Building / making an application

2009-08-02 Thread Peter Chant
What is a good way to do this?  There are instructions on making modules at:

http://docs.python.org/distutils/setupscript.html

however, what do you do if you don't want a module?  I'm thinking of where
I'd like to split the code into several files and have a build / setup
script put it together and install it somewhere such as /usr/local/bin. 
I'm interested in what the standard way of doing this is.

Thanks,

Pete



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Re: Building / making an application

2009-08-02 Thread Krishnakant
On Sun, 2009-08-02 at 20:21 +0100, Peter Chant wrote:
 What is a good way to do this?  There are instructions on making modules at:
 
 http://docs.python.org/distutils/setupscript.html
 
 however, what do you do if you don't want a module?  I'm thinking of where
 I'd like to split the code into several files and have a build / setup
 script put it together and install it somewhere such as /usr/local/bin. 
 I'm interested in what the standard way of doing this is.
 
Have you considered creating a deb or rpm package for your application?
Most of the documentation for deb or rpm will talk about make files.
But even a distutil based python package (with a setup.py) can be made
into a deb package.
Then the your requirement will be satisfied at least for most gnu/linux
based distros.

happy hacking.
Krishnakant.



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Re: Building / making an application

2009-08-02 Thread Peter Chant
Krishnakant wrote:


 Have you considered creating a deb or rpm package for your application?
 Most of the documentation for deb or rpm will talk about make files.
 But even a distutil based python package (with a setup.py) can be made
 into a deb package.
 Then the your requirement will be satisfied at least for most gnu/linux
 based distros.

I'm a slacker, so what I would do would be to make a slack build, the
slackbuild would take the source and build that.  The stage I am at is
the how to build the source stage.  Don't really intend to get as far as
distribution specific packages.

What I could do is create a script in the source root directory (that sounds
a bit overblown) that simply concatenates together all the python files in
the right order and perhaps copies the result to /usr/local/bin or /usr/bin
as appropriate.  Is that the right way to go?  It looks like distutils is
appropriate only for modules.  

OTOH it might be appropriate to put the bulk of an application in a module
and have a function calling it the only part of the main script.

Pete

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Re: Building / making an application

2009-08-02 Thread Diez B. Roggisch

Peter Chant schrieb:

Krishnakant wrote:



Have you considered creating a deb or rpm package for your application?
Most of the documentation for deb or rpm will talk about make files.
But even a distutil based python package (with a setup.py) can be made
into a deb package.
Then the your requirement will be satisfied at least for most gnu/linux
based distros.


I'm a slacker, so what I would do would be to make a slack build, the
slackbuild would take the source and build that.  The stage I am at is
the how to build the source stage.  Don't really intend to get as far as
distribution specific packages.

What I could do is create a script in the source root directory (that sounds
a bit overblown) that simply concatenates together all the python files in
the right order and perhaps copies the result to /usr/local/bin or /usr/bin
as appropriate.  Is that the right way to go?  It looks like distutils is
appropriate only for modules.  


OTOH it might be appropriate to put the bulk of an application in a module
and have a function calling it the only part of the main script.


You should consider using setuptools. Then you get an egg that people 
can install, and you can define console_scripts-entry-points which 
will be installed into /usr/local/bin or similar locations.


Diez
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Re: Building / making an application

2009-08-02 Thread Peter Chant
Diez B. Roggisch wrote:


 You should consider using setuptools. Then you get an egg that people
 can install, and you can define console_scripts-entry-points which
 will be installed into /usr/local/bin or similar locations.

Interesting, I think I need to have a play with that.  The cross platform
bit could be useful as well.

Pete

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