Re: LordsAWar! port (new)
On Sun, Mar 27, 2011 at 11:08:55PM +0300, Antti Harri wrote: On Sunday 20 March 2011 22:07:03 Dmitrij D. Czarkoff wrote: Hello! I made a port for LordsAWar! game (http://www.nongnu.org/lordsawar;). This is my first attemp at ports, so, please comment. :-) Thanks in advance. You are missing $OpenBSD$ from the top and '' from MAINTAINER. Thanks, I'll add this. Do you have any reason for using multiple packages? The main subpackage is the game - it is what avarage LordsAWar! player exect to get on installing package. The other subpackages are needed for a small subset of game users. I thought that splitting software into subpackages is generally preferable. If not, I can just leave the single package equivalent to -main. -- Dmitrij D. Czarkoff
Re: LordsAWar! port (new)
On Sun, Mar 20, 2011 at 09:07:03PM +0100, Dmitrij D. Czarkoff wrote: Hello! I made a port for LordsAWar! game (http://www.nongnu.org/lordsawar;). This is my first attemp at ports, so, please comment. :-) Thanks in advance. Any comments, oks? -- Dmitrij D. Czarkoff
Re: LordsAWar! port (new)
On Sunday 20 March 2011 22:07:03 Dmitrij D. Czarkoff wrote: Hello! I made a port for LordsAWar! game (http://www.nongnu.org/lordsawar;). This is my first attemp at ports, so, please comment. :-) Thanks in advance. You are missing $OpenBSD$ from the top and '' from MAINTAINER. Do you have any reason for using multiple packages? -- Antti Harri
Re: LordsAWar! port (new)
Hi Dmitrij, Dmitrij D. Czarkoff wrote on Sun, Mar 27, 2011 at 08:29:53PM +0200: On Sun, Mar 20, 2011 at 09:07:03PM +0100, Dmitrij D. Czarkoff wrote: I made a port for LordsAWar! game (http://www.nongnu.org/lordsawar;). This is my first attemp at ports, so, please comment. :-) Any comments, oks? I have played a bit with this on i386, starting it from an xterm, and i noticed lots of library error messages on the console. Also, i experienced various crashes (typically segfaults). Some of the menu entries do not work at all, but crash right away. Still, the game is playable from start to end if you avoid clicks on broken buttons. However, to my shame, i must admit that i played it more for distraction (in so far, thanks for providing the port, it is by far not the best turn-best strategy game i have seen, but it's probably worth a port) than seriously hunting down issues, so i cannot provide any useful feedback right now. Maybe my only excuse is that it is a game. ;-/ In case you are willing to actively maintain the port, help in hunting down some issues and reporting them upstream, i'd be in favour of getting it in quickly, then fixing it in tree. In case you don't consider it worth some real work, i'm not so sure about it. In any case, listen to advice from real porters as well, if any of them care to comment. In case i feel the itch to play another round of the game, i'll pay a bit more attention and provide feedback to you directly in personal mail. Thanks, Ingo
LordsAWar! port (new)
Hello! I made a port for LordsAWar! game (http://www.nongnu.org/lordsawar;). This is my first attemp at ports, so, please comment. :-) Thanks in advance. -- Dmitrij D. Czarkoff lordsawar.tar.gz Description: application/tar-gz