both all players plan their actions (which can be assumed, as pinugs is more of a puzzle than an arcade game), the multiplayer mode does not add much to the gameplay. It's still almost the same puzzle, you only have two sets of pingus with different abilities. Although two players carry out the actions, they are just carrying out a single plan, which (thanks to pausing) could equally well be done by a single player. Puzzle games are always single player games, we have to face it =) Greetings Carsten ___ Pingus-Devel mailing list Pingus-Devel@nongnu.org http://lists.nongnu.org/mailman/listinfo/pingus-devel
Re: [Pingus-Devel] two player mode
On Wed, Jul 9, 2008 at 4:23 PM, Josh Dye [EMAIL PROTECTED] wrote: Hello Daniel, On Wednesday, July 9 18:36 2008, Daniel Herding wrote: What about not making the multiplayer feature competitive, but coorperative? For example, one player gets blue pingus, the other one controls red ones. Each color has its own entry and its own exit. The I also thought about this, however it has two big drawbacks: 1) it requires a lot of communication between the two parties to coordinate their work well. It is not obvious how this should be achieved conveniently while each of them has to control their pingus. Thats what make co-op multiplayer fun, esp in network games. Half the fun of playing a CTF game in BZFLAG (IMNSHO, One of the greatest multiplayer games ever created) is using the built in chat feature to communicate and strategize with you team-mates. Yeah, I think it could be a lot of fun if done properly. There would definitely have to be separate level sets for multiplayer, though. -- Ryan ___ Pingus-Devel mailing list Pingus-Devel@nongnu.org http://lists.nongnu.org/mailman/listinfo/pingus-devel
Re: [Pingus-Devel] two player mode
On Wed, Jul 9, 2008 at 5:50 PM, Carsten Milkau [EMAIL PROTECTED] wrote: Hello Daniel, On Wednesday, July 9 18:36 2008, Daniel Herding wrote: What about not making the multiplayer feature competitive, but coorperative? For example, one player gets blue pingus, the other one controls red ones. Each color has its own entry and its own exit. The I also thought about this, however it has two big drawbacks: 1) it requires a lot of communication between the two parties to coordinate their work well. It is not obvious how this should be achieved conveniently while each of them has to control their pingus. With support for multiple pointing devices, this will make for great two (or more) person games on the same computer. 2) If both all players plan their actions (which can be assumed, as pinugs is more of a puzzle than an arcade game), the multiplayer mode does not add much to the gameplay. It's still almost the same puzzle, you only have two sets of pingus with different abilities. Although two players carry out the actions, they are just carrying out a single plan, which (thanks to pausing) could equally well be done by a single player. The ability to pause is almost a cheat. Players aren't forced to use it if they want to have a challenge by themselves or in a team. -- Michael Ploujnikov http://plouj.com/ ___ Pingus-Devel mailing list Pingus-Devel@nongnu.org http://lists.nongnu.org/mailman/listinfo/pingus-devel