[Prototype-core] Re: Suggested addition to Function Methods: .repeat(seconds[, arg...]) -- Revised from Robert's version
Rick, Maybe i'm missing how that revision works, but it appears to me that your stop property doesn't actually stop the repeater. Your stop returns before further execution happens, but the timeout ID for the window still exists. What am i missing? -joe t. On Jun 24, 12:20 pm, Rick Waldron waldron.r...@gmail.com wrote: I made a few modifications to your version, allowing repeat() to behave like delay() with regard to arguments I've posted a demo here: http://jsbin.com/ekone All the output is to the firebug console... i've included fbug lite just in case Rick On Wed, Jun 24, 2009 at 10:50 AM, Rick Waldron waldron.r...@gmail.comwrote: I've subbed my implementation with your to do some use-case testing. I'll report back anything of interest as I go along. Rick On Wed, Jun 24, 2009 at 10:49 AM, Rick Waldron waldron.r...@gmail.comwrote: This is fantastic feedback - thanks! On Wed, Jun 24, 2009 at 9:55 AM, Robert Kieffer bro...@gmail.com wrote: I can't say I'm a big fan of this. For several reasons. First, it's just a cosmetic replacement for setInterval(myfunction (...).bind(), ...) which simply isn't all that bad. Second, I'm not a fan of setInterval in general. I've seen some rather nasty behavior with calls queuing up if the invoked function takes longer than the delay to execute. In particular, this seems to be an issue if you do something like put a laptop to sleep. (But maybe others haven't seen this problem???) Thus, I prefer to use a self-invoking timeout like so: function myFunction() { // do stuff ... // call ourselves again if (/*we want to continue?*/) setTimeout(myFunction, 1000) } This doesn't call the function at exactly one second intervals, but that type of accuracy is rarely important. Instead, it guarantees you have at least one second of delay between invocations, which for distributing cpu load or polling (the more common cases where setInterval might be used), is more desireable. Finally, as Joe T. points out, there should be a way of cancelling the interval that doesn't require the user to store the returned value (*that* is what I find most annoying, not the syntax of setInterval). Thus, I'd suggest this instead: Object.extend(Function.prototype, { repeat: function(delay) { // Reset state if (this._repeater) delete this._repeater; this._repeatTimeout = clearTimeout(this._repeatTimeout); if (!delay) return; // (stop repeating if no args or delay==0) // Create setTimeout-based invoker var _method = this; if (!this._repeater) this._repeater = function() { // Let _method cancel repeat by doing return false; if (_method() !== false) setTimeout(_method._repeater, delay); } // Start repeating this._repeatTimeout = setTimeout(this._repeater, delay); }, stopRepeating: function() { this.repeat(); } }); For example: var count = 0; function foo() { console.log(count++); return count 10; // Return false when count = 10 to cancel the repeat } // Start repeating 1/sec foo.repeat(1000); //... some time later change interval to 2/sec foo.repeat(500); // ... later still stop repeating. foo.stopRepeating(); As you can see, this implementation of repeat() does a lot more for you than simply alias'ing setInterval: - It guarantees your function is only invoked by one interval - It makes changing the interval or cancelling it altogether trivial. - It allows you to conditionally cancel the repeat from w/in the function itself. The only thing missing is the bind() behavior but, well, that's what bind is for. If you need to bind arguments, just bind() your arguments first. On Jun 23, 8:25 am, Rick Waldron waldron.r...@gmail.com wrote: I detest the way setInterval() looks, so I came up with this... have been using it my personal JS for some time. Object.extend(Function.prototype, { repeat: function() { var __method = this, args = $A(arguments), interval = args.shift() * 1000; return window.setInterval(function() { return __method.apply(__method, args); }, interval ); } }); // usage: var _pollInt = 0; function repetiousPollFn() { console.log(_pollInt++); } repetiousPollFn.repeat(.5); Will, of course, repeat repetiousPollFn() every half second. Almost identical to .delay(), except that it returns setInterval instead of setTimeout. One thing I intend to add is support for clearInterval, however I figured I'd at least bring it up here first. I've never proposed/contributed here before (i'm a lurker of the list :D ) - any guidance is appreciated. Rick --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups Prototype: Core group. To
[Prototype-core] Re: Suggested addition to Function Methods: .repeat(seconds[, arg...]) -- Revised from Robert's version
Note this last revision brings back a bit more of Robert's version, it's more 50/50 now. Rick On Thu, Jun 25, 2009 at 12:53 PM, Rick Waldron waldron.r...@gmail.comwrote: You're right... It appears i copied the source in a bit hastily. After re-examining, I've revised again... http://jsbin.com/ajoqu Rick On Thu, Jun 25, 2009 at 9:37 AM, joe t. thooke...@gmail.com wrote: Rick, Maybe i'm missing how that revision works, but it appears to me that your stop property doesn't actually stop the repeater. Your stop returns before further execution happens, but the timeout ID for the window still exists. What am i missing? -joe t. On Jun 24, 12:20 pm, Rick Waldron waldron.r...@gmail.com wrote: I made a few modifications to your version, allowing repeat() to behave like delay() with regard to arguments I've posted a demo here: http://jsbin.com/ekone All the output is to the firebug console... i've included fbug lite just in case Rick On Wed, Jun 24, 2009 at 10:50 AM, Rick Waldron waldron.r...@gmail.com wrote: I've subbed my implementation with your to do some use-case testing. I'll report back anything of interest as I go along. Rick On Wed, Jun 24, 2009 at 10:49 AM, Rick Waldron waldron.r...@gmail.comwrote: This is fantastic feedback - thanks! On Wed, Jun 24, 2009 at 9:55 AM, Robert Kieffer bro...@gmail.com wrote: I can't say I'm a big fan of this. For several reasons. First, it's just a cosmetic replacement for setInterval(myfunction (...).bind(), ...) which simply isn't all that bad. Second, I'm not a fan of setInterval in general. I've seen some rather nasty behavior with calls queuing up if the invoked function takes longer than the delay to execute. In particular, this seems to be an issue if you do something like put a laptop to sleep. (But maybe others haven't seen this problem???) Thus, I prefer to use a self-invoking timeout like so: function myFunction() { // do stuff ... // call ourselves again if (/*we want to continue?*/) setTimeout(myFunction, 1000) } This doesn't call the function at exactly one second intervals, but that type of accuracy is rarely important. Instead, it guarantees you have at least one second of delay between invocations, which for distributing cpu load or polling (the more common cases where setInterval might be used), is more desireable. Finally, as Joe T. points out, there should be a way of cancelling the interval that doesn't require the user to store the returned value (*that* is what I find most annoying, not the syntax of setInterval). Thus, I'd suggest this instead: Object.extend(Function.prototype, { repeat: function(delay) { // Reset state if (this._repeater) delete this._repeater; this._repeatTimeout = clearTimeout(this._repeatTimeout); if (!delay) return; // (stop repeating if no args or delay==0) // Create setTimeout-based invoker var _method = this; if (!this._repeater) this._repeater = function() { // Let _method cancel repeat by doing return false; if (_method() !== false) setTimeout(_method._repeater, delay); } // Start repeating this._repeatTimeout = setTimeout(this._repeater, delay); }, stopRepeating: function() { this.repeat(); } }); For example: var count = 0; function foo() { console.log(count++); return count 10; // Return false when count = 10 to cancel the repeat } // Start repeating 1/sec foo.repeat(1000); //... some time later change interval to 2/sec foo.repeat(500); // ... later still stop repeating. foo.stopRepeating(); As you can see, this implementation of repeat() does a lot more for you than simply alias'ing setInterval: - It guarantees your function is only invoked by one interval - It makes changing the interval or cancelling it altogether trivial. - It allows you to conditionally cancel the repeat from w/in the function itself. The only thing missing is the bind() behavior but, well, that's what bind is for. If you need to bind arguments, just bind() your arguments first. On Jun 23, 8:25 am, Rick Waldron waldron.r...@gmail.com wrote: I detest the way setInterval() looks, so I came up with this... have been using it my personal JS for some time. Object.extend(Function.prototype, { repeat: function() { var __method = this, args = $A(arguments), interval = args.shift() * 1000; return window.setInterval(function() { return __method.apply(__method, args); }, interval ); } }); // usage: var _pollInt = 0; function repetiousPollFn() { console.log(_pollInt++); } repetiousPollFn.repeat(.5); Will, of
[Prototype-core] Re: Suggested addition to Function Methods: .repeat(seconds[, arg...]) -- Revised from Robert's version
You're right... It appears i copied the source in a bit hastily. After re-examining, I've revised again... http://jsbin.com/ajoqu Rick On Thu, Jun 25, 2009 at 9:37 AM, joe t. thooke...@gmail.com wrote: Rick, Maybe i'm missing how that revision works, but it appears to me that your stop property doesn't actually stop the repeater. Your stop returns before further execution happens, but the timeout ID for the window still exists. What am i missing? -joe t. On Jun 24, 12:20 pm, Rick Waldron waldron.r...@gmail.com wrote: I made a few modifications to your version, allowing repeat() to behave like delay() with regard to arguments I've posted a demo here: http://jsbin.com/ekone All the output is to the firebug console... i've included fbug lite just in case Rick On Wed, Jun 24, 2009 at 10:50 AM, Rick Waldron waldron.r...@gmail.com wrote: I've subbed my implementation with your to do some use-case testing. I'll report back anything of interest as I go along. Rick On Wed, Jun 24, 2009 at 10:49 AM, Rick Waldron waldron.r...@gmail.com wrote: This is fantastic feedback - thanks! On Wed, Jun 24, 2009 at 9:55 AM, Robert Kieffer bro...@gmail.com wrote: I can't say I'm a big fan of this. For several reasons. First, it's just a cosmetic replacement for setInterval(myfunction (...).bind(), ...) which simply isn't all that bad. Second, I'm not a fan of setInterval in general. I've seen some rather nasty behavior with calls queuing up if the invoked function takes longer than the delay to execute. In particular, this seems to be an issue if you do something like put a laptop to sleep. (But maybe others haven't seen this problem???) Thus, I prefer to use a self-invoking timeout like so: function myFunction() { // do stuff ... // call ourselves again if (/*we want to continue?*/) setTimeout(myFunction, 1000) } This doesn't call the function at exactly one second intervals, but that type of accuracy is rarely important. Instead, it guarantees you have at least one second of delay between invocations, which for distributing cpu load or polling (the more common cases where setInterval might be used), is more desireable. Finally, as Joe T. points out, there should be a way of cancelling the interval that doesn't require the user to store the returned value (*that* is what I find most annoying, not the syntax of setInterval). Thus, I'd suggest this instead: Object.extend(Function.prototype, { repeat: function(delay) { // Reset state if (this._repeater) delete this._repeater; this._repeatTimeout = clearTimeout(this._repeatTimeout); if (!delay) return; // (stop repeating if no args or delay==0) // Create setTimeout-based invoker var _method = this; if (!this._repeater) this._repeater = function() { // Let _method cancel repeat by doing return false; if (_method() !== false) setTimeout(_method._repeater, delay); } // Start repeating this._repeatTimeout = setTimeout(this._repeater, delay); }, stopRepeating: function() { this.repeat(); } }); For example: var count = 0; function foo() { console.log(count++); return count 10; // Return false when count = 10 to cancel the repeat } // Start repeating 1/sec foo.repeat(1000); //... some time later change interval to 2/sec foo.repeat(500); // ... later still stop repeating. foo.stopRepeating(); As you can see, this implementation of repeat() does a lot more for you than simply alias'ing setInterval: - It guarantees your function is only invoked by one interval - It makes changing the interval or cancelling it altogether trivial. - It allows you to conditionally cancel the repeat from w/in the function itself. The only thing missing is the bind() behavior but, well, that's what bind is for. If you need to bind arguments, just bind() your arguments first. On Jun 23, 8:25 am, Rick Waldron waldron.r...@gmail.com wrote: I detest the way setInterval() looks, so I came up with this... have been using it my personal JS for some time. Object.extend(Function.prototype, { repeat: function() { var __method = this, args = $A(arguments), interval = args.shift() * 1000; return window.setInterval(function() { return __method.apply(__method, args); }, interval ); } }); // usage: var _pollInt = 0; function repetiousPollFn() { console.log(_pollInt++); } repetiousPollFn.repeat(.5); Will, of course, repeat repetiousPollFn() every half second. Almost identical to .delay(), except that it returns setInterval instead of setTimeout. One thing I intend to add is
[Prototype-core] Re: Suggested addition to Function Methods: .repeat(seconds[, arg...])
Thanks for the insight Tobie, definitely appreciated. Function.prototype.repeat = function(interval) { return new PeriodicalExecuter(this, interval); } How to stop it? arguments? This may come to you twice, but this is slightly updated: http://jsbin.com/opimu This repeat() method def is 775Bytes, accepts arguments like delay/defer, uses setTimeout (returns initial setTimeout index) and has a stopping mechanism. Rick On Wed, Jun 24, 2009 at 10:04 PM, Tobie Langel tobie.lan...@gmail.comwrote: Hi Rick, hi Robert. Fully agree regarding PE. It does however handle issues a regular setInterval doesn't (as you mentioned). It's clearly an area which would need refinement, but that's better done in a backwards compatible way. Personally, I'd love to see PE implemented as a method of Function instances. So since this is the core mailing list, I'm trying to give directions on how it could be best implemented given legacy constraints and consistency with the rest of the API. Clearly, consistency with Function#defer and Function#delay would imply returning a setInterval index. Unfortunately, since setTimeout is used instead of setInterval, this isn't possible. Maybe the simplest solution would be to make Function#repeat return an instance of PE. Implementation would then be roughly: Function.prototype.repeat = function(interval) { return new PeriodicalExecuter(this, interval); } Note that in that case, modifying Function#delay and Function#defer to return a PE-like object instance with a stop method would make more sense API wise, but at the expense of a larger memory footprint and backwards compatibility. As you can see, making the right choice isn't simple. Best, Tobie On Jun 24, 11:28 pm, Rick Waldron waldron.r...@gmail.com wrote: Tobie, I had in fact looked into PeriodicalExecuter and to be perfectly honest, with no offense intended, i think it's usage syntax is hideous which is what led me to writing my own Function.prototype method instead, taking inspiration from .delay() It doesnt matter to me whether or not .repeat() makes it into the prototype core - I will always have it at my disposal, I simply wanted to share the concept with the group. I think everything I've said sounds like I'm in a bad mood, sorry about that! :D Rick On Wed, Jun 24, 2009 at 12:53 PM, Tobie Langel tobie.lan...@gmail.com wrote: Just to clarify the above: Prototype Core already contains a similar functionality: PeriodicalExecuter. The API is different but the functionality is the same. I'd strongly suggest looking into combining both approaches if you want your suggestion to be included in core and not just stay a thread in the mailing list. :) Best, Tobie On Jun 24, 4:50 pm, Rick Waldron waldron.r...@gmail.com wrote: I've subbed my implementation with your to do some use-case testing. I'll report back anything of interest as I go along. Rick On Wed, Jun 24, 2009 at 10:49 AM, Rick Waldron waldron.r...@gmail.com wrote: This is fantastic feedback - thanks! On Wed, Jun 24, 2009 at 9:55 AM, Robert Kieffer bro...@gmail.com wrote: I can't say I'm a big fan of this. For several reasons. First, it's just a cosmetic replacement for setInterval(myfunction (...).bind(), ...) which simply isn't all that bad. Second, I'm not a fan of setInterval in general. I've seen some rather nasty behavior with calls queuing up if the invoked function takes longer than the delay to execute. In particular, this seems to be an issue if you do something like put a laptop to sleep. (But maybe others haven't seen this problem???) Thus, I prefer to use a self-invoking timeout like so: function myFunction() { // do stuff ... // call ourselves again if (/*we want to continue?*/) setTimeout(myFunction, 1000) } This doesn't call the function at exactly one second intervals, but that type of accuracy is rarely important. Instead, it guarantees you have at least one second of delay between invocations, which for distributing cpu load or polling (the more common cases where setInterval might be used), is more desireable. Finally, as Joe T. points out, there should be a way of cancelling the interval that doesn't require the user to store the returned value (*that* is what I find most annoying, not the syntax of setInterval). Thus, I'd suggest this instead: Object.extend(Function.prototype, { repeat: function(delay) { // Reset state if (this._repeater) delete this._repeater; this._repeatTimeout = clearTimeout(this._repeatTimeout); if (!delay) return; // (stop repeating if no args or delay==0) // Create setTimeout-based invoker var _method = this; if