RE: SAM Scart

1999-04-08 Thread Si Owen
Martin Fitzpatrick wrote:
 anyways... if you want it lemme know... (same goes for anyone else,
 though justin did bagsy, and i cant ignorr the rules of the playground

Better let him have first pick, or he'll only get some of his friends to
come and beat it out of me!

I may have a go at doing it myself - I can't imagine I can do that much
damage if I get it wrong (or can I?!) ;-)

Si



Re: SAM Scart

1999-04-08 Thread Ian Collier
On Wed, Apr 07, 1999 at 10:10:53AM +0200, Frode Tenneboe wrote:
 No - as far as i remember, the SAM's SCART has a different pinout from 
 standard SCART.

The outward pins are the same but since the Sam does not accept incoming
video it has used the pins for various other purposes - so it's not a good
idea to plug a fully wired SCART lead into it.  If you do then one thing
that will happen is you will send 5 volts through the video out of the other
device.

I guess it ought to be possible to buy a fully wired SCART lead and then
snip all the connections which don't have anything to do with video.  There
is a wiring diagram in the Sam manual which seems fairly standard except
that it connects CSYNC to both CSYNC input and composite video input - that
seems unnecessary since the sam has a composite video output.

Or get a lead which converts SCART into three phono plugs (stereo audio and
composite video) since that's pretty much guaranteed to work as long as you
have phono sockets on your tv/video (these are often provided for camcorder
input).

imc


RE: SAM Scart

1999-04-08 Thread Justin Skists
Si Owen wrote:
Martin Fitzpatrick wrote:
 anyways... if you want it lemme know... (same goes for anyone else,
 though justin did bagsy, and i cant ignorr the rules of the playground

Better let him have first pick, or he'll only get some of his friends to
come and beat it out of me!

*laughs*
Yeah! Yeah! Send it to me or I'll get my big brother onto you! :)

Seriously, if you can, I'd appreciate it. If not, then I'll have
a go at making my own (once I've found the box of junk that holds
my soldering iron)


I may have a go at doing it myself - I can't imagine I can do that much
damage if I get it wrong (or can I?!) ;-)

Umm.

Jut.
(The guy being soothed by radiation from the three computers on
his desk - luckily, one of them is turned off)


RE: SAM Scart

1999-04-08 Thread Aley Keprt

 Well, I just made my own. Not exactly difficult? The pinout is in the 
 manual...
 
 Mine might not do exactly what you want yours to do though. It just brings
 out the stereo sound (pins 1 and 3, ground 4) and composite video (pin 19,
 ground 17) onto phono plugs, which I can then connect to my Mac.

Well, I have made my own one several years ago too.
I have connected coomposite out to my tv's composite in. That's all.
And it works perfectly. Especially when my power supply is broken and
i can see nothing when using regular tv-out. (can anybody help?)

but now i would like to plug sam's out to the satellite receiver, which
has regular scart. and what to do now? i don't know whether it supports
rgb-input. if yes, this could give a bit better image than composite
video, i think.

i think it would be nice to get a diagram of the real scrat connector,
and compare it to the sam's one.
i hope many of us are able to make their own cable if we would know what
pins to connect.



 Aley [eili] Keprt - student, programmer (multimedia soft. etc.)
phone: +420-68-538 70 35
 e-mail: [EMAIL PROTECTED]  ***  http://get.to/aley




RE: SAM Scart

1999-04-08 Thread Justin Skists
Aley asked:

Well, I have made my own one several years ago too.
I have connected coomposite out to my tv's composite in. That's all.
And it works perfectly. Especially when my power supply is broken and
i can see nothing when using regular tv-out. (can anybody help?)

Well, the SAM makes the composite signal on the main board. It
then spurts the signal to the TV circuitry in the PSU which then
converts the composite signal onto a UHF carrier which then goes
down the TV arial cable to the TV. The SCART doesn't need the
the UHF stuff so the compsite signal goes straight through. Well,
that's my understanding of it all, anyway.

Does the sound go with the composite (through the SCART) aswell?


but now i would like to plug sam's out to the satellite receiver, which
has regular scart. and what to do now? i don't know whether it supports
rgb-input. if yes, this could give a bit better image than composite
video, i think.

My plan is similar, I want my SCART to go from my SAM into my video
and than onto my telly. This is because (a) I don't have a SCART
telly, (b) my SAM's TV picture is horrid, (c) my video has a SCART
AUX socket, and (d) I can't be bothered to buy a new telly.


i think it would be nice to get a diagram of the real scrat connector,
and compare it to the sam's one.
i hope many of us are able to make their own cable if we would know what
pins to connect.

Hmmm.. Cant help here, I'm afraid

Justin.


Re: SimCoupe protected disks

1999-04-08 Thread Aley Keprt

 Ian Collier wrote:
  Does the Amstrad DSK format not cover this?  (I don't actually
  know anything about it, except that it is more complicated than
  a straight dump of all the tracks on the disk.)
 
 I've not found any official docs for it but I've flicked through the
 comments in some ASM code that reads them, and it does seem to cover things
 like unformatted tracks, but I didn't see anything for non-512 byte sectors.
 I'll have a more thorough look for the format sometime. I'm not really up
 enough on snazzy disk protection methods to understand what's needed as I
 never bothered with them myself, so I'll have to have a play with some real
 disk.
 
 Can anyone recommend any demos or games that have use fairly non-standard
 disk formats?

I can only recommend not to do this!
If soomeone made a protection, he probably wanted us not to copy these
diskettes. I'm affraid about copyright laws.

In addition, it is very problematic to use nonstandard formats under
Win32. Also, some features of Sam's drive are not compatible with pc's
drive. it simply cannot handle sectors other than 4 statndard sizes.
Since Sam can physically hanle much more sector sizes, it is almost
unpossible to use protected disks on pc.
if we would copy these disks to an image, we would need a special software
for the regular sam. this is another complication.

(of course, i'm very pesimistic.)

 I might experiment to see if anything else can be trimmed down, but I think
 the video generation eats so much (especially when large portions of the
 screen change frequently) that it's not worth spending too much time on it!

Yes, e.g. ESI's demos which use double buffering are extremely slow
in emulator on 486's. but some other programs are pretty fast on the same
486.
fortunbately, the eulator is fast enough on pentium 133 (or 166...)
and better machines.

when tested win32 vevrsion on p2/233 w/64mb ram  winnt, it runs quite
slow in double size window. (20 fps+-)
but this is probably the problem of winnt. maybe.
the dos version doesn't work on winnt (at least here), so i can't compare 


 Aley [eili] Keprt - student, programmer (multimedia soft. etc.)
phone: +420-68-538 70 35
 e-mail: [EMAIL PROTECTED]  ***  http://get.to/aley




RE: SAM Scart

1999-04-08 Thread Aley Keprt
 
 Well, I have made my own one several years ago too.
 I have connected coomposite out to my tv's composite in. That's all.
 And it works perfectly. Especially when my power supply is broken and
 i can see nothing when using regular tv-out. (can anybody help?)
 
 Well, the SAM makes the composite signal on the main board. It
 then spurts the signal to the TV circuitry in the PSU which then
 converts the composite signal onto a UHF carrier which then goes
 down the TV arial cable to the TV. The SCART doesn't need the
 the UHF stuff so the compsite signal goes straight through. Well,
 that's my understanding of it all, anyway.
 
 Does the sound go with the composite (through the SCART) aswell?

No, composite signal is something like sound signal for headphones ;)
It contains pure video with synchro-pusles.
Since I have no audio input on that tv I've used (it was made in 1989!),
I used only composite video out.

 My plan is similar, I want my SCART to go from my SAM into my video
 and than onto my telly. This is because (a) I don't have a SCART
 telly, (b) my SAM's TV picture is horrid, (c) my video has a SCART
 AUX socket, and (d) I can't be bothered to buy a new telly.

That's exactly! VCR should be able to make a good PAL picture from it's
scart input. The satellite receiver too (I hope).



 Aley [eili] Keprt - student, programmer (multimedia soft. etc.)
phone: +420-68-538 70 35
 e-mail: [EMAIL PROTECTED]  ***  http://get.to/aley




RE: Real Sam Users List 30th March 1999

1999-04-08 Thread Psycho Billy
 Johnna wrote:
 
  Took me a while to realise I wasn't Johnna Teare nor Lee Willis..
  :)
  
 
 Eh?
 
 
 The poster of the list, mixed with my mailer which decided to
 word-wrap it all around the place, made it look like my name
 belonged to one address and my address belong to another name...

Ah! Formatted fine for me in Pegasus Mail - easily the best client
 
 Justin.
 

Peace, Love, Kisses...
JohnnaPig Teare
JPOL: http://johnnapig.webjump.com
It won't get better but it might never get worse...


Re: SAM Scart

1999-04-08 Thread Andrew Gale
I think I an was saying that most SCART input sockets
don't tend to use the r,g,b signals but just use the composite
video so if you wire a lead with the r, g, b, sound, and
composite video signals connected, then that could be three
wires wasted

Andy



Re: Win32 SimCoupe (was: Z80 flags for INI(R) and OTI(R)? #2 (oops!))

1999-04-08 Thread Aley Keprt
  Z flag but left the other part of the expression alone. It's a great C Z80
  emulator, and I can't see there being much else to squeeze out of it without
  going to ASM 
 
 Actually I think I just typed in what came into my head - I'm sure some of
 the flag calculations must be horribly inefficient.  Then again, there is
 no easy way to generate them unless you want to rely on the host cpu having
 similar flags which you can just copy.
 
 imc

Well, I have used another Z80 CPU emulator in my SAA1099 player.
It is not 100%, but it uses very efficient algo's for computing flags.
And it is platform independent. This may help.
(it uses some really large tables and read flag values from these tables.
it uses tables of at least 256 entries for each one state of the result,
and the tables give fast solution for sign/zero/carry/overflow flags.
i think nothing could be better than this.)


 Aley [eili] Keprt - student, programmer (multimedia soft. etc.)
phone: +420-68-538 70 35
 e-mail: [EMAIL PROTECTED]  ***  http://get.to/aley




RE: SAM Scart

1999-04-08 Thread Dan Doore
 i think it would be nice to get a diagram of the real scrat  connector, and 
 compare it to the sam's one.
 i hope many of us are able to make their own cable if we  would know what 
 pins to connect.

The Pin-outs are in the back of the normal manual, and the tech manual but here 
are the pins.

Sam's SCART is as follows:

1 Audio Right
2 SPEN Input
3 Audio Left 4 Audio Ground 5 Blue Earth
6 Blue TTL Out
7 Blue Lin Out
8 Red TTL Out 9 Green Earth
10 Green TTL Out
11 Green Lin Out
12 +5v Power In
13 Red Earth 14 CSYNC Earth
15 Red Lin Out
16 CSYNC
17 Cmp Vid Earth
18 +12v Power In
19 Cmp Vid Out
20 Bright TTL Out
21 GND

Standard SCART is:

1 AUDIO Output Right
2 AUDIO Input Right 3 AUDIO Output Left
4 AUDIO Ground 5 BLUE Ground
6 AUDIO Input Left 7 BLUE
8 Function Switching 9 GREEN Ground
10 Comm Data 2 11 GREEN 12 Comm Data 1 13 RED/Chroma Ground 14 Comm Data Ground 
15 RED/Chroma 16 Blanking 17 VIDEO/Sync/Luminance Ground 18 Blanking Ground 19 
VIDEO/Sync/Luminance Output 20 VIDEO/Sync/Luminance Input 21 Common Ground 

Piccy of pins at http://www.btinternet.com/~krazy.keith/electronics/scart.html

Dan.

Work: [EMAIL PROTECTED]
Shirk: [EMAIL PROTECTED]
VVeb: http://www.podboy.demon.co.uk/




Re: Z80 flags for INI(R) and OTI(R)? #2 (oops!)

1999-04-08 Thread Aley Keprt
 btw. I've tested the current Win32 version of SimCoupe (that one I've get
 from Si Owen) and the fullscreen mode wasn't fullscreen, but just
 maximized window.

At some point I added a '-fullscreen 1' flag to the command-line options,
but I can't remember whether the last version on the site actually has it
(it'll be in the next one of course!).


That flag does maximized window, not fullscreen!!!

 Of course, the current SAAemu version 0.50 is also possible to be run in
 Windows 95, it depends only on Si Owen's skillness in including it in his
 SimCoupe for Win32.

I'll give it a go, but I've not had to interface any Windows stuff with
TSRs
before (I've done some 16-bit DLL to VxD through DPMI which might help).
It'll probably need flat thunking back to 16-bit before it'll be accesible,
so it might not be too bad. It'd probably be worth waiting and doing a
32-bit version to minimise the hacking and improve the efficiency!


TSR? What? SAAemu is not a TSR!!!
Dear boy, wake up! TSR have gone some months ago.
You need a 32bit DLL which will call 16bit DLL which will load
the SAAemu to its DOS memory (1MB) and call it in real mode.
This should be possible under DPMI (Win16), since it is used in SimCoupe.
Please look to SAAemu sources (in the SimCoupe 0.782a), and there you can
see how does it work in DJGPP. In Win16 it would be the same. And Win32 must
call this 16bit DLL.

Aley Keprt




Re: SAM Scart

1999-04-08 Thread Aley Keprt


I think I an was saying that most SCART input sockets
don't tend to use the r,g,b signals but just use the composite
video so if you wire a lead with the r, g, b, sound, and
composite video signals connected, then that could be three
wires wasted


there would be more than three wires wasted, because RGB
uses at least 6 or 9 wires ;-)




RE: SAM Scart

1999-04-08 Thread Justin Skists
 From: Dan Doore [SMTP:[EMAIL PROTECTED]
 
 i think it would be nice to get a diagram of the real scrat  connector,
and compare it to the sam's one.
 i hope many of us are able to make their own cable if we  would know
what pins to connect.

The Pin-outs are in the back of the normal manual, and the tech manual but
here are the pins.

[snip]

And which pins should be connected to which pins to get the basic
connection (comp vid + sound)

Justin


Connecting Sam to PC (was: Re: The State of things)

1999-04-08 Thread Aley Keprt


 Hi,
 If any SAM user is looking for small hard disks then I have these:
 250 mb scsi 15 quid inc p+p
 80 mb ide - 10 quid inc p+p
 40 mb ide - small notebook drive - same

Well, I would like to solve this problem by using my PC's hard drive on Sam.
Is it possible to connect Sam to PC and use it's hard drive.
It would be nice to have a parallel cable (as used in Norton Commander, or
MS-DOS) and make a SamDOS which could cooperate with PC using this cable.
Then we can make some 'server' on PC side.
Is this already done or can anyone do it?
Or any other idea?





Re: The State of things

1999-04-08 Thread Aley Keprt
True... And so nice and easy to pop to when you live in the Netherlands,
hey
Robert?

but
1) could find out if they do mail order
2) had no idea you was in Netherlands
3) It just across the water
4) everyone need a holiday

Chris

Ps. Im not being helpfull am i


That holiday may cost more than that hard drive :)))
And what if I am not in Netherlands, but in Czechland?
Should I take one of those B-52's flying home to Fairford from Yugoslavia
over our country? ;)





RE: Win32 SimCoupe (was: Z80 flags for INI(R) and OTI(R)? #2 (oops!))

1999-04-08 Thread Si Owen
Aley Keprt wrote:
 Well, I have used another Z80 CPU emulator in my SAA1099 player.
 It is not 100%, but it uses very efficient algo's for computing flags.
 And it is platform independent. This may help.

Sounds good - I'd come across the look-up tables in another Z80 emulator and
wondered about using the same thing - it'd be faster than the current
comparing, ORing and shifting. Might be worth giving it a try, but making
sure the table includes the weird undocumented flags that the current
version does.

Si



Re: SimCoupe protected disks

1999-04-08 Thread Aley Keprt


Aley Keprt wrote:
 If soomeone made a protection, he probably wanted us not to copy these
 diskettes.

I just want to aim for fairly complete emulation, which would include being
able to (ideally) handle everything the real floppy controller can to cope
with non-standard disks. I'm certainly not doing it to allow disks to be
distributed, but to extend the life of the software by allowing it to be
run
on the emulator.


If someone distributed copy-protected disks, he knowed that the life of that
software is limited. :(

Don't some demos also use strange formats to allow more data to be packed
onto disks, rather than to protect them. Anyone have any samples?


e.g. Some of my own disks do. So I have designed SAD format to support disks
larger than usual 800KB. I don't know whether it works in SimCoupe, since
I don't have any disks dependingon this feature.
But if you put 840KB disk into PC drive and start SamBackup, it will
automatically detect it and make 840KB SAD image. If it will work in
SimCoupe I Don't know, I just use it for backuping purposes.
You must try, and you will see.

 I'm affraid about copyright laws.

I'm no legal expert, but isn't it just considered a backup copy as long as
you still own the original version?


Possibly. But if the author really copy-protects the disk, he really don't
want you to make ANY copies of it.

 Since Sam can physically hanle much more sector sizes, it is almost
 unpossible to use protected disks on pc.

This only goes to reinforce why I want to do it - it'd be a shame if owners
of copy protected disks can't play them on the emulator.

 if we would copy these disks to an image, we would need a special
software
 for the regular sam. this is another complication.

True, but once each protected disk had been run through the conversion
you're done. It could probably be written as a BASIC program with some ASM
to drive the floppy controller to work out what it is - doesn't really
matter if it's slow (and it probably will be).


Basic? Forgot!
You need to detect the format and then read the data.
If you make the code which will detect the format, then you can simply do
the code that will read one track.

One change since the last demo version is to have the DirectDraw surface in
video memory if possible, since it then allows the use of various hardware
features including the blitting and stretching done for the display. A lot
of cheap video cards still don't support them, but more and more are doing
now (the S3 Trio64V2 in work doesn't, but my Riva TNT at home does).


Trio hasn't stretching ability.
I have Voodoo Banshee(!), and it doesn't stretching.
So you can speed up 2x2 screen, but you cannot use that nice interleaving.
Didn't you write colour-interleaving is your goal?

 but this is probably the problem of winnt. maybe.

If the NT display drivers support the features (and they should if it's
available under Win9x) then it'll run just as well in NT. It's screamingly
fast on my PC at home!


WinNT doesn't have accelerated DirectDraw.
You cannot use any hardware capabilities in WinNT!
(this applies to 2D,3D,audio,etc.)

 the dos version doesn't work on winnt (at least here), so i can't compare

0.78 runs on my NT but hangs the system when I quit it.


Our NT stations hang when a program wants to switch to 640x480.
This is common to all DJGPP programs, and possibly all DOS programs (I have
only DJGPP ones.)
I really don't understand why so perfect WinNT so stupidly hangs.


Aley [eili] Keprt - student, programmer (multimedia soft. etc.)
phone: +420-68-538 70 35
 e-mail: [EMAIL PROTECTED]  ***  http://get.to/aley





RE: Z80 flags for INI(R) and OTI(R)? #2 (oops!)

1999-04-08 Thread Si Owen
Aley Keprt wrote:
 That flag does maximized window, not fullscreen!!!

It's actually more or less the same thing - the video mode is changed and I
am drawing to the entire DirectX surface.  That version doesn't disable the
caption so it's still visible - if it doesn't actually maximise you can
still click on windows underneath and move them around while the emulator is
running (not anymore tho - I might have to release another test version to
get you up to date!).


 TSR? What? SAAemu is not a TSR!!!
 Dear boy, wake up! TSR have gone some months ago.

Oop!  I still remembered it from being a TSR under DOS.  ;-)


 Please look to SAAemu sources (in the SimCoupe 0.782a), and there you can
 see how does it work in DJGPP. In Win16 it would be the same. And
 Win32 must call this 16bit DLL.

Ok, I'll take a look - I'd be interested in seeing it working, even though
it'll be replaced by a 32-bit version.

Si



RT Clock (was: Re: Sam tech info?)

1999-04-08 Thread Aley Keprt
Simon Cooke wrote:
 Oh, it's Y2K compliant; but MasterDOS isn't. Try and set a date
 in the year 2000 - the source code indicates that you're screwed :-)

I was thinking that because it only stored 2 digits for the date that it
wasn't, but I suppose it's more of a case of any software that doesn't
handle it properly is not compliant. Anyone thought of correcting and
rebuilding MasterDOS for next year?


MasterDOS 2000? :)))

I finally figured out your code writes values from 15 to 1 into the year
tens value and then read them back to make sure they were all set before
you
take the clock as installed. I was supplying the current date/time but
ignoring any writes which failed your check. I've just implemented writes
to
update the ticking clock it's happy :-) (it doesn't update the PC clock
btw!).


This seems to be clever.


Aley [eili] Keprt - student, programmer (multimedia soft. etc.)
phone: +420-68-538 70 35
 e-mail: [EMAIL PROTECTED]  ***  http://get.to/aley





Re: The State of things

1999-04-08 Thread Chris White
 That holiday may cost more than that hard drive :)))
 And what if I am not in Netherlands, but in Czechland?

Same as before no mater what country your in

 Should I take one of those B-52's flying home to Fairford from Yugoslavia
 over our country? ;)

But then you would be a missile :)


Chris

Ps. please note the light hearted humour type thing




Re: SimCoupe protected disks

1999-04-08 Thread Chris White

 I can only recommend not to do this!
 If soomeone made a protection, he probably wanted us not to copy these
 diskettes. I'm affraid about copyright laws.

From my OLD point of view is this ,
Win/Sim Coupe should be able to read these disk in REAL time ,
i.e not create images on harddisk or copy to another disk

Some softyware of mine  Simons ECopy , which does copy ALL disks and could
be used as a test etc

But i must stress that you must not create Images , etc of Copyrighted
Software as thats is ILLEGAL but emulation Original products is not

And when can we see this??

Was getting simcoupe into VC studio and Compiling at 1 point but work and
that

Chris White




Re: SimCoupe protected disks

1999-04-08 Thread Chris White

  I'm affraid about copyright laws.

 I'm no legal expert, but isn't it just considered a backup copy as long as
 you still own the original version?

your are not aloud to create a copy of anything , without the copyright
owners permission. Having a backup of a disk thats not used for illegal
purposes , is like have a gun and NEVER thinks of firing it (Pointless)

  Since Sam can physically hanle much more sector sizes, it is almost
  unpossible to use protected disks on pc.

 This only goes to reinforce why I want to do it - it'd be a shame if
owners
 of copy protected disks can't play them on the emulator.

Please let it read them in REAL time , but not create IMAGES


  when tested win32 vevrsion on p2/233 w/64mb ram  winnt, it runs quite
  slow in double size window. (20 fps+-)

Send me , I what to play?


Chris



Changes in SimCoupe

1999-04-08 Thread Aley Keprt

-Original Message-
From: Si Owen [EMAIL PROTECTED]
To: sam-users@nvg.ntnu.no sam-users@nvg.ntnu.no
Date: 7. dubna 1999 17:22
Subject: RE: Z80 flags for INI(R) and OTI(R)? #2 (oops!)


Ian Collier wrote:
 There are a couple of other things I have fixed since the code was
 incorporated in SimCoupe.
snip

Thanks for those, I've made the changes here!

Si


Si, It is time to publish changed sources, to let we have an updated DOS 
Unix versions. Please, send me the fixed sources, and I will publish new DOS
version.
(When Allan is out of time, I would do it myself.)

Also, did anyone tested the new SimCoupe for DOS?
Does the new SAA emulation work better in your Windows?
I've got many mails when I published the previous versions, almost anyone
said that it didn't work in his Windows. Now I've made a new version, and
nobody sent me a mail.
Oh, does it mean, that everything's running well?

And what about soundradrs? Does anyone use my new Ultrasound driver?


Aley [eili] Keprt - student, programmer (multimedia soft. etc.)
phone: +420-68-538 70 35
 e-mail: [EMAIL PROTECTED]  ***  http://get.to/aley






RE: Connecting Sam to PC (was: Re: The State of things)

1999-04-08 Thread Justin Skists
Well, I would like to solve this problem by using my PC's hard drive on
Sam.
Is it possible to connect Sam to PC and use it's hard drive.
It would be nice to have a parallel cable (as used in Norton Commander, or
MS-DOS) and make a SamDOS which could cooperate with PC using this cable.
Then we can make some 'server' on PC side.
Is this already done or can anyone do it?
Or any other idea?

I had a similar project on the go a while back. The idea was to have
two shell programs, one on the PC and the other on the SAM. Actually,
it was intended on being similar to FTP with file transfer and
being able to run compatible programs on the PC from the control
of the SAM. All this was to be over an RS232 link. The goal was to
make a full remote control that would effectively make the SAM
a DOS terminal. Why? Coz it seemed like a good idea at the time.
Then, when I got a decent PC with UNIX, I'd write one that allowed
my SAM to operate as a (text) XTerm - full UNIX access from the SAM! :)
Then again, there's probably an easier way to do it in UNIX: I guess
there's a way of piping all TTY stuff through a comms port and just
using any old terminal emulator on the SAM.

There was, however, a couple of minor set-backs:
(a) I didn't (still don't) have an RS232 i/face on my SAM
(b) I moved out of my parents house and no longer have a PC to
continue the PC side of it all. in fact, I still haven't bothered
to buy a new one.
(c) Lack of time

However, a MasterDos style front end to HDD access from the PC (via
a server program) seems like a cool idea


Jut. 


RE: SimCoupe protected disks

1999-04-08 Thread Si Owen
Chris White wrote:
 your are not aloud to create a copy of anything , without the copyright
 owners permission. Having a backup of a disk thats not used for illegal
 purposes , is like have a gun and NEVER thinks of firing it (Pointless)

Are you 100% sure about this?  The +D interface on the Spectrum was fairly
well geared towards transferring tape based software to disk, and that
seemed to be acceptable. Is that any different from what is being done when
creating disk images?

It's always been quite a grey area in emulation...


 Please let it read them in REAL time , but not create IMAGES

That'll be possible under Win9x, but I haven't found a way to do it under NT
without modifying the kernel-mode floppy driver (the source is available so
that may be possible).

Now I've got the hard disk emulation working I was even playing with the
(dangerous!) idea of having raw hard disk access! It would allow the same
physical hard disk to be shared by the emulator and and a real SAM with the
ATOM interface.

Si



RE: SimCoupe protected disks

1999-04-08 Thread Si Owen
Aley Keprt wrote:
 WinNT doesn't have accelerated DirectDraw.
 You cannot use any hardware capabilities in WinNT!
 (this applies to 2D,3D,audio,etc.)

It DOES still make use of features in the video driver that are done in
hardware, even if it's not full hardware acceleration that's available on
Win9x.  I get a nice antialiased version of the image if I stretch 1x1 to
2x2 at home under NT, but get a chunky image and lower frame rate if I tell
it to use the Hardware Emulation Layer instead. It may not apply to more
complication 2D operations, but the same blitting and stretching are
probably used by the standard GDI functions too. It wouldn't run my PacMan
at over 200fps if it was all being done in software!

Si



RE: Changes in SimCoupe

1999-04-08 Thread Si Owen
Aley Keprt wrote:
 Si, It is time to publish changed sources, to let we have an updated DOS 
 Unix versions. Please, send me the fixed sources, and I will
 publish new DOS version.

Things are still changing so frequently that it'd be pointless doing a
release now, so I'm keeping it under wraps until things have settled down
more.  A lot of things have been shuffled around, changed and even broken!
Additional features like the clock and hard disk stuff shouldn't be too
difficult to move over, but I'm not sure if the sources will ever end up
completely unified again.

Si



Re: SimCoupe protected disks

1999-04-08 Thread Chris Pile
Some softyware of mine  Simons ECopy , which does copy ALL disks and could
be used as a test etc

Before Malcolm's untimely death he informed me that E-Copy (version 3 I think)
failed to copy the protection I created for Defender...  I tried *all* the PC
copiers
I could find and they failed too.

Perhaps reading 'real' SAM disks in emulation might be more trouble than it's
worth???  I would certainly put quality sound emulation at the top of my wish
list.

Chris.



RE: SimCoupe protected disks

1999-04-08 Thread Dan Doore
 I would certainly put quality sound emulation at  the top of my wish

Aley - is your SAA emulator in a fit state (so to speak) to be included with 
Si's port - or does it need work to get it run native under Win32?

Dan.

Work: [EMAIL PROTECTED]
Shirk: [EMAIL PROTECTED]
VVeb: http://www.podboy.demon.co.uk/




Re: Win32 SimCoupe (was: Z80 flags for INI(R) and OTI(R)? #2 (oops!))

1999-04-08 Thread Simon Cooke
From: Si Owen [EMAIL PROTECTED]
 Aley Keprt wrote:
  Well, I have used another Z80 CPU emulator in my SAA1099 player.
  It is not 100%, but it uses very efficient algo's for computing flags.
  And it is platform independent. This may help.

 Sounds good - I'd come across the look-up tables in another Z80 emulator
and
 wondered about using the same thing - it'd be faster than the current
 comparing, ORing and shifting. Might be worth giving it a try, but making
 sure the table includes the weird undocumented flags that the current
 version does.

 Si

Don't forget -- the cache comes into play here a lot, so tables aren't
necessarily as efficient as you might think. PROFILE YOUR RESULTS!!!

Simon (NSFMSFT)



Re: SimCoupe protected disks

1999-04-08 Thread Simon Cooke
From: Si Owen [EMAIL PROTECTED]
  Please let it read them in REAL time , but not create IMAGES

 That'll be possible under Win9x, but I haven't found a way to do it under
NT
 without modifying the kernel-mode floppy driver (the source is available
so
 that may be possible).

 Now I've got the hard disk emulation working I was even playing with the
 (dangerous!) idea of having raw hard disk access! It would allow the same
 physical hard disk to be shared by the emulator and and a real SAM with
the
 ATOM interface.

I checked out... you can't do it without writing your own kernel-mode driver
:)

Not at the moment anyway. I was asking the kernel team some questions...
seems it *MIGHT* be in NT5, but don't hold my breath.

Not that many people want to read/write at that low a level, it would
seem...

Simon Cooke
(The views of this poster are his and his alone, and may or may not reflect
the views of the Microsoft Corporation)



RE: Win32 SimCoupe (was: Z80 flags for INI(R) and OTI(R)? #2 (oops!))

1999-04-08 Thread Si Owen
Simon Cooke wrote:
 Don't forget -- the cache comes into play here a lot, so tables aren't
 necessarily as efficient as you might think. PROFILE YOUR RESULTS!!!

I completely agree - my Celeron only has 128K of cache but it's running at
full clock speed (464MHz for my setup) giving it a nice boost.  I did some
tweaks that gave me an extra 20fps or so on the Celeron but that didn't make
any difference on the PII. I'm relying on the copyright screen for
benchmarks at the moment and watching how things affect that.

Si



RE: SimCoupe protected disks

1999-04-08 Thread Si Owen
Simon Cooke wrote:
 I don't believe that's the main problem; the VL1772-02 can only handle 4
 sector sizes -- 128,256,512 and 1024 bytes. However, it can mix  match
 sector sizes on one track, and also can spoof address blocks; so that is
 more problematic.

I'd agree with it being a problem to read raw disks on the SAM, but it
should be fine for special format disk images. As long as you store
information to the resolution the floppy driver can read you should be able
to mimic any disk format.

Si



Sam Coupe Scrapbook - whats missing?

1999-04-08 Thread Tim Paveley
All,

(before anyone else says it... Quite a lot)

I've just got a PC at home, and plan to try and update my Sam web pages to
the state they used to be (ie upto date).

If anyone has any obvious information that's missing that I can add, would
like to do a review, or anything else it'd be muchly appreciated.

I'll even accept hard copy blurb if anyone has any up to date product lists
I could use as reference (Since I only ever subscribed to FRED, and there
haven't been many stalls at the last few Glos shows, most of my junk is out
of date.)

Cheers muchly,

Tim @/



Re: SimCoupe protected disks

1999-04-08 Thread Chris White
  your are not aloud to create a copy of anything , without the copyright
  owners permission. Having a backup of a disk thats not used for illegal
  purposes , is like have a gun and NEVER thinks of firing it (Pointless)

 Are you 100% sure about this?  The +D interface on the Spectrum was fairly
 well geared towards transferring tape based software to disk, and that
 seemed to be acceptable. Is that any different from what is being done
when
 creating disk images?

Building/Selling of a Interface that COPIES something is not a offence , if
its main purpose is NOT to COPY copyrighted material , Here +D/Disciples
where primarly , gives an alternaitive types of storage meduim that could
'PIRATE' software if the user wished.

Back to the Gun thing as a cross reference , you can have a gun a Deternent
but you are not aloud to shot it unless in self defence , but if the user
wished they could kill as many peeps as they wish?

All so called backup device are ILLEGAL , as they are promoted as a BACKUP
device, read the back of most software today (Manly CARTS) , they state you
can only us in the form they have been sold in.

The grey area here is that the Sam's Doc's are supposidly Copyrighted , but
the Roms have been givin freely from Dr Andy Wright, to be used in SimCoupe.
And who knows who owns the Asic (MGT creditors I think?)

Also there has been a court case for EVERY so called backup device , that
has ever been released due to the copyright owner not giving there consent
to having there property 'PIRATED' , and all have failed due to them being
sold for personal use , so know they target importers and are succeeding

There are LOADS of links to Web pages in the EMU SCENE , about copyright etc
..

 It's always been quite a grey area in emulation...

The grey area of Emu , is that to be totaly legal (Unless with Copyrighted
owners consent) , on emulate something that you have not had direct contact
will , i.e Never seen and found EVERYTHING you know about it by trial and
error

 That'll be possible under Win9x, but I haven't found a way to do it under
NT
 without modifying the kernel-mode floppy driver (the source is available
so
 that may be possible).

Then worry about NT later ,  ( think Simon Cooke may object here :))

 Now I've got the hard disk emulation working I was even playing with the
 (dangerous!) idea of having raw hard disk access! It would allow the same
 physical hard disk to be shared by the emulator and and a real SAM with
the
 ATOM interface.

Dangerous

Chris



Re: SimCoupe protected disks

1999-04-08 Thread Chris White
 Some softyware of mine  Simons ECopy , which does copy ALL disks and
could
 be used as a test etc

 Before Malcolm's untimely death he informed me that E-Copy (version 3 I
think)
 failed to copy the protection I created for Defender...  I tried *all* the
PC
 copiers

Interesting ??

Private Email me the Disk layout (What tracks are what) ,  just for my
curiousity

 Perhaps reading 'real' SAM disks in emulation might be more trouble than
it's
 worth???  I would certainly put quality sound emulation at the top of my
wish
 list.

True , but unless you can read the disk sound is usless

Chris


:)



Re: SimCoupe protected disks

1999-04-08 Thread Dave Whitmore
On Thu, 8 Apr 1999 18:13:08 +0100 Thu,  8 Apr 99 18:59:51 BST, Chris
Pile [EMAIL PROTECTED] wrote:


Before Malcolm's untimely death he informed me that E-Copy (version 3 I think)
failed to copy the protection I created for Defender...  I tried *all* the PC
copiers
I could find and they failed too.

Have you tried Cyclone (using the cart) on an Amiga then? :-)

Dave