Re: [Qt-qml] Win/Lin differences

2010-11-20 Thread Jason H
Completely true. But I had a brain fart. Still curious that it was rendered 
differently.




- Original Message 
From: Almo Nito 
To: qt-qml@trolltech.com
Sent: Sat, November 20, 2010 9:25:50 AM
Subject: Re: [Qt-qml] Win/Lin differences

Jason: opacity is from 0.0 to 1.0 afaik

-Ursprüngliche Nachricht-
Von: qt-qml-boun...@trolltech.com [mailto:qt-qml-boun...@trolltech.com] Im
Auftrag von Jason H
Gesendet: Samstag, 20. November 2010 03:46
An: qt-qml@trolltech.com
Betreff: [Qt-qml] Win/Lin differences

I am developing/testing on WinXP, deploying on Lin (TCE/X11/Nvidia ION)
4.7.0 on both. I had some surprises...

1. When I set opacity to 255 (errantly) in Win, it renders fine. On Lin, it
doesn't render at all until opacity = 1 2. Text font.pointSize doesn't seem
to be respected on Linux, but pixelSize is works.


  
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Re: [Qt-qml] Top-level Animation element, not pauseable/stoppable?

2010-11-20 Thread Charley Bay
*bump*  (re-awake topic)

I think I can't have what I want, and am looking for confirmation from this
list:

WHAT I WANT (LOGICALLY):
>
> SequentialAnimation {
>   id: myTopLevelAnimation
>
>   // pause and resume at this level required
>
>
>   SequentialAnimation {
> id: myCountDownDelay
> loops: 1
> duration: 400
> // Logically, should fire ONCE
>
>   }
>   ParallelAnimation {
>  id: myRealInfiniteAnimation
>  loops: Animation.infinite
>  // ...startable and stoppable...would be nice, but not required
>   }
> }
>
> Logically, I'm intending something like a top-level animation that has a
> "countdown" or "delay" (which runs ONCE), and then an infinite loop for a
> parallel animation that does many things.
>

 ISSUE: I think I can't have this:

(1) (minor), there's some interesting issues associated with animations
using the "on" syntax (they start automatically running), while other
animations *do not* automatically start running.  This may be related to
strange behavior I've seen for "nested" animations of different types not
running as expected (e.g., with properties not properly governed by the
"parent-most" animation):



(2) (major), changes to animation values *do not* take effect until the
animation is stopped/re-started.  That's a *huge* bummer for me:  I need a
"countdown" animation that runs ONCE.  All my work-arounds have failed,
because I can't change the value used by the countdown without forcing the
parent animation to stop/start (which defeats the purpose of the countdown).



Any thoughts on trickery on how to implement a single-shot "initial
countdown pause" that fires *once*?

--charley
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Re: [Qt-qml] Mouse wheel events in QML

2010-11-20 Thread Girish Ramakrishnan
See http://bugreports.qt.nokia.com/browse/QTBUG-7369. In short,
Flickable supports it but not MouseArea.

Girish

On Sat, Nov 20, 2010 at 9:17 PM, Jerzy Chalupski
 wrote:
> I can't find any mouse wheel events handler. Am I selectively blind or
> are mouse wheel events not supported by QML?
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[Qt-qml] Mouse wheel events in QML

2010-11-20 Thread Jerzy Chalupski
I can't find any mouse wheel events handler. Am I selectively blind or
are mouse wheel events not supported by QML?
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Re: [Qt-qml] Win/Lin differences

2010-11-20 Thread Almo Nito
Jason: opacity is from 0.0 to 1.0 afaik

-Ursprüngliche Nachricht-
Von: qt-qml-boun...@trolltech.com [mailto:qt-qml-boun...@trolltech.com] Im
Auftrag von Jason H
Gesendet: Samstag, 20. November 2010 03:46
An: qt-qml@trolltech.com
Betreff: [Qt-qml] Win/Lin differences

I am developing/testing on WinXP, deploying on Lin (TCE/X11/Nvidia ION)
4.7.0 on both. I had some surprises...

1. When I set opacity to 255 (errantly) in Win, it renders fine. On Lin, it
doesn't render at all until opacity = 1 2. Text font.pointSize doesn't seem
to be respected on Linux, but pixelSize is works.


  
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