Re: Protoverb Room Simulator Plug-In

2017-10-10 Thread Chris Smart

nope, haven't tried it yet.

At 05:43 PM 10/10/2017, you wrote:

Hi Chris,
that looks like the free down load site!
Have you used it yet?
Thanks
Chuck
>> "God does not play dice with the universe"
>> "Albert Einstein̢۪
¢
>

On Oct 10, 2017, at 5:29 PM, Chris Smart wrote:

> this should be a link to the right page on the manufacturer's site.
> http://www.u-he.com/cms/protoverb
>
>
> At 05:14 PM 10/10/2017, you wrote:
>> Hi Chris,
>> May be i'm missing something here but I just went there and got this?
>> NOTE:  This promotion is now over
>> If its not over send a direct link to the free reverb please?
>> Chuck
>> "God does not play dice with the universe"
>> "Albert Einstein̢۪
¢
>>
>>
>> On Oct 10, 2017, at 4:54 PM, Chris Smart wrote:
>>
>> > I have no idea if this is accessible or 
not, but it's free, and the pseudo-randomness 
and crowd sourced presets are neat ideas! I bet this is fun to play with!

>> >
>> > More info at:
>> > http://tapeop.com/reviews/gear/121/protoverb-room-simulator-plug-in/
>> >
>> >
>> > Chris
>> >
>> > 
>> > "There are two means of refuge from the 
miseries of life: music and cats." - Albert Schweitzer

>> > --
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>
>
>
> 
> "There are two means of refuge from the 
miseries of life: music and cats." - Albert Schweitzer

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of life: music and cats." - Albert Schweitzer 


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Re: Protoverb Room Simulator Plug-In

2017-10-10 Thread CHUCK REICHEL
Hi Chris,
that looks like the free down load site!
Have you used it yet?
Thanks
Chuck
>> "God does not play dice with the universe"
>> "Albert Einstein’
> 

On Oct 10, 2017, at 5:29 PM, Chris Smart wrote:

> this should be a link to the right page on the manufacturer's site.
> http://www.u-he.com/cms/protoverb
> 
> 
> At 05:14 PM 10/10/2017, you wrote:
>> Hi Chris,
>> May be i'm missing something here but I just went there and got this?
>> NOTE:  This promotion is now over
>> If its not over send a direct link to the free reverb please?
>> Chuck
>> "God does not play dice with the universe"
>> "Albert Einstein’
>> 
>> 
>> On Oct 10, 2017, at 4:54 PM, Chris Smart wrote:
>> 
>> > I have no idea if this is accessible or not, but it's free, and the 
>> > pseudo-randomness and crowd sourced presets are neat ideas! I bet this is 
>> > fun to play with!
>> >
>> > More info at:
>> > http://tapeop.com/reviews/gear/121/protoverb-room-simulator-plug-in/
>> >
>> >
>> > Chris
>> >
>> > 
>> > "There are two means of refuge from the miseries of life: music and cats." 
>> > - Albert Schweitzer
>> > --
>> > You received this message because you are subscribed to the Google Groups 
>> > "Pro Tools Accessibility" group.
>> > To unsubscribe from this group and stop receiving emails from it, send an 
>> > email to ptaccess+unsubscr...@googlegroups.com.
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>> 
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> 
> 
> 
> 
> "There are two means of refuge from the miseries of life: music and cats." - 
> Albert Schweitzer 
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Re: Protoverb Room Simulator Plug-In

2017-10-10 Thread Chris Smart

this should be a link to the right page on the manufacturer's site.
http://www.u-he.com/cms/protoverb


At 05:14 PM 10/10/2017, you wrote:

Hi Chris,
May be i'm missing something here but I just went there and got this?
NOTE:  This promotion is now over
If its not over send a direct link to the free reverb please?
Chuck
"God does not play dice with the universe"
"Albert Einstein’


On Oct 10, 2017, at 4:54 PM, Chris Smart wrote:

> I have no idea if this is accessible or not, 
but it's free, and the pseudo-randomness and 
crowd sourced presets are neat ideas! I bet this is fun to play with!

>
> More info at:
> http://tapeop.com/reviews/gear/121/protoverb-room-simulator-plug-in/
>
>
> Chris
>
> 
> "There are two means of refuge from the 
miseries of life: music and cats." - Albert Schweitzer

> --
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"There are two means of refuge from the miseries 
of life: music and cats." - Albert Schweitzer 


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Re: Protoverb Room Simulator Plug-In

2017-10-10 Thread Chris Smart

weird, TapeOp tweeted that review out this afternoon.
You went to the manufacturer's site, linked to in the article?

At 05:14 PM 10/10/2017, you wrote:

Hi Chris,
May be i'm missing something here but I just went there and got this?
NOTE:  This promotion is now over
If its not over send a direct link to the free reverb please?
Chuck
"God does not play dice with the universe"
"Albert Einstein’


On Oct 10, 2017, at 4:54 PM, Chris Smart wrote:

> I have no idea if this is accessible or not, 
but it's free, and the pseudo-randomness and 
crowd sourced presets are neat ideas! I bet this is fun to play with!

>
> More info at:
> http://tapeop.com/reviews/gear/121/protoverb-room-simulator-plug-in/
>
>
> Chris
>
> 
> "There are two means of refuge from the 
miseries of life: music and cats." - Albert Schweitzer

> --
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> To unsubscribe from this group and stop 
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"There are two means of refuge from the miseries 
of life: music and cats." - Albert Schweitzer 


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Re: Sound effects library integration with pt 12, using the workspace browser

2017-10-10 Thread CHUCK REICHEL
Hi Herman,

I've not worked  with the work space yet.
Could you write up the top ten things that need to be fixed and I'll bang it in 
as a bug! :)
Thanks
Chuck
"God does not play dice with the universe"
"Albert Einstein’


On Oct 9, 2017, at 8:26 PM, HF wrote:

> 
> Most libraries will have index files and if you're lucky, the files will be 
> labeled as well. I worked on a few independent films and found that I had to 
> jump through a whole lot of hoops within Pro Tools. I kept poking at the 
> workspace to get any sort of workflow but it was lacking and very frustrating 
> because it just didn't work nor was it accessible.
> 
> I used a combination of finding files in finder, previewing them right within 
> finder and either importing them into PT or dragging them into a track. I was 
> able to do that successfully but it took to long and too many steps. Plus, I 
> could not audition against the audio that I already had in Pro Tools. Lots of 
> trial an error and a whole lot of imagination.
> 
> I got so frustrated with Pro Tools that I bounced stems, imported them into 
> Sonar 8.5 and used the Media Browser which would be the WorkSpace Pro Tools 
> equivalent. There I could easily preview and audition against my bounced 
> stems from Pro Tools and quickly import what I needed into their own tracks 
> or one track depending on what the scene/dialog needed. At least that way I 
> could narrow some of the files that I may or not use at all. I then imported 
> those tracks back into Pro Tools to finish my editing.
> 
> What wound up working best and it still wasn't ideal was to find sound 
> effects that I thought I could use, import them into separate tracks and I 
> got extremely creative on markers. You can do some pretty amazing things with 
> them.
> 
> I thought this would have been a great way to use playlists but they weren't 
> meant to be used like this. Although how cool it would be to import a bunch 
> of sound effects into one track and just move the ones you wanted from the an 
> individual playlist, move sound effect to where you wanted and the session on 
> a different track and clean up would be pretty easy by deleting that one 
> track.
> 
> The hardest lesson for me was that finding the sound effects was the easy 
> part. Making it fit to the program on the other hand was a completely 
> different animal.
> 
> Every sound effect cataloging program I looked at either wasn't accessible or 
> just didn't give me what I wanted as fast as I needed it.
> 
> I took it scene by scene and took copious amounts of notes on which sounds I 
> may need to augment/fill in. I then went to some sound effect libraries I own 
> and gathered what would remotely fit. I put them in specific folder so I 
> wouldn't have to hunt for them later. When the files weren't named I used 
> indexes that told me where those files should be. I also gathered all of my 
> indexes in one place from my libraries. Sometimes I had to look them up on 
> the internet and download what I needed. At least then, they were of quality 
> and they were named properly. I would put those in their respective scene 
> folders.
> 
> Most of the higher end libraries puts things in some semblance of order so 
> sometimes I would just listen rather than only listening to correctly labeled 
> things.
> 
> I attempted to use Digital Juice at the time but found it completely 
> inaccessible.
> 
> HF
> On 10/8/2017 3:02 PM, CHUCK REICHEL wrote:
>> Hi List,
>> Subject says it all.
>> I have a sound effect library I need to access while in pro tools and before 
>> diving in I wanted to see what you guys are doing for quick access for sound 
>> effects in pt 12.
>> Also Have you guys heard of an app called  SoundMiner for quick accessing of 
>> sound effects libraries?
>> Thanks
>> Chuck
>> "God does not play dice with the universe"
>> "Albert Einstein’
> 
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Re: Protoverb Room Simulator Plug-In

2017-10-10 Thread CHUCK REICHEL
Hi Chris,
May be i'm missing something here but I just went there and got this?
NOTE:  This promotion is now over 
If its not over send a direct link to the free reverb please?
Chuck
"God does not play dice with the universe"
"Albert Einstein’


On Oct 10, 2017, at 4:54 PM, Chris Smart wrote:

> I have no idea if this is accessible or not, but it's free, and the 
> pseudo-randomness and crowd sourced presets are neat ideas! I bet this is fun 
> to play with!
> 
> More info at:
> http://tapeop.com/reviews/gear/121/protoverb-room-simulator-plug-in/
> 
> 
> Chris
> 
> 
> "There are two means of refuge from the miseries of life: music and cats." - 
> Albert Schweitzer 
> -- 
> You received this message because you are subscribed to the Google Groups 
> "Pro Tools Accessibility" group.
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Protoverb Room Simulator Plug-In

2017-10-10 Thread Chris Smart
I have no idea if this is accessible or not, but it's free, and the 
pseudo-randomness and crowd sourced presets are neat ideas! I bet 
this is fun to play with!


More info at:
http://tapeop.com/reviews/gear/121/protoverb-room-simulator-plug-in/


Chris


"There are two means of refuge from the miseries of life: music and 
cats." - Albert Schweitzer 


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Steinberg is adapted for NKS!

2017-10-10 Thread Karl Meissner
Hello!

for some time now I have read the stalks. But now I would like to introduce
myself. My name is Karl, I am 43 years old. I play a little keyboard; make
music on Windows with Reaper still. But think about Logic or Protools to
change.
I have a brief report for you. My friend has adapted Halion Sonic and The
Grand 3 of Steinberg for NI Komplete Kontrol. Halion Sonic has about 4984
NKS files and the Grand 3 about 104 NKS files. He also has demoversions. You
can contact him via Facebook or Mail. price for halion Sonic $ 20 and The
Grand 3 $ 10.
His site at Facebook: Music access 
and Mail: juergen.dei...@gmail.com
For a like on the side at Facebook, I thank in advance.

Best regards! 
   Karl

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Re: Getting 10 waves from 1 wave with Cmd-shift-k

2017-10-10 Thread Slau Halatyn
Your alternative is to select the entire timeline, bounce once, if you check 
the checkbox to "import after bounce, the bounced file will be imported back 
into the session on a new track. Split the bounced file into your desired clips 
and then you can use the Command+Shift+K command to export clips as Files and 
you'll have ten separate audio files, all with the effects you had applied 
through plug-ins.

> On Oct 10, 2017, at 3:50 AM, Ramy Moustafa  wrote:
> 
> Aha, so u mean that, if I need to export 10 waves, I must bounce 10
> times? each wave with bounce?
> 
> 
> On 10/10/17, Slau Halatyn  wrote:
>> Hi Ramy,
>> Exporting Files is a file-based process rather than a bounce process. In
>> other words, exporting clips simply exports the edited ranges of the clips
>> without any additional processing. What you're interested in doing is
>> actually bouncing the audio. It doesn't have to be done in real time, as it
>> used to be some years ago but you'll need to select the range of the audio
>> and allow for reverb tails and bounce the file. Select the range in the
>> timeline either by tabbing to the end of a clip and nudging the insertion
>> forward by a few seconds to estimate how long of a reverb tail will occur,
>> then using Option+Shift+Tab to select back to the beginning of the clip.
>> Press Command+Option+b to bring up the Bounce dialog and examine the options
>> you have there.
>> HTH,
>> Slau
>> 
>>> On Oct 9, 2017, at 6:09 PM, Ramy Moustafa 
>>> wrote:
>>> 
>>> Hi sir Slau:
>>> ok, i got your point, and everything went as you told me, all issue now is
>>> that, when i export my wave files, they exported without any sends at
>>> all.
>>> i put some reverb on the track, but they didn’t extract with there
>>> reverb,.
>>> i select the track, also another time i select the audio track + the oggs
>>> track, but the same result, no reverb at all.
>>> must i do any other thing?
>>> 
 On Oct 9, 2017, at 7:38 PM, Slau Halatyn  wrote:
 
 Hi Ramy,
 For certain commands, it's necessary to have the Edit window open. It
 doesn't necessarily have to be the frontmost window but it sometimes
 needs to be present, at least in the background. Most of the time, one
 can keep the Mix window in front just keep in mind that you'll
 occasionally encounter instances where the edit window must be in front
 for certain tasks. For example, to rename a clip with Command+Shift+r,
 the Edit window needs to be in front, otherwise the command will not
 work. Anyway, keep that in mind and you'll know what to try when an
 edit-related shortcut seems to not work as expected.
 By the way, the Command+Shift+1 shortcut is one of several found in the
 Clips List pop-up menu. Look through the list and you'll find some other
 shortcuts that might be of interest.
 Slau
 
> On Oct 9, 2017, at 1:11 PM, Ramy Moustafa 
> wrote:
> 
> Hi Slau:
> 
> I made what you told me, and I'm checking now if this is ok or not,
> but, it  performs the task,
> but I can not understrand what is Cmd- shift-1?
> and, don't know if I'm wrong or not, but I hate working inside the
> edit window, I feel that it's full of things that we are not using.
> so, am I right or wrong?
> also, I wasw having a sited assistance , a sound engineer, and he told
> me each time to open the edit view to make him see
> 
> why is this?
> 
> --
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>>> 
>>> --
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>> 
>> --
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>> 
> 
> 
> -- 
> Ramy MoustafaSaber
> Music instructor @:
> Faculty ofmusical education
> Music arranger and Sound engineer @:
> Harmony Recording Studio
> https://www.facebook.com/HarmonyRecordingStudio.eg
> 
> -- 
> You received this message becau

Re: Samplitude Access V1.0 now released.

2017-10-10 Thread azeri oglu
You see great jobs.
Good luck!

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Re: Getting 10 waves from 1 wave with Cmd-shift-k

2017-10-10 Thread Ramy Moustafa
Aha, so u mean that, if I need to export 10 waves, I must bounce 10
times? each wave with bounce?


On 10/10/17, Slau Halatyn  wrote:
> Hi Ramy,
> Exporting Files is a file-based process rather than a bounce process. In
> other words, exporting clips simply exports the edited ranges of the clips
> without any additional processing. What you're interested in doing is
> actually bouncing the audio. It doesn't have to be done in real time, as it
> used to be some years ago but you'll need to select the range of the audio
> and allow for reverb tails and bounce the file. Select the range in the
> timeline either by tabbing to the end of a clip and nudging the insertion
> forward by a few seconds to estimate how long of a reverb tail will occur,
> then using Option+Shift+Tab to select back to the beginning of the clip.
> Press Command+Option+b to bring up the Bounce dialog and examine the options
> you have there.
> HTH,
> Slau
>
>> On Oct 9, 2017, at 6:09 PM, Ramy Moustafa 
>> wrote:
>>
>> Hi sir Slau:
>> ok, i got your point, and everything went as you told me, all issue now is
>> that, when i export my wave files, they exported without any sends at
>> all.
>> i put some reverb on the track, but they didn’t extract with there
>> reverb,.
>> i select the track, also another time i select the audio track + the oggs
>> track, but the same result, no reverb at all.
>> must i do any other thing?
>>
>>> On Oct 9, 2017, at 7:38 PM, Slau Halatyn  wrote:
>>>
>>> Hi Ramy,
>>> For certain commands, it's necessary to have the Edit window open. It
>>> doesn't necessarily have to be the frontmost window but it sometimes
>>> needs to be present, at least in the background. Most of the time, one
>>> can keep the Mix window in front just keep in mind that you'll
>>> occasionally encounter instances where the edit window must be in front
>>> for certain tasks. For example, to rename a clip with Command+Shift+r,
>>> the Edit window needs to be in front, otherwise the command will not
>>> work. Anyway, keep that in mind and you'll know what to try when an
>>> edit-related shortcut seems to not work as expected.
>>> By the way, the Command+Shift+1 shortcut is one of several found in the
>>> Clips List pop-up menu. Look through the list and you'll find some other
>>> shortcuts that might be of interest.
>>> Slau
>>>
 On Oct 9, 2017, at 1:11 PM, Ramy Moustafa 
 wrote:

 Hi Slau:

 I made what you told me, and I'm checking now if this is ok or not,
 but, it  performs the task,
 but I can not understrand what is Cmd- shift-1?
 and, don't know if I'm wrong or not, but I hate working inside the
 edit window, I feel that it's full of things that we are not using.
 so, am I right or wrong?
 also, I wasw having a sited assistance , a sound engineer, and he told
 me each time to open the edit view to make him see

 why is this?

 --
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 Groups "Pro Tools Accessibility" group.
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>>>
>>> --
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>>> "Pro Tools Accessibility" group.
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>>> email to ptaccess+unsubscr...@googlegroups.com.
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>>
>> --
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>
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-- 
Ramy MoustafaSaber
Music instructor @:
Faculty ofmusical education
Music arranger and Sound engineer @:
Harmony Recording Studio
https://www.facebook.com/HarmonyRecordingStudio.eg

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