Re: [Ql-Users] Font

2010-12-12 Thread Lear, Malcolm J
Well I've just used the new BMP import and EPS export on PCBDesign to create a 
vectorized Postscript version of the QL font. Does anybody want to take it from 
there?

Malcolm


From: ql-users-boun...@lists.q-v-d.com [ql-users-boun...@lists.q-v-d.com] on 
behalf of Dilwyn Jones [dil...@evans1511.fsnet.co.uk]
Sent: 12 December 2010 18:55
To: ql-us...@q-v-d.com
Subject: Re: [Ql-Users] Font

 There is a font called SirClive that is the same as the font that
 Sinclair Research used for the Spectrum and QL logos.  It can be
 found at:

 http://www.urbanfonts.com/fonts/SirClive.htm

 There is a ZX Spectrum font that is a 8x8 pixel font so that text
 can look like it was printed on the Spectrum.  It can be found at:

 http://www.fonts2u.com/sinclair-zx-spectrum-es-regular.font

 Tim Swenson
Thanks Tim, I've added them to the Fonts page on my website.

The letters used in the Sinclair logo seem very similar in both the
SFSquareHead and SirClive font, with the exception that the taller
letters like l seem a bit taller in the former, and the letters in the
latter are generally thinner.

www.dilwyn.me.uk/fonts/index.html

All we need now is for someone to make a QL-like font to match the
Spectrum one!

Dilwyn Jones



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[Ql-Users] Unsure on how to play inform adventure files on the QL

2010-12-12 Thread peet vanpeebles
Hello there, has anyone had any luck playing infocom text adventures on the QL? 
There is a program on Dilwyn's 
website: http://www.dilwyn.me.uk/games/infocom.zip I've tried all kinds of 
commands to get it away but I just get a bad parameter error. I've set the 
program and data directories, thanks Dilwyn :) but that didn't make much 
difference. I'm using a standard QL with a trump card and twin floppies.
Many thanks,
Peter
http://www.qlforum.co.uk/




  
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Re: [Ql-Users] Unsure on how to play inform adventure files on the QL

2010-12-12 Thread Timothy Swenson

The main parts of the program are:
   Inform - compiles z-code into a game.
   zip- takes a compiled game and plays it.

If you have a game file (curses_dat) in the same directory as the zip 
executable, then to have zip read the curses_dat file and play it, the 
command line is:


 exec zip;curses_dat

This will open a new window and start the game.  Zip is able to read 
games that were built on other platforms ( but only games using zcode 
versions 3  5).


I wrote a review for this many years ago for IQLR and luckily it was 
still on a hard drive.


Tim Swenson

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Re: [Ql-Users] Question from a re-newbie

2010-12-12 Thread John Sadler
You can use cut  paste in editor.
If I remember correctly you select an area, yank itinto a buffer and then put 
it back into a new place

John

 On Thursday 09 December 2010 21:26, Malcolm Cadman wrote:
 In message 4d00f65a.9070...@t-online.de, Tobias Fröschle
 tobias.froesc...@t-online.de writes

 Am 09.12.2010 15:50, schrieb Rich Mellor:
  On 09/12/2010 14:44, Lee Privett wrote:
  Ed (Toolkit II) is a great editor but in coming back to the QL I
 would have thought someone would have come up with a couple of useful
 tweaks by now.
 
  Such as the ability to copy and paste within the editing window and
 using the mouse to put the cursor just where I want it, instead of
 several arrow direction taps to get there.
 
  Any ideas?
 
 
  Lee Privett
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  I guess no one enhanced Ed any further, as people moved onto using
 tools such as Digital Precision's The Editor, or the even better QD
 editor from Jochen Merz if they wanted to be able to do this sort of
 thing.
 
 Yep, that's just about right. I find myself rarely using ed nowadays,
 even for plain SBASIC programming. QD2 with its feature to remove and
 add line numbers on the fly makes editing (and properly formatting)
 programs much easier.
 I use ED only for small corrections/amendments when actually compiling.
 
 Tobias

 Hi,

 There is an enhanced version of The Editor, after DP folded.

 Probably available on a Mr Jones's web site ... :-)

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