Re: [racket-users] Correction: Half-life was *not* written in a Lisp after all.
On 25/07/2015 14:02, Hendrik Boom wrote: On Sat, Jul 25, 2015 at 12:04:07AM +, John Carmack wrote: Half-life was written in C on my Quake 1 codebase. Thank you for the correction. Now I get to wonder what the truth behind the rumour was. Evidently not half-life. -- hendrik There is some open source game with a really gentle license and the wonderful name of Abuse. It contains a Lisp interpreter game engine, level editor and some hidden great artwork. But it's only 2d parallax scrolling not real 3d. Wanna recreate Mario Bros? Go for it - all those cute little pixel grafix are still there ... -- You received this message because you are subscribed to the Google Groups Racket Users group. To unsubscribe from this group and stop receiving emails from it, send an email to racket-users+unsubscr...@googlegroups.com. For more options, visit https://groups.google.com/d/optout.
Re: [racket-users] Correction: Half-life was *not* written in a Lisp after all.
Crash bandicoot is the one example I know. Is that what you were thinking of? Sent from my iPhone On Jul 25, 2015, at 8:02 AM, Hendrik Boom hend...@topoi.pooq.com wrote: On Sat, Jul 25, 2015 at 12:04:07AM +, John Carmack wrote: Half-life was written in C on my Quake 1 codebase. Thank you for the correction. Now I get to wonder what the truth behind the rumour was. Evidently not half-life. -- hendrik -- You received this message because you are subscribed to the Google Groups Racket Users group. To unsubscribe from this group and stop receiving emails from it, send an email to racket-users+unsubscr...@googlegroups.com. For more options, visit https://groups.google.com/d/optout. -- You received this message because you are subscribed to the Google Groups Racket Users group. To unsubscribe from this group and stop receiving emails from it, send an email to racket-users+unsubscr...@googlegroups.com. For more options, visit https://groups.google.com/d/optout.