Re: [Qemu-devel] [PATCH] input: avoid malloc for mouse events
On 12/10/18 3:08 PM, Gerd Hoffmann wrote: > There is no reason to allocate mouse events using malloc, we can > allcoate them from stack instead, save a few cpu cycles and make the > code more readable with c99 initializers. Good idea. > > Suggested-by: FelixYao > Signed-off-by: Gerd Hoffmann Reviewed-by: Philippe Mathieu-Daudé > --- > include/ui/input.h | 3 --- > ui/input.c | 68 > +- > 2 files changed, 31 insertions(+), 40 deletions(-) > > diff --git a/include/ui/input.h b/include/ui/input.h > index 34ebc67c5a..8c8ccb999f 100644 > --- a/include/ui/input.h > +++ b/include/ui/input.h > @@ -49,7 +49,6 @@ int qemu_input_key_value_to_scancode(const KeyValue *value, > bool down, > int *codes); > int qemu_input_linux_to_qcode(unsigned int lnx); > > -InputEvent *qemu_input_event_new_btn(InputButton btn, bool down); > void qemu_input_queue_btn(QemuConsole *src, InputButton btn, bool down); > void qemu_input_update_buttons(QemuConsole *src, uint32_t *button_map, > uint32_t button_old, uint32_t button_new); > @@ -58,8 +57,6 @@ bool qemu_input_is_absolute(void); > int qemu_input_scale_axis(int value, >int min_in, int max_in, >int min_out, int max_out); > -InputEvent *qemu_input_event_new_move(InputEventKind kind, > - InputAxis axis, int value); > void qemu_input_queue_rel(QemuConsole *src, InputAxis axis, int value); > void qemu_input_queue_abs(QemuConsole *src, InputAxis axis, int value, >int min_in, int max_in); > diff --git a/ui/input.c b/ui/input.c > index 7c9a4109c4..f9d413fef9 100644 > --- a/ui/input.c > +++ b/ui/input.c > @@ -458,22 +458,18 @@ void qemu_input_event_send_key_delay(uint32_t delay_ms) > } > } > > -InputEvent *qemu_input_event_new_btn(InputButton btn, bool down) > -{ > -InputEvent *evt = g_new0(InputEvent, 1); > -evt->u.btn.data = g_new0(InputBtnEvent, 1); > -evt->type = INPUT_EVENT_KIND_BTN; > -evt->u.btn.data->button = btn; > -evt->u.btn.data->down = down; > -return evt; > -} > - > void qemu_input_queue_btn(QemuConsole *src, InputButton btn, bool down) > { > -InputEvent *evt; > -evt = qemu_input_event_new_btn(btn, down); > -qemu_input_event_send(src, evt); > -qapi_free_InputEvent(evt); > +InputBtnEvent bevt = { > +.button = btn, > +.down = down, > +}; > +InputEvent evt = { > +.type = INPUT_EVENT_KIND_BTN, > +.u.btn.data = , > +}; > + > +qemu_input_event_send(src, ); > } > > void qemu_input_update_buttons(QemuConsole *src, uint32_t *button_map, > @@ -513,37 +509,35 @@ int qemu_input_scale_axis(int value, > return ((int64_t)value - min_in) * range_out / range_in + min_out; > } > > -InputEvent *qemu_input_event_new_move(InputEventKind kind, > - InputAxis axis, int value) > -{ > -InputEvent *evt = g_new0(InputEvent, 1); > -InputMoveEvent *move = g_new0(InputMoveEvent, 1); > - > -evt->type = kind; > -evt->u.rel.data = move; /* evt->u.rel is the same as evt->u.abs */ > -move->axis = axis; > -move->value = value; > -return evt; > -} > - > void qemu_input_queue_rel(QemuConsole *src, InputAxis axis, int value) > { > -InputEvent *evt; > -evt = qemu_input_event_new_move(INPUT_EVENT_KIND_REL, axis, value); > -qemu_input_event_send(src, evt); > -qapi_free_InputEvent(evt); > +InputMoveEvent move = { > +.axis = axis, > +.value = value, > +}; > +InputEvent evt = { > +.type = INPUT_EVENT_KIND_REL, > +.u.rel.data = , > +}; > + > +qemu_input_event_send(src, ); > } > > void qemu_input_queue_abs(QemuConsole *src, InputAxis axis, int value, >int min_in, int max_in) > { > -InputEvent *evt; > -int scaled = qemu_input_scale_axis(value, min_in, max_in, > +InputMoveEvent move = { > +.axis = axis, > +.value = qemu_input_scale_axis(value, min_in, max_in, > INPUT_EVENT_ABS_MIN, > - INPUT_EVENT_ABS_MAX); > -evt = qemu_input_event_new_move(INPUT_EVENT_KIND_ABS, axis, scaled); > -qemu_input_event_send(src, evt); > -qapi_free_InputEvent(evt); > + INPUT_EVENT_ABS_MAX), > +}; > +InputEvent evt = { > +.type = INPUT_EVENT_KIND_ABS, > +.u.abs.data = , > +}; > + > +qemu_input_event_send(src, ); > } > > void qemu_input_check_mode_change(void) >
Re: [Qemu-devel] [PATCH] input: avoid malloc for mouse events
Gerd Hoffmann writes: > There is no reason to allocate mouse events using malloc, we can > allcoate them from stack instead, save a few cpu cycles and make the > code more readable with c99 initializers. > > Suggested-by: FelixYao > Signed-off-by: Gerd Hoffmann Reviewed-by: Markus Armbruster
[Qemu-devel] [PATCH] input: avoid malloc for mouse events
There is no reason to allocate mouse events using malloc, we can allcoate them from stack instead, save a few cpu cycles and make the code more readable with c99 initializers. Suggested-by: FelixYao Signed-off-by: Gerd Hoffmann --- include/ui/input.h | 3 --- ui/input.c | 68 +- 2 files changed, 31 insertions(+), 40 deletions(-) diff --git a/include/ui/input.h b/include/ui/input.h index 34ebc67c5a..8c8ccb999f 100644 --- a/include/ui/input.h +++ b/include/ui/input.h @@ -49,7 +49,6 @@ int qemu_input_key_value_to_scancode(const KeyValue *value, bool down, int *codes); int qemu_input_linux_to_qcode(unsigned int lnx); -InputEvent *qemu_input_event_new_btn(InputButton btn, bool down); void qemu_input_queue_btn(QemuConsole *src, InputButton btn, bool down); void qemu_input_update_buttons(QemuConsole *src, uint32_t *button_map, uint32_t button_old, uint32_t button_new); @@ -58,8 +57,6 @@ bool qemu_input_is_absolute(void); int qemu_input_scale_axis(int value, int min_in, int max_in, int min_out, int max_out); -InputEvent *qemu_input_event_new_move(InputEventKind kind, - InputAxis axis, int value); void qemu_input_queue_rel(QemuConsole *src, InputAxis axis, int value); void qemu_input_queue_abs(QemuConsole *src, InputAxis axis, int value, int min_in, int max_in); diff --git a/ui/input.c b/ui/input.c index 7c9a4109c4..f9d413fef9 100644 --- a/ui/input.c +++ b/ui/input.c @@ -458,22 +458,18 @@ void qemu_input_event_send_key_delay(uint32_t delay_ms) } } -InputEvent *qemu_input_event_new_btn(InputButton btn, bool down) -{ -InputEvent *evt = g_new0(InputEvent, 1); -evt->u.btn.data = g_new0(InputBtnEvent, 1); -evt->type = INPUT_EVENT_KIND_BTN; -evt->u.btn.data->button = btn; -evt->u.btn.data->down = down; -return evt; -} - void qemu_input_queue_btn(QemuConsole *src, InputButton btn, bool down) { -InputEvent *evt; -evt = qemu_input_event_new_btn(btn, down); -qemu_input_event_send(src, evt); -qapi_free_InputEvent(evt); +InputBtnEvent bevt = { +.button = btn, +.down = down, +}; +InputEvent evt = { +.type = INPUT_EVENT_KIND_BTN, +.u.btn.data = , +}; + +qemu_input_event_send(src, ); } void qemu_input_update_buttons(QemuConsole *src, uint32_t *button_map, @@ -513,37 +509,35 @@ int qemu_input_scale_axis(int value, return ((int64_t)value - min_in) * range_out / range_in + min_out; } -InputEvent *qemu_input_event_new_move(InputEventKind kind, - InputAxis axis, int value) -{ -InputEvent *evt = g_new0(InputEvent, 1); -InputMoveEvent *move = g_new0(InputMoveEvent, 1); - -evt->type = kind; -evt->u.rel.data = move; /* evt->u.rel is the same as evt->u.abs */ -move->axis = axis; -move->value = value; -return evt; -} - void qemu_input_queue_rel(QemuConsole *src, InputAxis axis, int value) { -InputEvent *evt; -evt = qemu_input_event_new_move(INPUT_EVENT_KIND_REL, axis, value); -qemu_input_event_send(src, evt); -qapi_free_InputEvent(evt); +InputMoveEvent move = { +.axis = axis, +.value = value, +}; +InputEvent evt = { +.type = INPUT_EVENT_KIND_REL, +.u.rel.data = , +}; + +qemu_input_event_send(src, ); } void qemu_input_queue_abs(QemuConsole *src, InputAxis axis, int value, int min_in, int max_in) { -InputEvent *evt; -int scaled = qemu_input_scale_axis(value, min_in, max_in, +InputMoveEvent move = { +.axis = axis, +.value = qemu_input_scale_axis(value, min_in, max_in, INPUT_EVENT_ABS_MIN, - INPUT_EVENT_ABS_MAX); -evt = qemu_input_event_new_move(INPUT_EVENT_KIND_ABS, axis, scaled); -qemu_input_event_send(src, evt); -qapi_free_InputEvent(evt); + INPUT_EVENT_ABS_MAX), +}; +InputEvent evt = { +.type = INPUT_EVENT_KIND_ABS, +.u.abs.data = , +}; + +qemu_input_event_send(src, ); } void qemu_input_check_mode_change(void) -- 2.9.3