Re: [Pythonmac-SIG] How-To upgrade Apples python installation in Mac OS X 10.3 from python 2.3 to 2.4
From: Bob Ippolito <[EMAIL PROTECTED]> Date: December 10, 2004 1:29:53 CST To: [EMAIL PROTECTED] Cc: [EMAIL PROTECTED] Subject: Re: [Pythonmac-SIG] Re: How-To upgrade Apples python installation in Mac OS X 10.3 from python 2.3 to 2.4 >make >make frameworkinstall make frameworkinstall pbxcp: error: open(): ///Applications/MacPython-2.4/PythonLauncher.app/Contents/Info.plist: Permission denied ...failed PBXCp ///Applications/MacPython-2.4/PythonLauncher.app/Contents/Info.plist ... ** BUILD FAILED ** make[1]: *** [install_PythonLauncher] Error 1 make: *** [frameworkinstallapps] Error 2 Fine: I did sudo make frameworkinstall, which executes without error. >make frameworkinstallextras Same privileges complaint; same solution. Everything in the /Applications folder should be writable by anyone in the admin group, so your configuration is to blame here, not the instructions. Some package you installed probably had bad permissions... This should work for most systems. If you open up Disk Utility, there is a button that will repair permissions on a volume. With correct permissions, these steps should've succeeded. Given this error, you should probably do it. I know this is somewhat off-topic, but I ran repair permissions using Disk Utility, and then manually went in and did chmod on both Contents and Info.plist so that both owner (root) and group (wheel) could rwx and rw the folder and file, respectively. I still get the permission error shown above. Weird, huh? Change you PATH: >emacs ~/.bashrc Add: PATH=/usr/local/bin:$PATH export PATH OK. Then I do: python Python 2.3 (#1, Sep 13 2003, 00:49:11) [GCC 3.3 20030304 (Apple Computer, Inc. build 1495)] on darwin Type "help", "copyright", "credits" or "license" for more information. >>> You also need to set the PATH from the shell prompt, or start a new terminal window. Editing .bashrc doesn't do anything to a currently running bash process. Works now, but only after having run the two latter makes as root. I hope that won't cause problems. Thanks for your help. Guyren G Howe ___ Pythonmac-SIG maillist - [EMAIL PROTECTED] http://mail.python.org/mailman/listinfo/pythonmac-sig
Re: [Pythonmac-SIG] How-To upgrade Apples python installation in Mac OS X 10.3 from python 2.3 to 2.4
On Dec 10, 2004, at 11:59, [EMAIL PROTECTED] wrote: From: Bob Ippolito <[EMAIL PROTECTED]> Date: December 10, 2004 1:29:53 CST To: [EMAIL PROTECTED] Cc: [EMAIL PROTECTED] Subject: Re: [Pythonmac-SIG] Re: How-To upgrade Apples python installation in Mac OS X 10.3 from python 2.3 to 2.4 >make >make frameworkinstall make frameworkinstall pbxcp: error: open(): ///Applications/MacPython-2.4/PythonLauncher.app/Contents/ Info.plist: Permission denied ...failed PBXCp ///Applications/MacPython-2.4/PythonLauncher.app/Contents/Info.plist ... ** BUILD FAILED ** make[1]: *** [install_PythonLauncher] Error 1 make: *** [frameworkinstallapps] Error 2 Fine: I did sudo make frameworkinstall, which executes without error. >make frameworkinstallextras Same privileges complaint; same solution. Everything in the /Applications folder should be writable by anyone in the admin group, so your configuration is to blame here, not the instructions. Some package you installed probably had bad permissions... This should work for most systems. If you open up Disk Utility, there is a button that will repair permissions on a volume. With correct permissions, these steps should've succeeded. Given this error, you should probably do it. I know this is somewhat off-topic, but I ran repair permissions using Disk Utility, and then manually went in and did chmod on both Contents and Info.plist so that both owner (root) and group (wheel) could rwx and rw the folder and file, respectively. I still get the permission error shown above. Weird, huh? Not really, Disk Utility is only responsible for repairing permissions that it knows about, namely, stuff it finds in package receipts. Since you installed this via make, and not Apple's Installer, it comes as no surprise that these files still have root permissions after a repair. -bob ___ Pythonmac-SIG maillist - [EMAIL PROTECTED] http://mail.python.org/mailman/listinfo/pythonmac-sig
[Pythonmac-SIG] PyCon 2005
Hey all -- I'm thinking of proposing a talk at PyCon 2005 about MacPython, and I'd like to run my idea by the list: As I see it, there are three killer features in MacPython that you can't get anywhere else: PyObjC, CoreGraphics, and scripting with appscript. Given that 30 or 45 minutes won't be nearly enough to talk about all three, I'm thinking of focusing on the general topic of "scripting OS X" using appscript and CoreGraphics (AFAIK there's been a number of "Intro to PyObjC" talks given in the past, and I don't really want to reinvent the wheel). If there's anyone else proposing a talk at PyCon, I'd like to avoid stepping on any toes (as far as I'm concerned, the more MacPython talks the better), so if this overlaps/competes with your cool idea, please let me know. Jacob ___ Pythonmac-SIG maillist - [EMAIL PROTECTED] http://mail.python.org/mailman/listinfo/pythonmac-sig
Re: [Pythonmac-SIG] PyCon 2005
On Dec 10, 2004, at 6:23 PM, Jacob Kaplan-Moss wrote: I'm thinking of proposing a talk at PyCon 2005 about MacPython, and I'd like to run my idea by the list: As I see it, there are three killer features in MacPython that you can't get anywhere else: PyObjC, CoreGraphics, and scripting with appscript. Given that 30 or 45 minutes won't be nearly enough to talk about all three, I'm thinking of focusing on the general topic of "scripting OS X" using appscript and CoreGraphics (AFAIK there's been a number of "Intro to PyObjC" talks given in the past, and I don't really want to reinvent the wheel). If there's anyone else proposing a talk at PyCon, I'd like to avoid stepping on any toes (as far as I'm concerned, the more MacPython talks the better), so if this overlaps/competes with your cool idea, please let me know. I did the "60 Minutes of MacPython" talk at PyCon 2004. I was initially thinking about doing another one this year, but I'm leaning towards doing a talk on just PyObjC. So, it would be awesome if you did a talk on CoreGraphics and appscript. That would leave me to talk about what I know best and am most interested in :) My slides, proposal, slide-creation-scripts, and notes taken during my presentation by the audience last year are available here: http://svn.red-bean.com/bob/pycon/2004/trunk/ I will likely break my PyObjC talk it into two separate 30 minute sessions: "intro to PyObjC" and "hacking with PyObjC". The first of which would be more like a tutorial and go over the obvious rapid development facilities that you have available such as Cocoa Bindings, using WebKit, table views, writing py2app scripts, using the Xcode template, using Renaissance instead of Interface Builder, what people are doing with PyObjC, etc. The second would go into writing plugins for existing applications, hacking existing classes with categories, injecting Python into arbitrary pids using pyject (a wrapper bbum and I wrote around mach_inject), wrapping near-arbitrary not-ObjC functions with loadBundleFunctions (a la ctypes), and possibly talk a little about the gritty implementation details of PyObjC if there's time/interest. If you have any questions or would like to collaborate a bit on our proposals/slides/scripts then feel free to contact me on or off list. -bob ___ Pythonmac-SIG maillist - [EMAIL PROTECTED] http://mail.python.org/mailman/listinfo/pythonmac-sig
[Pythonmac-SIG] [ANN] SIGnificant Mac Game Ships, Written in Python
Hello everyone. I'd like to thank this SIG, and especially Jack and Bob for their consistent and excellent help that made my product a reality. This project represents not only my first product written in Python, it represents my new life as an aspiring independent game developer. I look forward to contributing source code from the game to this community, as a way of saying thanks. If you'd like to know more about the game, I append below, the latest draft of my press release. The full Macintosh downloadable is available today. (What the P.R. doesn't mention is, it's a game designed for the women segment of the casual game market. The male coders on this list may find that their wives, girlfriends, mothers and even grandmothers enjoy the game much more. Let them give it a try.) The release: Mousechief Tickles the Web with The Witch's Yarn Emeryville, CA, Dec 13, 2004 -- Mousechief (www.mousechief.com) proudly releases, The Witch's Yarn, the first adventure game developed specifically for the downloadable market. Tired of clones and renovations? Finally, there's something new to play instead of puzzlers and simple action games. Isn't it time to wrap yourself up in a rich, delightful story? The Witch´s Yarn tells an upbeat tale of modern living served with a lighthearted dish of fantasy. Although suitable for audiences of all ages, adults will fully appreciate its humor and content. It is a story about relationships, community, self-empowerment, and simple living. Challenges in the game arise from the very same issues but present themselves by adding to, not interrupting, the story. Built with the CineProse(tm) adventure engine, YOU decide what happens, how the plot thickens, and most importantly, how it ends. Combining the best of movies, live theater, and the written word, the CineProse experience is a wonderful new, interactive entertainment! Anyone who likes to sink into a pile of couch cushions for "a good read" will enjoy this humor-filled tale about making a new life in unfamiliar territory. Play for one minute or one hour. The Witch's Yarn was designed to be as easy to pick up and enjoy as reading a book. Versions for Macintosh and Windows are available immediately for free download. After previewing the first two chapters, unlock the full game for $19.95 (USD). One published review had this to say, "...provides very innovative game play that will likely get this game noticed. ...I think it is something that everyone can appreciate." The Witch's Yarn can be securely downloaded at http://www.witchsyarn.com/ Registered users are entitled to unlimited play, free updates and technical support. About Mousechief Co. Founded in 2003, Mousechief is lead by a 12 year veteran of the computer gaming industry. We believe that current adventure games do not address the constraints of the casual game market. In our user testing, the majority of a sample population was unable to perform basic control over the main character. That's why we re-invented the genre specifically for this market. Thus, the CineProse style of adventure game was born. Subsequent testing of computer novices showed that 100% of ages 8 to 78 were able to pick up and play The Witch's Yarn. Working with art talents from famous jazz musicians to highly skilled illustrators, Mousechief crafts unique, fun-filled experiences for the casual game market. Our games will delight your senses as much as they will expand your heart. We make play worthwhile. # # # For more information about The Witch's Yarn: Contact: Keith Nemitz Company: Mousechief Co. E-mail: [EMAIL PROTECTED] Company site: http://www.Mousechief.com/ Company logo: http://www.Mousechief.com/mousechief_logo2.png Game site: http://www.TheWitchsYarn.com/ Game logo: http://www.Mousechief.com/wheel.png Screenshots: http://www.TheWitchsYarn.com/ss1.html http://www.TheWitchsYarn.com/ss2.html http://www.TheWitchsYarn.com/ss3.html http://www.TheWitchsYarn.com/ss4.html Mac download: http:[EMAIL PROTECTED]/TheWitchsYarn.dmg PC download: http:[EMAIL PROTECTED]/TheWitchsYarn.zip ___ Pythonmac-SIG maillist - [EMAIL PROTECTED] http://mail.python.org/mailman/listinfo/pythonmac-sig