Re: [pygame] Help needed with basic 2D collision detection
Ah, I hadn't seen the padlib libraries, there's a lot of good tricks in there. Nice one. Think I've worked it out now by using a bigger collision rect, just a couple bugs to work out still. I'd originally used your method Thiago but found that the same problem was cropping up with horizontal movement across adjacent blocks in that case. Thanks, Bruno
Re: [pygame] Re:[pygame] networking example
Found you an exe and an egg: http://www.zope.org/Members/saffe/zope_interface/folder_contents Really annoying when binaries stop being updated. You could also just use sockets of course, they aren't that difficult really. Also, raknet uses udp, but it has built-in workarounds for all of udp's problerms. It can send both reliable packets, and break through NAT's, which are the two most difficult issues with using UDP. Messaging is actually easier with UDP because you send datagrams (messages) instead of a constant stream of bits. Good luck!
Re: [pygame] using alpha for a circle
You could draw to a surface, then set the alpha value for that image: s = pygame.Surface((CircleDiameter,CircleDiameter)) pygame.draw.circle(s,color,(CircleDiameter/2,CircleDiameter/2),CircleDiameter/2,width) s.set_alpha(transparency) Ian
[pygame] test posting from google groups mailing list mirror.
hi, this is a test message, please ignore. cheers,
[pygame] google groups mirror of the mailing list.
Hi, The google groups mailing list mirror seems to work... So for people with google accounts, you can now post to the REAL pygame mailing list through the google groups web page. Unfortunately their system doesn't allow importing of old messages - so only new emails will show up in the mirror. So this is really just good for people with a google account, who want to read/post through the web page - rather than use their email program. Google groups pygame mailing list mirror: http://groups.google.com/group/pygame-mirror-on-google-groups Other ways to see the mailing list: http://pygame.org/wiki/info cu,