[PyQt] Join my network on LinkedIn

2011-08-21 Thread Yaşar Arabacı via LinkedIn
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[PyQt] Fwd: QFileDialog error

2011-07-22 Thread Yaşar Arabacı
-- Yönlendirilmiş ileti --
Kimden: Yaşar Arabacı yasar11...@gmail.com
Tarih: 23 Temmuz 2011 08:07
Konu: Re: [PyQt] QFileDialog error
Kime: Martin Airs camberw...@gmail.com


What happens when you assign it to its own string. Do you get error while
assigning it to string or when using that string with file dialog?


2011/7/23 Martin Airs camberw...@gmail.com

 Good day all,

 In this test case script I have added at the bottom, It bombs with this
 error...

 [martin@desktop python]$ python testcase.py
 Traceback (most recent call last):
  File testcase.py, line 17, in pressed
filename = QtGui.QFileDialog.getOpenFileName(self, 'Open file',
 os.path.split(self.lineedit.text())[0], logs)
  File /usr/lib64/python2.7/posixpath.py, line 83, in split
i = p.rfind('/') + 1
 AttributeError: 'QString' object has no attribute 'rfind'


 I cant quite work out why, if I take the
 *os.path.split(self.lineedit.text())* out and put it on a seperate line
 assigning it to its own
 string it still doesn't work

 I wonder if anyone could show me how to get round this, please

 Thanks in advance

 Martin Airs

 --
 import sys, os
 from PyQt4 import QtCore, QtGui

 class Window(QtGui.QWidget):
def __init__(self, parent=None):
QtGui.QMainWindow.__init__(self, parent)
self.hbox = QtGui.QHBoxLayout()
self.lineedit = QtGui.QLineEdit(, self)
self.lineedit.setText(/var/log/test.log)
self.button = QtGui.QPushButton(open file, self)
self.hbox.addWidget(self.lineedit)
self.hbox.addWidget(self.button)
self.setLayout(self.hbox)
self.button.clicked.connect(self.pressed)

def pressed(self):
filename = QtGui.QFileDialog.getOpenFileName(self, 'Open file',
 os.path.split(self.lineedit.text())[0], logs)

 app = QtGui.QApplication(sys.argv)
 window = Window()
 window.show()
 app.exec_()
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[PyQt] translation of ui

2011-07-01 Thread Yaşar Arabacı
Hi,

I was wondering how can I generate translation file for a ui generated by
QtDesigner. I have no early experience of using translations, so I can't
figure it out how to make this work. Should I mark strings in my main module
or  does QtDesigner somehow provide it for me?
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[PyQt] Fwd: translation of ui

2011-07-01 Thread Yaşar Arabacı
I accidentally mailed below message only to Sebastian, repostion to groups.

-- Yönlendirilmiş ileti --
Kimden: Yaşar Arabacı yasar11...@gmail.com
Tarih: 01 Temmuz 2011 12:07
Konu: Re: [PyQt] translation of ui
Kime: Sebastian Wiesner lunary...@googlemail.com


Thanks, appearantly I also needed to create a .pro file for pylupdate to
know which files to convert to. I created a language file and translated it,
but how would my application use that translation file?

01 Temmuz 2011 11:44 tarihinde Sebastian Wiesner
lunary...@googlemail.comyazdı:

2011/7/1 Yaşar Arabacı yasar11...@gmail.com:
 
  Hi,
 
  I was wondering how can I generate translation file for a ui generated by
  QtDesigner. I have no early experience of using translations, so I can't
  figure it out how to make this work. Should I mark strings in my main
 module
  or  does QtDesigner somehow provide it for me?

 You don't need to mark strings in UI files.  Just use pylupdate4
 on UI files as you would use it on python files, and translations will
 be extracted from UI files, too.  If you load or compile UI files,
 PyQt generates the necessary code to translate the user interface.

 Sebastian Wiesner

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Re: [PyQt] Fwd: translation of ui

2011-07-01 Thread Yaşar Arabacı
That works like a charm thanks :)


01 Temmuz 2011 12:17 tarihinde Sebastian Wiesner
lunary...@googlemail.comyazdı:

 2011/7/1 Yaşar Arabacı yasar11...@gmail.com:
  Thanks, appearantly I also needed to create a .pro file for pylupdate to
  know which files to convert to.

 Alternatively you can specifiy the files to translate and the
 translations to update on the command line:

 pylupdate4 ui_files python_files -ts translation_files

  I created a language file and translated it, but how would my application
 use that translation file?

 Use lrelease from Qt [1] to compile the translations, and deploy the
 compiled translations along with your program.  In your program you
 need to create a QTranslator [2] to load these compiled
 translations.  There a different ways of deploying the translations
 (e.g. as distutils package data), but the easiest is probably to
 include them as resource (using pyrcc4).

 You should read the Qt Linguist manual [3], which describes the Qt
 translation process in detail, and the corresponding chapter in the
 PyQt Reference Guide [4], which describes the PyQt specific
 differences to this process.

 [1] http://doc.qt.nokia.com/latest/linguist-manager.html#lrelease
 [2] http://doc.qt.nokia.com/latest/qtranslator.html#details
 [3] http://doc.qt.nokia.com/latest/linguist-manual.html
 [4] http://www.riverbankcomputing.co.uk/static/Docs/PyQt4/html/i18n.html

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Re: [PyQt] Fwd: translation of ui

2011-07-01 Thread Yaşar Arabacı
Hi, me again :)

I got it working but wanted to get an affimation, what do you think of this
approach?

if __name__ == __main__:
from locale import getlocale
from os.path import exists
app = QtGui.QApplication(sys.argv)
if getlocale()[0]:
if exists(translations/ + getlocale()[0] + .qm):
translator = QtCore.QTranslator(app)
translator.load(getlocale()[0] + .qm, translations)
app.installTranslator(translator)
window = MainWindow()
window.show()
sys.exit(app.exec_())
01 Temmuz 2011 12:37 tarihinde Yaşar Arabacı yasar11...@gmail.com yazdı:

 That works like a charm thanks :)


 01 Temmuz 2011 12:17 tarihinde Sebastian Wiesner lunary...@googlemail.com
  yazdı:

 2011/7/1 Yaşar Arabacı yasar11...@gmail.com:
  Thanks, appearantly I also needed to create a .pro file for pylupdate to
  know which files to convert to.

 Alternatively you can specifiy the files to translate and the
 translations to update on the command line:

 pylupdate4 ui_files python_files -ts translation_files

  I created a language file and translated it, but how would my
 application use that translation file?

 Use lrelease from Qt [1] to compile the translations, and deploy the
 compiled translations along with your program.  In your program you
 need to create a QTranslator [2] to load these compiled
 translations.  There a different ways of deploying the translations
 (e.g. as distutils package data), but the easiest is probably to
 include them as resource (using pyrcc4).

 You should read the Qt Linguist manual [3], which describes the Qt
 translation process in detail, and the corresponding chapter in the
 PyQt Reference Guide [4], which describes the PyQt specific
 differences to this process.

 [1] http://doc.qt.nokia.com/latest/linguist-manager.html#lrelease
 [2] http://doc.qt.nokia.com/latest/qtranslator.html#details
 [3] http://doc.qt.nokia.com/latest/linguist-manual.html
 [4] http://www.riverbankcomputing.co.uk/static/Docs/PyQt4/html/i18n.html



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Re: [PyQt] QLineEdit vs. menu keyboard shortcuts

2011-06-30 Thread Yaşar Arabacı
Wow, I can't describe epicness of this :) Didn't know such thing existed :)

2011/7/1 Baz Walter baz...@ftml.net

 On 30/06/11 16:56, Nathan Weston wrote:

 On 6/30/2011 10:44 AM, Nathan Weston wrote:

 On 6/29/2011 6:16 PM, Baz Walter wrote:

 I updated to the latest Qt/PyQt and it's working now. My original
 application is working correctly as well.


 glad you got it working.

 one final thought: rather stupidly, i completely forgot about
 QEvent.ShortcutOverride, which may well be exactly what you were originally
 looking for.

 it could be used something like this:

def event(self, event):
if (not self._editable and
event.type() == QEvent.ShortcutOverride):
return False
return QLineEdit.event(self, event)

 better late than never, i suppose :/

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Re: [PyQt] QString, QTextEdit and Encoding problem

2011-06-28 Thread Yaşar Arabacı
Thanks. Appereantly package for my distro didn't include them so I
downloaded original source files.

2011/6/28 Andreas Pakulat ap...@gmx.de

 On 28.06.11 08:37:06, Yaşar Arabacı wrote:
  Thanks for the info. Do you know any decent example, tutorial, documents
  etc. about qt network stack?

 There should be examples coming with PyQt, including a small chat-app.
 In addition look at http://doc.qt.nokia.com/4.7/qtnetwork.html and the
 check out the corresponding PyQt api docs for the classes mentioned
 there.

 Andreas

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[PyQt] safely closing QThread when application exits.

2011-06-27 Thread Yaşar Arabacı
hi,

I am pyqt beginner and followed tutorials on the internet to learn it until
recently. Then I have wanted to develop my own application. I am developing
a simple chat application.

I want to have 2 windows running independently (in other words two separate
applications), one for server and one for client. When server starts to run,
it is going to wait for client to run, and they will chat. So far, I could
only start doing server side. I am using QThread, which is a subject rather
unclear to me. I am getting this error when I close my application from X
button:

QThread: Destroyed while thread is still running

I am guessing that this occurs because I am not closing the thread safely
before application exists. I was wondering how I can make my thread respond
to application exist so that it can close itself. Here is my code:


chat_server.py


import sys
from PyQt4 import QtCore,QtGui
from chat_ui import Ui_MainWindow
import socket

class Server(QtGui.QMainWindow):

def __init__(self,parent=None):
super(Server,self).__init__()
self.ui = Ui_MainWindow()
self.ui.setupUi(self)

self.ui.textEdit.append(Waiting for inbound connections)
self.netconnector = NetConnectWorker(self)
self.netconnector.attemptConnect()


self.connect(self.netconnector,QtCore.SIGNAL(Connected()),self.connected)

self.connect(self.netconnector,QtCore.SIGNAL(dataRecieved(QString)),self.messageRecieved)

self.connect(self.netconnector,QtCore.SIGNAL(socketError(QString)),self.socketError)

def connected(self):
self.ui.textEdit.append(Connected)

def messageRecieved(self,data):
self.ui.textEdit.append(data)

def socketError(self,msg):
print msg
self.ui.textEdit.append(Encountered a socket error:\n %s % msg)


class NetConnectWorker(QtCore.QThread):

def __init__(self,parent=None):
super(NetConnectWorker,self).__init__(parent)
self.exiting = False
self.socket = socket.socket(socket.AF_INET,socket.SOCK_STREAM)
self.host = ''
self.port = 5
self.backlog = 5
self.address = 
self.client = 

def __del__(self):
self.exiting = True
self.wait()
if self.client:
self.client.close()

def attemptConnect(self):
self.start()

def run(self):
try:
self.socket.bind((self.host,self.port))
except socket.error,error:
print dir(error)
self.emit(QtCore.SIGNAL(socketError(QString)),error.message)
self.exit()
self.socket.listen(self.backlog)

self.client , self.address = self.socket.accept()

if self.client:
self.emit(QtCore.SIGNAL(Connected()))

while not self.exiting:
data = self.client.recv(1024)
if data:
self.emit(QtCore.SIGNAL(dataRecieved(QString)),data)



if __name__ == __main__:
app = QtGui.QApplication(sys.argv)
ex=Server()
ex.show()
sys.exit(app.exec_())
#!/usr/bin/python
# -*- coding: utf-8 -*-

# chat_server

import sys
from PyQt4 import QtCore,QtGui
from chat_ui import Ui_MainWindow
import socket

class Server(QtGui.QMainWindow):

def __init__(self,parent=None):
super(Server,self).__init__()
self.ui = Ui_MainWindow()
self.ui.setupUi(self)

self.ui.textEdit.append(Waiting for inbound connections)
self.netconnector = NetConnectWorker(self)
self.netconnector.attemptConnect()

self.connect(self.netconnector,QtCore.SIGNAL(Connected()),self.connected)
self.connect(self.netconnector,QtCore.SIGNAL(dataRecieved(QString)),self.messageRecieved)
self.connect(self.netconnector,QtCore.SIGNAL(socketError(QString)),self.socketError)

def connected(self):
self.ui.textEdit.append(Connected)

def messageRecieved(self,data):
self.ui.textEdit.append(data)

def socketError(self,msg):
print msg
self.ui.textEdit.append(Encountered a socket error:\n %s % msg)


class NetConnectWorker(QtCore.QThread):

def __init__(self,parent=None):
super(NetConnectWorker,self).__init__(parent)
self.exiting = False
self.socket = socket.socket(socket.AF_INET,socket.SOCK_STREAM)
self.host = ''
self.port = 5
self.backlog = 5
self.address = 
self.client = 

def __del__(self):
self.exiting = True
self.wait()
if self.client:
self.client.close()

def attemptConnect(self):
self.start()

def run(self):
try:
self.socket.bind((self.host,self.port))
except socket.error,error:
print dir(error)
self.emit(QtCore.SIGNAL(socketError(QString)),error.message)
self.exit()  
self.socket.listen(self.backlog)

self.client , 

[PyQt] QString, QTextEdit and Encoding problem

2011-06-27 Thread Yaşar Arabacı
Hi,

I am havin an encoding problem. If you have read my earlier post, I was
doing a simple chat application. Here is how it goes.

===
Client Class
===
def on_lineEdit_returnPressed(self):
text= self.ui.lineEdit.text()
self.ui.lineEdit.selectAll()
self.ui.lineEdit.cut()
self.ui.textEdit.paste()
self.netconnector.sendMessage(text)

===
netconnector
===

def sendMessage(self,msg):
if self.isConnected:
self.socket.send(msg.toUtf8().trimmed())
===
Server Side:
===

===
Server Class
===
self.connect(self.netconnector,QtCore.SIGNAL(dataRecieved(QString)),self.messageRecieved)

===
server side netconnector:
===

def messageRecieved(self,data):
self.ui.textEdit.append(data)

What happens is that, when I type non-ascii characters into client side line
edit, it becomes distorted at server side, like

şğü --  şğü

Any idea how to fix this?

You can find whole code as attachment.
#!/usr/bin/python
# -*- coding: utf-8 -*-

# chat_server

import sys
from PyQt4 import QtCore,QtGui
from chat_ui import Ui_MainWindow
import socket

class Client(QtGui.QMainWindow):

def __init__(self,parent=None):
super(Client,self).__init__()
self.ui = Ui_MainWindow()
self.ui.setupUi(self)

self.ui.textEdit.append(Trying to connect to server)
self.netconnector = NetConnectWorker(self)
self.netconnector.attemptConnect()

self.connect(self.netconnector,QtCore.SIGNAL(Connected()),self.connected)
#self.connect(self.netconnector,QtCore.SIGNAL(dataRecieved(QString)),self.messageRecieved)
self.connect(self.netconnector,QtCore.SIGNAL(socketError()),self.socketError)
self.ui.lineEdit
def on_lineEdit_returnPressed(self):
text= self.ui.lineEdit.text()
self.ui.lineEdit.selectAll()
self.ui.lineEdit.cut()
self.ui.textEdit.paste()
self.netconnector.sendMessage(text)

def connected(self):
self.ui.textEdit.append(Connected)

#def messageRecieved(self,data):
#self.ui.textEdit.append(data)
#
def socketError(self):
self.ui.textEdit.append(Couldn't connect lol :S)


class NetConnectWorker(QtCore.QThread):

def __init__(self,parent=None):
super(NetConnectWorker,self).__init__(parent)
self.exiting = False
self.socket = socket.socket(socket.AF_INET,socket.SOCK_STREAM)
self.host = 'localhost'
self.port = 5
self.size = 5
self.isConnected=False

def __del__(self):
self.exiting = True
self.wait()

def attemptConnect(self):
self.start()

def sendMessage(self,msg):
if self.isConnected:
self.socket.send(msg.toUtf8().trimmed())

def run(self):
try:
self.socket.connect((self.host,self.port))
self.isConnected = True
except socket.error:
self.emit(QtCore.SIGNAL(socketError()))
return


self.emit(QtCore.SIGNAL(Connected()))



if __name__ == __main__:
app = QtGui.QApplication(sys.argv)
sv=Client()
sv.show()
sys.exit(app.exec_())#!/usr/bin/python
# -*- coding: utf-8 -*-

# chat_server

import sys
from PyQt4 import QtCore,QtGui
from chat_ui import Ui_MainWindow
import socket

class Server(QtGui.QMainWindow):

def __init__(self,parent=None):
super(Server,self).__init__()
self.ui = Ui_MainWindow()
self.ui.setupUi(self)

self.ui.textEdit.append(Waiting for inbound connections)
self.netconnector = NetConnectWorker(self)
self.netconnector.attemptConnect()

self.connect(self.netconnector,QtCore.SIGNAL(Connected()),self.connected)
self.connect(self.netconnector,QtCore.SIGNAL(dataRecieved(QString)),self.messageRecieved)
self.connect(self.netconnector,QtCore.SIGNAL(socketError(QString)),self.socketError)

def connected(self):
self.ui.textEdit.append(Connected)
  
def messageRecieved(self,data):
self.ui.textEdit.append(data)

def socketError(self,msg):
print msg
self.ui.textEdit.append(Encountered a socket error:\n %s % msg)


class NetConnectWorker(QtCore.QThread):

def __init__(self,parent=None):
super(NetConnectWorker,self).__init__(parent)
self.exiting = False
self.socket = socket.socket(socket.AF_INET,socket.SOCK_STREAM)
self.host = ''
self.port = 5
self.backlog = 5
self.address = 
self.client = 

def __del__(self):
self.exiting = True
self.wait()
if self.client:
self.client.close()

def attemptConnect(self):
self.start()

def run(self):
try:
self.socket.bind((self.host,self.port))
except 

Re: [PyQt] QString, QTextEdit and Encoding problem

2011-06-27 Thread Yaşar Arabacı
Thanks for the info. Do you know any decent example, tutorial, documents
etc. about qt network stack?


2011/6/28 Andreas Pakulat ap...@gmx.de

 On 28.06.11 06:26:24, Yaşar Arabacı wrote:
  Hi,
 
  I am havin an encoding problem. If you have read my earlier post, I was
  doing a simple chat application. Here is how it goes.

 You're not converting your data correctly. On the sending side you do it
 properly, decoding to utf-8 and then sending the bytes through the
 network. On the receiving side you're using Python's socket API, which
 gives you a byte-stream and then create a QString from it implicitly.
 That uses whatever your systems default-encoding is to decode the bytes
 into a string.

 The error is in NetConnectorWorker.run, but its not that easy to fix
 since you currently do not send the amount of bytes you cannot know on
 the receiving side wether all data has been received or not and hence
 you cannot do a correct decoding.

 I suggest to switch to use Qt's network stack, that'll make these things
 a bit easier since you can use QDataStream on the network socket which
 handles sending QString's just fine.

 If thats not possible, you'll have to add the length of the message into
 the byte-stream or always read up to the first \n and decode the content
 then and make sure the sender always sends at least 1 \n.

 Andreas

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