Re: [Pythonmac-SIG] How-To upgrade Apples python installation in Mac OS X 10.3 from python 2.3 to 2.4

2004-12-10 Thread pythonmac
From: Bob Ippolito <[EMAIL PROTECTED]>
Date: December 10, 2004 1:29:53 CST
To: [EMAIL PROTECTED]
Cc: [EMAIL PROTECTED]
Subject: Re: [Pythonmac-SIG] Re: How-To upgrade Apples python 
installation in Mac OS X 10.3 from python 2.3 to 2.4
>make
>make frameworkinstall
make frameworkinstall
pbxcp: error: open(): 
///Applications/MacPython-2.4/PythonLauncher.app/Contents/Info.plist: 
Permission denied
...failed PBXCp 
///Applications/MacPython-2.4/PythonLauncher.app/Contents/Info.plist 
...
** BUILD FAILED **
make[1]: *** [install_PythonLauncher] Error 1
make: *** [frameworkinstallapps] Error 2

Fine: I did sudo make frameworkinstall, which executes without error.
>make frameworkinstallextras
Same privileges complaint; same solution.
Everything in the /Applications folder should be writable by anyone in 
the admin group, so your configuration is to blame here, not the 
instructions.  Some package you installed probably had bad 
permissions...  This should work for most systems.

If you open up Disk Utility, there is a button that will repair 
permissions on a volume.  With correct permissions, these steps 
should've succeeded.  Given this error, you should probably do it.
I know this is somewhat off-topic, but I ran repair permissions using 
Disk Utility, and then manually went in and did chmod on both Contents 
and Info.plist so that both owner (root) and group (wheel) could rwx 
and rw the folder and file, respectively.

I still get the permission error shown above. Weird, huh?

Change you PATH:
>emacs ~/.bashrc
Add:
PATH=/usr/local/bin:$PATH
export PATH
OK. Then I do:
python
Python 2.3 (#1, Sep 13 2003, 00:49:11)
[GCC 3.3 20030304 (Apple Computer, Inc. build 1495)] on darwin
Type "help", "copyright", "credits" or "license" for more information.
>>>
You also need to set the PATH from the shell prompt, or start a new 
terminal window.  Editing .bashrc doesn't do anything to a currently 
running bash process.
Works now, but only after having run the two latter makes as root. I 
hope that won't cause problems.

Thanks for your help.
Guyren G Howe
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Re: [Pythonmac-SIG] How-To upgrade Apples python installation in Mac OS X 10.3 from python 2.3 to 2.4

2004-12-10 Thread Bob Ippolito
On Dec 10, 2004, at 11:59, [EMAIL PROTECTED] wrote:
From: Bob Ippolito <[EMAIL PROTECTED]>
Date: December 10, 2004 1:29:53 CST
To: [EMAIL PROTECTED]
Cc: [EMAIL PROTECTED]
Subject: Re: [Pythonmac-SIG] Re: How-To upgrade Apples python  
installation in Mac OS X 10.3 from python 2.3 to 2.4
>make
>make frameworkinstall
make frameworkinstall
pbxcp: error: open():  
///Applications/MacPython-2.4/PythonLauncher.app/Contents/ 
Info.plist: Permission denied
...failed PBXCp  
///Applications/MacPython-2.4/PythonLauncher.app/Contents/Info.plist  
...
** BUILD FAILED **
make[1]: *** [install_PythonLauncher] Error 1
make: *** [frameworkinstallapps] Error 2

Fine: I did sudo make frameworkinstall, which executes without error.
>make frameworkinstallextras
Same privileges complaint; same solution.
Everything in the /Applications folder should be writable by anyone  
in the admin group, so your configuration is to blame here, not the  
instructions.  Some package you installed probably had bad  
permissions...  This should work for most systems.

If you open up Disk Utility, there is a button that will repair  
permissions on a volume.  With correct permissions, these steps  
should've succeeded.  Given this error, you should probably do it.
I know this is somewhat off-topic, but I ran repair permissions using  
Disk Utility, and then manually went in and did chmod on both Contents  
and Info.plist so that both owner (root) and group (wheel) could rwx  
and rw the folder and file, respectively.

I still get the permission error shown above. Weird, huh?
Not really, Disk Utility is only responsible for repairing permissions  
that it knows about, namely, stuff it finds in package receipts.  Since  
you installed this via make, and not Apple's Installer, it comes as no  
surprise that these files still have root permissions after a repair.

-bob
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[Pythonmac-SIG] PyCon 2005

2004-12-10 Thread Jacob Kaplan-Moss
Hey all --
I'm thinking of proposing a talk at PyCon 2005 about MacPython, and I'd 
like to run my idea by the list:

As I see it, there are three killer features in MacPython that you 
can't get anywhere else: PyObjC, CoreGraphics, and scripting with 
appscript.  Given that 30 or 45 minutes won't be nearly enough to talk 
about all three, I'm thinking of focusing on the general topic of 
"scripting OS X" using appscript and CoreGraphics (AFAIK there's been a 
number of "Intro to PyObjC" talks given in the past, and I don't really 
want to reinvent the wheel).

If there's anyone else proposing a talk at PyCon, I'd like to avoid 
stepping on any toes (as far as I'm concerned, the more MacPython talks 
the better), so if this overlaps/competes with your cool idea, please 
let me know.

Jacob
 

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Re: [Pythonmac-SIG] PyCon 2005

2004-12-10 Thread Bob Ippolito
On Dec 10, 2004, at 6:23 PM, Jacob Kaplan-Moss wrote:
I'm thinking of proposing a talk at PyCon 2005 about MacPython, and 
I'd like to run my idea by the list:

As I see it, there are three killer features in MacPython that you 
can't get anywhere else: PyObjC, CoreGraphics, and scripting with 
appscript.  Given that 30 or 45 minutes won't be nearly enough to talk 
about all three, I'm thinking of focusing on the general topic of 
"scripting OS X" using appscript and CoreGraphics (AFAIK there's been 
a number of "Intro to PyObjC" talks given in the past, and I don't 
really want to reinvent the wheel).

If there's anyone else proposing a talk at PyCon, I'd like to avoid 
stepping on any toes (as far as I'm concerned, the more MacPython 
talks the better), so if this overlaps/competes with your cool idea, 
please let me know.
I did the "60 Minutes of MacPython" talk at PyCon 2004.  I was 
initially thinking about doing another one this year, but I'm leaning 
towards doing a talk on just PyObjC.  So, it would be awesome if you 
did a talk on CoreGraphics and appscript.  That would leave me to talk 
about what I know best and am most interested in :)

My slides, proposal, slide-creation-scripts, and notes taken during my 
presentation by the audience last year are available here:
http://svn.red-bean.com/bob/pycon/2004/trunk/

I will likely break my PyObjC talk it into two separate 30 minute 
sessions: "intro to PyObjC" and "hacking with PyObjC".

The first of which would be more like a tutorial and go over the 
obvious rapid development facilities that you have available such as 
Cocoa Bindings, using WebKit, table views, writing py2app scripts, 
using the Xcode template, using Renaissance instead of Interface 
Builder, what people are doing with PyObjC, etc.

The second would go into writing plugins for existing applications, 
hacking existing classes with categories, injecting Python into 
arbitrary pids using pyject (a wrapper bbum and I wrote around 
mach_inject), wrapping near-arbitrary not-ObjC functions with 
loadBundleFunctions (a la ctypes), and possibly talk a little about the 
gritty implementation details of PyObjC if there's time/interest.

If you have any questions or would like to collaborate a bit on our 
proposals/slides/scripts then feel free to contact me on or off list.

-bob
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[Pythonmac-SIG] [ANN] SIGnificant Mac Game Ships, Written in Python

2004-12-10 Thread Keith Nemitz
Hello everyone.
I'd like to thank this SIG, and especially Jack and Bob for their 
consistent and excellent help that made my product a reality. This 
project represents not only my first product written in Python, it 
represents my new life as an aspiring independent game developer. I 
look forward to contributing source code from the game to this 
community, as a way of saying thanks.

If you'd like to know more about the game, I append below, the latest 
draft of my press release. The full Macintosh downloadable is available 
today. (What the P.R. doesn't mention is, it's a game designed for the 
women segment of the casual game market. The male coders on this list 
may find that their wives, girlfriends, mothers and even grandmothers 
enjoy the game much more. Let them give it a try.) The release:


Mousechief Tickles the Web with The Witch's Yarn
Emeryville, CA, Dec 13, 2004 -- Mousechief (www.mousechief.com) proudly 
releases, The Witch's Yarn, the first adventure game developed 
specifically for the downloadable market. Tired of clones and 
renovations? Finally, there's something new to play instead of puzzlers 
and simple action games. Isn't it time to wrap yourself up in a rich, 
delightful story?

The Witch´s Yarn tells an upbeat tale of modern living served with a 
lighthearted dish of fantasy. Although suitable for audiences of all 
ages, adults will fully appreciate its humor and content. It is a story 
about relationships, community, self-empowerment, and simple living. 
Challenges in the game arise from the very same issues but present 
themselves by adding to, not interrupting, the story.

Built with the CineProse(tm) adventure engine, YOU decide what happens, 
how the plot thickens, and most importantly, how it ends. Combining the 
best of movies, live theater, and the written word, the CineProse 
experience is a wonderful new, interactive entertainment!

Anyone who likes to sink into a pile of couch cushions for "a good 
read" will enjoy this humor-filled tale about making a new life in 
unfamiliar territory. Play for one minute or one hour. The Witch's Yarn 
was designed to be as easy to pick up and enjoy as reading a book.

Versions for Macintosh and Windows are available immediately for free 
download. After previewing the first two chapters, unlock the full game 
for $19.95 (USD).

One published review had this to say, "...provides very innovative game 
play that will likely get this game noticed. ...I think it is something 
that everyone can appreciate."

The Witch's Yarn can be securely downloaded at 
http://www.witchsyarn.com/

Registered users are entitled to unlimited play, free updates and 
technical support.

About Mousechief Co.
Founded in 2003, Mousechief is lead by a 12 year veteran of the 
computer gaming industry. We believe that current adventure games do 
not address the constraints of the casual game market. In our user 
testing, the majority of a sample population was unable to perform 
basic control over the main character. That's why we re-invented the 
genre specifically for this market. Thus, the CineProse style of 
adventure game was born. Subsequent testing of computer novices showed 
that 100% of ages 8 to 78 were able to pick up and play The Witch's 
Yarn.

Working with art talents from famous jazz musicians to highly skilled 
illustrators, Mousechief crafts unique, fun-filled experiences for the 
casual game market. Our games will delight your senses as much as they 
will expand your heart. We make play worthwhile.

# # #
For more information about The Witch's Yarn:
Contact: Keith Nemitz
Company: Mousechief Co.
E-mail: [EMAIL PROTECTED]
Company site:   http://www.Mousechief.com/
Company logo:   http://www.Mousechief.com/mousechief_logo2.png
Game site:  http://www.TheWitchsYarn.com/
Game logo:  http://www.Mousechief.com/wheel.png
Screenshots:
http://www.TheWitchsYarn.com/ss1.html
http://www.TheWitchsYarn.com/ss2.html
http://www.TheWitchsYarn.com/ss3.html
http://www.TheWitchsYarn.com/ss4.html
Mac 
download:	http:[EMAIL PROTECTED]/TheWitchsYarn.dmg
PC 
download:		http:[EMAIL PROTECTED]/TheWitchsYarn.zip

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