On 04/08/15(Tue) 17:49, Stuart Henderson wrote:
On 2015/08/03 14:49, Martin Pieuchot wrote:
On 03/08/15(Mon) 14:15, Pascal Stumpf wrote:
I actually follow that practice for most games I maintain that require a
beefier machine, although they may build and package just fine on
!(amd64 || i386): vegastrike, speeddreams, flightgear, sumwars. I
believe enabling those on powerpc would only increase bulk build times
for very little gain.
What you say is true for... let me guess... 95% of the ports we build on
such architecture. Should we stop building packages then?
While I generally agree, these 5 particular ports account for 3.5GB
of packages per arch. File distribution from the fanout to some of the
2nd-level mirrors has never been particularly fast (plus it takes a
while to gzip this amount of data on a machine with slower CPU and
disks, and build times there are already pretty long) so disabling
these particular ports on arch where they aren't playable makes
a lot of sense to me.
Indeed, that makes sense to me too.