This is an automated email from the git hooks/post-receive script.

smcv pushed a commit to branch debian/master
in repository ioquake3.

commit d549b642bcdc32b6f2c0b2207cb80060993916f7
Author: SmileTheory <smilethe...@gmail.com>
Date:   Thu Jul 13 12:03:10 2017 -0700

    OpenGL2: Use an OpenGL 3.2 core context if available.
---
 code/renderercommon/qgl.h                | 127 +++++--------------------------
 code/renderercommon/tr_common.h          |   2 +-
 code/renderergl1/tr_init.c               |   2 +-
 code/renderergl2/glsl/dlight_fp.glsl     |  22 +++++-
 code/renderergl2/glsl/generic_fp.glsl    |  23 +++++-
 code/renderergl2/glsl/lightall_fp.glsl   |  21 ++++-
 code/renderergl2/glsl/shadowmask_fp.glsl |  28 +++----
 code/renderergl2/tr_backend.c            |  38 ---------
 code/renderergl2/tr_dsa.c                |  46 +++++------
 code/renderergl2/tr_extensions.c         |  99 +++++++-----------------
 code/renderergl2/tr_fbo.c                | 124 ++++++++++++++----------------
 code/renderergl2/tr_glsl.c               |  13 +++-
 code/renderergl2/tr_image.c              |  10 +--
 code/renderergl2/tr_init.c               |  22 ++++--
 code/renderergl2/tr_local.h              |   2 +
 code/renderergl2/tr_shade.c              |  24 ++++++
 code/renderergl2/tr_shader.c             |   4 +-
 code/renderergl2/tr_sky.c                |   2 +
 code/renderergl2/tr_surface.c            |   2 +
 code/sdl/sdl_glimp.c                     |  51 ++++++++++---
 20 files changed, 313 insertions(+), 349 deletions(-)

diff --git a/code/renderercommon/qgl.h b/code/renderercommon/qgl.h
index 3aaa0e8..80fa0a3 100644
--- a/code/renderercommon/qgl.h
+++ b/code/renderercommon/qgl.h
@@ -381,6 +381,7 @@ extern void (APIENTRYP qglUnlockArraysEXT) (void);
 
 // OpenGL 1.3, was GL_ARB_texture_compression
 #define QGL_1_3_PROCS \
+       GLE(void, ActiveTexture, GLenum texture) \
        GLE(void, CompressedTexImage2D, GLenum target, GLint level, GLenum 
internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, 
const void *data) \
        GLE(void, CompressedTexSubImage2D, GLenum target, GLint level, GLint 
xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei 
imageSize, const void *data) \
 
@@ -478,97 +479,25 @@ extern void (APIENTRYP qglUnlockArraysEXT) (void);
 #define GL_HALF_FLOAT_ARB                   0x140B
 #endif
 
-// GL_EXT_framebuffer_object
-#define QGL_EXT_framebuffer_object_PROCS \
-       GLE(void, BindRenderbufferEXT, GLenum target, GLuint renderbuffer) \
-       GLE(void, DeleteRenderbuffersEXT, GLsizei n, const GLuint 
*renderbuffers) \
-       GLE(void, GenRenderbuffersEXT, GLsizei n, GLuint *renderbuffers) \
-       GLE(void, RenderbufferStorageEXT, GLenum target, GLenum internalformat, 
GLsizei width, GLsizei height) \
-       GLE(void, BindFramebufferEXT, GLenum target, GLuint framebuffer) \
-       GLE(void, DeleteFramebuffersEXT, GLsizei n, const GLuint *framebuffers) 
\
-       GLE(void, GenFramebuffersEXT, GLsizei n, GLuint *framebuffers) \
-       GLE(GLenum, CheckFramebufferStatusEXT, GLenum target) \
-       GLE(void, FramebufferTexture2DEXT, GLenum target, GLenum attachment, 
GLenum textarget, GLuint texture, GLint level) \
-       GLE(void, FramebufferRenderbufferEXT, GLenum target, GLenum attachment, 
GLenum renderbuffertarget, GLuint renderbuffer) \
-       GLE(void, GenerateMipmapEXT, GLenum target) \
-
-#ifndef GL_EXT_framebuffer_object
-#define GL_EXT_framebuffer_object
-#define GL_FRAMEBUFFER_EXT                     0x8D40
-#define GL_RENDERBUFFER_EXT                    0x8D41
-#define GL_STENCIL_INDEX1_EXT                  0x8D46
-#define GL_STENCIL_INDEX4_EXT                  0x8D47
-#define GL_STENCIL_INDEX8_EXT                  0x8D48
-#define GL_STENCIL_INDEX16_EXT                 0x8D49
-#define GL_RENDERBUFFER_WIDTH_EXT              0x8D42
-#define GL_RENDERBUFFER_HEIGHT_EXT             0x8D43
-#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT    0x8D44
-#define GL_RENDERBUFFER_RED_SIZE_EXT           0x8D50
-#define GL_RENDERBUFFER_GREEN_SIZE_EXT         0x8D51
-#define GL_RENDERBUFFER_BLUE_SIZE_EXT          0x8D52
-#define GL_RENDERBUFFER_ALPHA_SIZE_EXT         0x8D53
-#define GL_RENDERBUFFER_DEPTH_SIZE_EXT         0x8D54
-#define GL_RENDERBUFFER_STENCIL_SIZE_EXT       0x8D55
-#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT            0x8CD0
-#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT            0x8CD1
-#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT          0x8CD2
-#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT  0x8CD3
-#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT     0x8CD4
-#define GL_COLOR_ATTACHMENT0_EXT                0x8CE0
-#define GL_COLOR_ATTACHMENT1_EXT                0x8CE1
-#define GL_COLOR_ATTACHMENT2_EXT                0x8CE2
-#define GL_COLOR_ATTACHMENT3_EXT                0x8CE3
-#define GL_COLOR_ATTACHMENT4_EXT                0x8CE4
-#define GL_COLOR_ATTACHMENT5_EXT                0x8CE5
-#define GL_COLOR_ATTACHMENT6_EXT                0x8CE6
-#define GL_COLOR_ATTACHMENT7_EXT                0x8CE7
-#define GL_COLOR_ATTACHMENT8_EXT                0x8CE8
-#define GL_COLOR_ATTACHMENT9_EXT                0x8CE9
-#define GL_COLOR_ATTACHMENT10_EXT               0x8CEA
-#define GL_COLOR_ATTACHMENT11_EXT               0x8CEB
-#define GL_COLOR_ATTACHMENT12_EXT               0x8CEC
-#define GL_COLOR_ATTACHMENT13_EXT               0x8CED
-#define GL_COLOR_ATTACHMENT14_EXT               0x8CEE
-#define GL_COLOR_ATTACHMENT15_EXT               0x8CEF
-#define GL_DEPTH_ATTACHMENT_EXT                 0x8D00
-#define GL_STENCIL_ATTACHMENT_EXT               0x8D20
-#define GL_FRAMEBUFFER_COMPLETE_EXT                          0x8CD5
-#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT             0x8CD6
-#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT     0x8CD7
-#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT             0x8CD9
-#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT                0x8CDA
-#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT            0x8CDB
-#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT            0x8CDC
-#define GL_FRAMEBUFFER_UNSUPPORTED_EXT                       0x8CDD
-#define GL_FRAMEBUFFER_BINDING_EXT             0x8CA6
-#define GL_RENDERBUFFER_BINDING_EXT            0x8CA7
-#define GL_MAX_COLOR_ATTACHMENTS_EXT           0x8CDF
-#define GL_MAX_RENDERBUFFER_SIZE_EXT           0x84E8
-#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT   0x0506
-#endif
-
-// GL_EXT_framebuffer_blit
-#define QGL_EXT_framebuffer_blit_PROCS \
-       GLE(void, BlitFramebufferEXT, GLint srcX0, GLint srcY0, GLint srcX1, 
GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield 
mask, GLenum filter) \
-
-#ifndef GL_EXT_framebuffer_blit
-#define GL_EXT_framebuffer_blit
-#define GL_READ_FRAMEBUFFER_EXT                0x8CA8
-#define GL_DRAW_FRAMEBUFFER_EXT                0x8CA9
-#define GL_DRAW_FRAMEBUFFER_BINDING_EXT        0x8CA6
-#define GL_READ_FRAMEBUFFER_BINDING_EXT        0x8CAA
-#endif
-
-// GL_EXT_framebuffer_multisample
-#define QGL_EXT_framebuffer_multisample_PROCS \
-       GLE(void, RenderbufferStorageMultisampleEXT, GLenum target, GLsizei 
samples, GLenum internalformat, GLsizei width, GLsizei height) \
-
-#ifndef GL_EXT_framebuffer_multisample
-#define GL_EXT_framebuffer_multisample
-#define GL_RENDERBUFFER_SAMPLES_EXT                0x8CAB
-#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT  0x8D56
-#define GL_MAX_SAMPLES_EXT                         0x8D57
-#endif
+// OpenGL 3.0, was GL_EXT_framebuffer_object, GL_EXT_framebuffer_blit, 
GL_EXT_framebuffer_multisample, and GL_ARB_vertex_array_object
+#define QGL_3_0_PROCS \
+       GLE(const GLubyte *, GetStringi, GLenum name, GLuint index) \
+       GLE(void, BindRenderbuffer, GLenum target, GLuint renderbuffer) \
+       GLE(void, DeleteRenderbuffers, GLsizei n, const GLuint *renderbuffers) \
+       GLE(void, GenRenderbuffers, GLsizei n, GLuint *renderbuffers) \
+       GLE(void, RenderbufferStorage, GLenum target, GLenum internalformat, 
GLsizei width, GLsizei height) \
+       GLE(void, BindFramebuffer, GLenum target, GLuint framebuffer) \
+       GLE(void, DeleteFramebuffers, GLsizei n, const GLuint *framebuffers) \
+       GLE(void, GenFramebuffers, GLsizei n, GLuint *framebuffers) \
+       GLE(GLenum, CheckFramebufferStatus, GLenum target) \
+       GLE(void, FramebufferTexture2D, GLenum target, GLenum attachment, 
GLenum textarget, GLuint texture, GLint level) \
+       GLE(void, FramebufferRenderbuffer, GLenum target, GLenum attachment, 
GLenum renderbuffertarget, GLuint renderbuffer) \
+       GLE(void, GenerateMipmap, GLenum target) \
+       GLE(void, BlitFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, GLint 
srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, 
GLenum filter) \
+       GLE(void, RenderbufferStorageMultisample, GLenum target, GLsizei 
samples, GLenum internalformat, GLsizei width, GLsizei height) \
+       GLE(void, BindVertexArray, GLuint array) \
+       GLE(void, DeleteVertexArrays, GLsizei n, const GLuint *arrays) \
+       GLE(void, GenVertexArrays, GLsizei n, GLuint *arrays) \
 
 #ifndef GL_ARB_texture_compression_rgtc
 #define GL_ARB_texture_compression_rgtc
@@ -596,17 +525,6 @@ extern void (APIENTRYP qglUnlockArraysEXT) (void);
 #define GL_TEXTURE_CUBE_MAP_SEAMLESS               0x884F
 #endif
 
-// GL_ARB_vertex_array_object
-#define QGL_ARB_vertex_array_object_PROCS \
-       GLE(void, BindVertexArray, GLuint array) \
-       GLE(void, DeleteVertexArrays, GLsizei n, const GLuint *arrays) \
-       GLE(void, GenVertexArrays, GLsizei n, GLuint *arrays) \
-
-#ifndef GL_ARB_vertex_array_object
-#define GL_ARB_vertex_array_object
-#define GL_VERTEX_ARRAY_BINDING_ARB                0x85B5
-#endif
-
 // GL_EXT_direct_state_access
 #define QGL_EXT_direct_state_access_PROCS \
        GLE(GLvoid, BindMultiTextureEXT, GLenum texunit, GLenum target, GLuint 
texture) \
@@ -635,10 +553,7 @@ extern void (APIENTRYP qglUnlockArraysEXT) (void);
 QGL_1_3_PROCS;
 QGL_1_5_PROCS;
 QGL_2_0_PROCS;
-QGL_EXT_framebuffer_object_PROCS;
-QGL_EXT_framebuffer_blit_PROCS;
-QGL_EXT_framebuffer_multisample_PROCS;
-QGL_ARB_vertex_array_object_PROCS;
+QGL_3_0_PROCS;
 QGL_EXT_direct_state_access_PROCS;
 #undef GLE
 
diff --git a/code/renderercommon/tr_common.h b/code/renderercommon/tr_common.h
index 5918497..3d463aa 100644
--- a/code/renderercommon/tr_common.h
+++ b/code/renderercommon/tr_common.h
@@ -156,7 +156,7 @@ IMPLEMENTATION SPECIFIC FUNCTIONS
 ====================================================================
 */
 
-void           GLimp_Init( void );
+void           GLimp_Init( qboolean );
 void           GLimp_Shutdown( void );
 void           GLimp_EndFrame( void );
 
diff --git a/code/renderergl1/tr_init.c b/code/renderergl1/tr_init.c
index 15e7972..266a2f2 100644
--- a/code/renderergl1/tr_init.c
+++ b/code/renderergl1/tr_init.c
@@ -195,7 +195,7 @@ static void InitOpenGL( void )
        {
                GLint           temp;
                
-               GLimp_Init();
+               GLimp_Init( qfalse );
 
                strcpy( renderer_buffer, glConfig.renderer_string );
                Q_strlwr( renderer_buffer );
diff --git a/code/renderergl2/glsl/dlight_fp.glsl 
b/code/renderergl2/glsl/dlight_fp.glsl
index 8ffca5b..41be049 100644
--- a/code/renderergl2/glsl/dlight_fp.glsl
+++ b/code/renderergl2/glsl/dlight_fp.glsl
@@ -1,5 +1,7 @@
 uniform sampler2D u_DiffuseMap;
 
+uniform int       u_AlphaTest;
+
 varying vec2      var_Tex1;
 varying vec4      var_Color;
 
@@ -8,5 +10,23 @@ void main()
 {
        vec4 color = texture2D(u_DiffuseMap, var_Tex1);
 
-       gl_FragColor = color * var_Color;
+       float alpha = color.a * var_Color.a;
+       if (u_AlphaTest == 1)
+       {
+               if (alpha == 0.0)
+                       discard;
+       }
+       else if (u_AlphaTest == 2)
+       {
+               if (alpha >= 0.5)
+                       discard;
+       }
+       else if (u_AlphaTest == 3)
+       {
+               if (alpha < 0.5)
+                       discard;
+       }
+       
+       gl_FragColor.rgb = color.rgb * var_Color.rgb;
+       gl_FragColor.a = alpha;
 }
diff --git a/code/renderergl2/glsl/generic_fp.glsl 
b/code/renderergl2/glsl/generic_fp.glsl
index 50db078..c0a4940 100644
--- a/code/renderergl2/glsl/generic_fp.glsl
+++ b/code/renderergl2/glsl/generic_fp.glsl
@@ -1,5 +1,7 @@
 uniform sampler2D u_DiffuseMap;
 
+uniform int       u_AlphaTest;
+
 varying vec2      var_DiffuseTex;
 
 varying vec4      var_Color;
@@ -8,5 +10,24 @@ varying vec4      var_Color;
 void main()
 {
        vec4 color  = texture2D(u_DiffuseMap, var_DiffuseTex);
-       gl_FragColor = color * var_Color;
+
+       float alpha = color.a * var_Color.a;
+       if (u_AlphaTest == 1)
+       {
+               if (alpha == 0.0)
+                       discard;
+       }
+       else if (u_AlphaTest == 2)
+       {
+               if (alpha >= 0.5)
+                       discard;
+       }
+       else if (u_AlphaTest == 3)
+       {
+               if (alpha < 0.5)
+                       discard;
+       }
+       
+       gl_FragColor.rgb = color.rgb * var_Color.rgb;
+       gl_FragColor.a = alpha;
 }
diff --git a/code/renderergl2/glsl/lightall_fp.glsl 
b/code/renderergl2/glsl/lightall_fp.glsl
index 5cb8233..8e7c9b4 100644
--- a/code/renderergl2/glsl/lightall_fp.glsl
+++ b/code/renderergl2/glsl/lightall_fp.glsl
@@ -45,6 +45,8 @@ uniform vec4      u_CubeMapInfo;
 #endif
 #endif
 
+uniform int       u_AlphaTest;
+
 varying vec4      var_TexCoords;
 
 varying vec4      var_Color;
@@ -228,6 +230,23 @@ void main()
 #endif
 
        vec4 diffuse = texture2D(u_DiffuseMap, texCoords);
+       
+       float alpha = diffuse.a * var_Color.a;
+       if (u_AlphaTest == 1)
+       {
+               if (alpha == 0.0)
+                       discard;
+       }
+       else if (u_AlphaTest == 2)
+       {
+               if (alpha >= 0.5)
+                       discard;
+       }
+       else if (u_AlphaTest == 3)
+       {
+               if (alpha < 0.5)
+                       discard;
+       }
 
 #if defined(USE_LIGHT) && !defined(USE_FAST_LIGHT)
        L = var_LightDir.xyz;
@@ -406,5 +425,5 @@ void main()
 
 #endif
 
-       gl_FragColor.a = diffuse.a * var_Color.a;
+       gl_FragColor.a = alpha;
 }
diff --git a/code/renderergl2/glsl/shadowmask_fp.glsl 
b/code/renderergl2/glsl/shadowmask_fp.glsl
index 053907c..2b57e3b 100644
--- a/code/renderergl2/glsl/shadowmask_fp.glsl
+++ b/code/renderergl2/glsl/shadowmask_fp.glsl
@@ -52,10 +52,10 @@ float PCF(const sampler2DShadow shadowmap, const vec2 st, 
const float dist)
        offset.y += offset.x;
        if (offset.y > 1.1) offset.y = 0.0;
        
-       mult = shadow2D(shadowmap, vec3(st + (offset + vec2(-1.5,  0.5)) * 
scale, dist)).r
-            + shadow2D(shadowmap, vec3(st + (offset + vec2( 0.5,  0.5)) * 
scale, dist)).r
-            + shadow2D(shadowmap, vec3(st + (offset + vec2(-1.5, -1.5)) * 
scale, dist)).r
-            + shadow2D(shadowmap, vec3(st + (offset + vec2( 0.5, -1.5)) * 
scale, dist)).r;
+       mult = shadow2D(shadowmap, vec3(st + (offset + vec2(-1.5,  0.5)) * 
scale, dist))
+            + shadow2D(shadowmap, vec3(st + (offset + vec2( 0.5,  0.5)) * 
scale, dist))
+            + shadow2D(shadowmap, vec3(st + (offset + vec2(-1.5, -1.5)) * 
scale, dist))
+            + shadow2D(shadowmap, vec3(st + (offset + vec2( 0.5, -1.5)) * 
scale, dist));
         
        mult *= 0.25;
 #endif
@@ -66,23 +66,23 @@ float PCF(const sampler2DShadow shadowmap, const vec2 st, 
const float dist)
        float cosr = cos(r) * scale;
        mat2 rmat = mat2(cosr, sinr, -sinr, cosr);
 
-       mult =  shadow2D(shadowmap, vec3(st + rmat * vec2(-0.7055767, 
0.196515), dist)).r;
-       mult += shadow2D(shadowmap, vec3(st + rmat * vec2(0.3524343, 
-0.7791386), dist)).r;
-       mult += shadow2D(shadowmap, vec3(st + rmat * vec2(0.2391056, 
0.9189604), dist)).r;
+       mult =  shadow2D(shadowmap, vec3(st + rmat * vec2(-0.7055767, 
0.196515), dist));
+       mult += shadow2D(shadowmap, vec3(st + rmat * vec2(0.3524343, 
-0.7791386), dist));
+       mult += shadow2D(shadowmap, vec3(st + rmat * vec2(0.2391056, 
0.9189604), dist));
   #if defined(USE_SHADOW_FILTER2)
-       mult += shadow2D(shadowmap, vec3(st + rmat * vec2(-0.07580382, 
-0.09224417), dist)).r;
-       mult += shadow2D(shadowmap, vec3(st + rmat * vec2(0.5784913, 
-0.002528916), dist)).r;
-       mult += shadow2D(shadowmap, vec3(st + rmat * vec2(0.192888, 0.4064181), 
dist)).r;
-       mult += shadow2D(shadowmap, vec3(st + rmat * vec2(-0.6335801, 
-0.5247476), dist)).r;
-       mult += shadow2D(shadowmap, vec3(st + rmat * vec2(-0.5579782, 
0.7491854), dist)).r;
-       mult += shadow2D(shadowmap, vec3(st + rmat * vec2(0.7320465, 
0.6317794), dist)).r;
+       mult += shadow2D(shadowmap, vec3(st + rmat * vec2(-0.07580382, 
-0.09224417), dist));
+       mult += shadow2D(shadowmap, vec3(st + rmat * vec2(0.5784913, 
-0.002528916), dist));
+       mult += shadow2D(shadowmap, vec3(st + rmat * vec2(0.192888, 0.4064181), 
dist));
+       mult += shadow2D(shadowmap, vec3(st + rmat * vec2(-0.6335801, 
-0.5247476), dist));
+       mult += shadow2D(shadowmap, vec3(st + rmat * vec2(-0.5579782, 
0.7491854), dist));
+       mult += shadow2D(shadowmap, vec3(st + rmat * vec2(0.7320465, 
0.6317794), dist));
 
        mult *= 0.11111;
   #else
     mult *= 0.33333;
   #endif
 #else
-       mult = shadow2D(shadowmap, vec3(st, dist)).r;
+       mult = shadow2D(shadowmap, vec3(st, dist));
 #endif
 
        return mult;
diff --git a/code/renderergl2/tr_backend.c b/code/renderergl2/tr_backend.c
index a5a7fe2..061d9d5 100644
--- a/code/renderergl2/tr_backend.c
+++ b/code/renderergl2/tr_backend.c
@@ -263,44 +263,6 @@ void GL_State( unsigned long stateBits )
                }
        }
 
-       //
-       // alpha test
-       //
-       if ( diff & GLS_ATEST_BITS )
-       {
-               uint32_t oldState = glState.glStateBits & GLS_ATEST_BITS;
-               uint32_t newState = stateBits & GLS_ATEST_BITS;
-               uint32_t storedState = glState.storedGlState & GLS_ATEST_BITS;
-
-               if (oldState == 0)
-               {
-                       qglEnable(GL_ALPHA_TEST);
-               }
-               else if (newState == 0)
-               {
-                       qglDisable(GL_ALPHA_TEST);
-               }
-
-               if (newState != 0 && storedState != newState)
-               {
-                       glState.storedGlState &= ~GLS_ATEST_BITS;
-                       glState.storedGlState |= newState;
-
-                       switch ( newState )
-                       {
-                       case GLS_ATEST_GT_0:
-                               qglAlphaFunc( GL_GREATER, 0.0f );
-                               break;
-                       case GLS_ATEST_LT_80:
-                               qglAlphaFunc( GL_LESS, 0.5f );
-                               break;
-                       case GLS_ATEST_GE_80:
-                               qglAlphaFunc( GL_GEQUAL, 0.5f );
-                               break;
-                       }
-               }
-       }
-
        glState.glStateBits = stateBits;
 }
 
diff --git a/code/renderergl2/tr_dsa.c b/code/renderergl2/tr_dsa.c
index 8fde841..a9d0756 100644
--- a/code/renderergl2/tr_dsa.c
+++ b/code/renderergl2/tr_dsa.c
@@ -43,7 +43,7 @@ void GL_BindNullTextures()
        {
                for (i = 0; i < NUM_TEXTURE_BUNDLES; i++)
                {
-                       qglBindMultiTextureEXT(GL_TEXTURE0_ARB + i, 
GL_TEXTURE_2D, 0);
+                       qglBindMultiTextureEXT(GL_TEXTURE0 + i, GL_TEXTURE_2D, 
0);
                        glDsaState.textures[i] = 0;
                }
        }
@@ -51,19 +51,19 @@ void GL_BindNullTextures()
        {
                for (i = 0; i < NUM_TEXTURE_BUNDLES; i++)
                {
-                       qglActiveTextureARB(GL_TEXTURE0_ARB + i);
+                       qglActiveTexture(GL_TEXTURE0 + i);
                        qglBindTexture(GL_TEXTURE_2D, 0);
                        glDsaState.textures[i] = 0;
                }
 
-               qglActiveTextureARB(GL_TEXTURE0_ARB);
-               glDsaState.texunit = GL_TEXTURE0_ARB;
+               qglActiveTexture(GL_TEXTURE0);
+               glDsaState.texunit = GL_TEXTURE0;
        }
 }
 
 int GL_BindMultiTexture(GLenum texunit, GLenum target, GLuint texture)
 {
-       GLuint tmu = texunit - GL_TEXTURE0_ARB;
+       GLuint tmu = texunit - GL_TEXTURE0;
 
        if (glDsaState.textures[tmu] == texture)
                return 0;
@@ -80,7 +80,7 @@ GLvoid APIENTRY GLDSA_BindMultiTextureEXT(GLenum texunit, 
GLenum target, GLuint
 {
        if (glDsaState.texunit != texunit)
        {
-               qglActiveTextureARB(texunit);
+               qglActiveTexture(texunit);
                glDsaState.texunit = texunit;
        }
 
@@ -138,7 +138,7 @@ GLvoid APIENTRY GLDSA_CompressedTextureSubImage2DEXT(GLuint 
texture, GLenum targ
 GLvoid APIENTRY GLDSA_GenerateTextureMipmapEXT(GLuint texture, GLenum target)
 {
        GL_BindMultiTexture(glDsaState.texunit, target, texture);
-       qglGenerateMipmapEXT(target);
+       qglGenerateMipmap(target);
 }
 
 void GL_BindNullProgram()
@@ -207,9 +207,9 @@ GLvoid APIENTRY GLDSA_ProgramUniformMatrix4fvEXT(GLuint 
program, GLint location,
 
 void GL_BindNullFramebuffers()
 {
-       qglBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
+       qglBindFramebuffer(GL_FRAMEBUFFER, 0);
        glDsaState.drawFramebuffer = glDsaState.readFramebuffer = 0;
-       qglBindRenderbufferEXT(GL_RENDERBUFFER_EXT, 0);
+       qglBindRenderbuffer(GL_RENDERBUFFER, 0);
        glDsaState.renderbuffer = 0;
 }
 
@@ -217,26 +217,26 @@ void GL_BindFramebuffer(GLenum target, GLuint framebuffer)
 {
        switch (target)
        {
-               case GL_FRAMEBUFFER_EXT:
+               case GL_FRAMEBUFFER:
                        if (framebuffer != glDsaState.drawFramebuffer || 
framebuffer != glDsaState.readFramebuffer)
                        {
-                               qglBindFramebufferEXT(target, framebuffer);
+                               qglBindFramebuffer(target, framebuffer);
                                glDsaState.drawFramebuffer = 
glDsaState.readFramebuffer = framebuffer;
                        }
                        break;
 
-               case GL_DRAW_FRAMEBUFFER_EXT:
+               case GL_DRAW_FRAMEBUFFER:
                        if (framebuffer != glDsaState.drawFramebuffer)
                        {
-                               qglBindFramebufferEXT(target, framebuffer);
+                               qglBindFramebuffer(target, framebuffer);
                                glDsaState.drawFramebuffer = framebuffer;
                        }
                        break;
 
-               case GL_READ_FRAMEBUFFER_EXT:
+               case GL_READ_FRAMEBUFFER:
                        if (framebuffer != glDsaState.readFramebuffer)
                        {
-                               qglBindFramebufferEXT(target, framebuffer);
+                               qglBindFramebuffer(target, framebuffer);
                                glDsaState.readFramebuffer = framebuffer;
                        }
                        break;
@@ -247,7 +247,7 @@ void GL_BindRenderbuffer(GLuint renderbuffer)
 {
        if (renderbuffer != glDsaState.renderbuffer)
        {
-               qglBindRenderbufferEXT(GL_RENDERBUFFER_EXT, renderbuffer);
+               qglBindRenderbuffer(GL_RENDERBUFFER, renderbuffer);
                glDsaState.renderbuffer = renderbuffer;
        }
 }
@@ -256,32 +256,32 @@ GLvoid APIENTRY GLDSA_NamedRenderbufferStorageEXT(GLuint 
renderbuffer,
        GLenum internalformat, GLsizei width, GLsizei height)
 {
        GL_BindRenderbuffer(renderbuffer);
-       qglRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, internalformat, width, 
height);
+       qglRenderbufferStorage(GL_RENDERBUFFER, internalformat, width, height);
 }
 
 GLvoid APIENTRY GLDSA_NamedRenderbufferStorageMultisampleEXT(GLuint 
renderbuffer,
        GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
 {
        GL_BindRenderbuffer(renderbuffer);
-       qglRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER_EXT, samples, 
internalformat, width, height);
+       qglRenderbufferStorageMultisample(GL_RENDERBUFFER, samples, 
internalformat, width, height);
 }
 
 GLenum APIENTRY GLDSA_CheckNamedFramebufferStatusEXT(GLuint framebuffer, 
GLenum target)
 {
        GL_BindFramebuffer(target, framebuffer);
-       return qglCheckFramebufferStatusEXT(target);
+       return qglCheckFramebufferStatus(target);
 }
 
 GLvoid APIENTRY GLDSA_NamedFramebufferTexture2DEXT(GLuint framebuffer,
        GLenum attachment, GLenum textarget, GLuint texture, GLint level)
 {
-       GL_BindFramebuffer(GL_FRAMEBUFFER_EXT, framebuffer);
-       qglFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, attachment, textarget, 
texture, level);
+       GL_BindFramebuffer(GL_FRAMEBUFFER, framebuffer);
+       qglFramebufferTexture2D(GL_FRAMEBUFFER, attachment, textarget, texture, 
level);
 }
 
 GLvoid APIENTRY GLDSA_NamedFramebufferRenderbufferEXT(GLuint framebuffer,
        GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
 {
-       GL_BindFramebuffer(GL_FRAMEBUFFER_EXT, framebuffer);
-       qglFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, attachment, 
renderbuffertarget, renderbuffer);
+       GL_BindFramebuffer(GL_FRAMEBUFFER, framebuffer);
+       qglFramebufferRenderbuffer(GL_FRAMEBUFFER, attachment, 
renderbuffertarget, renderbuffer);
 }
diff --git a/code/renderergl2/tr_extensions.c b/code/renderergl2/tr_extensions.c
index 37bbe84..7df5295 100644
--- a/code/renderergl2/tr_extensions.c
+++ b/code/renderergl2/tr_extensions.c
@@ -34,10 +34,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  
02110-1301  USA
 QGL_1_3_PROCS;
 QGL_1_5_PROCS;
 QGL_2_0_PROCS;
-QGL_EXT_framebuffer_object_PROCS;
-QGL_EXT_framebuffer_blit_PROCS;
-QGL_EXT_framebuffer_multisample_PROCS;
-QGL_ARB_vertex_array_object_PROCS;
+QGL_3_0_PROCS;
 QGL_EXT_direct_state_access_PROCS;
 #undef GLE
 
@@ -75,6 +72,33 @@ void GLimp_InitExtraExtensions()
        // OpenGL 2.0, was GL_ARB_shading_language_100, GL_ARB_vertex_program, 
GL_ARB_shader_objects, and GL_ARB_vertex_shader
        QGL_2_0_PROCS;
 
+       // OpenGL 3.0, was GL_EXT_framebuffer_object, GL_EXT_framebuffer_blit, 
GL_EXT_framebuffer_multisample, and GL_ARB_vertex_array_object
+       // QGL_*_PROCS becomes several functions, do not remove {}
+       if (glRefConfig.openglMajorVersion >= 3)
+       {
+               QGL_3_0_PROCS;
+
+               glRefConfig.framebufferObject = 
!!r_ext_framebuffer_object->integer;
+               glRefConfig.framebufferBlit = qtrue;
+               glRefConfig.framebufferMultisample = qtrue;
+
+               qglGetIntegerv(GL_MAX_RENDERBUFFER_SIZE_EXT, 
&glRefConfig.maxRenderbufferSize);
+               qglGetIntegerv(GL_MAX_COLOR_ATTACHMENTS_EXT, 
&glRefConfig.maxColorAttachments);
+
+               ri.Printf(PRINT_ALL, result[glRefConfig.framebufferObject], 
"OpenGL 3.0+ framebuffer procs");
+
+               // Don't let this be disabled, core context requires it
+               glRefConfig.vertexArrayObject = qtrue;
+
+               ri.Printf(PRINT_ALL, result[glRefConfig.vertexArrayObject], 
"OpenGL 3.0+ vertex array object procs");
+       }
+       else
+       {
+               ri.Printf(PRINT_ALL, result[2], "OpenGL 3.0+ framebuffer 
procs");
+               ri.Printf(PRINT_ALL, result[2], "OpenGL 3.0+ vertex array 
object procs");
+
+       }
+
        // Determine GLSL version
        if (1)
        {
@@ -136,57 +160,6 @@ void GLimp_InitExtraExtensions()
                ri.Printf(PRINT_ALL, result[2], extension);
        }
 
-       // GL_EXT_framebuffer_object
-       extension = "GL_EXT_framebuffer_object";
-       glRefConfig.framebufferObject = qfalse;
-       if( SDL_GL_ExtensionSupported( extension ) )
-       {
-               glRefConfig.framebufferObject = 
!!r_ext_framebuffer_object->integer;
-
-               qglGetIntegerv(GL_MAX_RENDERBUFFER_SIZE_EXT, 
&glRefConfig.maxRenderbufferSize);
-               qglGetIntegerv(GL_MAX_COLOR_ATTACHMENTS_EXT, 
&glRefConfig.maxColorAttachments);
-
-               QGL_EXT_framebuffer_object_PROCS;
-
-               ri.Printf(PRINT_ALL, result[glRefConfig.framebufferObject], 
extension);
-       }
-       else
-       {
-               ri.Printf(PRINT_ALL, result[2], extension);
-       }
-
-       // GL_EXT_framebuffer_blit
-       extension = "GL_EXT_framebuffer_blit";
-       glRefConfig.framebufferBlit = qfalse;
-       if (SDL_GL_ExtensionSupported(extension))
-       {
-               glRefConfig.framebufferBlit = qtrue;
-
-               QGL_EXT_framebuffer_blit_PROCS;
-
-               ri.Printf(PRINT_ALL, result[glRefConfig.framebufferBlit], 
extension);
-       }
-       else
-       {
-               ri.Printf(PRINT_ALL, result[2], extension);
-       }
-
-       // GL_EXT_framebuffer_multisample
-       extension = "GL_EXT_framebuffer_multisample";
-       glRefConfig.framebufferMultisample = qfalse;
-       if (SDL_GL_ExtensionSupported(extension))
-       {
-               glRefConfig.framebufferMultisample = qtrue;
-
-               QGL_EXT_framebuffer_multisample_PROCS;
-
-               ri.Printf(PRINT_ALL, 
result[glRefConfig.framebufferMultisample], extension);
-       }
-       else
-       {
-               ri.Printf(PRINT_ALL, result[2], extension);
-       }
-
        glRefConfig.textureCompression = TCR_NONE;
 
        // GL_ARB_texture_compression_rgtc
@@ -251,22 +224,6 @@ void GLimp_InitExtraExtensions()
                ri.Printf(PRINT_ALL, result[2], extension);
        }
 
-       // GL_ARB_vertex_array_object
-       extension = "GL_ARB_vertex_array_object";
-       glRefConfig.vertexArrayObject = qfalse;
-       if( SDL_GL_ExtensionSupported( extension ) )
-       {
-               glRefConfig.vertexArrayObject = 
!!r_arb_vertex_array_object->integer;
-
-               QGL_ARB_vertex_array_object_PROCS;
-
-               ri.Printf(PRINT_ALL, result[glRefConfig.vertexArrayObject], 
extension);
-       }
-       else
-       {
-               ri.Printf(PRINT_ALL, result[2], extension);
-       }
-
        // GL_EXT_direct_state_access
        extension = "GL_EXT_direct_state_access";
        glRefConfig.directStateAccess = qfalse;
diff --git a/code/renderergl2/tr_fbo.c b/code/renderergl2/tr_fbo.c
index 6b7ab01..54dc8fe 100644
--- a/code/renderergl2/tr_fbo.c
+++ b/code/renderergl2/tr_fbo.c
@@ -32,48 +32,38 @@ R_CheckFBO
 */
 qboolean R_CheckFBO(const FBO_t * fbo)
 {
-       GLenum code = qglCheckNamedFramebufferStatusEXT(fbo->frameBuffer, 
GL_FRAMEBUFFER_EXT);
+       GLenum code = qglCheckNamedFramebufferStatusEXT(fbo->frameBuffer, 
GL_FRAMEBUFFER);
 
-       if(code == GL_FRAMEBUFFER_COMPLETE_EXT)
+       if(code == GL_FRAMEBUFFER_COMPLETE)
                return qtrue;
 
        // an error occured
        switch (code)
        {
-               case GL_FRAMEBUFFER_UNSUPPORTED_EXT:
+               case GL_FRAMEBUFFER_UNSUPPORTED:
                        ri.Printf(PRINT_WARNING, "R_CheckFBO: (%s) Unsupported 
framebuffer format\n", fbo->name);
                        break;
 
-               case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT:
+               case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT:
                        ri.Printf(PRINT_WARNING, "R_CheckFBO: (%s) Framebuffer 
incomplete attachment\n", fbo->name);
                        break;
 
-               case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT:
+               case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT:
                        ri.Printf(PRINT_WARNING, "R_CheckFBO: (%s) Framebuffer 
incomplete, missing attachment\n", fbo->name);
                        break;
 
-                       //case 
GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT:
-                       //  ri.Printf(PRINT_WARNING, "R_CheckFBO: (%s) 
Framebuffer incomplete, duplicate attachment\n", fbo->name);
-                       //  break;
-
-               case GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT:
-                       ri.Printf(PRINT_WARNING, "R_CheckFBO: (%s) Framebuffer 
incomplete, attached images must have same dimensions\n",
-                                         fbo->name);
-                       break;
-
-               case GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT:
-                       ri.Printf(PRINT_WARNING, "R_CheckFBO: (%s) Framebuffer 
incomplete, attached images must have same format\n",
-                                         fbo->name);
-                       break;
-
-               case GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT:
+               case GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER:
                        ri.Printf(PRINT_WARNING, "R_CheckFBO: (%s) Framebuffer 
incomplete, missing draw buffer\n", fbo->name);
                        break;
 
-               case GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT:
+               case GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER:
                        ri.Printf(PRINT_WARNING, "R_CheckFBO: (%s) Framebuffer 
incomplete, missing read buffer\n", fbo->name);
                        break;
 
+               case GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE:
+                       ri.Printf(PRINT_WARNING, "R_CheckFBO: (%s) Framebuffer 
incomplete multisample\n", fbo->name);
+                       break;
+
                default:
                        ri.Printf(PRINT_WARNING, "R_CheckFBO: (%s) unknown 
error 0x%X\n", fbo->name, code);
                        break;
@@ -117,7 +107,7 @@ FBO_t          *FBO_Create(const char *name, int width, int 
height)
        fbo->width = width;
        fbo->height = height;
 
-       qglGenFramebuffersEXT(1, &fbo->frameBuffer);
+       qglGenFramebuffers(1, &fbo->frameBuffer);
 
        return fbo;
 }
@@ -145,7 +135,7 @@ void FBO_CreateBuffer(FBO_t *fbo, int format, int index, 
int multisample)
                case GL_RGBA32F_ARB:
                        fbo->colorFormat = format;
                        pRenderBuffer = &fbo->colorBuffers[index];
-                       attachment = GL_COLOR_ATTACHMENT0_EXT + index;
+                       attachment = GL_COLOR_ATTACHMENT0 + index;
                        break;
 
                case GL_DEPTH_COMPONENT:
@@ -154,21 +144,21 @@ void FBO_CreateBuffer(FBO_t *fbo, int format, int index, 
int multisample)
                case GL_DEPTH_COMPONENT32_ARB:
                        fbo->depthFormat = format;
                        pRenderBuffer = &fbo->depthBuffer;
-                       attachment = GL_DEPTH_ATTACHMENT_EXT;
+                       attachment = GL_DEPTH_ATTACHMENT;
                        break;
 
                case GL_STENCIL_INDEX:
-               case GL_STENCIL_INDEX1_EXT:
-               case GL_STENCIL_INDEX4_EXT:
-               case GL_STENCIL_INDEX8_EXT:
-               case GL_STENCIL_INDEX16_EXT:
+               case GL_STENCIL_INDEX1:
+               case GL_STENCIL_INDEX4:
+               case GL_STENCIL_INDEX8:
+               case GL_STENCIL_INDEX16:
                        fbo->stencilFormat = format;
                        pRenderBuffer = &fbo->stencilBuffer;
-                       attachment = GL_STENCIL_ATTACHMENT_EXT;
+                       attachment = GL_STENCIL_ATTACHMENT;
                        break;
 
-               case GL_DEPTH_STENCIL_EXT:
-               case GL_DEPTH24_STENCIL8_EXT:
+               case GL_DEPTH_STENCIL:
+               case GL_DEPTH24_STENCIL8:
                        fbo->packedDepthStencilFormat = format;
                        pRenderBuffer = &fbo->packedDepthStencilBuffer;
                        attachment = 0; // special for stencil and depth
@@ -181,7 +171,7 @@ void FBO_CreateBuffer(FBO_t *fbo, int format, int index, 
int multisample)
 
        absent = *pRenderBuffer == 0;
        if (absent)
-               qglGenRenderbuffersEXT(1, pRenderBuffer);
+               qglGenRenderbuffers(1, pRenderBuffer);
 
        if (multisample && glRefConfig.framebufferMultisample)
                qglNamedRenderbufferStorageMultisampleEXT(*pRenderBuffer, 
multisample, format, fbo->width, fbo->height);
@@ -192,12 +182,12 @@ void FBO_CreateBuffer(FBO_t *fbo, int format, int index, 
int multisample)
        {
                if (attachment == 0)
                {
-                       qglNamedFramebufferRenderbufferEXT(fbo->frameBuffer, 
GL_DEPTH_ATTACHMENT_EXT,   GL_RENDERBUFFER_EXT, *pRenderBuffer);
-                       qglNamedFramebufferRenderbufferEXT(fbo->frameBuffer, 
GL_STENCIL_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, *pRenderBuffer);
+                       qglNamedFramebufferRenderbufferEXT(fbo->frameBuffer, 
GL_DEPTH_ATTACHMENT,   GL_RENDERBUFFER, *pRenderBuffer);
+                       qglNamedFramebufferRenderbufferEXT(fbo->frameBuffer, 
GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, *pRenderBuffer);
                }
                else
                {
-                       qglNamedFramebufferRenderbufferEXT(fbo->frameBuffer, 
attachment, GL_RENDERBUFFER_EXT, *pRenderBuffer);
+                       qglNamedFramebufferRenderbufferEXT(fbo->frameBuffer, 
attachment, GL_RENDERBUFFER, *pRenderBuffer);
                }
        }
 }
@@ -217,7 +207,7 @@ void FBO_AttachImage(FBO_t *fbo, image_t *image, GLenum 
attachment, GLuint cubem
                target = GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB + cubemapside;
 
        qglNamedFramebufferTexture2DEXT(fbo->frameBuffer, attachment, target, 
image->texnum, 0);
-       index = attachment - GL_COLOR_ATTACHMENT0_EXT;
+       index = attachment - GL_COLOR_ATTACHMENT0;
        if (index >= 0 && index <= 15)
                fbo->colorImage[index] = image;
 }
@@ -245,7 +235,7 @@ void FBO_Bind(FBO_t * fbo)
                GLimp_LogComment(va("--- FBO_Bind( %s ) ---\n", fbo ? fbo->name 
: "NULL"));
        }
 
-       GL_BindFramebuffer(GL_FRAMEBUFFER_EXT, fbo ? fbo->frameBuffer : 0);
+       GL_BindFramebuffer(GL_FRAMEBUFFER, fbo ? fbo->frameBuffer : 0);
        glState.currentFBO = fbo;
 }
 
@@ -275,7 +265,7 @@ void FBO_Init(void)
                hdrFormat = GL_RGBA16F_ARB;
 
        if (glRefConfig.framebufferMultisample)
-               qglGetIntegerv(GL_MAX_SAMPLES_EXT, &multisample);
+               qglGetIntegerv(GL_MAX_SAMPLES, &multisample);
 
        if (r_ext_framebuffer_multisample->integer < multisample)
                multisample = r_ext_framebuffer_multisample->integer;
@@ -292,19 +282,19 @@ void FBO_Init(void)
        {
                tr.renderFbo = FBO_Create("_render", 
tr.renderDepthImage->width, tr.renderDepthImage->height);
                FBO_CreateBuffer(tr.renderFbo, hdrFormat, 0, multisample);
-               FBO_CreateBuffer(tr.renderFbo, GL_DEPTH_COMPONENT24_ARB, 0, 
multisample);
+               FBO_CreateBuffer(tr.renderFbo, GL_DEPTH_COMPONENT24, 0, 
multisample);
                R_CheckFBO(tr.renderFbo);
 
                tr.msaaResolveFbo = FBO_Create("_msaaResolve", 
tr.renderDepthImage->width, tr.renderDepthImage->height);
-               FBO_AttachImage(tr.msaaResolveFbo, tr.renderImage, 
GL_COLOR_ATTACHMENT0_EXT, 0);
-               FBO_AttachImage(tr.msaaResolveFbo, tr.renderDepthImage, 
GL_DEPTH_ATTACHMENT_EXT, 0);
+               FBO_AttachImage(tr.msaaResolveFbo, tr.renderImage, 
GL_COLOR_ATTACHMENT0, 0);
+               FBO_AttachImage(tr.msaaResolveFbo, tr.renderDepthImage, 
GL_DEPTH_ATTACHMENT, 0);
                R_CheckFBO(tr.msaaResolveFbo);
        }
        else if (r_hdr->integer)
        {
                tr.renderFbo = FBO_Create("_render", 
tr.renderDepthImage->width, tr.renderDepthImage->height);
-               FBO_AttachImage(tr.renderFbo, tr.renderImage, 
GL_COLOR_ATTACHMENT0_EXT, 0);
-               FBO_AttachImage(tr.renderFbo, tr.renderDepthImage, 
GL_DEPTH_ATTACHMENT_EXT, 0);
+               FBO_AttachImage(tr.renderFbo, tr.renderImage, 
GL_COLOR_ATTACHMENT0, 0);
+               FBO_AttachImage(tr.renderFbo, tr.renderDepthImage, 
GL_DEPTH_ATTACHMENT, 0);
                R_CheckFBO(tr.renderFbo);
        }
 
@@ -312,23 +302,23 @@ void FBO_Init(void)
        // this fixes the corrupt screen bug with r_hdr 1 on older hardware
        if (tr.renderFbo)
        {
-               GL_BindFramebuffer(GL_FRAMEBUFFER_EXT, 
tr.renderFbo->frameBuffer);
+               GL_BindFramebuffer(GL_FRAMEBUFFER, tr.renderFbo->frameBuffer);
                qglClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
        }
 
        if (tr.screenScratchImage)
        {
                tr.screenScratchFbo = FBO_Create("screenScratch", 
tr.screenScratchImage->width, tr.screenScratchImage->height);
-               FBO_AttachImage(tr.screenScratchFbo, tr.screenScratchImage, 
GL_COLOR_ATTACHMENT0_EXT, 0);
-               FBO_AttachImage(tr.screenScratchFbo, tr.renderDepthImage, 
GL_DEPTH_ATTACHMENT_EXT, 0);
+               FBO_AttachImage(tr.screenScratchFbo, tr.screenScratchImage, 
GL_COLOR_ATTACHMENT0, 0);
+               FBO_AttachImage(tr.screenScratchFbo, tr.renderDepthImage, 
GL_DEPTH_ATTACHMENT, 0);
                R_CheckFBO(tr.screenScratchFbo);
        }
 
        if (tr.sunRaysImage)
        {
                tr.sunRaysFbo = FBO_Create("_sunRays", 
tr.renderDepthImage->width, tr.renderDepthImage->height);
-               FBO_AttachImage(tr.sunRaysFbo, tr.sunRaysImage, 
GL_COLOR_ATTACHMENT0_EXT, 0);
-               FBO_AttachImage(tr.sunRaysFbo, tr.renderDepthImage, 
GL_DEPTH_ATTACHMENT_EXT, 0);
+               FBO_AttachImage(tr.sunRaysFbo, tr.sunRaysImage, 
GL_COLOR_ATTACHMENT0, 0);
+               FBO_AttachImage(tr.sunRaysFbo, tr.renderDepthImage, 
GL_DEPTH_ATTACHMENT, 0);
                R_CheckFBO(tr.sunRaysFbo);
        }
 
@@ -338,7 +328,7 @@ void FBO_Init(void)
                for( i = 0; i < MAX_DRAWN_PSHADOWS; i++)
                {
                        tr.pshadowFbos[i] = FBO_Create(va("_shadowmap%d", i), 
tr.pshadowMaps[i]->width, tr.pshadowMaps[i]->height);
-                       FBO_AttachImage(tr.pshadowFbos[i], tr.pshadowMaps[i], 
GL_COLOR_ATTACHMENT0_EXT, 0);
+                       FBO_AttachImage(tr.pshadowFbos[i], tr.pshadowMaps[i], 
GL_COLOR_ATTACHMENT0, 0);
                        FBO_CreateBuffer(tr.pshadowFbos[i], 
GL_DEPTH_COMPONENT24_ARB, 0, 0);
                        R_CheckFBO(tr.pshadowFbos[i]);
                }
@@ -352,7 +342,7 @@ void FBO_Init(void)
                        // FIXME: this next line wastes 16mb with 4x1024x1024 
sun shadow maps, skip if OpenGL 4.3+ or ARB_framebuffer_no_attachments
                        // This at least gets sun shadows working on older GPUs 
(Intel)
                        FBO_CreateBuffer(tr.sunShadowFbo[i], GL_RGBA8, 0, 0);
-                       FBO_AttachImage(tr.sunShadowFbo[i], 
tr.sunShadowDepthImage[i], GL_DEPTH_ATTACHMENT_EXT, 0);
+                       FBO_AttachImage(tr.sunShadowFbo[i], 
tr.sunShadowDepthImage[i], GL_DEPTH_ATTACHMENT, 0);
                        R_CheckFBO(tr.sunShadowFbo[i]);
                }
        }
@@ -360,7 +350,7 @@ void FBO_Init(void)
        if (tr.screenShadowImage)
        {
                tr.screenShadowFbo = FBO_Create("_screenshadow", 
tr.screenShadowImage->width, tr.screenShadowImage->height);
-               FBO_AttachImage(tr.screenShadowFbo, tr.screenShadowImage, 
GL_COLOR_ATTACHMENT0_EXT, 0);
+               FBO_AttachImage(tr.screenShadowFbo, tr.screenShadowImage, 
GL_COLOR_ATTACHMENT0, 0);
                R_CheckFBO(tr.screenShadowFbo);
        }
 
@@ -369,7 +359,7 @@ void FBO_Init(void)
                for (i = 0; i < 2; i++)
                {
                        tr.textureScratchFbo[i] = 
FBO_Create(va("_texturescratch%d", i), tr.textureScratchImage[i]->width, 
tr.textureScratchImage[i]->height);
-                       FBO_AttachImage(tr.textureScratchFbo[i], 
tr.textureScratchImage[i], GL_COLOR_ATTACHMENT0_EXT, 0);
+                       FBO_AttachImage(tr.textureScratchFbo[i], 
tr.textureScratchImage[i], GL_COLOR_ATTACHMENT0, 0);
                        R_CheckFBO(tr.textureScratchFbo[i]);
                }
        }
@@ -377,14 +367,14 @@ void FBO_Init(void)
        if (tr.calcLevelsImage)
        {
                tr.calcLevelsFbo = FBO_Create("_calclevels", 
tr.calcLevelsImage->width, tr.calcLevelsImage->height);
-               FBO_AttachImage(tr.calcLevelsFbo, tr.calcLevelsImage, 
GL_COLOR_ATTACHMENT0_EXT, 0);
+               FBO_AttachImage(tr.calcLevelsFbo, tr.calcLevelsImage, 
GL_COLOR_ATTACHMENT0, 0);
                R_CheckFBO(tr.calcLevelsFbo);
        }
 
        if (tr.targetLevelsImage)
        {
                tr.targetLevelsFbo = FBO_Create("_targetlevels", 
tr.targetLevelsImage->width, tr.targetLevelsImage->height);
-               FBO_AttachImage(tr.targetLevelsFbo, tr.targetLevelsImage, 
GL_COLOR_ATTACHMENT0_EXT, 0);
+               FBO_AttachImage(tr.targetLevelsFbo, tr.targetLevelsImage, 
GL_COLOR_ATTACHMENT0, 0);
                R_CheckFBO(tr.targetLevelsFbo);
        }
 
@@ -393,7 +383,7 @@ void FBO_Init(void)
                for (i = 0; i < 2; i++)
                {
                        tr.quarterFbo[i] = FBO_Create(va("_quarter%d", i), 
tr.quarterImage[i]->width, tr.quarterImage[i]->height);
-                       FBO_AttachImage(tr.quarterFbo[i], tr.quarterImage[i], 
GL_COLOR_ATTACHMENT0_EXT, 0);
+                       FBO_AttachImage(tr.quarterFbo[i], tr.quarterImage[i], 
GL_COLOR_ATTACHMENT0, 0);
                        R_CheckFBO(tr.quarterFbo[i]);
                }
        }
@@ -401,28 +391,28 @@ void FBO_Init(void)
        if (tr.hdrDepthImage)
        {
                tr.hdrDepthFbo = FBO_Create("_hdrDepth", 
tr.hdrDepthImage->width, tr.hdrDepthImage->height);
-               FBO_AttachImage(tr.hdrDepthFbo, tr.hdrDepthImage, 
GL_COLOR_ATTACHMENT0_EXT, 0);
+               FBO_AttachImage(tr.hdrDepthFbo, tr.hdrDepthImage, 
GL_COLOR_ATTACHMENT0, 0);
                R_CheckFBO(tr.hdrDepthFbo);
        }
 
        if (tr.screenSsaoImage)
        {
                tr.screenSsaoFbo = FBO_Create("_screenssao", 
tr.screenSsaoImage->width, tr.screenSsaoImage->height);
-               FBO_AttachImage(tr.screenSsaoFbo, tr.screenSsaoImage, 
GL_COLOR_ATTACHMENT0_EXT, 0);
+               FBO_AttachImage(tr.screenSsaoFbo, tr.screenSsaoImage, 
GL_COLOR_ATTACHMENT0, 0);
                R_CheckFBO(tr.screenSsaoFbo);
        }
 
        if (tr.renderCubeImage)
        {
                tr.renderCubeFbo = FBO_Create("_renderCubeFbo", 
tr.renderCubeImage->width, tr.renderCubeImage->height);
-               FBO_AttachImage(tr.renderCubeFbo, tr.renderCubeImage, 
GL_COLOR_ATTACHMENT0_EXT, 0);
+               FBO_AttachImage(tr.renderCubeFbo, tr.renderCubeImage, 
GL_COLOR_ATTACHMENT0, 0);
                FBO_CreateBuffer(tr.renderCubeFbo, GL_DEPTH_COMPONENT24_ARB, 0, 
0);
                R_CheckFBO(tr.renderCubeFbo);
        }
 
        GL_CheckErrors();
 
-       GL_BindFramebuffer(GL_FRAMEBUFFER_EXT, 0);
+       GL_BindFramebuffer(GL_FRAMEBUFFER, 0);
        glState.currentFBO = NULL;
 }
 
@@ -450,17 +440,17 @@ void FBO_Shutdown(void)
                for(j = 0; j < glRefConfig.maxColorAttachments; j++)
                {
                        if(fbo->colorBuffers[j])
-                               qglDeleteRenderbuffersEXT(1, 
&fbo->colorBuffers[j]);
+                               qglDeleteRenderbuffers(1, 
&fbo->colorBuffers[j]);
                }
 
                if(fbo->depthBuffer)
-                       qglDeleteRenderbuffersEXT(1, &fbo->depthBuffer);
+                       qglDeleteRenderbuffers(1, &fbo->depthBuffer);
 
                if(fbo->stencilBuffer)
-                       qglDeleteRenderbuffersEXT(1, &fbo->stencilBuffer);
+                       qglDeleteRenderbuffers(1, &fbo->stencilBuffer);
 
                if(fbo->frameBuffer)
-                       qglDeleteFramebuffersEXT(1, &fbo->frameBuffer);
+                       qglDeleteFramebuffers(1, &fbo->frameBuffer);
        }
 }
 
@@ -661,12 +651,12 @@ void FBO_FastBlit(FBO_t *src, ivec4_t srcBox, FBO_t *dst, 
ivec4_t dstBox, int bu
                VectorSet4(dstBoxFinal, dstBox[0], dstBox[1], dstBox[0] + 
dstBox[2], dstBox[1] + dstBox[3]);
        }
 
-       GL_BindFramebuffer(GL_READ_FRAMEBUFFER_EXT, srcFb);
-       GL_BindFramebuffer(GL_DRAW_FRAMEBUFFER_EXT, dstFb);
-       qglBlitFramebufferEXT(srcBoxFinal[0], srcBoxFinal[1], srcBoxFinal[2], 
srcBoxFinal[3],
+       GL_BindFramebuffer(GL_READ_FRAMEBUFFER, srcFb);
+       GL_BindFramebuffer(GL_DRAW_FRAMEBUFFER, dstFb);
+       qglBlitFramebuffer(srcBoxFinal[0], srcBoxFinal[1], srcBoxFinal[2], 
srcBoxFinal[3],
                              dstBoxFinal[0], dstBoxFinal[1], dstBoxFinal[2], 
dstBoxFinal[3],
                                                  buffers, filter);
 
-       GL_BindFramebuffer(GL_FRAMEBUFFER_EXT, 0);
+       GL_BindFramebuffer(GL_FRAMEBUFFER, 0);
        glState.currentFBO = NULL;
 }
diff --git a/code/renderergl2/tr_glsl.c b/code/renderergl2/tr_glsl.c
index 966c217..9f01f22 100644
--- a/code/renderergl2/tr_glsl.c
+++ b/code/renderergl2/tr_glsl.c
@@ -146,6 +146,8 @@ static uniformInfo_t uniformsInfo[] =
        { "u_PrimaryLightRadius",  GLSL_FLOAT },
 
        { "u_CubeMapInfo", GLSL_VEC4 },
+
+       { "u_AlphaTest", GLSL_INT },
 };
 
 typedef enum
@@ -239,7 +241,10 @@ static void GLSL_GetShaderHeader( GLenum shaderType, const 
GLchar *extra, char *
        // HACK: abuse the GLSL preprocessor to turn GLSL 1.20 shaders into 
1.30 ones
        if(glRefConfig.glslMajorVersion > 1 || (glRefConfig.glslMajorVersion == 
1 && glRefConfig.glslMinorVersion >= 30))
        {
-               Q_strcat(dest, size, "#version 130\n");
+               if (glRefConfig.glslMajorVersion > 1 || 
(glRefConfig.glslMajorVersion == 1 && glRefConfig.glslMinorVersion >= 50))
+                       Q_strcat(dest, size, "#version 150\n");
+               else
+                       Q_strcat(dest, size, "#version 130\n");
 
                if(shaderType == GL_VERTEX_SHADER)
                {
@@ -252,11 +257,15 @@ static void GLSL_GetShaderHeader( GLenum shaderType, 
const GLchar *extra, char *
 
                        Q_strcat(dest, size, "out vec4 out_Color;\n");
                        Q_strcat(dest, size, "#define gl_FragColor 
out_Color\n");
+                       Q_strcat(dest, size, "#define texture2D texture\n");
+                       Q_strcat(dest, size, "#define textureCubeLod 
textureLod\n");
+                       Q_strcat(dest, size, "#define shadow2D texture\n");
                }
        }
        else
        {
                Q_strcat(dest, size, "#version 120\n");
+               Q_strcat(dest, size, "#define shadow2D(a,b) shadow2D(a,b).r 
\n");
        }
 
        // HACK: add some macros to avoid extra uniforms and save speed and 
code maintenance
@@ -945,7 +954,7 @@ void GLSL_InitGPUShaders(void)
 
        attribs = ATTR_POSITION | ATTR_TEXCOORD;
 
-       if (!GLSL_InitGPUShader(&tr.textureColorShader, "texturecolor", 
attribs, qtrue, NULL, qfalse, fallbackShader_texturecolor_vp, 
fallbackShader_texturecolor_fp))
+       if (!GLSL_InitGPUShader(&tr.textureColorShader, "texturecolor", 
attribs, qtrue, extradefines, qtrue, fallbackShader_texturecolor_vp, 
fallbackShader_texturecolor_fp))
        {
                ri.Error(ERR_FATAL, "Could not load texturecolor shader!");
        }
diff --git a/code/renderergl2/tr_image.c b/code/renderergl2/tr_image.c
index 3672910..ae15abc 100644
--- a/code/renderergl2/tr_image.c
+++ b/code/renderergl2/tr_image.c
@@ -2126,7 +2126,7 @@ image_t *R_CreateImage2( const char *name, byte *pic, int 
width, int height, GLe
        }
 
        image = tr.images[tr.numImages] = ri.Hunk_Alloc( sizeof( image_t ), 
h_low );
-       image->texnum = 1024 + tr.numImages;
+       qglGenTextures(1, &image->texnum);
        tr.numImages++;
 
        image->type = type;
@@ -2772,13 +2772,13 @@ void R_CreateBuiltinImages( void ) {
                        tr.screenScratchImage = R_CreateImage("screenScratch", 
NULL, width, height, IMGTYPE_COLORALPHA, IMGFLAG_NO_COMPRESSION | 
IMGFLAG_CLAMPTOEDGE, rgbFormat);
 
                if (r_shadowBlur->integer || r_ssao->integer)
-                       tr.hdrDepthImage = R_CreateImage("*hdrDepth", NULL, 
width, height, IMGTYPE_COLORALPHA, IMGFLAG_NO_COMPRESSION | 
IMGFLAG_CLAMPTOEDGE, GL_INTENSITY32F_ARB);
+                       tr.hdrDepthImage = R_CreateImage("*hdrDepth", NULL, 
width, height, IMGTYPE_COLORALPHA, IMGFLAG_NO_COMPRESSION | 
IMGFLAG_CLAMPTOEDGE, GL_R32F);
 
                if (r_drawSunRays->integer)
                        tr.sunRaysImage = R_CreateImage("*sunRays", NULL, 
width, height, IMGTYPE_COLORALPHA, IMGFLAG_NO_COMPRESSION | 
IMGFLAG_CLAMPTOEDGE, rgbFormat);
 
-               tr.renderDepthImage  = R_CreateImage("*renderdepth",  NULL, 
width, height, IMGTYPE_COLORALPHA, IMGFLAG_NO_COMPRESSION | 
IMGFLAG_CLAMPTOEDGE, GL_DEPTH_COMPONENT24_ARB);
-               tr.textureDepthImage = R_CreateImage("*texturedepth", NULL, 
PSHADOW_MAP_SIZE, PSHADOW_MAP_SIZE, IMGTYPE_COLORALPHA, IMGFLAG_NO_COMPRESSION 
| IMGFLAG_CLAMPTOEDGE, GL_DEPTH_COMPONENT24_ARB);
+               tr.renderDepthImage  = R_CreateImage("*renderdepth",  NULL, 
width, height, IMGTYPE_COLORALPHA, IMGFLAG_NO_COMPRESSION | 
IMGFLAG_CLAMPTOEDGE, GL_DEPTH_COMPONENT24);
+               tr.textureDepthImage = R_CreateImage("*texturedepth", NULL, 
PSHADOW_MAP_SIZE, PSHADOW_MAP_SIZE, IMGTYPE_COLORALPHA, IMGFLAG_NO_COMPRESSION 
| IMGFLAG_CLAMPTOEDGE, GL_DEPTH_COMPONENT24);
 
                {
                        void *p;
@@ -2820,7 +2820,7 @@ void R_CreateBuiltinImages( void ) {
                {
                        for ( x = 0; x < 4; x++)
                        {
-                               tr.sunShadowDepthImage[x] = 
R_CreateImage(va("*sunshadowdepth%i", x), NULL, r_shadowMapSize->integer, 
r_shadowMapSize->integer, IMGTYPE_COLORALPHA, IMGFLAG_NO_COMPRESSION | 
IMGFLAG_CLAMPTOEDGE, GL_DEPTH_COMPONENT24_ARB);
+                               tr.sunShadowDepthImage[x] = 
R_CreateImage(va("*sunshadowdepth%i", x), NULL, r_shadowMapSize->integer, 
r_shadowMapSize->integer, IMGTYPE_COLORALPHA, IMGFLAG_NO_COMPRESSION | 
IMGFLAG_CLAMPTOEDGE, GL_DEPTH_COMPONENT24);
                                
qglTextureParameterfEXT(tr.sunShadowDepthImage[x]->texnum, GL_TEXTURE_2D, 
GL_TEXTURE_COMPARE_MODE, GL_COMPARE_R_TO_TEXTURE);
                                
qglTextureParameterfEXT(tr.sunShadowDepthImage[x]->texnum, GL_TEXTURE_2D, 
GL_TEXTURE_COMPARE_FUNC, GL_LEQUAL);
                        }
diff --git a/code/renderergl2/tr_init.c b/code/renderergl2/tr_init.c
index 2e63559..fe1014b 100644
--- a/code/renderergl2/tr_init.c
+++ b/code/renderergl2/tr_init.c
@@ -259,7 +259,7 @@ static void InitOpenGL( void )
        {
                GLint           temp;
                
-               GLimp_Init();
+               GLimp_Init( qtrue );
                GLimp_InitExtraExtensions();
 
                strcpy( renderer_buffer, glConfig.renderer_string );
@@ -943,14 +943,11 @@ void GL_SetDefaultState( void )
 
        qglCullFace(GL_FRONT);
 
-       qglColor4f (1,1,1,1);
-
        GL_BindNullTextures();
 
        if (glRefConfig.framebufferObject)
                GL_BindNullFramebuffers();
 
-       qglEnable(GL_TEXTURE_2D);
        GL_TextureMode( r_textureMode->string );
 
        //qglShadeModel( GL_SMOOTH );
@@ -1034,7 +1031,21 @@ void GfxInfo_f( void )
        ri.Printf( PRINT_ALL, "GL_RENDERER: %s\n", glConfig.renderer_string );
        ri.Printf( PRINT_ALL, "GL_VERSION: %s\n", glConfig.version_string );
        ri.Printf( PRINT_ALL, "GL_EXTENSIONS: " );
-       R_PrintLongString( glConfig.extensions_string );
+       if (glRefConfig.openglMajorVersion >= 3)
+       {
+               GLint numExtensions;
+               int i;
+
+               glGetIntegerv(GL_NUM_EXTENSIONS, &numExtensions);
+               for (i = 0; i < numExtensions; i++)
+               {
+                       ri.Printf(PRINT_ALL, "%s ", 
qglGetStringi(GL_EXTENSIONS, i));
+               }
+       }
+       else
+       {
+               R_PrintLongString( glConfig.extensions_string );
+       }
        ri.Printf( PRINT_ALL, "\n" );
        ri.Printf( PRINT_ALL, "GL_MAX_TEXTURE_SIZE: %d\n", 
glConfig.maxTextureSize );
        ri.Printf( PRINT_ALL, "GL_MAX_TEXTURE_UNITS_ARB: %d\n", 
glConfig.numTextureUnits );
@@ -1060,7 +1071,6 @@ void GfxInfo_f( void )
        ri.Printf( PRINT_ALL, "texturemode: %s\n", r_textureMode->string );
        ri.Printf( PRINT_ALL, "picmip: %d\n", r_picmip->integer );
        ri.Printf( PRINT_ALL, "texture bits: %d\n", r_texturebits->integer );
-       ri.Printf( PRINT_ALL, "multitexture: %s\n", 
enablestrings[qglActiveTextureARB != 0] );
        ri.Printf( PRINT_ALL, "compiled vertex arrays: %s\n", 
enablestrings[qglLockArraysEXT != 0 ] );
        ri.Printf( PRINT_ALL, "texenv add: %s\n", 
enablestrings[glConfig.textureEnvAddAvailable != 0] );
        ri.Printf( PRINT_ALL, "compressed textures: %s\n", 
enablestrings[glConfig.textureCompression!=TC_NONE] );
diff --git a/code/renderergl2/tr_local.h b/code/renderergl2/tr_local.h
index bdd5a85..dd959d5 100644
--- a/code/renderergl2/tr_local.h
+++ b/code/renderergl2/tr_local.h
@@ -694,6 +694,8 @@ typedef enum
 
        UNIFORM_CUBEMAPINFO,
 
+       UNIFORM_ALPHATEST,
+
        UNIFORM_COUNT
 } uniform_t;
 
diff --git a/code/renderergl2/tr_shade.c b/code/renderergl2/tr_shade.c
index ac435fc..657f507 100644
--- a/code/renderergl2/tr_shade.c
+++ b/code/renderergl2/tr_shade.c
@@ -115,6 +115,7 @@ static void DrawTris (shaderCommands_t *input) {
                GLSL_SetUniformMat4(sp, UNIFORM_MODELVIEWPROJECTIONMATRIX, 
glState.modelviewProjection);
                VectorSet4(color, 1, 1, 1, 1);
                GLSL_SetUniformVec4(sp, UNIFORM_COLOR, color);
+               GLSL_SetUniformInt(sp, UNIFORM_ALPHATEST, 0);
 
                R_DrawElements(input->numIndexes, input->firstIndex);
        }
@@ -383,6 +384,8 @@ static void ProjectDlightTexture( void ) {
                        GL_State( GLS_ATEST_GT_0 | GLS_SRCBLEND_DST_COLOR | 
GLS_DSTBLEND_ONE | GLS_DEPTHFUNC_EQUAL );
                }
 
+               GLSL_SetUniformInt(sp, UNIFORM_ALPHATEST, 1);
+
                R_DrawElements(tess.numIndexes, tess.firstIndex);
 
                backEnd.pc.c_totalIndexes += tess.numIndexes;
@@ -746,6 +749,7 @@ static void ForwardDlight( void ) {
                // include GLS_DEPTHFUNC_EQUAL so alpha tested surfaces don't 
add light
                // where they aren't rendered
                GL_State( GLS_SRCBLEND_ONE | GLS_DSTBLEND_ONE | 
GLS_DEPTHFUNC_EQUAL );
+               GLSL_SetUniformInt(sp, UNIFORM_ALPHATEST, 0);
 
                GLSL_SetUniformMat4(sp, UNIFORM_MODELMATRIX, 
backEnd.or.transformMatrix);
 
@@ -858,6 +862,7 @@ static void ProjectPshadowVBOGLSL( void ) {
                // include GLS_DEPTHFUNC_EQUAL so alpha tested surfaces don't 
add light
                // where they aren't rendered
                GL_State( GLS_SRCBLEND_SRC_ALPHA | 
GLS_DSTBLEND_ONE_MINUS_SRC_ALPHA | GLS_DEPTHFUNC_EQUAL );
+               GLSL_SetUniformInt(sp, UNIFORM_ALPHATEST, 0);
 
                GL_BindToTMU( tr.pshadowMaps[l], TB_DIFFUSEMAP );
 
@@ -939,6 +944,7 @@ static void RB_FogPass( void ) {
        } else {
                GL_State( GLS_SRCBLEND_SRC_ALPHA | 
GLS_DSTBLEND_ONE_MINUS_SRC_ALPHA );
        }
+       GLSL_SetUniformInt(sp, UNIFORM_ALPHATEST, 0);
 
        R_DrawElements(tess.numIndexes, tess.firstIndex);
 }
@@ -1081,6 +1087,23 @@ static void RB_IterateStagesGeneric( shaderCommands_t 
*input )
                }
 
                GL_State( pStage->stateBits );
+               if ((pStage->stateBits & GLS_ATEST_BITS) == GLS_ATEST_GT_0)
+               {
+                       GLSL_SetUniformInt(sp, UNIFORM_ALPHATEST, 1);
+               }
+               else if ((pStage->stateBits & GLS_ATEST_BITS) == 
GLS_ATEST_LT_80)
+               {
+                       GLSL_SetUniformInt(sp, UNIFORM_ALPHATEST, 2);
+               }
+               else if ((pStage->stateBits & GLS_ATEST_BITS) == 
GLS_ATEST_GE_80)
+               {
+                       GLSL_SetUniformInt(sp, UNIFORM_ALPHATEST, 3);
+               }
+               else
+               {
+                       GLSL_SetUniformInt(sp, UNIFORM_ALPHATEST, 0);
+               }
+
 
                {
                        vec4_t baseColor;
@@ -1368,6 +1391,7 @@ static void RB_RenderShadowmap( shaderCommands_t *input )
                GLSL_SetUniformFloat(sp, UNIFORM_LIGHTRADIUS, 
backEnd.viewParms.zFar);
 
                GL_State( 0 );
+               GLSL_SetUniformInt(sp, UNIFORM_ALPHATEST, 0);
 
                //
                // do multitexture
diff --git a/code/renderergl2/tr_shader.c b/code/renderergl2/tr_shader.c
index 1df374e..a774f7e 100644
--- a/code/renderergl2/tr_shader.c
+++ b/code/renderergl2/tr_shader.c
@@ -3072,9 +3072,7 @@ static shader_t *FinishShader( void ) {
        //
        // look for multitexture potential
        //
-       if ( qglActiveTextureARB ) {
-               stage = CollapseStagesToGLSL();
-       }
+       stage = CollapseStagesToGLSL();
 
        if ( shader.lightmapIndex >= 0 && !hasLightmapStage ) {
                if (vertexLightmap) {
diff --git a/code/renderergl2/tr_sky.c b/code/renderergl2/tr_sky.c
index dd1fe53..94f68d2 100644
--- a/code/renderergl2/tr_sky.c
+++ b/code/renderergl2/tr_sky.c
@@ -458,6 +458,8 @@ static void DrawSkySide( struct image_s *image, const int 
mins[2], const int max
 
                VectorSet4(vector, 0.0, 0.0, 0.0, 0.0);
                GLSL_SetUniformVec4(sp, UNIFORM_DIFFUSETEXOFFTURB, vector);
+
+               GLSL_SetUniformInt(sp, UNIFORM_ALPHATEST, 0);
        }
 
        R_DrawElements(tess.numIndexes - tess.firstIndex, tess.firstIndex);
diff --git a/code/renderergl2/tr_surface.c b/code/renderergl2/tr_surface.c
index e123b54..5b6b933 100644
--- a/code/renderergl2/tr_surface.c
+++ b/code/renderergl2/tr_surface.c
@@ -546,6 +546,8 @@ static void RB_SurfaceBeam( void )
                                        
        GLSL_SetUniformVec4(sp, UNIFORM_COLOR, colorRed);
 
+       GLSL_SetUniformInt(sp, UNIFORM_ALPHATEST, 0);
+
        R_DrawElements(tess.numIndexes, tess.firstIndex);
 
        tess.numIndexes = 0;
diff --git a/code/sdl/sdl_glimp.c b/code/sdl/sdl_glimp.c
index 155b84b..abb66ec 100644
--- a/code/sdl/sdl_glimp.c
+++ b/code/sdl/sdl_glimp.c
@@ -215,7 +215,7 @@ static void GLimp_DetectAvailableModes(void)
 GLimp_SetMode
 ===============
 */
-static int GLimp_SetMode(int mode, qboolean fullscreen, qboolean noborder)
+static int GLimp_SetMode(int mode, qboolean fullscreen, qboolean noborder, 
qboolean coreContext)
 {
        const char *glstring;
        int perChannelColorBits;
@@ -477,7 +477,37 @@ static int GLimp_SetMode(int mode, qboolean fullscreen, 
qboolean noborder)
 
                SDL_SetWindowIcon( SDL_window, icon );
 
-               if( ( SDL_glContext = SDL_GL_CreateContext( SDL_window ) ) == 
NULL )
+               if (coreContext)
+               {
+                       int profileMask, majorVersion, minorVersion;
+                       SDL_GL_GetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, 
&profileMask);
+                       SDL_GL_GetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 
&majorVersion);
+                       SDL_GL_GetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 
&minorVersion);
+
+                       ri.Printf(PRINT_ALL, "Trying to get an OpenGL 3.2 core 
context\n");
+                       SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, 
SDL_GL_CONTEXT_PROFILE_CORE);
+                       SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
+                       SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 2);
+                       if ((SDL_glContext = SDL_GL_CreateContext(SDL_window)) 
== NULL)
+                       {
+                               ri.Printf(PRINT_ALL, "SDL_GL_CreateContext 
failed: %s\n", SDL_GetError());
+                               ri.Printf(PRINT_ALL, "Reverting to default 
context\n");
+
+                               
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, profileMask);
+                               
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, majorVersion);
+                               
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, minorVersion);
+                       }
+                       else
+                       {
+                               ri.Printf(PRINT_ALL, "SDL_GL_CreateContext 
succeeded, but: %s\n", SDL_GetError());
+                       }
+               }
+               else
+               {
+                       SDL_glContext = NULL;
+               }
+
+               if( !SDL_glContext && ( SDL_glContext = SDL_GL_CreateContext( 
SDL_window ) ) == NULL )
                {
                        ri.Printf( PRINT_DEVELOPER, "SDL_GL_CreateContext 
failed: %s\n", SDL_GetError( ) );
                        continue;
@@ -522,7 +552,7 @@ static int GLimp_SetMode(int mode, qboolean fullscreen, 
qboolean noborder)
 GLimp_StartDriverAndSetMode
 ===============
 */
-static qboolean GLimp_StartDriverAndSetMode(int mode, qboolean fullscreen, 
qboolean noborder)
+static qboolean GLimp_StartDriverAndSetMode(int mode, qboolean fullscreen, 
qboolean noborder, qboolean gl3Core)
 {
        rserr_t err;
 
@@ -549,7 +579,7 @@ static qboolean GLimp_StartDriverAndSetMode(int mode, 
qboolean fullscreen, qbool
                fullscreen = qfalse;
        }
        
-       err = GLimp_SetMode(mode, fullscreen, noborder);
+       err = GLimp_SetMode(mode, fullscreen, noborder, gl3Core);
 
        switch ( err )
        {
@@ -744,7 +774,7 @@ This routine is responsible for initializing the OS 
specific portions
 of OpenGL
 ===============
 */
-void GLimp_Init( void )
+void GLimp_Init( qboolean coreContext)
 {
        ri.Printf( PRINT_DEVELOPER, "Glimp_Init( )\n" );
 
@@ -764,13 +794,13 @@ void GLimp_Init( void )
        ri.Sys_GLimpInit( );
 
        // Create the window and set up the context
-       if(GLimp_StartDriverAndSetMode(r_mode->integer, r_fullscreen->integer, 
r_noborder->integer))
+       if(GLimp_StartDriverAndSetMode(r_mode->integer, r_fullscreen->integer, 
r_noborder->integer, coreContext))
                goto success;
 
        // Try again, this time in a platform specific "safe mode"
        ri.Sys_GLimpSafeInit( );
 
-       if(GLimp_StartDriverAndSetMode(r_mode->integer, r_fullscreen->integer, 
qfalse))
+       if(GLimp_StartDriverAndSetMode(r_mode->integer, r_fullscreen->integer, 
qfalse, coreContext))
                goto success;
 
        // Finally, try the default screen resolution
@@ -779,7 +809,7 @@ void GLimp_Init( void )
                ri.Printf( PRINT_ALL, "Setting r_mode %d failed, falling back 
on r_mode %d\n",
                                r_mode->integer, R_MODE_FALLBACK );
 
-               if(GLimp_StartDriverAndSetMode(R_MODE_FALLBACK, qfalse, qfalse))
+               if(GLimp_StartDriverAndSetMode(R_MODE_FALLBACK, qfalse, qfalse, 
coreContext))
                        goto success;
        }
 
@@ -801,7 +831,10 @@ success:
        if (*glConfig.renderer_string && 
glConfig.renderer_string[strlen(glConfig.renderer_string) - 1] == '\n')
                glConfig.renderer_string[strlen(glConfig.renderer_string) - 1] 
= 0;
        Q_strncpyz( glConfig.version_string, (char *) qglGetString 
(GL_VERSION), sizeof( glConfig.version_string ) );
-       Q_strncpyz( glConfig.extensions_string, (char *) qglGetString 
(GL_EXTENSIONS), sizeof( glConfig.extensions_string ) );
+       if (qglGetString(GL_EXTENSIONS))
+               Q_strncpyz( glConfig.extensions_string, (char *) qglGetString 
(GL_EXTENSIONS), sizeof( glConfig.extensions_string ) );
+       else
+               Q_strncpyz( glConfig.extensions_string, "Not available (core 
context, fixme)", sizeof( glConfig.extensions_string ) );
 
        // initialize extensions
        GLimp_InitExtensions( );

-- 
Alioth's /usr/local/bin/git-commit-notice on 
/srv/git.debian.org/git/pkg-games/ioquake3.git

_______________________________________________
Pkg-games-commits mailing list
Pkg-games-commits@lists.alioth.debian.org
http://lists.alioth.debian.org/cgi-bin/mailman/listinfo/pkg-games-commits

Reply via email to