[protobuf] Re: Issue 682 in protobuf: Windows phone 8.1 problem

2014-12-11 Thread protobuf


Comment #2 on issue 682 by dobba...@gmail.com: Windows phone 8.1 problem
https://code.google.com/p/protobuf/issues/detail?id=682

Thank you! Here is link of issue in github:
https://github.com/google/protobuf/issues/132

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[protobuf] Re: Protobuf Buffers v3.0.0-alpha-1

2014-12-11 Thread Vladimir Agafonkin
Really awesome!

One question about maps — how are they encoded in terms of packed size? How 
does it compare to just using a repeated message with key/value pairs?

On Wednesday, December 10, 2014 11:51:01 PM UTC-5, Feng Xiao wrote:

 Hi all,

 I just published protobuf v3.0.0-alpha-1 on our github site:
 https://github.com/google/protobuf/releases/tag/v3.0.0-alpha-1

 This is the first alpha release of protobuf v3.0.0. In protobuf v3.0.0, we 
 will add a new protobuf language version (aka proto3) and support a wider 
 range of programming languages (to name a few: ruby, php, node.js, 
 objective-c). This alpha version contains C++ and Java implementation with 
 partial proto3 support (see below for details). In future releases we will 
 add support for more programming languages and implement the full proto3 
 feature set. Besides proto3, this alpha version also includes two other new 
 features: map fields and arena allocation. They are implemented for both 
 proto3 and the old protobuf language version (aka proto2).

 We are currently working on the documentation of these new features and 
 when it's ready it will be updated to our protobuf developer guide 
 https://developers.google.com/protocol-buffers/docs/overview. For the 
 time being if you have any questions regarding proto3 or other new 
 features, please post your question in the discussion group.

 CHANGS
 ===
 Version 3.0.0-alpha-1 (C++/Java):

   General
   * Introduced Protocol Buffers language version 3 (aka proto3).

 When protobuf was initially opensourced it implemented Protocol Buffers
 language version 2 (aka proto2), which is why the version number
 started from v2.0.0. From v3.0.0, a new language version (proto3) is
 introduced while the old version (proto2) will continue to be 
 supported.

 The main intent of introducing proto3 is to clean up protobuf before
 pushing the language as the foundation of Google's new API platform.
 In proto3, the language is simplified, both for ease of use and  to
 make it available in a wider range of programming languages. At the
 same time a few features are added to better support common idioms
 found in APIs.

 The following are the main new features in language version 3:

   1. Removal of field presence logic for primitive value fields, 
 removal
  of required fields, and removal of default values. This makes 
 proto3
  significantly easier to implement with open struct 
 representations,
  as in languages like Android Java, Objective C, or Go.
   2. Removal of unknown fields.
   3. Removal of extensions, which are instead replaced by a new 
 standard
  type called Any.
   4. Fix semantics for unknown enum values.
   5. Addition of maps.
   6. Addition of a small set of standard types for representation of 
 time,
  dynamic data, etc.
   7. A well-defined encoding in JSON as an alternative to binary proto
  encoding.

 This release (v3.0.0-alpha-1) includes partial proto3 support for C++ 
 and
 Java. Items 6 (well-known types) and 7 (JSON format) in the above 
 feature
 list are not implemented.

 A new notion syntax is introduced to specify whether a .proto file
 uses proto2 or proto3:

   // foo.proto
   syntax = proto3;
   message Bar {...}

 If omitted, the protocol compiler will generate a warning and proto2 
 will
 be used as the default. This warning will be turned into an error in a
 future release.

 We recommend that new Protocol Buffers users use proto3. However, we 
 do not
 generally recommend that existing users migrate from proto2 from 
 proto3 due
 to API incompatibility, and we will continue to support proto2 for a 
 long
 time.

   * Added support for map fields (implemented in C++/Java for both proto2 
 and
 proto3).

 Map fields can be declared using the following syntax:

   message Foo {
 mapstring, string values = 1;
   }

 Data of a map field will be stored in memory as an unordered map and it
 can be accessed through generated accessors.

   C++
   * Added arena allocation support (for both proto2 and proto3).

 Profiling shows memory allocation and deallocation constitutes a 
 significant
 fraction of CPU-time spent in protobuf code and arena allocation is a
 technique introduced to reduce this cost. With arena allocation, new
 objects will be allocated from a large piece of preallocated memory and
 deallocation of these objects is almost free. Early adoption shows 20% 
 to
 50% improvement in some Google binaries.

 To enable arena support, add the following option to your .proto file:

   option cc_enable_arenas = true;

 Protocol compiler will generate additional code to make the generated
 message classes work with arenas. This does not change the existing API
 of protobuf messages and does not affect wire 

Re: [protobuf] Protobuf Buffers v3.0.0-alpha-1

2014-12-11 Thread 'Feng Xiao' via Protocol Buffers
On Wed, Dec 10, 2014 at 9:19 PM, chai2010 chaishus...@gmail.com wrote:

 Feng Xiao,

 I have some questions:

 1. does protobuf3 will include golang compiler?

Go protobuf is in its own repository and proto3 will supported there. See:
https://github.com/golang/protobuf



 2. does protobuf3 have a spec doc (link?) ?

We are working on the documentation right now and when it's ready we will
publish it on the protobuf developer guide:
https://developers.google.com/protocol-buffers/docs/overview



 Thanks.

 2014-12-11 12:51 GMT+08:00 Feng Xiao xiaof...@google.com:

 Hi all,

 I just published protobuf v3.0.0-alpha-1 on our github site:
 https://github.com/google/protobuf/releases/tag/v3.0.0-alpha-1

 This is the first alpha release of protobuf v3.0.0. In protobuf v3.0.0,
 we will add a new protobuf language version (aka proto3) and support a
 wider range of programming languages (to name a few: ruby, php, node.js,
 objective-c). This alpha version contains C++ and Java implementation with
 partial proto3 support (see below for details). In future releases we will
 add support for more programming languages and implement the full proto3
 feature set. Besides proto3, this alpha version also includes two other new
 features: map fields and arena allocation. They are implemented for both
 proto3 and the old protobuf language version (aka proto2).

 We are currently working on the documentation of these new features and
 when it's ready it will be updated to our protobuf developer guide
 https://developers.google.com/protocol-buffers/docs/overview. For the
 time being if you have any questions regarding proto3 or other new
 features, please post your question in the discussion group.

 CHANGS
 ===
 Version 3.0.0-alpha-1 (C++/Java):

   General
   * Introduced Protocol Buffers language version 3 (aka proto3).

 When protobuf was initially opensourced it implemented Protocol
 Buffers
 language version 2 (aka proto2), which is why the version number
 started from v2.0.0. From v3.0.0, a new language version (proto3) is
 introduced while the old version (proto2) will continue to be
 supported.

 The main intent of introducing proto3 is to clean up protobuf before
 pushing the language as the foundation of Google's new API platform.
 In proto3, the language is simplified, both for ease of use and  to
 make it available in a wider range of programming languages. At the
 same time a few features are added to better support common idioms
 found in APIs.

 The following are the main new features in language version 3:

   1. Removal of field presence logic for primitive value fields,
 removal
  of required fields, and removal of default values. This makes
 proto3
  significantly easier to implement with open struct
 representations,
  as in languages like Android Java, Objective C, or Go.
   2. Removal of unknown fields.
   3. Removal of extensions, which are instead replaced by a new
 standard
  type called Any.
   4. Fix semantics for unknown enum values.
   5. Addition of maps.
   6. Addition of a small set of standard types for representation of
 time,
  dynamic data, etc.
   7. A well-defined encoding in JSON as an alternative to binary proto
  encoding.

 This release (v3.0.0-alpha-1) includes partial proto3 support for C++
 and
 Java. Items 6 (well-known types) and 7 (JSON format) in the above
 feature
 list are not implemented.

 A new notion syntax is introduced to specify whether a .proto file
 uses proto2 or proto3:

   // foo.proto
   syntax = proto3;
   message Bar {...}

 If omitted, the protocol compiler will generate a warning and
 proto2 will
 be used as the default. This warning will be turned into an error in a
 future release.

 We recommend that new Protocol Buffers users use proto3. However, we
 do not
 generally recommend that existing users migrate from proto2 from
 proto3 due
 to API incompatibility, and we will continue to support proto2 for a
 long
 time.

   * Added support for map fields (implemented in C++/Java for both proto2
 and
 proto3).

 Map fields can be declared using the following syntax:

   message Foo {
 mapstring, string values = 1;
   }

 Data of a map field will be stored in memory as an unordered map and
 it
 can be accessed through generated accessors.

   C++
   * Added arena allocation support (for both proto2 and proto3).

 Profiling shows memory allocation and deallocation constitutes a
 significant
 fraction of CPU-time spent in protobuf code and arena allocation is a
 technique introduced to reduce this cost. With arena allocation, new
 objects will be allocated from a large piece of preallocated memory
 and
 deallocation of these objects is almost free. Early adoption shows
 20% to
 50% improvement in some Google binaries.

 To 

Re: [protobuf] Re: Protobuf Buffers v3.0.0-alpha-1

2014-12-11 Thread 'Feng Xiao' via Protocol Buffers
On Thu, Dec 11, 2014 at 9:14 AM, Vladimir Agafonkin agafon...@gmail.com
wrote:

 Really awesome!

 One question about maps — how are they encoded in terms of packed size?
 How does it compare to just using a repeated message with key/value pairs?

Map fields are encoded as a repeated message field. The following two
definitions generate the same wire format:
message A {
  mapstring, string values = 1;
}
message B {
  message MapEntry {
option map_entry = true;
string key = 1;
string value = 2;
  }
  repeated MapEntry values = 1;
}

If you add map fields to a proto file, languages that haven't supported map
fields will still be able to generate code for this proto file and can also
use it to communicate with other languages that have maps implemented.




 On Wednesday, December 10, 2014 11:51:01 PM UTC-5, Feng Xiao wrote:

 Hi all,

 I just published protobuf v3.0.0-alpha-1 on our github site:
 https://github.com/google/protobuf/releases/tag/v3.0.0-alpha-1

 This is the first alpha release of protobuf v3.0.0. In protobuf v3.0.0,
 we will add a new protobuf language version (aka proto3) and support a
 wider range of programming languages (to name a few: ruby, php, node.js,
 objective-c). This alpha version contains C++ and Java implementation with
 partial proto3 support (see below for details). In future releases we will
 add support for more programming languages and implement the full proto3
 feature set. Besides proto3, this alpha version also includes two other new
 features: map fields and arena allocation. They are implemented for both
 proto3 and the old protobuf language version (aka proto2).

 We are currently working on the documentation of these new features and
 when it's ready it will be updated to our protobuf developer guide
 https://developers.google.com/protocol-buffers/docs/overview. For the
 time being if you have any questions regarding proto3 or other new
 features, please post your question in the discussion group.

 CHANGS
 ===
 Version 3.0.0-alpha-1 (C++/Java):

   General
   * Introduced Protocol Buffers language version 3 (aka proto3).

 When protobuf was initially opensourced it implemented Protocol
 Buffers
 language version 2 (aka proto2), which is why the version number
 started from v2.0.0. From v3.0.0, a new language version (proto3) is
 introduced while the old version (proto2) will continue to be
 supported.

 The main intent of introducing proto3 is to clean up protobuf before
 pushing the language as the foundation of Google's new API platform.
 In proto3, the language is simplified, both for ease of use and  to
 make it available in a wider range of programming languages. At the
 same time a few features are added to better support common idioms
 found in APIs.

 The following are the main new features in language version 3:

   1. Removal of field presence logic for primitive value fields,
 removal
  of required fields, and removal of default values. This makes
 proto3
  significantly easier to implement with open struct
 representations,
  as in languages like Android Java, Objective C, or Go.
   2. Removal of unknown fields.
   3. Removal of extensions, which are instead replaced by a new
 standard
  type called Any.
   4. Fix semantics for unknown enum values.
   5. Addition of maps.
   6. Addition of a small set of standard types for representation of
 time,
  dynamic data, etc.
   7. A well-defined encoding in JSON as an alternative to binary proto
  encoding.

 This release (v3.0.0-alpha-1) includes partial proto3 support for C++
 and
 Java. Items 6 (well-known types) and 7 (JSON format) in the above
 feature
 list are not implemented.

 A new notion syntax is introduced to specify whether a .proto file
 uses proto2 or proto3:

   // foo.proto
   syntax = proto3;
   message Bar {...}

 If omitted, the protocol compiler will generate a warning and
 proto2 will
 be used as the default. This warning will be turned into an error in a
 future release.

 We recommend that new Protocol Buffers users use proto3. However, we
 do not
 generally recommend that existing users migrate from proto2 from
 proto3 due
 to API incompatibility, and we will continue to support proto2 for a
 long
 time.

   * Added support for map fields (implemented in C++/Java for both proto2
 and
 proto3).

 Map fields can be declared using the following syntax:

   message Foo {
 mapstring, string values = 1;
   }

 Data of a map field will be stored in memory as an unordered map and
 it
 can be accessed through generated accessors.

   C++
   * Added arena allocation support (for both proto2 and proto3).

 Profiling shows memory allocation and deallocation constitutes a
 significant
 fraction of CPU-time spent in protobuf code and arena allocation is a
 

Re: [protobuf] Protobuf Buffers v3.0.0-alpha-1

2014-12-11 Thread Michael Haberler
Hallo Feng,


 Am 11.12.2014 um 05:51 schrieb Feng Xiao xiaof...@google.com:
 
 Hi all,
 
 I just published protobuf v3.0.0-alpha-1 on our github site:
 https://github.com/google/protobuf/releases/tag/v3.0.0-alpha-1

a question on structuring  web applications further downstream:


you mention node.js and JSON (de)serialisation

reading between the lines this would suggest to me a typical protobuf 
application talking to a web client would talk JSON-serialized protobuf (maybe 
over a websocket stream)

I've used this scheme and while JSON is easy for browser js engines, there are 
downsides; for instance, (de)serializing doubles from/to JSON usually creates 
conversion/rounding fuzz - that precludes signing a protobuf object in binary 
representation because the signature generally wont be valid after JSON 
conversion. Looser type checking is another drawback.

That is why I found an end-to-end binary protobuf transfer and client-side js 
bindings along the lines of https://github.com/dcodeIO/ProtoBuf.js more robust

what's the grand vision here - how are web apps going to talk to protobuf API's 
server-side?

thanks in advance,

Michael



 
 This is the first alpha release of protobuf v3.0.0. In protobuf v3.0.0, we 
 will add a new protobuf language version (aka proto3) and support a wider 
 range of programming languages (to name a few: ruby, php, node.js, 
 objective-c). This alpha version contains C++ and Java implementation with 
 partial proto3 support (see below for details). In future releases we will 
 add support for more programming languages and implement the full proto3 
 feature set. Besides proto3, this alpha version also includes two other new 
 features: map fields and arena allocation. They are implemented for both 
 proto3 and the old protobuf language version (aka proto2).
 
 We are currently working on the documentation of these new features and when 
 it's ready it will be updated to our protobuf developer guide. For the time 
 being if you have any questions regarding proto3 or other new features, 
 please post your question in the discussion group.
 
 CHANGS
 ===
 Version 3.0.0-alpha-1 (C++/Java):
 
   General
   * Introduced Protocol Buffers language version 3 (aka proto3).
 
 When protobuf was initially opensourced it implemented Protocol Buffers
 language version 2 (aka proto2), which is why the version number
 started from v2.0.0. From v3.0.0, a new language version (proto3) is
 introduced while the old version (proto2) will continue to be supported.
 
 The main intent of introducing proto3 is to clean up protobuf before
 pushing the language as the foundation of Google's new API platform.
 In proto3, the language is simplified, both for ease of use and  to
 make it available in a wider range of programming languages. At the
 same time a few features are added to better support common idioms
 found in APIs.
 
 The following are the main new features in language version 3:
 
   1. Removal of field presence logic for primitive value fields, removal
  of required fields, and removal of default values. This makes proto3
  significantly easier to implement with open struct representations,
  as in languages like Android Java, Objective C, or Go.
   2. Removal of unknown fields.
   3. Removal of extensions, which are instead replaced by a new standard
  type called Any.
   4. Fix semantics for unknown enum values.
   5. Addition of maps.
   6. Addition of a small set of standard types for representation of time,
  dynamic data, etc.
   7. A well-defined encoding in JSON as an alternative to binary proto
  encoding.
 
 This release (v3.0.0-alpha-1) includes partial proto3 support for C++ and
 Java. Items 6 (well-known types) and 7 (JSON format) in the above feature
 list are not implemented.
 
 A new notion syntax is introduced to specify whether a .proto file
 uses proto2 or proto3:
 
   // foo.proto
   syntax = proto3;
   message Bar {...}
 
 If omitted, the protocol compiler will generate a warning and proto2 
 will
 be used as the default. This warning will be turned into an error in a
 future release.
 
 We recommend that new Protocol Buffers users use proto3. However, we do 
 not
 generally recommend that existing users migrate from proto2 from proto3 
 due
 to API incompatibility, and we will continue to support proto2 for a long
 time.
 
   * Added support for map fields (implemented in C++/Java for both proto2 and
 proto3).
 
 Map fields can be declared using the following syntax:
 
   message Foo {
 mapstring, string values = 1;
   }
 
 Data of a map field will be stored in memory as an unordered map and it
 can be accessed through generated accessors.
 
   C++
   * Added arena allocation support (for both proto2 and proto3).
 
 Profiling shows memory 

Re: [protobuf] Re: Protobuf Buffers v3.0.0-alpha-1

2014-12-11 Thread Vladimir Agafonkin
Oh, bummer. I was hoping for a more compact map packing. Currently I'm 
using the following to do this:

repeated uint32 properties = 1; // key/value index pairs
repeated string keys = 2; // unique keys
repeated string values = 3; // unique values

On Thursday, December 11, 2014 2:24:09 PM UTC-5, Feng Xiao wrote:

 Map fields are encoded as a repeated message field. The following two 
 definitions generate the same wire format:
 message A {
   mapstring, string values = 1;
 }
 message B {
   message MapEntry {
 option map_entry = true;
 string key = 1;
 string value = 2;
   }
   repeated MapEntry values = 1;
 }


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Re: [protobuf] Protobuf Buffers v3.0.0-alpha-1

2014-12-11 Thread 'Feng Xiao' via Protocol Buffers
On Thu, Dec 11, 2014 at 12:02 PM, Michael Haberler mai...@mah.priv.at
wrote:

 Hallo Feng,


  Am 11.12.2014 um 05:51 schrieb Feng Xiao xiaof...@google.com:
 
  Hi all,
 
  I just published protobuf v3.0.0-alpha-1 on our github site:
  https://github.com/google/protobuf/releases/tag/v3.0.0-alpha-1

 a question on structuring  web applications further downstream:


 you mention node.js and JSON (de)serialisation

 reading between the lines this would suggest to me a typical protobuf
 application talking to a web client would talk JSON-serialized protobuf
 (maybe over a websocket stream)

 I've used this scheme and while JSON is easy for browser js engines, there
 are downsides; for instance, (de)serializing doubles from/to JSON usually
 creates conversion/rounding fuzz - that precludes signing a protobuf object
 in binary representation because the signature generally wont be valid
 after JSON conversion. Looser type checking is another drawback.

 That is why I found an end-to-end binary protobuf transfer and client-side
 js bindings along the lines of https://github.com/dcodeIO/ProtoBuf.js
 more robust

 what's the grand vision here - how are web apps going to talk to protobuf
 API's server-side?

+liujisi, who is more qualified to answer this than me.

I think your reading is correct. We'll publish an protobuf implementation
for node.js but not for the Javascript language in general (like the
ProtoBuf.js you linked), while JSON format support will be added to all
protobuf implementations. Web apps would talk JSON to its server although
the server can support both JSON format and protobuf wire format.

As far I know, protobuf wire format does not have much of an advantage over
JSON format on web apps because the payload is usually small enough and
encoding/decoding protobuf wire format with Javascript does not necessarily
have a better performance than the built-in JSON encoder/decoder. As most
web apps are already using JSON as the data exchange format, supporting
JSON format on the sever side so it can talk with JSON clients seems a
natural choice here.



 thanks in advance,

 Michael



 
  This is the first alpha release of protobuf v3.0.0. In protobuf v3.0.0,
 we will add a new protobuf language version (aka proto3) and support a
 wider range of programming languages (to name a few: ruby, php, node.js,
 objective-c). This alpha version contains C++ and Java implementation with
 partial proto3 support (see below for details). In future releases we will
 add support for more programming languages and implement the full proto3
 feature set. Besides proto3, this alpha version also includes two other new
 features: map fields and arena allocation. They are implemented for both
 proto3 and the old protobuf language version (aka proto2).
 
  We are currently working on the documentation of these new features and
 when it's ready it will be updated to our protobuf developer guide. For the
 time being if you have any questions regarding proto3 or other new
 features, please post your question in the discussion group.
 
  CHANGS
  ===
  Version 3.0.0-alpha-1 (C++/Java):
 
General
* Introduced Protocol Buffers language version 3 (aka proto3).
 
  When protobuf was initially opensourced it implemented Protocol
 Buffers
  language version 2 (aka proto2), which is why the version number
  started from v2.0.0. From v3.0.0, a new language version (proto3) is
  introduced while the old version (proto2) will continue to be
 supported.
 
  The main intent of introducing proto3 is to clean up protobuf before
  pushing the language as the foundation of Google's new API platform.
  In proto3, the language is simplified, both for ease of use and  to
  make it available in a wider range of programming languages. At the
  same time a few features are added to better support common idioms
  found in APIs.
 
  The following are the main new features in language version 3:
 
1. Removal of field presence logic for primitive value fields,
 removal
   of required fields, and removal of default values. This makes
 proto3
   significantly easier to implement with open struct
 representations,
   as in languages like Android Java, Objective C, or Go.
2. Removal of unknown fields.
3. Removal of extensions, which are instead replaced by a new
 standard
   type called Any.
4. Fix semantics for unknown enum values.
5. Addition of maps.
6. Addition of a small set of standard types for representation of
 time,
   dynamic data, etc.
7. A well-defined encoding in JSON as an alternative to binary
 proto
   encoding.
 
  This release (v3.0.0-alpha-1) includes partial proto3 support for
 C++ and
  Java. Items 6 (well-known types) and 7 (JSON format) in the above
 feature
  list are not implemented.
 
  A new notion syntax is introduced to specify whether a .proto file