Re: [Qemu-devel] [PATCH] input: avoid malloc for mouse events

2018-12-14 Thread Philippe Mathieu-Daudé
On 12/10/18 3:08 PM, Gerd Hoffmann wrote:
> There is no reason to allocate mouse events using malloc, we can
> allcoate them from stack instead, save a few cpu cycles and make the
> code more readable with c99 initializers.

Good idea.

> 
> Suggested-by: FelixYao 
> Signed-off-by: Gerd Hoffmann 

Reviewed-by: Philippe Mathieu-Daudé 

> ---
>  include/ui/input.h |  3 ---
>  ui/input.c | 68 
> +-
>  2 files changed, 31 insertions(+), 40 deletions(-)
> 
> diff --git a/include/ui/input.h b/include/ui/input.h
> index 34ebc67c5a..8c8ccb999f 100644
> --- a/include/ui/input.h
> +++ b/include/ui/input.h
> @@ -49,7 +49,6 @@ int qemu_input_key_value_to_scancode(const KeyValue *value, 
> bool down,
>   int *codes);
>  int qemu_input_linux_to_qcode(unsigned int lnx);
>  
> -InputEvent *qemu_input_event_new_btn(InputButton btn, bool down);
>  void qemu_input_queue_btn(QemuConsole *src, InputButton btn, bool down);
>  void qemu_input_update_buttons(QemuConsole *src, uint32_t *button_map,
> uint32_t button_old, uint32_t button_new);
> @@ -58,8 +57,6 @@ bool qemu_input_is_absolute(void);
>  int qemu_input_scale_axis(int value,
>int min_in, int max_in,
>int min_out, int max_out);
> -InputEvent *qemu_input_event_new_move(InputEventKind kind,
> -  InputAxis axis, int value);
>  void qemu_input_queue_rel(QemuConsole *src, InputAxis axis, int value);
>  void qemu_input_queue_abs(QemuConsole *src, InputAxis axis, int value,
>int min_in, int max_in);
> diff --git a/ui/input.c b/ui/input.c
> index 7c9a4109c4..f9d413fef9 100644
> --- a/ui/input.c
> +++ b/ui/input.c
> @@ -458,22 +458,18 @@ void qemu_input_event_send_key_delay(uint32_t delay_ms)
>  }
>  }
>  
> -InputEvent *qemu_input_event_new_btn(InputButton btn, bool down)
> -{
> -InputEvent *evt = g_new0(InputEvent, 1);
> -evt->u.btn.data = g_new0(InputBtnEvent, 1);
> -evt->type = INPUT_EVENT_KIND_BTN;
> -evt->u.btn.data->button = btn;
> -evt->u.btn.data->down = down;
> -return evt;
> -}
> -
>  void qemu_input_queue_btn(QemuConsole *src, InputButton btn, bool down)
>  {
> -InputEvent *evt;
> -evt = qemu_input_event_new_btn(btn, down);
> -qemu_input_event_send(src, evt);
> -qapi_free_InputEvent(evt);
> +InputBtnEvent bevt = {
> +.button = btn,
> +.down = down,
> +};
> +InputEvent evt = {
> +.type = INPUT_EVENT_KIND_BTN,
> +.u.btn.data = ,
> +};
> +
> +qemu_input_event_send(src, );
>  }
>  
>  void qemu_input_update_buttons(QemuConsole *src, uint32_t *button_map,
> @@ -513,37 +509,35 @@ int qemu_input_scale_axis(int value,
>  return ((int64_t)value - min_in) * range_out / range_in + min_out;
>  }
>  
> -InputEvent *qemu_input_event_new_move(InputEventKind kind,
> -  InputAxis axis, int value)
> -{
> -InputEvent *evt = g_new0(InputEvent, 1);
> -InputMoveEvent *move = g_new0(InputMoveEvent, 1);
> -
> -evt->type = kind;
> -evt->u.rel.data = move; /* evt->u.rel is the same as evt->u.abs */
> -move->axis = axis;
> -move->value = value;
> -return evt;
> -}
> -
>  void qemu_input_queue_rel(QemuConsole *src, InputAxis axis, int value)
>  {
> -InputEvent *evt;
> -evt = qemu_input_event_new_move(INPUT_EVENT_KIND_REL, axis, value);
> -qemu_input_event_send(src, evt);
> -qapi_free_InputEvent(evt);
> +InputMoveEvent move = {
> +.axis = axis,
> +.value = value,
> +};
> +InputEvent evt = {
> +.type = INPUT_EVENT_KIND_REL,
> +.u.rel.data = ,
> +};
> +
> +qemu_input_event_send(src, );
>  }
>  
>  void qemu_input_queue_abs(QemuConsole *src, InputAxis axis, int value,
>int min_in, int max_in)
>  {
> -InputEvent *evt;
> -int scaled = qemu_input_scale_axis(value, min_in, max_in,
> +InputMoveEvent move = {
> +.axis = axis,
> +.value = qemu_input_scale_axis(value, min_in, max_in,
> INPUT_EVENT_ABS_MIN,
> -   INPUT_EVENT_ABS_MAX);
> -evt = qemu_input_event_new_move(INPUT_EVENT_KIND_ABS, axis, scaled);
> -qemu_input_event_send(src, evt);
> -qapi_free_InputEvent(evt);
> +   INPUT_EVENT_ABS_MAX),
> +};
> +InputEvent evt = {
> +.type = INPUT_EVENT_KIND_ABS,
> +.u.abs.data = ,
> +};
> +
> +qemu_input_event_send(src, );
>  }
>  
>  void qemu_input_check_mode_change(void)
> 



Re: [Qemu-devel] [PATCH] input: avoid malloc for mouse events

2018-12-13 Thread Markus Armbruster
Gerd Hoffmann  writes:

> There is no reason to allocate mouse events using malloc, we can
> allcoate them from stack instead, save a few cpu cycles and make the
> code more readable with c99 initializers.
>
> Suggested-by: FelixYao 
> Signed-off-by: Gerd Hoffmann 

Reviewed-by: Markus Armbruster 



[Qemu-devel] [PATCH] input: avoid malloc for mouse events

2018-12-10 Thread Gerd Hoffmann
There is no reason to allocate mouse events using malloc, we can
allcoate them from stack instead, save a few cpu cycles and make the
code more readable with c99 initializers.

Suggested-by: FelixYao 
Signed-off-by: Gerd Hoffmann 
---
 include/ui/input.h |  3 ---
 ui/input.c | 68 +-
 2 files changed, 31 insertions(+), 40 deletions(-)

diff --git a/include/ui/input.h b/include/ui/input.h
index 34ebc67c5a..8c8ccb999f 100644
--- a/include/ui/input.h
+++ b/include/ui/input.h
@@ -49,7 +49,6 @@ int qemu_input_key_value_to_scancode(const KeyValue *value, 
bool down,
  int *codes);
 int qemu_input_linux_to_qcode(unsigned int lnx);
 
-InputEvent *qemu_input_event_new_btn(InputButton btn, bool down);
 void qemu_input_queue_btn(QemuConsole *src, InputButton btn, bool down);
 void qemu_input_update_buttons(QemuConsole *src, uint32_t *button_map,
uint32_t button_old, uint32_t button_new);
@@ -58,8 +57,6 @@ bool qemu_input_is_absolute(void);
 int qemu_input_scale_axis(int value,
   int min_in, int max_in,
   int min_out, int max_out);
-InputEvent *qemu_input_event_new_move(InputEventKind kind,
-  InputAxis axis, int value);
 void qemu_input_queue_rel(QemuConsole *src, InputAxis axis, int value);
 void qemu_input_queue_abs(QemuConsole *src, InputAxis axis, int value,
   int min_in, int max_in);
diff --git a/ui/input.c b/ui/input.c
index 7c9a4109c4..f9d413fef9 100644
--- a/ui/input.c
+++ b/ui/input.c
@@ -458,22 +458,18 @@ void qemu_input_event_send_key_delay(uint32_t delay_ms)
 }
 }
 
-InputEvent *qemu_input_event_new_btn(InputButton btn, bool down)
-{
-InputEvent *evt = g_new0(InputEvent, 1);
-evt->u.btn.data = g_new0(InputBtnEvent, 1);
-evt->type = INPUT_EVENT_KIND_BTN;
-evt->u.btn.data->button = btn;
-evt->u.btn.data->down = down;
-return evt;
-}
-
 void qemu_input_queue_btn(QemuConsole *src, InputButton btn, bool down)
 {
-InputEvent *evt;
-evt = qemu_input_event_new_btn(btn, down);
-qemu_input_event_send(src, evt);
-qapi_free_InputEvent(evt);
+InputBtnEvent bevt = {
+.button = btn,
+.down = down,
+};
+InputEvent evt = {
+.type = INPUT_EVENT_KIND_BTN,
+.u.btn.data = ,
+};
+
+qemu_input_event_send(src, );
 }
 
 void qemu_input_update_buttons(QemuConsole *src, uint32_t *button_map,
@@ -513,37 +509,35 @@ int qemu_input_scale_axis(int value,
 return ((int64_t)value - min_in) * range_out / range_in + min_out;
 }
 
-InputEvent *qemu_input_event_new_move(InputEventKind kind,
-  InputAxis axis, int value)
-{
-InputEvent *evt = g_new0(InputEvent, 1);
-InputMoveEvent *move = g_new0(InputMoveEvent, 1);
-
-evt->type = kind;
-evt->u.rel.data = move; /* evt->u.rel is the same as evt->u.abs */
-move->axis = axis;
-move->value = value;
-return evt;
-}
-
 void qemu_input_queue_rel(QemuConsole *src, InputAxis axis, int value)
 {
-InputEvent *evt;
-evt = qemu_input_event_new_move(INPUT_EVENT_KIND_REL, axis, value);
-qemu_input_event_send(src, evt);
-qapi_free_InputEvent(evt);
+InputMoveEvent move = {
+.axis = axis,
+.value = value,
+};
+InputEvent evt = {
+.type = INPUT_EVENT_KIND_REL,
+.u.rel.data = ,
+};
+
+qemu_input_event_send(src, );
 }
 
 void qemu_input_queue_abs(QemuConsole *src, InputAxis axis, int value,
   int min_in, int max_in)
 {
-InputEvent *evt;
-int scaled = qemu_input_scale_axis(value, min_in, max_in,
+InputMoveEvent move = {
+.axis = axis,
+.value = qemu_input_scale_axis(value, min_in, max_in,
INPUT_EVENT_ABS_MIN,
-   INPUT_EVENT_ABS_MAX);
-evt = qemu_input_event_new_move(INPUT_EVENT_KIND_ABS, axis, scaled);
-qemu_input_event_send(src, evt);
-qapi_free_InputEvent(evt);
+   INPUT_EVENT_ABS_MAX),
+};
+InputEvent evt = {
+.type = INPUT_EVENT_KIND_ABS,
+.u.abs.data = ,
+};
+
+qemu_input_event_send(src, );
 }
 
 void qemu_input_check_mode_change(void)
-- 
2.9.3