Re: UPDATE: SDL 2.0.14
On 12/30/2020 7:30 AM, Thomas Frohwein wrote: On Mon, Dec 28, 2020 at 04:15:45PM -0500, Brad Smith wrote: On 12/28/2020 11:14 AM, Charlene Wendling wrote: On Sat, 26 Dec 2020 15:03:07 -0500 Brad Smith wrote: On 12/25/2020 3:39 PM, Thomas Frohwein wrote: On Thu, Dec 24, 2020 at 09:48:45PM -0500, Brad Smith wrote: Here is an update to SDL 2.0.14. Tested with a few apps. More testing and feedback welcome. I have a similar diff that I'm testing. A few releases ago, there was an issue with some reverse deps breaking during build. Brad, can you let me know what apps you tested, and if you tested build and/or runtime, so that I can add it into my own list of tests? mpv qemu ffplay blobby taisei supertux Run time testing. I just chose a couple of random games to do some additional run time testing of the video and audio output. I noticed supertux randomly crashes in SDL_BlitCopy upon startup, but that is not new for this release of SDL. Hi, Some testing report: - amd64:i've tested emulators/ppsspp and games/endless-sky without issues, using my logitech dual action - macppc: after building that update, i've built and run tested games/wesnoth and games/blobby and everything is still fine Port-wise, that looks good to me. Thanks. Generally looking good. I did some extensive testing with Brad's diff; see sdl2-testing-2.0.14.txt in attachments for a table of results. Build of emulators/vbam breaks with this update. It can't find KMOD_GUI variable anymore; and no KMOD_META. See vbam.txt attachment. I got a simple diff for the vbam port below that unbreaks this. Just double-checking - did SIMD support change with clang on arm (in Brad's diff)? Due to a couple different issues SIMD support was disabled on ARM.
Re: UPDATE: SDL 2.0.14
On Wed, 30 Dec 2020 05:30:39 -0700 Thomas Frohwein wrote: > On Mon, Dec 28, 2020 at 04:15:45PM -0500, Brad Smith wrote: > > On 12/28/2020 11:14 AM, Charlene Wendling wrote: > > > On Sat, 26 Dec 2020 15:03:07 -0500 > > > Brad Smith wrote: > > > > > > > On 12/25/2020 3:39 PM, Thomas Frohwein wrote: > > > > > On Thu, Dec 24, 2020 at 09:48:45PM -0500, Brad Smith wrote: > > > > > > Here is an update to SDL 2.0.14. > > > > > > > > > > > > Tested with a few apps. More testing and feedback welcome. > > > > > I have a similar diff that I'm testing. A few releases ago, > > > > > there was an issue with some reverse deps breaking during > > > > > build. > > > > > > > > > > Brad, can you let me know what apps you tested, and if you > > > > > tested build and/or runtime, so that I can add it into my own > > > > > list of tests? > > > > mpv > > > > qemu > > > > ffplay > > > > blobby > > > > taisei > > > > supertux > > > > > > > > Run time testing. I just chose a couple of random games to do > > > > some additional run time > > > > testing of the video and audio output. > > > > > > > > I noticed supertux randomly crashes in SDL_BlitCopy upon > > > > startup, but that is not new > > > > for this release of SDL. > > > > > > > Hi, > > > > > > Some testing report: > > > > > > - amd64:i've tested emulators/ppsspp and games/endless-sky > > > without issues, using my logitech dual action > > > - macppc: after building that update, i've built and run tested > > > games/wesnoth and games/blobby and everything is > > > still fine > > > > > > Port-wise, that looks good to me. > > Thanks. > > Generally looking good. I did some extensive testing with Brad's diff; > see sdl2-testing-2.0.14.txt in attachments for a table of results. > > Build of emulators/vbam breaks with this update. It can't find > KMOD_GUI variable anymore; and no KMOD_META. See vbam.txt attachment. > I got a simple diff for the vbam port below that unbreaks this. > > Just double-checking - did SIMD support change with clang on arm (in > Brad's diff)? > > -# clang can't handle simd asm > -.if ${MACHINE_ARCH} == "arm" > -CONFIGURE_ARGS+= --disable-arm-simd > > If this is clarified, ok thfr@ for Brad's sdl2 diff. > > ok for vbam fix below? Oh, we still provide vbam while there is mgba around :( I tested your diff with SDL 2.0.14, it builds fine, ok cwen@ > Index: Makefile > === > RCS file: /cvs/ports/emulators/vbam/Makefile,v > retrieving revision 1.34 > diff -u -p -r1.34 Makefile > --- Makefile 17 Nov 2019 00:14:36 - 1.34 > +++ Makefile 30 Dec 2020 12:23:16 - > @@ -9,6 +9,7 @@ GH_ACCOUNT = visualboyadvance-m > GH_PROJECT = ${GH_ACCOUNT} > GH_TAGNAME = v2.1.4 > PKGNAME =vbam-${GH_TAGNAME:S/v//} > +REVISION = 0 > > CATEGORIES = emulators > > Index: patches/patch-src_sdl_SDL_cpp > === > RCS file: patches/patch-src_sdl_SDL_cpp > diff -N patches/patch-src_sdl_SDL_cpp > --- /dev/null 1 Jan 1970 00:00:00 - > +++ patches/patch-src_sdl_SDL_cpp 30 Dec 2020 12:23:16 - > @@ -0,0 +1,15 @@ > +$OpenBSD$ > + > +Index: src/sdl/SDL.cpp > +--- src/sdl/SDL.cpp.orig > src/sdl/SDL.cpp > +@@ -876,9 +876,7 @@ void sdlInitVideo() > + > + sdlResizeVideo(); > + } > +-#if defined(KMOD_GUI) > + #define KMOD_META KMOD_GUI > +-#endif > + > + #define MOD_KEYS (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META) > + #define MOD_NOCTRL (KMOD_SHIFT | KMOD_ALT | KMOD_META)
Re: UPDATE: SDL 2.0.14
On Mon, Dec 28, 2020 at 04:15:45PM -0500, Brad Smith wrote: > On 12/28/2020 11:14 AM, Charlene Wendling wrote: > > On Sat, 26 Dec 2020 15:03:07 -0500 > > Brad Smith wrote: > > > > > On 12/25/2020 3:39 PM, Thomas Frohwein wrote: > > > > On Thu, Dec 24, 2020 at 09:48:45PM -0500, Brad Smith wrote: > > > > > Here is an update to SDL 2.0.14. > > > > > > > > > > Tested with a few apps. More testing and feedback welcome. > > > > I have a similar diff that I'm testing. A few releases ago, there > > > > was an issue with some reverse deps breaking during build. > > > > > > > > Brad, can you let me know what apps you tested, and if you tested > > > > build and/or runtime, so that I can add it into my own list of > > > > tests? > > > mpv > > > qemu > > > ffplay > > > blobby > > > taisei > > > supertux > > > > > > Run time testing. I just chose a couple of random games to do some > > > additional run time > > > testing of the video and audio output. > > > > > > I noticed supertux randomly crashes in SDL_BlitCopy upon startup, but > > > that is not new > > > for this release of SDL. > > > > > Hi, > > > > Some testing report: > > > > - amd64:i've tested emulators/ppsspp and games/endless-sky > > without issues, using my logitech dual action > > - macppc: after building that update, i've built and run tested > > games/wesnoth and games/blobby and everything is still fine > > > > Port-wise, that looks good to me. > Thanks. Generally looking good. I did some extensive testing with Brad's diff; see sdl2-testing-2.0.14.txt in attachments for a table of results. Build of emulators/vbam breaks with this update. It can't find KMOD_GUI variable anymore; and no KMOD_META. See vbam.txt attachment. I got a simple diff for the vbam port below that unbreaks this. Just double-checking - did SIMD support change with clang on arm (in Brad's diff)? -# clang can't handle simd asm -.if ${MACHINE_ARCH} == "arm" -CONFIGURE_ARGS+= --disable-arm-simd If this is clarified, ok thfr@ for Brad's sdl2 diff. ok for vbam fix below? Index: Makefile === RCS file: /cvs/ports/emulators/vbam/Makefile,v retrieving revision 1.34 diff -u -p -r1.34 Makefile --- Makefile17 Nov 2019 00:14:36 - 1.34 +++ Makefile30 Dec 2020 12:23:16 - @@ -9,6 +9,7 @@ GH_ACCOUNT =visualboyadvance-m GH_PROJECT = ${GH_ACCOUNT} GH_TAGNAME = v2.1.4 PKGNAME = vbam-${GH_TAGNAME:S/v//} +REVISION = 0 CATEGORIES = emulators Index: patches/patch-src_sdl_SDL_cpp === RCS file: patches/patch-src_sdl_SDL_cpp diff -N patches/patch-src_sdl_SDL_cpp --- /dev/null 1 Jan 1970 00:00:00 - +++ patches/patch-src_sdl_SDL_cpp 30 Dec 2020 12:23:16 - @@ -0,0 +1,15 @@ +$OpenBSD$ + +Index: src/sdl/SDL.cpp +--- src/sdl/SDL.cpp.orig src/sdl/SDL.cpp +@@ -876,9 +876,7 @@ void sdlInitVideo() + + sdlResizeVideo(); + } +-#if defined(KMOD_GUI) + #define KMOD_META KMOD_GUI +-#endif + + #define MOD_KEYS (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META) + #define MOD_NOCTRL (KMOD_SHIFT | KMOD_ALT | KMOD_META) Builds? Runs? FullPkgPath|FullDepends|PkgSpec|Rest|DependsPath|Type|N thfraudio/adplay|devel/sdl2|||devel/sdl2|0|2 thfrbradgraphics/ffmpeg|devel/sdl2|||devel/sdl2|0|8 thfrx11/wxWidgets|devel/sdl2|||devel/sdl2|0|3 thfraudio/audiality2|devel/sdl2|||devel/sdl2|0|0 thfrbradmultimedia/mpv|devel/sdl2|||devel/sdl2|0|4 thfraudio/faudio|devel/sdl2|||devel/sdl2|0|0 thfrthfraudio/milkytracker|devel/sdl2|||devel/sdl2|0|1 thfraudio/ocp|devel/sdl2|||devel/sdl2|0|6 thfrgraphics/libqrencode|devel/sdl2|||devel/sdl2|2|1 thfrdevel/sdl2-gfx|devel/sdl2|||devel/sdl2|0|0 thfr devel/sdl2-image|STEM->=2.0.8:devel/sdl2|STEM->=2.0.8||devel/sdl2|0|0 thfrdevel/sdl2-mixer|devel/sdl2|||devel/sdl2|0|7 thfrdevel/sdl2-net|devel/sdl2|||devel/sdl2|0|0 thfrdevel/sdl2-ttf|devel/sdl2|||devel/sdl2|0|0 thfrdevel/smpeg2|devel/sdl2|||devel/sdl2|0|0 thfremulators/advancemame|devel/sdl2|||devel/sdl2|0|0 thfrthfremulators/citra|devel/sdl2|||devel/sdl2|0|1 thfrthfremulators/dolphin|devel/sdl2|||devel/sdl2|0|5 thfremulators/emulationstation|devel/sdl2|||devel/sdl2|0|1 thfremulators/fs-uae|devel/sdl2|||devel/sdl2|0|0 thfrbrademulators/qemu|devel/sdl2|||devel/sdl2|0|11 thfremulators/gsplus|devel/sdl2-image|||devel/sdl2-image|0|0 thfremulators/hatari|devel/sdl2|||devel/sdl2|0|0 can't build emulators/mame|devel/sdl2|||devel/sdl2|0|2 thfremulators/mednafen|devel/sdl2|||devel/sdl2|0|2 thfrthfremulators/mgba|devel/sdl2|||devel/sdl2|0|4 thfremulators/mupen64plus/core|devel/sdl2|||devel/sdl2|0|0
Re: UPDATE: SDL 2.0.14
On 12/28/2020 11:14 AM, Charlene Wendling wrote: On Sat, 26 Dec 2020 15:03:07 -0500 Brad Smith wrote: On 12/25/2020 3:39 PM, Thomas Frohwein wrote: On Thu, Dec 24, 2020 at 09:48:45PM -0500, Brad Smith wrote: Here is an update to SDL 2.0.14. Tested with a few apps. More testing and feedback welcome. I have a similar diff that I'm testing. A few releases ago, there was an issue with some reverse deps breaking during build. Brad, can you let me know what apps you tested, and if you tested build and/or runtime, so that I can add it into my own list of tests? mpv qemu ffplay blobby taisei supertux Run time testing. I just chose a couple of random games to do some additional run time testing of the video and audio output. I noticed supertux randomly crashes in SDL_BlitCopy upon startup, but that is not new for this release of SDL. Hi, Some testing report: - amd64:i've tested emulators/ppsspp and games/endless-sky without issues, using my logitech dual action - macppc: after building that update, i've built and run tested games/wesnoth and games/blobby and everything is still fine Port-wise, that looks good to me. Thanks.
Re: UPDATE: SDL 2.0.14
On Sat, 26 Dec 2020 15:03:07 -0500 Brad Smith wrote: > On 12/25/2020 3:39 PM, Thomas Frohwein wrote: > > On Thu, Dec 24, 2020 at 09:48:45PM -0500, Brad Smith wrote: > >> Here is an update to SDL 2.0.14. > >> > >> Tested with a few apps. More testing and feedback welcome. > > I have a similar diff that I'm testing. A few releases ago, there > > was an issue with some reverse deps breaking during build. > > > > Brad, can you let me know what apps you tested, and if you tested > > build and/or runtime, so that I can add it into my own list of > > tests? > > mpv > qemu > ffplay > blobby > taisei > supertux > > Run time testing. I just chose a couple of random games to do some > additional run time > testing of the video and audio output. > > I noticed supertux randomly crashes in SDL_BlitCopy upon startup, but > that is not new > for this release of SDL. > Hi, Some testing report: - amd64:i've tested emulators/ppsspp and games/endless-sky without issues, using my logitech dual action - macppc: after building that update, i've built and run tested games/wesnoth and games/blobby and everything is still fine Port-wise, that looks good to me.
Re: UPDATE: SDL 2.0.14
On 12/25/2020 3:39 PM, Thomas Frohwein wrote: On Thu, Dec 24, 2020 at 09:48:45PM -0500, Brad Smith wrote: Here is an update to SDL 2.0.14. Tested with a few apps. More testing and feedback welcome. I have a similar diff that I'm testing. A few releases ago, there was an issue with some reverse deps breaking during build. Brad, can you let me know what apps you tested, and if you tested build and/or runtime, so that I can add it into my own list of tests? mpv qemu ffplay blobby taisei supertux Run time testing. I just chose a couple of random games to do some additional run time testing of the video and audio output. I noticed supertux randomly crashes in SDL_BlitCopy upon startup, but that is not new for this release of SDL.
Re: UPDATE: SDL 2.0.14
On Thu, Dec 24, 2020 at 09:48:45PM -0500, Brad Smith wrote: > Here is an update to SDL 2.0.14. > > Tested with a few apps. More testing and feedback welcome. I have a similar diff that I'm testing. A few releases ago, there was an issue with some reverse deps breaking during build. Brad, can you let me know what apps you tested, and if you tested build and/or runtime, so that I can add it into my own list of tests? > > > --- > 2.0.14: > --- > General: > * Added support for PS5 DualSense and Xbox Series X controllers to the HIDAPI > controller driver > * Added game controller button constants for paddles and new buttons > * Added game controller functions to get additional information: > * SDL_GameControllerGetSerial() > * SDL_GameControllerHasAxis() > * SDL_GameControllerHasButton() > * SDL_GameControllerGetNumTouchpads() > * SDL_GameControllerGetNumTouchpadFingers() > * SDL_GameControllerGetTouchpadFinger() > * SDL_GameControllerHasSensor() > * SDL_GameControllerSetSensorEnabled() > * SDL_GameControllerIsSensorEnabled() > * SDL_GameControllerGetSensorData() > * SDL_GameControllerRumbleTriggers() > * SDL_GameControllerHasLED() > * SDL_GameControllerSetLED() > * Added the hint SDL_HINT_JOYSTICK_HIDAPI_PS5 to control whether the HIDAPI > driver for PS5 controllers should be used. > * Added joystick functions to get additional information: > * SDL_JoystickGetSerial() > * SDL_JoystickRumbleTriggers() > * SDL_JoystickHasLED() > * SDL_JoystickSetLED() > * Added an API to allow the application to create virtual joysticks: > * SDL_JoystickAttachVirtual() > * SDL_JoystickDetachVirtual() > * SDL_JoystickIsVirtual() > * SDL_JoystickSetVirtualAxis() > * SDL_JoystickSetVirtualButton() > * SDL_JoystickSetVirtualHat() > * Added SDL_LockSensors() and SDL_UnlockSensors() to guarantee exclusive > access to the sensor list > * Added SDL_HAPTIC_STEERING_AXIS to play an effect on the steering wheel > * Added the hint SDL_HINT_MOUSE_RELATIVE_SCALING to control whether relative > motion is scaled by the screen DPI or renderer logical size > * The default value for SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS is now false > for better compatibility with modern window managers > * Added SDL_GetPreferredLocales() to get the application's current locale > setting > * Added the hint SDL_HINT_PREFERRED_LOCALES to override your application's > default locale setting > * Added SDL_OpenURL() to open a URL in the system's default browser > * Added SDL_HasSurfaceRLE() to tell whether a surface is currently using RLE > encoding > * Added SDL_SIMDRealloc() to reallocate memory obtained from SDL_SIMDAlloc() > * Added SDL_GetErrorMsg() to get the last error in a thread-safe way > * Added SDL_crc32(), SDL_wcscasecmp(), SDL_wcsncasecmp(), SDL_trunc(), > SDL_truncf() > * Added clearer names for RGB pixel formats, e.g. SDL_PIXELFORMAT_XRGB, > SDL_PIXELFORMAT_XBGR, etc. > > Linux: > * Added the hint SDL_HINT_AUDIO_DEVICE_APP_NAME to specify the name that > shows up in PulseAudio for your application > * Added the hint SDL_HINT_AUDIO_DEVICE_STREAM_NAME to specify the name that > shows up in PulseAudio associated with your audio stream > * Added the hint SDL_HINT_LINUX_JOYSTICK_DEADZONES to control whether HID > defined dead zones should be respected on Linux > * Added the hint SDL_HINT_THREAD_PRIORITY_POLICY to specify the thread > scheduler policy > * Added the hint SDL_HINT_THREAD_FORCE_REALTIME_TIME_CRITICAL to allow time > critical threads to use a realtime scheduling policy > > > Index: Makefile > === > RCS file: /home/cvs/ports/devel/sdl2/Makefile,v > retrieving revision 1.31 > diff -u -p -u -p -r1.31 Makefile > --- Makefile 24 May 2020 03:24:54 - 1.31 > +++ Makefile 25 Dec 2020 02:36:44 - > @@ -2,13 +2,13 @@ > > COMMENT= cross-platform multimedia library > > -V= 2.0.12 > +V= 2.0.14 > DISTNAME=SDL2-${V} > PKGNAME= sdl2-${V} > CATEGORIES= devel > MASTER_SITES=https://www.libsdl.org/release/ > > -SHARED_LIBS= SDL20.8 # 0.12 > +SHARED_LIBS= SDL20.9 # 0.12 > > HOMEPAGE=https://www.libsdl.org/ > > @@ -19,10 +19,10 @@ DEBUG_PACKAGES= ${BUILD_PACKAGES} > # zlib > PERMIT_PACKAGE= Yes > > -WANTLIB= m pthread sndio usbhid samplerate > -# GL/Xau/Xdmcp are dlopen'd by SDL > -WANTLIB+= GL X11 Xau xcb Xcursor Xdmcp Xext Xfixes Xi Xinerama > -WANTLIB+=Xrandr Xrender Xss Xxf86vm > +WANTLIB+=X11 Xcursor Xext Xfixes Xi Xinerama Xrandr Xrender Xss > +WANTLIB+=Xxf86vm m pthread samplerate sndio usbhid xcb > +# GL
UPDATE: SDL 2.0.14
Here is an update to SDL 2.0.14. Tested with a few apps. More testing and feedback welcome. --- 2.0.14: --- General: * Added support for PS5 DualSense and Xbox Series X controllers to the HIDAPI controller driver * Added game controller button constants for paddles and new buttons * Added game controller functions to get additional information: * SDL_GameControllerGetSerial() * SDL_GameControllerHasAxis() * SDL_GameControllerHasButton() * SDL_GameControllerGetNumTouchpads() * SDL_GameControllerGetNumTouchpadFingers() * SDL_GameControllerGetTouchpadFinger() * SDL_GameControllerHasSensor() * SDL_GameControllerSetSensorEnabled() * SDL_GameControllerIsSensorEnabled() * SDL_GameControllerGetSensorData() * SDL_GameControllerRumbleTriggers() * SDL_GameControllerHasLED() * SDL_GameControllerSetLED() * Added the hint SDL_HINT_JOYSTICK_HIDAPI_PS5 to control whether the HIDAPI driver for PS5 controllers should be used. * Added joystick functions to get additional information: * SDL_JoystickGetSerial() * SDL_JoystickRumbleTriggers() * SDL_JoystickHasLED() * SDL_JoystickSetLED() * Added an API to allow the application to create virtual joysticks: * SDL_JoystickAttachVirtual() * SDL_JoystickDetachVirtual() * SDL_JoystickIsVirtual() * SDL_JoystickSetVirtualAxis() * SDL_JoystickSetVirtualButton() * SDL_JoystickSetVirtualHat() * Added SDL_LockSensors() and SDL_UnlockSensors() to guarantee exclusive access to the sensor list * Added SDL_HAPTIC_STEERING_AXIS to play an effect on the steering wheel * Added the hint SDL_HINT_MOUSE_RELATIVE_SCALING to control whether relative motion is scaled by the screen DPI or renderer logical size * The default value for SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS is now false for better compatibility with modern window managers * Added SDL_GetPreferredLocales() to get the application's current locale setting * Added the hint SDL_HINT_PREFERRED_LOCALES to override your application's default locale setting * Added SDL_OpenURL() to open a URL in the system's default browser * Added SDL_HasSurfaceRLE() to tell whether a surface is currently using RLE encoding * Added SDL_SIMDRealloc() to reallocate memory obtained from SDL_SIMDAlloc() * Added SDL_GetErrorMsg() to get the last error in a thread-safe way * Added SDL_crc32(), SDL_wcscasecmp(), SDL_wcsncasecmp(), SDL_trunc(), SDL_truncf() * Added clearer names for RGB pixel formats, e.g. SDL_PIXELFORMAT_XRGB, SDL_PIXELFORMAT_XBGR, etc. Linux: * Added the hint SDL_HINT_AUDIO_DEVICE_APP_NAME to specify the name that shows up in PulseAudio for your application * Added the hint SDL_HINT_AUDIO_DEVICE_STREAM_NAME to specify the name that shows up in PulseAudio associated with your audio stream * Added the hint SDL_HINT_LINUX_JOYSTICK_DEADZONES to control whether HID defined dead zones should be respected on Linux * Added the hint SDL_HINT_THREAD_PRIORITY_POLICY to specify the thread scheduler policy * Added the hint SDL_HINT_THREAD_FORCE_REALTIME_TIME_CRITICAL to allow time critical threads to use a realtime scheduling policy Index: Makefile === RCS file: /home/cvs/ports/devel/sdl2/Makefile,v retrieving revision 1.31 diff -u -p -u -p -r1.31 Makefile --- Makefile24 May 2020 03:24:54 - 1.31 +++ Makefile25 Dec 2020 02:36:44 - @@ -2,13 +2,13 @@ COMMENT= cross-platform multimedia library -V= 2.0.12 +V= 2.0.14 DISTNAME= SDL2-${V} PKGNAME= sdl2-${V} CATEGORIES=devel MASTER_SITES= https://www.libsdl.org/release/ -SHARED_LIBS= SDL20.8 # 0.12 +SHARED_LIBS= SDL20.9 # 0.12 HOMEPAGE= https://www.libsdl.org/ @@ -19,10 +19,10 @@ DEBUG_PACKAGES= ${BUILD_PACKAGES} # zlib PERMIT_PACKAGE=Yes -WANTLIB= m pthread sndio usbhid samplerate -# GL/Xau/Xdmcp are dlopen'd by SDL -WANTLIB+= GL X11 Xau xcb Xcursor Xdmcp Xext Xfixes Xi Xinerama -WANTLIB+= Xrandr Xrender Xss Xxf86vm +WANTLIB+= X11 Xcursor Xext Xfixes Xi Xinerama Xrandr Xrender Xss +WANTLIB+= Xxf86vm m pthread samplerate sndio usbhid xcb +# GL and X11 libraries are dlopen'd by SDL +WANTLIB+= GL LIB_DEPENDS= audio/libsamplerate @@ -30,14 +30,12 @@ USE_GMAKE= Yes SEPARATE_BUILD=Yes CONFIGURE_STYLE= gnu MODGNU_CONFIG_GUESS_DIRS= ${WRKSRC} ${WRKSRC}/build-scripts -CONFIGURE_ENV+=CPPFLAGS="-I${LOCALBASE}/include" \ - LDFLAGS="-L${LOCALBASE}/lib" - CONFIGURE_ARGS+= --disable-alsa \ --disable-arts \ --disable-dbus \