[iortcw] 12/497: All: Rename the SDL2 libraries so that x86 and x64 can coexist in the same directory
This is an automated email from the git hooks/post-receive script. smcv pushed a commit to annotated tag 1.42d in repository iortcw. commit de879bfd7cf496f85ec083a52299b3ada5bf0979 Author: m4n4t4...@gmail.comDate: Sun Jan 19 17:51:41 2014 + All: Rename the SDL2 libraries so that x86 and x64 can coexist in the same directory --- MP/Makefile | 10 +- MP/code/libs/win64/{libSDL2.dll => SDL264.dll}| Bin MP/code/libs/win64/{libSDL2.dll.a => libSDL264.dll.a} | Bin SP/Makefile | 10 +- SP/code/libs/win64/{libSDL2.dll => SDL264.dll}| Bin SP/code/libs/win64/{libSDL2.dll.a => libSDL264.dll.a} | Bin 6 files changed, 10 insertions(+), 10 deletions(-) diff --git a/MP/Makefile b/MP/Makefile index ed72ce1..eae22a4 100644 --- a/MP/Makefile +++ b/MP/Makefile @@ -654,19 +654,19 @@ ifeq ($(PLATFORM),mingw32) $(LIBSDIR)/win32/libSDL2.dll.a RENDERER_LIBS += $(LIBSDIR)/win32/libSDL2main.a \ $(LIBSDIR)/win32/libSDL2.dll.a -SDLDLL=libSDL2.dll +SDLDLL=SDL2.dll else CLIENT_LIBS += $(LIBSDIR)/win64/libSDL2main.a \ - $(LIBSDIR)/win64/libSDL2.dll.a + $(LIBSDIR)/win64/libSDL264.dll.a RENDERER_LIBS += $(LIBSDIR)/win64/libSDL2main.a \ - $(LIBSDIR)/win64/libSDL2.dll.a -SDLDLL=libSDL2.dll + $(LIBSDIR)/win64/libSDL264.dll.a +SDLDLL=SDL264.dll endif else CLIENT_CFLAGS += $(SDL_CFLAGS) CLIENT_LIBS += $(SDL_LIBS) RENDERER_LIBS += $(SDL_LIBS) -SDLDLL=libSDL2.dll +SDLDLL=SDL2.dll endif else # ifeq mingw32 diff --git a/MP/code/libs/win64/libSDL2.dll b/MP/code/libs/win64/SDL264.dll similarity index 100% rename from MP/code/libs/win64/libSDL2.dll rename to MP/code/libs/win64/SDL264.dll diff --git a/MP/code/libs/win64/libSDL2.dll.a b/MP/code/libs/win64/libSDL264.dll.a similarity index 100% rename from MP/code/libs/win64/libSDL2.dll.a rename to MP/code/libs/win64/libSDL264.dll.a diff --git a/SP/Makefile b/SP/Makefile index a55662f..a61fa92 100644 --- a/SP/Makefile +++ b/SP/Makefile @@ -667,19 +667,19 @@ ifeq ($(PLATFORM),mingw32) $(LIBSDIR)/win32/libSDL2.dll.a RENDERER_LIBS += $(LIBSDIR)/win32/libSDL2main.a \ $(LIBSDIR)/win32/libSDL2.dll.a -SDLDLL=libSDL2.dll +SDLDLL=SDL2.dll else CLIENT_LIBS += $(LIBSDIR)/win64/libSDL2main.a \ - $(LIBSDIR)/win64/libSDL2.dll.a + $(LIBSDIR)/win64/libSDL264.dll.a RENDERER_LIBS += $(LIBSDIR)/win64/libSDL2main.a \ - $(LIBSDIR)/win64/libSDL2.dll.a -SDLDLL=libSDL2.dll + $(LIBSDIR)/win64/libSDL264.dll.a +SDLDLL=SDL264.dll endif else CLIENT_CFLAGS += $(SDL_CFLAGS) CLIENT_LIBS += $(SDL_LIBS) RENDERER_LIBS += $(SDL_LIBS) -SDLDLL=libSDL2.dll +SDLDLL=SDL2.dll endif else # ifeq mingw32 diff --git a/SP/code/libs/win64/libSDL2.dll b/SP/code/libs/win64/SDL264.dll similarity index 100% rename from SP/code/libs/win64/libSDL2.dll rename to SP/code/libs/win64/SDL264.dll diff --git a/SP/code/libs/win64/libSDL2.dll.a b/SP/code/libs/win64/libSDL264.dll.a similarity index 100% rename from SP/code/libs/win64/libSDL2.dll.a rename to SP/code/libs/win64/libSDL264.dll.a -- Alioth's /usr/local/bin/git-commit-notice on /srv/git.debian.org/git/pkg-games/iortcw.git ___ Pkg-games-commits mailing list Pkg-games-commits@lists.alioth.debian.org http://lists.alioth.debian.org/cgi-bin/mailman/listinfo/pkg-games-commits
[iortcw] 12/497: All: Rename the SDL2 libraries so that x86 and x64 can coexist in the same directory
This is an automated email from the git hooks/post-receive script. smcv pushed a commit to annotated tag 1.42d in repository iortcw. commit de879bfd7cf496f85ec083a52299b3ada5bf0979 Author: m4n4t4...@gmail.comDate: Sun Jan 19 17:51:41 2014 + All: Rename the SDL2 libraries so that x86 and x64 can coexist in the same directory --- MP/Makefile | 10 +- MP/code/libs/win64/{libSDL2.dll => SDL264.dll}| Bin MP/code/libs/win64/{libSDL2.dll.a => libSDL264.dll.a} | Bin SP/Makefile | 10 +- SP/code/libs/win64/{libSDL2.dll => SDL264.dll}| Bin SP/code/libs/win64/{libSDL2.dll.a => libSDL264.dll.a} | Bin 6 files changed, 10 insertions(+), 10 deletions(-) diff --git a/MP/Makefile b/MP/Makefile index ed72ce1..eae22a4 100644 --- a/MP/Makefile +++ b/MP/Makefile @@ -654,19 +654,19 @@ ifeq ($(PLATFORM),mingw32) $(LIBSDIR)/win32/libSDL2.dll.a RENDERER_LIBS += $(LIBSDIR)/win32/libSDL2main.a \ $(LIBSDIR)/win32/libSDL2.dll.a -SDLDLL=libSDL2.dll +SDLDLL=SDL2.dll else CLIENT_LIBS += $(LIBSDIR)/win64/libSDL2main.a \ - $(LIBSDIR)/win64/libSDL2.dll.a + $(LIBSDIR)/win64/libSDL264.dll.a RENDERER_LIBS += $(LIBSDIR)/win64/libSDL2main.a \ - $(LIBSDIR)/win64/libSDL2.dll.a -SDLDLL=libSDL2.dll + $(LIBSDIR)/win64/libSDL264.dll.a +SDLDLL=SDL264.dll endif else CLIENT_CFLAGS += $(SDL_CFLAGS) CLIENT_LIBS += $(SDL_LIBS) RENDERER_LIBS += $(SDL_LIBS) -SDLDLL=libSDL2.dll +SDLDLL=SDL2.dll endif else # ifeq mingw32 diff --git a/MP/code/libs/win64/libSDL2.dll b/MP/code/libs/win64/SDL264.dll similarity index 100% rename from MP/code/libs/win64/libSDL2.dll rename to MP/code/libs/win64/SDL264.dll diff --git a/MP/code/libs/win64/libSDL2.dll.a b/MP/code/libs/win64/libSDL264.dll.a similarity index 100% rename from MP/code/libs/win64/libSDL2.dll.a rename to MP/code/libs/win64/libSDL264.dll.a diff --git a/SP/Makefile b/SP/Makefile index a55662f..a61fa92 100644 --- a/SP/Makefile +++ b/SP/Makefile @@ -667,19 +667,19 @@ ifeq ($(PLATFORM),mingw32) $(LIBSDIR)/win32/libSDL2.dll.a RENDERER_LIBS += $(LIBSDIR)/win32/libSDL2main.a \ $(LIBSDIR)/win32/libSDL2.dll.a -SDLDLL=libSDL2.dll +SDLDLL=SDL2.dll else CLIENT_LIBS += $(LIBSDIR)/win64/libSDL2main.a \ - $(LIBSDIR)/win64/libSDL2.dll.a + $(LIBSDIR)/win64/libSDL264.dll.a RENDERER_LIBS += $(LIBSDIR)/win64/libSDL2main.a \ - $(LIBSDIR)/win64/libSDL2.dll.a -SDLDLL=libSDL2.dll + $(LIBSDIR)/win64/libSDL264.dll.a +SDLDLL=SDL264.dll endif else CLIENT_CFLAGS += $(SDL_CFLAGS) CLIENT_LIBS += $(SDL_LIBS) RENDERER_LIBS += $(SDL_LIBS) -SDLDLL=libSDL2.dll +SDLDLL=SDL2.dll endif else # ifeq mingw32 diff --git a/SP/code/libs/win64/libSDL2.dll b/SP/code/libs/win64/SDL264.dll similarity index 100% rename from SP/code/libs/win64/libSDL2.dll rename to SP/code/libs/win64/SDL264.dll diff --git a/SP/code/libs/win64/libSDL2.dll.a b/SP/code/libs/win64/libSDL264.dll.a similarity index 100% rename from SP/code/libs/win64/libSDL2.dll.a rename to SP/code/libs/win64/libSDL264.dll.a -- Alioth's /usr/local/bin/git-commit-notice on /srv/git.debian.org/git/pkg-games/iortcw.git ___ Pkg-games-commits mailing list Pkg-games-commits@lists.alioth.debian.org http://lists.alioth.debian.org/cgi-bin/mailman/listinfo/pkg-games-commits