Re: I have problems with creating the classic game Wumpus. the file: http://esnips.c
This is so great!!! I know i have alot of work left to do and i probobly wont make it in time which means that i can only get the grade E on the assignment... But at this stage it feels like ill be happy with any grade i get, just to have this behind me. Programming is apparently not my thing. It feels like the movement was the hardest part of the prog though, IM HOPING!! THANK YOU -- http://mail.python.org/mailman/listinfo/python-list
Re: I have problems with creating the classic game Wumpus. the file: http://esnips.c
I have sent it to you now. Thanks for looking at it. -- http://mail.python.org/mailman/listinfo/python-list
Re: I have problems with creating the classic game Wumpus. the file: http://esnips.c
i just mailed it to you. Thanks for looking at it. -- http://mail.python.org/mailman/listinfo/python-list
Re: I have problems with creating the classic game Wumpus. the file: http://esnips.c
connyledin wrote: Im trying to create a version of the game Wumpus. Mine is called Belzebub. But im STUCK! And its due tuesday 2 maj. Im panicing! Can some one help me?? here is the file: http://esnips.com/webfolder/b71bfe95-d363-4dd3-bfad-3a9e36d0 What i have the biggest problems with now is between line 8 and 23. Perhaps you could post those lines so we get an idea of what's going wrong. You also really need to explain what exactly you are hoping to achieve, and in what way it isn't working. I don't think anybody is likely to give you a full solution because that would defeat the object. -- Ben Sizer -- http://mail.python.org/mailman/listinfo/python-list
Re: I have problems with creating the classic game Wumpus. the file: http://esnips.c
Ben Sizer wrote: connyledin wrote: Im trying to create a version of the game Wumpus. Mine is called Belzebub. But im STUCK! And its due tuesday 2 maj. Im panicing! Can some one help me?? here is the file: http://esnips.com/webfolder/b71bfe95-d363-4dd3-bfad-3a9e36d0 What i have the biggest problems with now is between line 8 and 23. Perhaps you could post those lines so we get an idea of what's going wrong. You also really need to explain what exactly you are hoping to achieve, and in what way it isn't working. I don't think anybody is likely to give you a full solution because that would defeat the object. I have trouble to get rid of the impression, that the (hidden from direct detection) goal of the original posting is some kind of promotion. Claudio -- http://mail.python.org/mailman/listinfo/python-list
Re: I have problems with creating the classic game Wumpus. the file: http://esnips.c
the thing is that im too much of a beginner to oint exactly to whats my problem is... =( I need help by someone looking at the program and presenting the solution... Im lousy, i should have choosen an easier assignment. -- http://mail.python.org/mailman/listinfo/python-list
Re: I have problems with creating the classic game Wumpus. the file: http://esnips.c
[EMAIL PROTECTED] wrote: i just mailed it to you. Thanks for looking at it. Returning. Comments added by me start #m. I tried to keep all your original lines commented out and added my fixes with #m on either side, but there were so many errors I had to give up. I tried to preserve the code of the first mistake and simply deleted multiple repetitions of the same mistake. Note I made a couple structural changes, move some variables and deleted others. This in addition to fixing the goofy errors you made trying to move to the next room. Movement now works correctly (I think, did not verify the map, it doesn't allow you to go back the way you came). In addition to now correctly printing the room number, I added the room contents in square brackets. You'll need to know that in order to handle the traps. You've got a lot of code still commented out, better get moving. # -*- coding: cp1252 -*- #Belzebub #Conny Ledin import random from Tkinter import * #creates a room class class room(object):#,trap): def __init__(self, trap): self.trap = trap #inserts content in rooms #m #m why do you need get_trap()? #m room_list[current_room].trap will return the trap content #m def get_trap(): return trap #creates a room list with content room_list = [] #0=Nothing, 1=fire trap, 2=acid trap, 3=teleporter, 4=belzebub trap_list = [0,0,0,0,0,0,0,0,0,1,1,2,2,3,3,3,3,3,3,4] random.shuffle(trap_list) for i in range(0,20): r = room(trap_list[i]) #crates a room object whith content (trap) room_list.append(r) #creates a list with rooms nextto_list1 = range(0,20) #shuffles the list with rooms for movement in east/west direction random.shuffle(nextto_list1) #shuffles another list with rooms for movement in north/south direction #m #m this line doesn't work, nextt0_list2==None #m nextto_list2 = random.shuffle (nextto_list1) #m nextto_list2 = range(0,20) random.shuffle(nextto_list2) #m #m placed here, current_room is a global variable current_room = 0 #m root = Tk() #creates GUI class application(Frame): def __init__(self, master): #creates frame Frame.__init__(self, master) self.grid() self.create_widgets() def create_widgets(self): Label(self,text = Whats your next move?).grid(row = 0, column = 0, sticky = W) Label(self, text = Choose one: ).grid(row = 1, column = 0, sticky = W) self.choice = StringVar() #creates text box self.results_txt = Text(self, width = 60, height = 10, wrap = WORD) self.results_txt.grid(row = 7, column = 0, columnspan = 4) #creates radiobutton for north Radiobutton(self, text = Go North, variable = self.choice, value = north, command = self.move ).grid(row = 2, column = 0, sticky = W) #creates radiobutton for east Radiobutton(self, text = Go East, variable = self.choice, value = east, command = self.move ).grid(row = 3, column = 0, sticky = W) #creates radiobutton for south Radiobutton(self, text = Go South, variable = self.choice, value = south, command = self.move ).grid(row = 4, column = 0, sticky = W) #creates radiobutton for west Radiobutton(self, text = Go West, variable = self.choice, value = west, command = self.move ).grid(row = 5, column = 0, sticky = W) #creates radiobutton for shooting Radiobutton(self, text = Deploy bomb, variable = self.choice, value = shoot, command = self.shoot ).grid(row = 6, column = 0, sticky = W) #creates a function for movement def move(self): #m tell move() that current_room is a global and not local #m to this block global current_room #m message = message += self.choice.get() print message if message == north: #m I modified next_room to pass the direction, you don't need it saved #m direction = 2 #m #m next_room() returns the new room index, but you aren't saving it, #m so it's being lost #m next_room() #m #m ok, that's better, you're trying to save it, but what you #m forgot the (), so you're saving the location of the function, #m not calling it. note we can't make that mistake if we have to pass #m parameters to the function #m current_room = next_room current_room = next_room(current_room,2) #m message = You enter the next room to the north message += str(current_room) #m show what's in the room message += ' [' + str(room_list[current_room].trap) + ']' #m if message == south: #m current_room
I have problems with creating the classic game Wumpus. the file: http://esnips.c
Im trying to create a version of the game Wumpus. Mine is called Belzebub. But im STUCK! And its due tuesday 2 maj. Im panicing! Can some one help me?? here is the file: http://esnips.com/webfolder/b71bfe95-d363-4dd3-bfad-3a9e36d0 What i have the biggest problems with now is between line 8 and 23. How i can move the character trough the game. Other parts of the game that have with the movement to do is between line 83-114 and 123-143. This is part of the spec: The player walks around in the hallways, finds and tries to kill Wumpus (Belzebub). The game finishes when the player or Belzebub dies. The player has bombs which he can shoot. When he shoots he can controll th ebombs for three moves, north, south, east or west three times. If he is not careful he can shoot himself, ex first move: north. second move south. Let every room be represented by the object room. In the object, information of what exists in the room is stored. (Belzebub, teleporters, fire traps, acid traps or nothing). and where the halways leads. (north hallway leads to room 17, the east to room 2 etc.). Create a list of room objects to represent the hallways (every room have has a number). The content of the rooms shall be randomized in the beginning of the program. Aproximatly 20% of the rooms should contain traps, 30% should contain teleporters and in one of the rooms is Belzebub. One room can not contain more than one danger, no traps and teleporters together etc. Teleporters transports the player from one room to another random room. If the player encounters a trap o Belzebub he is killed and GAME OVER. The halways should also be randomized in the beginning of the program. Like this: * Create a list with all the room numbers and shuffle it so all of the rooms is in a mixed order. ex. [5 2 12 18 9 1 3 6 14 19 11 7 17 4 20 16 10 15 8 13] * Connect the rooms in east-west direction so that the east hallway from room 5 leads to room 2 and the west hallway from room to leads back to room 5 etc. The last room in the lest should be connected with the first. * Shuffle a new list and do the same thing in north-south direction. Once again the file: http://esnips.com/webfolder/b71bfe95-d363-4dd3- bfad-3a9e36d0 -- http://mail.python.org/mailman/listinfo/python-list
Re: I have problems with creating the classic game Wumpus. the file: http://esnips.c
connyledin wrote: Im trying to create a version of the game Wumpus. Mine is called Belzebub. But im STUCK! And its due tuesday 2 maj. Im panicing! Can some one help me?? here is the file: http://esnips.com/webfolder/b71bfe95-d363-4dd3-bfad-3a9e36d0 What i have the biggest problems with now is between line 8 and 23. How i can move the character trough the game. Other parts of the game that have with the movement to do is between line 83-114 and 123-143. This is part of the spec: The player walks around in the hallways, finds and tries to kill Wumpus (Belzebub). The game finishes when the player or Belzebub dies. The player has bombs which he can shoot. When he shoots he can controll th ebombs for three moves, north, south, east or west three times. If he is not careful he can shoot himself, ex first move: north. second move south. Let every room be represented by the object room. In the object, information of what exists in the room is stored. (Belzebub, teleporters, fire traps, acid traps or nothing). and where the halways leads. (north hallway leads to room 17, the east to room 2 etc.). Create a list of room objects to represent the hallways (every room have has a number). The content of the rooms shall be randomized in the beginning of the program. Aproximatly 20% of the rooms should contain traps, 30% should contain teleporters and in one of the rooms is Belzebub. One room can not contain more than one danger, no traps and teleporters together etc. Teleporters transports the player from one room to another random room. If the player encounters a trap o Belzebub he is killed and GAME OVER. The halways should also be randomized in the beginning of the program. Like this: * Create a list with all the room numbers and shuffle it so all of the rooms is in a mixed order. ex. [5 2 12 18 9 1 3 6 14 19 11 7 17 4 20 16 10 15 8 13] * Connect the rooms in east-west direction so that the east hallway from room 5 leads to room 2 and the west hallway from room to leads back to room 5 etc. The last room in the lest should be connected with the first. * Shuffle a new list and do the same thing in north-south direction. Once again the file: http://esnips.com/webfolder/b71bfe95-d363-4dd3- bfad-3a9e36d0 Once again, that's not a file. And enclose your URLs in , that way Google won't split them. -- http://mail.python.org/mailman/listinfo/python-list
Re: I have problems with creating the classic game Wumpus. the file: http://esnips.c
the file is on that side. But apparently you have to register to download it.. =( But i can send it to anone who is willing to look trough it. just send me an email [EMAIL PROTECTED] -- http://mail.python.org/mailman/listinfo/python-list
Re: I have problems with creating the classic game Wumpus. the file: http://esnips.c
[EMAIL PROTECTED] wrote: the file is on that side. But apparently you have to register to download it.. =( But i can send it to anone who is willing to look trough it. just send me an email [EMAIL PROTECTED] Ok, e-mail it to me. But I cannot guarantee anything. I'll peruse it at my leisure. -- http://mail.python.org/mailman/listinfo/python-list