Re: LordsAWar! port (new)

2011-03-28 Thread Dmitrij D. Czarkoff
On Sun, Mar 27, 2011 at 11:08:55PM +0300, Antti Harri wrote:
 On Sunday 20 March 2011 22:07:03 Dmitrij D. Czarkoff wrote:
  Hello!
 
  I made a port for LordsAWar! game (http://www.nongnu.org/lordsawar;).
 
  This is my first attemp at ports, so, please comment. :-)
 
  Thanks in advance.
 
 You are missing $OpenBSD$ from the top and '' from MAINTAINER.

Thanks, I'll add this.

 Do you have any reason for using multiple packages?

The main subpackage is the game - it is what avarage LordsAWar! player exect
to get on installing package. The other subpackages are needed for a small
subset of game users.

I thought that splitting software into subpackages is generally preferable. If
not, I can just leave the single package equivalent to -main.

-- 
Dmitrij D. Czarkoff



Re: LordsAWar! port (new)

2011-03-27 Thread Dmitrij D. Czarkoff
On Sun, Mar 20, 2011 at 09:07:03PM +0100, Dmitrij D. Czarkoff wrote:
 Hello!
 
 I made a port for LordsAWar! game (http://www.nongnu.org/lordsawar;).
 
 This is my first attemp at ports, so, please comment. :-)
 
 Thanks in advance.

Any comments, oks?

-- 
Dmitrij D. Czarkoff



Re: LordsAWar! port (new)

2011-03-27 Thread Antti Harri
On Sunday 20 March 2011 22:07:03 Dmitrij D. Czarkoff wrote:
 Hello!

 I made a port for LordsAWar! game (http://www.nongnu.org/lordsawar;).

 This is my first attemp at ports, so, please comment. :-)

 Thanks in advance.

You are missing $OpenBSD$ from the top and '' from MAINTAINER.
Do you have any reason for using multiple packages?

-- 
Antti Harri



Re: LordsAWar! port (new)

2011-03-27 Thread Ingo Schwarze
Hi Dmitrij,

Dmitrij D. Czarkoff wrote on Sun, Mar 27, 2011 at 08:29:53PM +0200:
 On Sun, Mar 20, 2011 at 09:07:03PM +0100, Dmitrij D. Czarkoff wrote:

 I made a port for LordsAWar! game (http://www.nongnu.org/lordsawar;).
 This is my first attemp at ports, so, please comment. :-)

 Any comments, oks?

I have played a bit with this on i386, starting it from an xterm,
and i noticed lots of library error messages on the console.
Also, i experienced various crashes (typically segfaults).
Some of the menu entries do not work at all, but crash right away.
Still, the game is playable from start to end if you avoid clicks
on broken buttons.

However, to my shame, i must admit that i played it more for
distraction (in so far, thanks for providing the port, it is
by far not the best turn-best strategy game i have seen, but
it's probably worth a port) than seriously hunting down issues,
so i cannot provide any useful feedback right now.  Maybe my
only excuse is that it is a game.  ;-/

In case you are willing to actively maintain the port, help in
hunting down some issues and reporting them upstream, i'd be
in favour of getting it in quickly, then fixing it in tree.
In case you don't consider it worth some real work, i'm not
so sure about it.

In any case, listen to advice from real porters as well,
if any of them care to comment.

In case i feel the itch to play another round of the game, i'll
pay a bit more attention and provide feedback to you directly
in personal mail.

Thanks,
  Ingo



LordsAWar! port (new)

2011-03-20 Thread Dmitrij D. Czarkoff
Hello!

I made a port for LordsAWar! game (http://www.nongnu.org/lordsawar;).

This is my first attemp at ports, so, please comment. :-)

Thanks in advance.

-- 
Dmitrij D. Czarkoff


lordsawar.tar.gz
Description: application/tar-gz