Re: [Qgis-user] Placing random points

2023-03-25 Thread Thomas Sebastien via QGIS-User
Hi Chris,

Thanks for your help. I used all your suggestions and a combination of them and 
what works best for me seems to be the layer bounds approach even though my 
polygons are very irregular in shape. Luckily number of points I need to create 
is not so big, so I can check that they all fall inside polygons.

Have a good day,

Sébastien

> Le 25 mars 2023 à 04:16, chris hermansen via QGIS-User 
>  a écrit :
> 
> Andrea and list,
> 
> On Fri, Mar 24, 2023 at 5:00 PM Andrea Giudiceandrea via QGIS-User 
> mailto:qgis-user@lists.osgeo.org>> wrote:
>> > Thomas Sebastien sebasapp at hotmail.com 
>> > Fri Mar 24 03:32:25 PDT 2023
>> 
>> > what works best for what I’m trying to achieve is dissolving the polygons 
>> > and placing random points in layer bounds
>> 
>> Hi Sebastien,
>> AFAIK, you don't need to dissolve the polygons before using them as 
>> input of the "Random points in layer bounds" algorithm: such algorithm 
>> correctly places the total chosen number n of random points even if the 
>> input N features/polygons are not dissolved.
>> 
> I believe I was the one who suggested the layer bounds approach.
> 
> Thomas Sebastian, you do not need to dissolve the polygons if you are only 
> interested in placing the random points within the layer bounds as Andrea 
> says.  If you have a non-rectangular dataset then your layer bounds could 
> result in points being placed outside the polygons in your dataset; you 
> should do the dissolve and place the points within the dissolved polygon.  If 
> like me you live in a rectangular / map-sheet-ish world then by all means 
> work in the layer bounds.
> 
> 
> -- 
> Chris Hermansen · clhermansen "at" gmail "dot" com
> 
> C'est ma façon de parler.
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Re: [Qgis-user] Placing random points

2023-03-24 Thread Thomas Sebastien via QGIS-User
Hi Árni, Andrea, Nyall and Chris,

Thank you very much for your help. I tried all your suggestions and what works 
best for what I’m trying to achieve is dissolving the polygons and placing 
random points in layer bounds because not only do the points fall inside the 
polygons, as Andrea pointed out, but also it lets me pick a minimum distance 
between the points, which is quite useful for my study.

Again many thanks!

Have a good day,

Sébastien

Le 24 mars 2023 à 09:14, Árni Geirsson via QGIS-User 
 a écrit :


How about generating a large number of points into the N polygons, using the 
tool available, then add an attribute to the points and generate uniform random 
numbers into the attribute and keep only the n points with the lowest random 
numbers?

Árni


On Thu, 23 Mar 2023 at 21:55, Andrea Giudiceandrea via QGIS-User 
mailto:qgis-user@lists.osgeo.org>> wrote:
Hi Sebastien,
in addition to the suggestion given by Nyall Dawson, I would suggest you
using the "Random points in layer bounds" algorithm: you just need to
specify the total number of random points to be generated. The resulting
layer will contain the specified number of points and such points will
fall inside the polygons.

It seems to me that the "Random points in extent" algorithm, suggested
by Chris Hermansen, may not be suitable for your needs: while the
resulting layer will contain the specified number of points, such points
will fall inside the extent of the layer containing the polygons, so it
is not guaranteed that such points will actually fall inside the polygons.

Best regards,

Andrea Giudiceandrea
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[Qgis-user] Placing random points

2023-03-23 Thread Thomas Sebastien via QGIS-User
Dear QGIS users,

I’m trying to place a small number of points, n, randomly in a large number of 
polygons, N. But, the Vector>Research Tools> Random points in polygons tool 
only lets me place a minimum of 1 random point in each of the N polygons, i.e N 
points when I only need n. Do you know a way I can go about this?

Thanks,

Sebastien
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