[Pingus-Devel] Neuer Level

2014-01-07 Thread Lina Wiggers

Hallo,
ich habe einen neuen Level entworfen und würde mich freuen wenn er im 
Spiel erscheint.

LG
Lina
(pingus-level 
  (version 3)
  (head 
(license "GPLv3+")
(levelname "green")
(description "")
(author "willi")
(number-of-pingus 20)
(number-to-save 15)
(time -1)
(music "")
(actions 
  (basher 1)
  (bomber 3)
  (climber 20)
  (digger 1)
  (jumper 25))
(levelsize 1920 1200))
  (objects 
(surface-background 
  (surface 
(image "textures/happyclouds")
(modifier "ROT0"))
  (position 97 96 -1000)
  (colori 0 0 0 0)
  (stretch-x #f)
  (stretch-y #f)
  (keep-aspect #f)
  (scroll-x 0)
  (scroll-y 0)
  (para-x 0.5)
  (para-y 0.5))
(surface-background 
  (surface 
(image "textures/happyclouds")
(modifier "ROT0"))
  (position 474 96 -1000)
  (colori 0 0 0 0)
  (stretch-x #f)
  (stretch-y #f)
  (keep-aspect #f)
  (scroll-x 0)
  (scroll-y 0)
  (para-x 0.5)
  (para-y 0.5))
(surface-background 
  (surface 
(image "textures/happyclouds")
(modifier "ROT0"))
  (position 856 97 -1000)
  (colori 0 0 0 0)
  (stretch-x #f)
  (stretch-y #f)
  (keep-aspect #f)
  (scroll-x 0)
  (scroll-y 0)
  (para-x 0.5)
  (para-y 0.5))
(surface-background 
  (surface 
(image "textures/happyclouds")
(modifier "ROT0"))
  (position 1614 98 -1000)
  (colori 0 0 0 0)
  (stretch-x #f)
  (stretch-y #f)
  (keep-aspect #f)
  (scroll-x 0)
  (scroll-y 0)
  (para-x 0.5)
  (para-y 0.5))
(surface-background 
  (surface 
(image "textures/happyclouds")
(modifier "ROT0"))
  (position 1235 97 -1000)
  (colori 0 0 0 0)
  (stretch-x #f)
  (stretch-y #f)
  (keep-aspect #f)
  (scroll-x 0)
  (scroll-y 0)
  (para-x 0.5)
  (para-y 0.5))
(groundpiece 
  (type "ground")
  (surface 
(image "groundpieces/ground/forest/ground3")
(modifier "ROT0"))
  (position 79 902 0))
(groundpiece 
  (type "ground")
  (surface 
(image "groundpieces/ground/forest/ground3")
(modifier "ROT0"))
  (position 263 906 0))
(groundpiece 
  (type "ground")
  (surface 
(image "groundpieces/ground/forest/ground3")
(modifier "ROT0"))
  (position 449 910 0))
(groundpiece 
  (type "ground")
  (surface 
(image "groundpieces/ground/forest/ground3")
(modifier "ROT0"))
  (position 630 909 0))
(groundpiece 
  (type "ground")
  (surface 
(image "groundpieces/ground/forest/ground3")
(modifier "ROT0"))
  (position 56 767 0))
(groundpiece 
  (type "ground")
  (surface 
(image "groundpieces/ground/forest/ground3")
(modifier "ROT0"))
  (position 250 760 0))
(groundpiece 
  (type "ground")
  (surface 
(image "groundpieces/ground/forest/ground3")
(modifier "ROT0"))
  (position 424 759 0))
(groundpiece 
  (type "ground")
  (surface 
(image "groundpieces/ground/forest/ground3")
(modifier "ROT180"))
  (position 613 747 0))
(groundpiece 
  (type "ground")
  (surface 
(image "groundpieces/ground/forest/treebranch1")
(modifier "ROT0"))
  (position 137 754 0))
(groundpiece 
  (type "ground")
  (surface 
(image "groundpieces/ground/forest/treebranch1")
(modifier "ROT180"))
  (position 142 751 0))
(groundpiece 
  (type "ground")
  (surface 
(image "groundpieces/ground/forest/treebranch1")
(modifier "ROT0"))
  (position 239 752 0))
(groundpiece 
  (type "ground")
  (surface 
(image "groundpieces/ground/forest/treebranch1")
(modifier "ROT180"))
  (position 230 755 0))
(groundpiece 
  (type "ground")
  (surface 
(image "groundpieces/ground/forest/treebranch1")
(modifier "ROT0"))
  (position 321 750 0))
(groundpiece 
  (type "ground")
  (surface 
(image "groundpieces/ground/forest/treebranch1")
(modifier "ROT0"))
  (position 427 748 0))
(groundpiece 
  (type "ground")
  (surface 
(image "groundpieces/ground/forest/treebranch1")
(modifier "ROT180"))
  (position 337 746 0))
(groundpiece 
  (type "ground")
  (surface 
(image "groundpieces/ground/forest/treebranch1")
(modifier "ROT180"))
  (position 431 748 0))
(groundpiece 
  (type "ground")
  (surface 
(image "groundpieces/ground/forest/treebranch1")
(modifier "ROT0"))
  (position 532 749 0))
(groundpiece 
  (type "ground")
  (surface 
(image "groundpieces/ground/forest/treebranch1")
(modifier "ROT180"))
  (position 529 749 0))
(groundpiece 
  (type "gr

Re: [Pingus-Devel] Neuer Level

2014-01-07 Thread Gabriel Rota
Hi,

I've commit it to git.
The name of level is data/levels/incoming/green-lina.pingus

Cheers,
Gabriel
___
Pingus-Devel mailing list
Pingus-Devel@nongnu.org
https://lists.nongnu.org/mailman/listinfo/pingus-devel


Re: [Pingus-Devel] Set of 12 levels + some prefabs

2014-01-07 Thread Gabriel Rota
Hi,

2013/12/30 Richard Qian 

> Hello there, this archive that I have sent contains 12 levels that can be
> used as a prologue to the levels in the 'alien' folder, or as a separate
> levelset. I tested all of the levels to make sure that they are challenging
> enough but still beatable.
>

I've commited it on git.
https://code.google.com/p/pingus/source/list


> I also feel like that the first 8 levels could be complemented with a
> worldmap and for the whole levelset, multiple .story files could help
> create a more professional user experience.
>

This is a good idea.
You have written a draft .story?


> *Now included is a levelset icon for if the levelset is made a separate
> one.
>

For now I've created a levelset:
  data/levelsets/space-adventure.levelset
and made the sprite used by editor:
  data/images/prefabs/misc/mars.png
  data/images/prefabs/misc/mars.sprite
  data/images/prefabs/misc/mars.xcf
  data/images/prefabs/misc/miracle-island.png
  data/images/prefabs/misc/miracle-island.sprite
  data/images/prefabs/misc/miracle-island.xcf
  data/images/prefabs/misc/spaceship-template.png
  data/images/prefabs/misc/spaceship-template.sprite
  data/images/prefabs/misc/spaceship-template.xcf

Notes:
> $ All of the space* levels use music that does not come with the default
> Pingus installation. Different music may need to be used.
>

I think the mid you have used are not free.
You can found free mid to include in pingus?

$ The level descriptions are not final. Feel free to improve them.
> $ I attributed all the levels that have been derived from some of the
> other included levels.
> $ Some of the levels may involve using tactics that some players may not
> be familiar with.
>

Cheers,
Gabriel
___
Pingus-Devel mailing list
Pingus-Devel@nongnu.org
https://lists.nongnu.org/mailman/listinfo/pingus-devel