Re: games/dmagnetic: patch to 0.32
Hello again. Sorry, it is getting late.. What I meant to type was "Hope you like it!" My apologies. Additional apologies for sending a follow-up email... The other one just turned out very rude... Thomas On 7/23/21 12:56 AM, dettus wrote: Hi! My project dMagnetic got to release 0.32. This is the patch to update the ports tree. I also took the liberty of attaching the changelog from the Debian release. How you like it! Thomas
games/dmagnetic: patch to 0.32
Hi! My project dMagnetic got to release 0.32. This is the patch to update the ports tree. I also took the liberty of attaching the changelog from the Debian release. How you like it! Thomas diff --git a/games/dmagnetic/Makefile b/games/dmagnetic/Makefile index 370c4a51bf5..8929d6bcffe 100644 --- a/games/dmagnetic/Makefile +++ b/games/dmagnetic/Makefile @@ -1,6 +1,6 @@ # $OpenBSD: Makefile,v 1.18 2021/06/23 22:36:56 sthen Exp $ -V =0.31 +V =0.32 COMMENT = interpreter for Magnetic Scrolls games DISTNAME = dMagnetic_${V} PKGNAME = dmagnetic-${V} diff --git a/games/dmagnetic/distinfo b/games/dmagnetic/distinfo index 329e459c8a0..a9ee4a05c70 100644 --- a/games/dmagnetic/distinfo +++ b/games/dmagnetic/distinfo @@ -1,2 +1,2 @@ -SHA256 (dMagnetic_0.31.tar.bz2) = GgNW8E06XiUiJbD9OLkEeVfykvZzOLqDV5lYtG8YQTk= -SIZE (dMagnetic_0.31.tar.bz2) = 87440 +SHA256 (dMagnetic_0.32.tar.bz2) = lnG4Y8uxJuEikj+pdIBv8OmYr0ccmOh4wTksIKNgYgY= +SIZE (dMagnetic_0.32.tar.bz2) = 89191 dmagnetic (0.32-1) unstable; urgency=medium * New input format: WOZ * Minor bug fixes * Minor code cleanup -- Thomas Dettbarn Fri, 23 Jul 2021 00:33:15 +0200 dmagnetic (0.31-1) unstable; urgency=medium * New input formats: NIB and 2MG * Improved Sixel mode * New -dumpmag and -dumpgfx command line parameters * Moved the manpage to section 6 (games) -- Thomas Dettbarn Wed, 23 Jun 2021 23:22:22 +0200 dmagnetic (0.30-1) unstable; urgency=medium * Internal bugfixes * Fixed missing picture from 'Fish!' in C64 mode * New characters for the monochrome vmode -- Thomas Dettbarn Sun, 31 Jan 2021 14:47:30 +0100 dmagnetic (0.29-1) unstable; urgency=medium * AtariXL and Atari800 ATR files are used for playing * The new graphic mode UTF has been added * More users can enjoy the beautiful pictures now -- Thomas Dettbarn Thu, 24 Dec 2020 08:59:34 +0100 dmagnetic (0.28-1) unstable; urgency=medium * Spectrum128 and Spectrum+3 binaries can be used * Acorn Archimedes binaries can be used for playing * Some internal bugfixes -- Thomas Dettbarn Sat, 28 Nov 2020 12:48:58 +0100 dmagnetic (0.27-1) unstable; urgency=medium * Update to release 0.27. * Removed a bug that prevented loading game binaries * Loads binaries from Amstrad CPC, Commodore64 and MS DOS -- Thomas Dettbarn Sun, 01 Nov 2020 19:09:37 +0100 dmagnetic (0.26-1) unstable; urgency=medium * Update to release 0.26. * Amstrad CPC images in the DSK format can be used -- Thomas Dettbarn Sat, 31 Oct 2020 19:51:49 +0100 dmagnetic (0.25-2) unstable; urgency=medium * Build with -ffloat-store on i386 to fix FTBFS. (Closes: #966525) -- Thomas Dettbarn Mon, 03 Aug 2020 00:59:17 +0100 dmagnetic (0.25-1) unstable; urgency=medium * Update to release 0.25. * Post compilation check improved * Internal RGB channels upgraded from 3 to 10 bit. -- Thomas Dettbarn Sun, 26 Jul 2020 14:26:01 +0100 dmagnetic (0.24-1) unstable; urgency=medium * Update to release 0.24. * Commodore 64 binaries can be used for playing. -- Thomas Dettbarn Sat, 11 Jul 2020 19:56:07 +0100 dmagnetic (0.23-1) unstable; urgency=medium * Update to release 0.23. * Introduced new graphic render modes for MS-DOS binaries -- Thomas Dettbarn Sun, 07 Jun 2020 23:03:53 +0100 dmagnetic (0.22-1) unstable; urgency=medium * Update to release 0.22. * Binaries from the Magnetic Windows system can be used for playing. * Sixel mode allows for high resolution images in certain xterms. -- Thomas Dettbarn Thu, 13 Feb 2020 18:56:15 +0100 dmagnetic (0.21-1) unstable; urgency=medium * Update to release 0.21. * Some lintian warnings have been removed. * Leftover debugging code was creating files * dMagnetic is capable of reading MS DOS binaries from more games. -- Thomas Dettbarn Sat, 18 Jan 2020 22:43:52 +0100 dmagnetic (0.20-1) unstable; urgency=medium * Update to release 0.20. * It is possible to play with the original MS DOS binaries * A glitch in the text output has been removed. * The glitch prevented solving jinxter's sliding puzzle. * Changed the standards version to 4.4.1 -- Thomas Dettbarn Wed, 15 Jan 2020 22:14:42 +0100 dmagnetic (0.19-1) unstable; urgency=medium * Update to release 0.19. * It is possible to play with the original MS DOS binaries * New graphic mode (high_ansi2) for the better looking graphics * New random number generator for a different playing experience * Changed the standards version to 4.4.1 -- Thomas Dettbarn Fri, 27 Dec 2019 21:23:45 +0100 dmagnetic (0.18-1) unstable; urgency=medium * Update to release 0.18. * Removed an issue, where sometimes graphics were not shown. -- Thomas Dettbarn Mon, 11 Nov 2019 20:11:47 +0100 dmagnetic (0.17-1) unstable; urgency=medium * Update to release 0.17. * Removed some warnings from the mentors.debian.net site. * Changed the compat level to 12. * Changed the standards
games/dmagnetic: update to release 0.31
Hello. You guys switched from CVS to GIT? Okay. I am not sure what the proper way of updating ports is now, so I took the liberty of creating a patch for you. Hope you like it. Anyways, the changelog is as followed: * New input formats: NIB and 2MG * Improved Sixel mode * New -dumpmag and -dumpgfx command line parameters * Moved the manpage to section 6 (games) Thomas diff --git a/games/dmagnetic/Makefile b/games/dmagnetic/Makefile index 5401b9884cc..ee9bb78840a 100644 --- a/games/dmagnetic/Makefile +++ b/games/dmagnetic/Makefile @@ -1,6 +1,6 @@ -# $OpenBSD: Makefile,v 1.17 2021/01/31 16:37:47 rsadowski Exp $ +# $OpenBSD: Makefile,v 1.14 2020/11/01 20:55:12 rsadowski Exp $ -V =0.30 +V =0.31 COMMENT = interpreter for Magnetic Scrolls games DISTNAME = dMagnetic_${V} PKGNAME = dmagnetic-${V} @@ -24,7 +24,7 @@ TEST_TARGET = check do-install: ${INSTALL_PROGRAM} ${WRKSRC}/dMagnetic ${PREFIX}/bin/dMagnetic - ${INSTALL_MAN} ${WRKSRC}/dMagnetic.1 ${PREFIX}/man/man1 + ${INSTALL_MAN} ${WRKSRC}/dMagnetic.6 ${PREFIX}/man/man6 ${INSTALL_MAN} ${WRKSRC}/dMagneticini.5 ${PREFIX}/man/man5 ${INSTALL_DATA_DIR} ${PREFIX}/share/dMagnetic ${INSTALL_DATA} ${WRKSRC}/dMagnetic.ini ${PREFIX}/share/dMagnetic diff --git a/games/dmagnetic/distinfo b/games/dmagnetic/distinfo index 7f71bdb5302..329e459c8a0 100644 --- a/games/dmagnetic/distinfo +++ b/games/dmagnetic/distinfo @@ -1,2 +1,2 @@ -SHA256 (dMagnetic_0.30.tar.bz2) = nrglKQSVFQuK5O6w/wSrpyTB/Y9gUrDEy5CGV4f5Ir4= -SIZE (dMagnetic_0.30.tar.bz2) = 82369 +SHA256 (dMagnetic_0.31.tar.bz2) = GgNW8E06XiUiJbD9OLkEeVfykvZzOLqDV5lYtG8YQTk= +SIZE (dMagnetic_0.31.tar.bz2) = 87440 diff --git a/games/dmagnetic/pkg/PLIST b/games/dmagnetic/pkg/PLIST index 6c29b0f863f..136b8f355c2 100644 --- a/games/dmagnetic/pkg/PLIST +++ b/games/dmagnetic/pkg/PLIST @@ -1,6 +1,6 @@ @comment $OpenBSD: PLIST,v 1.1.1.1 2019/06/15 20:53:39 bcallah Exp $ @bin bin/dMagnetic -@man man/man1/dMagnetic.1 +@man man/man6/dMagnetic.6 @man man/man5/dMagneticini.5 share/dMagnetic/ share/dMagnetic/LICENSE.txt
games/dMagnetic 0.25 -> 0.26 (Now it can load Amstrad CPC binaries)
Hello. My project dMagnetic saw release 0.26. With this one, it is possible to play the original Amstrad CPC releases of "The Pawn", "The Guild of Thieves", "Jinxter" and "Corruption". I took the liberty of updating the port for OpenBSD. Please find the patch attached to this Email. Hopefully, it meets your standards. Thomas Dettbarn --- Makefile.orig 2020-10-31 20:17:32.019290208 +0100 +++ Makefile 2020-10-31 20:17:32.023237365 +0100 @@ -1,6 +1,6 @@ # $OpenBSD: Makefile,v 1.13 2020/07/26 16:47:51 sthen Exp $ -V = 0.25 +V = 0.26 COMMENT = interpreter for Magnetic Scrolls games DISTNAME = dMagnetic_${V} PKGNAME = dmagnetic-${V} --- distinfo.orig 2020-10-31 20:17:32.023237365 +0100 +++ distinfo 2020-10-31 20:17:32.027184522 +0100 @@ -1,2 +1,2 @@ -SHA256 (dMagnetic_0.25.tar.bz2) = XL4q7n6IcGKOrq8v4/xVDzFzb+YXiXZIp3KDvmo4Hm0= -SIZE (dMagnetic_0.25.tar.bz2) = 68283 +SHA256 (dMagnetic_0.26.tar.bz2) = gemINv/jzJScMMs46O8vyK5+gOQ/8DPBfW8Goh9EtfA= +SIZE (dMagnetic_0.26.tar.bz2) = 72758
games/dmagnetic release 0.22 -> 0.23
Hello. dMagnetic just saw release 0.23, and I took the liberty of creating a new patch for the OpenBSD ports. I attached it to this email, pending your approval. Thomas --- Makefile.orig 2020-06-08 08:03:15.018947037 +0200 +++ Makefile 2020-06-08 08:03:15.022919169 +0200 @@ -1,6 +1,6 @@ # $OpenBSD: Makefile,v 1.10 2020/02/13 22:08:10 sthen Exp $ -V = 0.22 +V = 0.23 COMMENT = interpreter for Magnetic Scrolls games DISTNAME = dMagnetic_${V} PKGNAME = dmagnetic-${V} @@ -32,23 +32,31 @@ cd ${WRKSRC}/testcode; if [ `echo Hello | ../dMagnetic -ini ../dMagnetic.ini \ -mag minitest.mag -gfx minitest.gfx \ -vmode none -vecho -vcols 300 -vrows 300 | \ - sha256 -b` == DOx7jAlyo+E1/MsBxGDzsEd6xGj5p6yZWZ3TuEsptuI= -a \ + sha256 -b` == cK9FNnpq0bYSzqvTb+8wnUJYq6wnUoGlVBNCzPCnZc0= -a \ `echo Hello | ../dMagnetic -ini ../dMagnetic.ini \ -mag minitest.mag -gfx minitest.gfx \ -vmode monochrome -vecho -vcols 300 -vrows 300 | \ - sha256 -b` == JH9v0Uh6jMvWt2XES85vcqqZiUwmktpiLENUZvM/8AY= -a \ + sha256 -b` == seDxuft63ieWCyOgu/GV1rV3E7yROXeS+rC9cA6IL7Y= -a \ + `echo Hello | ../dMagnetic -ini ../dMagnetic.ini \ + -mag minitest.mag -gfx minitest.gfx \ + -vmode monochrome_inv -vecho -vcols 300 -vrows 300 | \ + sha256 -b` == MfppImDWbkyITNN49NVWlI+iysmToiJzW1D+d9XkL3Q= -a \ `echo Hello | ../dMagnetic -ini ../dMagnetic.ini \ -mag minitest.mag -gfx minitest.gfx \ -vmode low_ansi -vecho -vcols 300 -vrows 300 | \ - sha256 -b` == 6DhbUg1shZBuSXIm3PNK1/fMfRQ5RIHCuLPik+IkeQM= -a \ + sha256 -b` == AwX+FxRDEMR1mi/CP3jn85dWA9UltkoezHn7hmKFI8k= -a \ + `echo Hello | ../dMagnetic -ini ../dMagnetic.ini \ + -mag minitest.mag -gfx minitest.gfx \ + -vmode low_ansi2 -vecho -vcols 300 -vrows 300 | \ + sha256 -b` == 70oe3RMTJG3/R6nUTigntHXEg+/ORW0cNHW5sZ+P2Lc= -a \ `echo Hello | ../dMagnetic -ini ../dMagnetic.ini \ -mag minitest.mag -gfx minitest.gfx \ -vmode high_ansi -vecho -vcols 300 -vrows 300 | \ - sha256 -b` == ShiqpQ8Ey8CSV2g3gMCCzSS89Ak6ZaNUQjaw11Tcj8k= -a \ + sha256 -b` == kaRDtG5AyqOo8ikUStr+giD0RfRSyuZjLg99zZXgO58= -a \ `echo Hello | ../dMagnetic -ini ../dMagnetic.ini \ -mag minitest.mag -gfx minitest.gfx \ -vmode sixel -vecho -vcols 300 -vrows 300 | \ - sha256 -b` == RLueDmrARhpkn8A9YOJz1OW2YLRDBlKCjlxY3Ef56ro= \ + sha256 -b` == ad6zWhMj07AY0kn7DrkbM4cuRU2YbHU4kSq6PJHVWjI= \ ]; \ then echo ok; else echo expected output not seen; exit 1; fi --- distinfo.orig 2020-06-08 08:03:15.022919169 +0200 +++ distinfo 2020-06-08 08:03:15.026891301 +0200 @@ -1,2 +1,2 @@ -SHA256 (dMagnetic_0.22.tar.bz2) = U5BcihppxcaaevysXQNo7cbCFPxgPz12MT5PM/rrBDE= -SIZE (dMagnetic_0.22.tar.bz2) = 61092 +SHA256 (dMagnetic_0.23.tar.bz2) = HlVbam71s6VNL+JayD+9EA499jQqleiDVKJSjOqo/w8= +SIZE (dMagnetic_0.23.tar.bz2) = 60820
games/dmagnetic: Update from 0.18 to 0.19
Hello. Today is the day where I released dMagnetic 0.19. It is now possible to run the original MS-DOS binaries natively on the Interpreter, including the much better looking graphics. Additionally, the random number generator was given an overhaul, which allows for a completely different experience whilst playing. (If desired) A more detailed description (including new screenshots) can be found on my website, please go to http://www.dettus.net/dMagnetic/ to check it out. Attached to this email is the patch that needs to be applied to the games/dmagnetic directory in the ports tree of OpenBSD. Thomas Dettbarn --- Makefile.orig 2019-12-27 21:03:36.953568996 +0100 +++ Makefile 2019-12-27 21:03:36.957569030 +0100 @@ -1,4 +1,4 @@ -# $OpenBSD: Makefile,v 1.5 2019/11/13 06:34:01 rsadowski Exp $ +# $OpenBSD$ V = 0.18 COMMENT = interpreter for Magnetic Scrolls games --- distinfo.orig 2019-12-27 21:03:36.953568996 +0100 +++ distinfo 2019-12-27 21:03:36.957569030 +0100 @@ -1,2 +1,2 @@ -SHA256 (dMagnetic_0.18.tar.gz) = 527cd6dd9140a3ff01c29545f74be140d146b8207bafbccca54a36cb79c3610f -SIZE (dMagnetic_0.18.tar.gz) = 61210 +SHA256 (dMagnetic_0.19.tar.bz2) = 7a57aa1e0dffa6b433bf5d4f33c4aefc01268a9f2680b2c319c102e2e6275fda +SIZE (dMagnetic_0.19.tar.bz2) = 61096
games/dMagnetic Update from 0.16 to 0.17
Hello. Today I released dMagnetic Version 0.17. Attached to this Email is the patch for the port games/dmagnetic. Please enjoy! Thomas --- Makefile.orig 2019-07-28 12:02:29.688172621 +0200 +++ Makefile 2019-07-28 12:02:29.700177218 +0200 @@ -1,6 +1,6 @@ -# $OpenBSD: Makefile,v 1.3 2019/07/17 21:16:33 sthen Exp $ +# $OpenBSD$ -V = 0.16 +V = 0.17 COMMENT = interpreter for Magnetic Scrolls games DISTNAME = dMagnetic_${V} PKGNAME = dmagnetic-${V} --- distinfo.orig 2019-07-28 12:02:29.696175686 +0200 +++ distinfo 2019-07-28 12:02:29.704178750 +0200 @@ -1,2 +1,2 @@ -SHA256 (dMagnetic_0.16.tar.gz) = edmh9l1KYPiz+Qw9cbWjShk9lEsCm353q8zbTn20C6w= -SIZE (dMagnetic_0.16.tar.gz) = 62190 +SHA256 (dMagnetic_0.17.tar.gz) = b1fd38e88563a7afd44df6846b2e08ab14f921efe2167b8e5b02433c189486d9 +SIZE (dMagnetic_0.17.tar.gz) = 62348
games/dMagnetic update to release 0.16
Hello. So, release 0.16 of dMagnetic happened, and I took the liberty of updating the port. You find it attached to this Email! Thomas --- games/dmagnetic/Makefile.orig 2019-07-17 21:47:36.760812888 +0200 +++ games/dmagnetic/Makefile 2019-07-17 21:49:35.826263091 +0200 @@ -1,6 +1,6 @@ -# $OpenBSD: Makefile,v 1.2 2019/07/12 20:46:16 sthen Exp $ +# $OpenBSD$ -V = 0.15 +V = 0.16 COMMENT = interpreter for Magnetic Scrolls games DISTNAME = dMagnetic_${V} PKGNAME = dmagnetic-${V} --- games/dmagnetic/distinfo.orig 2019-07-17 21:47:24.278941188 +0200 +++ games/dmagnetic/distinfo 2019-07-17 21:26:53.742788079 +0200 @@ -1,2 +1,2 @@ -SHA256 (dMagnetic_0.15.tar.gz) = Jh7mHUAaAGhI+th76S4X0JLqAt0nhGRfbc0aWM6iNOA= -SIZE (dMagnetic_0.15.tar.gz) = 61216 +SHA256 (dMagnetic_0.16.tar.gz) = 79d9a1f65d4a60f8b3f90c3d71b5a34a193d944b029b7e77abccdb4e7db40bac +SIZE (dMagnetic_0.16.tar.gz) = 62190
Re: new port games/dMagnetic (you helped me. Now what?)
On 6/15/19 11:03 PM, Brian Callahan wrote: On 5/31/19 11:36 AM, Brian Callahan wrote: On 5/31/19 11:30 AM, Thomas Dettbarn wrote: Please forgive my stupidity! :) Brian Callahan hat am 31. Mai 2019 um 14:40 geschrieben: Huh? My email was a go-ahead for your game to be added to our ports tree. ~Brian So what I did was cvs -qd anon...@anoncvs.ca.openbsd.org:/cvs checkout -P ports/games/ and checked if my project is in there. It was not. Trying to add the directory with cvs add games/dmagnetic resulted in a cvs server: cannot mkdir /cvs/ports/games/dmagnetic: Permission denied which is why a cvs diff told me: ? dmagnetic/Makefile ? dmagnetic/distinfo ? dmagnetic/pkg and after a couple of more tries in cvs diff -u dmagnetic/* cvs diff: warning: directory CVS specified in argument cvs diff: but CVS uses CVS for its own purposes; skipping CVS directory cvs server: I know nothing about dmagnetic/Makefile cvs server: I know nothing about dmagnetic/distinfo cvs server: Diffing dmagnetic/pkg cvs server: dmagnetic/pkg/DESCR is a new entry, no comparison available cvs server: dmagnetic/pkg/PLIST is a new entry, no comparison available maybe i am stupid? anyways, my port is still at http://www.github.com/dettus/ports_and_packages, and pointing towards release 0.14. It takes at least two OpenBSD developers to add a new port to the tree: one to actually make the commit and another to give an ok (effectively, sign-off) for it. Of course, more than one ok (from multiple OpenBSD developers) is welcome. I've done the ok part. That's one. Now a second person has to actually make the commit that will add your port to the ports tree. Alternatively, that second person can give me an ok and I can make the commit. ~Brian This has been committed. Thanks everyone. ~Brian Yes. Thank you very very much indeed! Thomas
Re: new port games/dMagnetic (you helped me. Now what?)
Hi! On 5/31/19 3:25 AM, Brian Callahan wrote: I noticed you're now on version 0.14 -- but all one has to do is crank the version number and regen distinfo. Everything else is the same. So I'm ok with this if someone wants to commit it. ~Brian Told you, I am a "developer" ;) I already updated the info in my github repository. https://github.com/dettus/ports_and_packages/tree/master/OpenBSD/games/dmagnetic As far as I can tell, it has not made its way into OpenBSD's cvs repository yet, so that should be fine. Thomas
Re: new port games/dMagnetic (help me, please)
On 5/22/19 2:21 AM, Brian Callahan wrote: Attached is a slightly tweaked tarball based on that public repo. The port was mostly good; I just made small adjustments to bring things into our standard conventions (like, not starting COMMENT with a capital letter or an indefinite article). Your instructions in the manual pages and the binary itself were way more than enough for me to get pawn to play on my machine. ~Brian Great! Thank you so much! Have you also tried "-vmode low_ansi"? I am asking, because I am thinking about making that the default mode. Thomas
Re: new port games/dMagnetic (help me, please)
Sorry for that language of mine, I meant no offense, but anyway I caused misunderstanding. Thomas, I assume that dMagnetic.ini file is an example configuration, if so, it's better to place it in ${PREFIX}/share/examples/dMagnetic/ (I see that I made a mistake by pointing README.txt file there) Also please write a pkg/README file in your port, the ports system will make it install as /usr/local/share/doc/pkg-readmes/dmagnetic and, after people install a package, they'll see a message that readme is installed, no need to install README.txt file. Also I see that your project's Makefile has install target. I still offer help fixing some issues in your Makefile. I can note about CC and CFLAGS. In the source code of dMagentic write something like this: ``` CC?= gcc CFLAGS?= -03 CFLAGS+= -Wall ``` That way you won't need "MAKE_FLAGS =" line, because ports system should set them via env(1). In shell that would look like this: $ env CC=/usr/bin/clang CFLAGS="-02 -pipe" make all If it won't set CC, then your Makefile will just default to gcc, if it won't set CFLAGS, then your Makefile will just default to -03 Also about install target you need to know that ports system sets PREFIX as env(1) variable, so I guess you can rename INSTALLPREFIX to just PREFIX: PREFIX?=/usr/local Then in port's Makefile add this line: FAKE_FLAGS =INSTALLMAN=${PREFIX}/man But I am writting this for future versions of your project, so you don't need to patch dMagentic 0.12 Also I still recommend you to use any version control system. If you are unsure which one, most people prefer Git. Other popular VCS'es are: Mercurial, SVN, Fossil and CVS. It's a really useful tool every developer needs, I wish I could explain why. Haha. Dude, apology ACCEPTED. But apology NOT NECESSARY. :) I was not offended at all You put in some effort, looking at my work. You gave me feedback, I learned something. And you helped me! That is the most important thing. My goal is to get my project into the ports tree, and your input gets me closer. In other words: THANK YOU SO SO MUCH!!! I definitely will work in the changes you suggested. They are very good. As for the VCS: I am currently hosting the source on github, albeit in a private repository. I will make it public soon. For the ports, I have created a public repo, you can find it at http://www.github.com/dettus/ports_and_packages. Thomas
games/dMagnetic: New port for dMagnetic - A Magnetic Scrolls Interpreter (Help needed)
Hello. My name is Thomas Dettbarn. Currently, I am working on dMagnetic, a Magnetic Scrolls Interpreter. Being a fan of OpenBSD, I would be thrilled to see this game make it into your ports, so I took the liberty of creating a crude version of a port myself. (It is the one attached to this mail) Being more of a "developer" rather than a "maintainer", I would like to hand this one of to somebody who is a little more experienced with porting games. Currently, I am having issues as on where/how to install some extra files, such as the README.txt and a .ini. The license is a BSD-2 clause, so that should work for you. Moreover, the port itself only includes the interpreter, any user will have to manually download the game binaries from https://msmemorial.if-legends.org/memorial.php. Thomas Dettbarn dMagnetic.tar.gz Description: application/gzip