[Pingus-Devel] Neuer Level
Hallo, ich habe einen neuen Level entworfen und würde mich freuen wenn er im Spiel erscheint. LG Lina (pingus-level (version 3) (head (license "GPLv3+") (levelname "green") (description "") (author "willi") (number-of-pingus 20) (number-to-save 15) (time -1) (music "") (actions (basher 1) (bomber 3) (climber 20) (digger 1) (jumper 25)) (levelsize 1920 1200)) (objects (surface-background (surface (image "textures/happyclouds") (modifier "ROT0")) (position 97 96 -1000) (colori 0 0 0 0) (stretch-x #f) (stretch-y #f) (keep-aspect #f) (scroll-x 0) (scroll-y 0) (para-x 0.5) (para-y 0.5)) (surface-background (surface (image "textures/happyclouds") (modifier "ROT0")) (position 474 96 -1000) (colori 0 0 0 0) (stretch-x #f) (stretch-y #f) (keep-aspect #f) (scroll-x 0) (scroll-y 0) (para-x 0.5) (para-y 0.5)) (surface-background (surface (image "textures/happyclouds") (modifier "ROT0")) (position 856 97 -1000) (colori 0 0 0 0) (stretch-x #f) (stretch-y #f) (keep-aspect #f) (scroll-x 0) (scroll-y 0) (para-x 0.5) (para-y 0.5)) (surface-background (surface (image "textures/happyclouds") (modifier "ROT0")) (position 1614 98 -1000) (colori 0 0 0 0) (stretch-x #f) (stretch-y #f) (keep-aspect #f) (scroll-x 0) (scroll-y 0) (para-x 0.5) (para-y 0.5)) (surface-background (surface (image "textures/happyclouds") (modifier "ROT0")) (position 1235 97 -1000) (colori 0 0 0 0) (stretch-x #f) (stretch-y #f) (keep-aspect #f) (scroll-x 0) (scroll-y 0) (para-x 0.5) (para-y 0.5)) (groundpiece (type "ground") (surface (image "groundpieces/ground/forest/ground3") (modifier "ROT0")) (position 79 902 0)) (groundpiece (type "ground") (surface (image "groundpieces/ground/forest/ground3") (modifier "ROT0")) (position 263 906 0)) (groundpiece (type "ground") (surface (image "groundpieces/ground/forest/ground3") (modifier "ROT0")) (position 449 910 0)) (groundpiece (type "ground") (surface (image "groundpieces/ground/forest/ground3") (modifier "ROT0")) (position 630 909 0)) (groundpiece (type "ground") (surface (image "groundpieces/ground/forest/ground3") (modifier "ROT0")) (position 56 767 0)) (groundpiece (type "ground") (surface (image "groundpieces/ground/forest/ground3") (modifier "ROT0")) (position 250 760 0)) (groundpiece (type "ground") (surface (image "groundpieces/ground/forest/ground3") (modifier "ROT0")) (position 424 759 0)) (groundpiece (type "ground") (surface (image "groundpieces/ground/forest/ground3") (modifier "ROT180")) (position 613 747 0)) (groundpiece (type "ground") (surface (image "groundpieces/ground/forest/treebranch1") (modifier "ROT0")) (position 137 754 0)) (groundpiece (type "ground") (surface (image "groundpieces/ground/forest/treebranch1") (modifier "ROT180")) (position 142 751 0)) (groundpiece (type "ground") (surface (image "groundpieces/ground/forest/treebranch1") (modifier "ROT0")) (position 239 752 0)) (groundpiece (type "ground") (surface (image "groundpieces/ground/forest/treebranch1") (modifier "ROT180")) (position 230 755 0)) (groundpiece (type "ground") (surface (image "groundpieces/ground/forest/treebranch1") (modifier "ROT0")) (position 321 750 0)) (groundpiece (type "ground") (surface (image "groundpieces/ground/forest/treebranch1") (modifier "ROT0")) (position 427 748 0)) (groundpiece (type "ground") (surface (image "groundpieces/ground/forest/treebranch1") (modifier "ROT180")) (position 337 746 0)) (groundpiece (type "ground") (surface (image "groundpieces/ground/forest/treebranch1") (modifier "ROT180")) (position 431 748 0)) (groundpiece (type "ground") (surface (image "groundpieces/ground/forest/treebranch1") (modifier "ROT0")) (position 532 749 0)) (groundpiece (type "ground") (surface (image "groundpieces/ground/forest/treebranch1") (modifier "ROT180")) (position 529 749 0)) (groundpiece (type "gr
Re: [Pingus-Devel] Neuer Level
Hi, I've commit it to git. The name of level is data/levels/incoming/green-lina.pingus Cheers, Gabriel ___ Pingus-Devel mailing list Pingus-Devel@nongnu.org https://lists.nongnu.org/mailman/listinfo/pingus-devel
Re: [Pingus-Devel] Set of 12 levels + some prefabs
Hi, 2013/12/30 Richard Qian > Hello there, this archive that I have sent contains 12 levels that can be > used as a prologue to the levels in the 'alien' folder, or as a separate > levelset. I tested all of the levels to make sure that they are challenging > enough but still beatable. > I've commited it on git. https://code.google.com/p/pingus/source/list > I also feel like that the first 8 levels could be complemented with a > worldmap and for the whole levelset, multiple .story files could help > create a more professional user experience. > This is a good idea. You have written a draft .story? > *Now included is a levelset icon for if the levelset is made a separate > one. > For now I've created a levelset: data/levelsets/space-adventure.levelset and made the sprite used by editor: data/images/prefabs/misc/mars.png data/images/prefabs/misc/mars.sprite data/images/prefabs/misc/mars.xcf data/images/prefabs/misc/miracle-island.png data/images/prefabs/misc/miracle-island.sprite data/images/prefabs/misc/miracle-island.xcf data/images/prefabs/misc/spaceship-template.png data/images/prefabs/misc/spaceship-template.sprite data/images/prefabs/misc/spaceship-template.xcf Notes: > $ All of the space* levels use music that does not come with the default > Pingus installation. Different music may need to be used. > I think the mid you have used are not free. You can found free mid to include in pingus? $ The level descriptions are not final. Feel free to improve them. > $ I attributed all the levels that have been derived from some of the > other included levels. > $ Some of the levels may involve using tactics that some players may not > be familiar with. > Cheers, Gabriel ___ Pingus-Devel mailing list Pingus-Devel@nongnu.org https://lists.nongnu.org/mailman/listinfo/pingus-devel