Re: Any Game Developers here?
In article <[EMAIL PROTECTED]>, Python Nutter <[EMAIL PROTECTED]> wrote: > >There are two books I know of currently in print on game programming, >both use PyGame as it was out first. One book is horrible and only >worth for cleaning yourself up after you use the bathroom. The second >is really well written (The L express game programming book) and >highly recommended if you need to get some basic game design and >programming under your belt in Python. Unfortunately, there are some serious bugs in the L-line book because the author doesn't really understand Python. (I know this because I was one of the tech editors.) -- Aahz ([EMAIL PROTECTED]) <*> http://www.pythoncraft.com/ Adopt A Process -- stop killing all your children! -- http://mail.python.org/mailman/listinfo/python-list
Re: Any Game Developers here?
Rabbyt is developed by one of my colleagues. I'm currently using Python-Ogre and Anims (for 3D animation, broken off from Rabbyt by Matthew) for my game, SnowballZ. Thanks Michael On Sat, Jul 19, 2008 at 10:33 PM, Python Nutter <[EMAIL PROTECTED]> wrote: > I used to use PyGame but the horrible delay waiting for OS X binaries > put me off. > > I now use Pyglet extensively, and combine Pyglet + Rabbyt to get > amazing sprite handling speeds. > > Pyglet/Rabbyt make use of OpenGL which comes installed on all the > major systems out there. > > PyGame requires the installation of the SDL library to work so is a > lot larger installation requirement. > > There are two books I know of currently in print on game programming, > both use PyGame as it was out first. One book is horrible and only > worth for cleaning yourself up after you use the bathroom. The second > is really well written (The L express game programming book) and > highly recommended if you need to get some basic game design and > programming under your belt in Python. > > That said its stupidly easy to port examples to work on Pyglet/Rabbyt > so you won't do yourself a dis-service if you want to buy the book but > want to develop later in Pyglet/Rabbyt. > > Cheers, > PN > > P.S. Since you've likely found Pyglet and PyGame already, the only > other reference URL you need is for Rabbyt so go here for that: > http://matthewmarshall.org/projects/rabbyt/ > > > 2008/7/19 Michael Lubker <[EMAIL PROTECTED]>: >> Any people that use Python as the predominant language for their game >> development here? >> >> ~Michael >> -- >> http://mail.python.org/mailman/listinfo/python-list >> > -- ~ "The world hates change, yet it is the only thing that has brought progress." ~ Charles Kettering http://snowballz.joey101.net -- http://mail.python.org/mailman/listinfo/python-list
Re: Any Game Developers here?
PS. To see some real games developed under pressure/time constraints in Python you should visit PyWeek to see what individuals and teams can create in only a weeks time! http://pyweek.org/ 2008/7/19 Michael Lubker <[EMAIL PROTECTED]>: > Any people that use Python as the predominant language for their game > development here? > > ~Michael > -- > http://mail.python.org/mailman/listinfo/python-list > -- http://mail.python.org/mailman/listinfo/python-list
Re: Any Game Developers here?
I used to use PyGame but the horrible delay waiting for OS X binaries put me off. I now use Pyglet extensively, and combine Pyglet + Rabbyt to get amazing sprite handling speeds. Pyglet/Rabbyt make use of OpenGL which comes installed on all the major systems out there. PyGame requires the installation of the SDL library to work so is a lot larger installation requirement. There are two books I know of currently in print on game programming, both use PyGame as it was out first. One book is horrible and only worth for cleaning yourself up after you use the bathroom. The second is really well written (The L express game programming book) and highly recommended if you need to get some basic game design and programming under your belt in Python. That said its stupidly easy to port examples to work on Pyglet/Rabbyt so you won't do yourself a dis-service if you want to buy the book but want to develop later in Pyglet/Rabbyt. Cheers, PN P.S. Since you've likely found Pyglet and PyGame already, the only other reference URL you need is for Rabbyt so go here for that: http://matthewmarshall.org/projects/rabbyt/ 2008/7/19 Michael Lubker <[EMAIL PROTECTED]>: > Any people that use Python as the predominant language for their game > development here? > > ~Michael > -- > http://mail.python.org/mailman/listinfo/python-list > -- http://mail.python.org/mailman/listinfo/python-list
Re: Any Game Developers here?
Yes, I will put the demo up on my web site (www.steveasleep.com) with fully commented source code and will probably spend a couple more months on it making it into a proper game. -Steve Johnson On Jul 18, 2008, at 10:51 PM, Michael Lubker wrote: PyOhio sounds fun... I've been wanting to get some sort of Barcamp or GameJam running where I live (in Austin, so you'd think there would be people interested) but no-one will bite. :/ Escort Wing was a fun project... I did a few mods for EW1. Will you release this demo anywhere? Just curious. Thanks Michael On Fri, Jul 18, 2008 at 7:52 PM, Stephen Johnson <[EMAIL PROTECTED]> wrote: Yes, I wrote the music, the GUI, and bits of code here and there.. Will Hogben is working on EW 2 for Freeverse right now. But that was in BlitzMax, and I'm in greener pastures now, working on my demo for PyOhio. -Steve Johnson On Jul 18, 2008, at 7:05 PM, Michael Lubker wrote: I'm interested in general... I know about PyGame and Pyglet, and have used both. We're currently using Python-Ogre. In the end, I am looking to find people interested in my project ( see http://youtube.com/watch?v=E0QQ9JuclxE ), but I also want to find people experienced with Python in general, not just one library. (though of course I know that's not too likely) Aren't you one of the Escort Wing developers? :) Thanks Michael On Fri, Jul 18, 2008 at 5:13 PM, Stephen Johnson <[EMAIL PROTECTED]> wrote: I use the Pyglet library to make games. You want to look at the pyglet and pygame mailing lists, not this one. Use Google. In my opinion, PyGame is clunky and Pyglet is elegant, simple, and comprehensive. PyGame has more examples available, but Pyglet has great documentation and enough examples to answer any questions you might have. Both have active communities. -Steve Johnson On Jul 18, 2008, at 5:38 PM, Michael Lubker wrote: Any people that use Python as the predominant language for their game development here? ~Michael -- http://mail.python.org/mailman/listinfo/python-list -- ~ "The world hates change, yet it is the only thing that has brought progress." ~ Charles Kettering http://snowballz.joey101.net -- ~ "The world hates change, yet it is the only thing that has brought progress." ~ Charles Kettering http://snowballz.joey101.net -- http://mail.python.org/mailman/listinfo/python-list
Re: Any Game Developers here?
PyOhio sounds fun... I've been wanting to get some sort of Barcamp or GameJam running where I live (in Austin, so you'd think there would be people interested) but no-one will bite. :/ Escort Wing was a fun project... I did a few mods for EW1. Will you release this demo anywhere? Just curious. Thanks Michael On Fri, Jul 18, 2008 at 7:52 PM, Stephen Johnson <[EMAIL PROTECTED]> wrote: > Yes, I wrote the music, the GUI, and bits of code here and there.. Will > Hogben is working on EW 2 for Freeverse right now. But that was in BlitzMax, > and I'm in greener pastures now, working on my demo for PyOhio. > -Steve Johnson > On Jul 18, 2008, at 7:05 PM, Michael Lubker wrote: > > I'm interested in general... I know about PyGame and Pyglet, and have > used both. We're currently using Python-Ogre. In the end, I am looking > to find people interested in my project ( see > http://youtube.com/watch?v=E0QQ9JuclxE ), but I also want to find > people experienced with Python in general, not just one library. > (though of course I know that's not too likely) > > Aren't you one of the Escort Wing developers? :) > > Thanks > Michael > > On Fri, Jul 18, 2008 at 5:13 PM, Stephen Johnson <[EMAIL PROTECTED]> wrote: > > I use the Pyglet library to make games. You want to look at the pyglet and > > pygame mailing lists, not this one. Use Google. > > In my opinion, PyGame is clunky and Pyglet is elegant, simple, and > > comprehensive. PyGame has more examples available, but Pyglet has great > > documentation and enough examples to answer any questions you might have. > > Both have active communities. > > -Steve Johnson > > On Jul 18, 2008, at 5:38 PM, Michael Lubker wrote: > > Any people that use Python as the predominant language for their game > > development here? > > ~Michael > > -- > > http://mail.python.org/mailman/listinfo/python-list > > > > > > -- > ~ "The world hates change, yet it is the only thing that has brought > progress." ~ Charles Kettering > > http://snowballz.joey101.net > > -- ~ "The world hates change, yet it is the only thing that has brought progress." ~ Charles Kettering http://snowballz.joey101.net -- http://mail.python.org/mailman/listinfo/python-list
Re: Any Game Developers here?
I also know about Panda. ~Michael On Jul 18, 6:05 pm, "Michael Lubker" <[EMAIL PROTECTED]> wrote: > I'm interested in general... I know about PyGame and Pyglet, and have > used both. We're currently using Python-Ogre. In the end, I am looking > to find people interested in my project ( > seehttp://youtube.com/watch?v=E0QQ9JuclxE), but I also want to find > people experienced with Python in general, not just one library. > (though of course I know that's not too likely) > > Aren't you one of the Escort Wing developers? :) > > Thanks > Michael > > > > On Fri, Jul 18, 2008 at 5:13 PM, Stephen Johnson <[EMAIL PROTECTED]> wrote: > > I use the Pyglet library to make games. You want to look at the pyglet and > > pygame mailing lists, not this one. Use Google. > > In my opinion, PyGame is clunky and Pyglet is elegant, simple, and > > comprehensive. PyGame has more examples available, but Pyglet has great > > documentation and enough examples to answer any questions you might have. > > Both have active communities. > > > -Steve Johnson > > On Jul 18, 2008, at 5:38 PM, Michael Lubker wrote: > > > Any people that use Python as the predominant language for their game > > development here? > > > ~Michael > > -- > >http://mail.python.org/mailman/listinfo/python-list > > -- > ~ "The world hates change, yet it is the only thing that has brought > progress." ~ Charles Kettering > > http://snowballz.joey101.net -- http://mail.python.org/mailman/listinfo/python-list
Re: Any Game Developers here?
Yes, I wrote the music, the GUI, and bits of code here and there.. Will Hogben is working on EW 2 for Freeverse right now. But that was in BlitzMax, and I'm in greener pastures now, working on my demo for PyOhio. -Steve Johnson On Jul 18, 2008, at 7:05 PM, Michael Lubker wrote: I'm interested in general... I know about PyGame and Pyglet, and have used both. We're currently using Python-Ogre. In the end, I am looking to find people interested in my project ( see http://youtube.com/watch?v=E0QQ9JuclxE ), but I also want to find people experienced with Python in general, not just one library. (though of course I know that's not too likely) Aren't you one of the Escort Wing developers? :) Thanks Michael On Fri, Jul 18, 2008 at 5:13 PM, Stephen Johnson <[EMAIL PROTECTED]> wrote: I use the Pyglet library to make games. You want to look at the pyglet and pygame mailing lists, not this one. Use Google. In my opinion, PyGame is clunky and Pyglet is elegant, simple, and comprehensive. PyGame has more examples available, but Pyglet has great documentation and enough examples to answer any questions you might have. Both have active communities. -Steve Johnson On Jul 18, 2008, at 5:38 PM, Michael Lubker wrote: Any people that use Python as the predominant language for their game development here? ~Michael -- http://mail.python.org/mailman/listinfo/python-list -- ~ "The world hates change, yet it is the only thing that has brought progress." ~ Charles Kettering http://snowballz.joey101.net -- http://mail.python.org/mailman/listinfo/python-list
Re: Any Game Developers here?
I'm interested in general... I know about PyGame and Pyglet, and have used both. We're currently using Python-Ogre. In the end, I am looking to find people interested in my project ( see http://youtube.com/watch?v=E0QQ9JuclxE ), but I also want to find people experienced with Python in general, not just one library. (though of course I know that's not too likely) Aren't you one of the Escort Wing developers? :) Thanks Michael On Fri, Jul 18, 2008 at 5:13 PM, Stephen Johnson <[EMAIL PROTECTED]> wrote: > I use the Pyglet library to make games. You want to look at the pyglet and > pygame mailing lists, not this one. Use Google. > In my opinion, PyGame is clunky and Pyglet is elegant, simple, and > comprehensive. PyGame has more examples available, but Pyglet has great > documentation and enough examples to answer any questions you might have. > Both have active communities. > > -Steve Johnson > On Jul 18, 2008, at 5:38 PM, Michael Lubker wrote: > > Any people that use Python as the predominant language for their game > development here? > > ~Michael > -- > http://mail.python.org/mailman/listinfo/python-list > > -- ~ "The world hates change, yet it is the only thing that has brought progress." ~ Charles Kettering http://snowballz.joey101.net -- http://mail.python.org/mailman/listinfo/python-list
Re: Any Game Developers here?
On Jul 18, 2:38 pm, Michael Lubker <[EMAIL PROTECTED]> wrote: > Any people that use Python as the predominant language for their game > development here? > > ~Michael The Panda3d engine supports the development of 3d simulations in python. Disney uses the engine in two of their MMO games (toontown and pirates of the carribean). CMU uses it in their virtual reality lab course. The source and pre built binaries are available at www.panda3d.org -- http://mail.python.org/mailman/listinfo/python-list
Re: Any Game Developers here?
Michael Lubker wrote: Any people that use Python as the predominant language for their game development here? You can find several whole (and reasonably large) communities of Python/Game developers associated with some Open Source projects: These two come to mind immediately. (Both have active new groups.) Pygame: http://www.pygame.org/news.html Pyglet: http://pyglet.org/ Gary Herron ~Michael -- http://mail.python.org/mailman/listinfo/python-list -- http://mail.python.org/mailman/listinfo/python-list
Re: Any Game Developers here?
I use the Pyglet library to make games. You want to look at the pyglet and pygame mailing lists, not this one. Use Google. In my opinion, PyGame is clunky and Pyglet is elegant, simple, and comprehensive. PyGame has more examples available, but Pyglet has great documentation and enough examples to answer any questions you might have. Both have active communities. -Steve Johnson On Jul 18, 2008, at 5:38 PM, Michael Lubker wrote: Any people that use Python as the predominant language for their game development here? ~Michael -- http://mail.python.org/mailman/listinfo/python-list -- http://mail.python.org/mailman/listinfo/python-list
Re: Any Game Developers here?
Hello Michael, Any people that use Python as the predominant language for their game development here? ~Michael Well, I make little CLI games that are extremely basic and have no actual graphics, but i'm sure a few people actually use them in video games. David -- http://mail.python.org/mailman/listinfo/python-list
Any Game Developers here?
Any people that use Python as the predominant language for their game development here? ~Michael -- http://mail.python.org/mailman/listinfo/python-list