Re: YAWN!

1998-11-28 Thread D A Fulton
 This list is dead, and I'm bored at work.  Ugh!  ;)

Yes, I'd noticed that.  I was wondering whether it was just the server,
and I was going to get bombarded with mail at a later date.

Oh well.



Re: New game (maybe)

1998-11-13 Thread D A Fulton
  Would anybody be interested in a game for the SAM (possibly even the
  Speccy) called Palmyra?
 
 Yes, indeedy, I'd be interested in it. I love business/management games, and
 there isn't really a decent stocks and shares one on the SAM (never mind the
 Speccy). I used to have one on the Acorn Electron that was great fun, but
 that was many years ago *sniff*. 

Malcolm has also e-mailed me, so I've decided to give it a go - probably
won't be around until Easter / Summer however.

 And hard luck having to do Modula-2 - I had
 to do it as well, and it's completely f*cking useless, employers don't want

I agree, however, I've been taught it for two years and as my C++ isn't up
to much so I figured I'd be better off working with Modula-2 for this
project!

Thanks for the support.

Dave.



New game (maybe)

1998-11-12 Thread D A Fulton
Hi,

I don't want to be responsible for vapourware so I'm not making any
promises here...BUT:

Would anybody be interested in a game for the SAM (possibly even the
Speccy) called Palmyra?  

The game is based on the board game by the same name (and you've probably
never heard of it because practically no-one has!).  But it's about buying
and selling stocks of three commodities based on limited information about
how the prices are going to change.  Basically, it's a stocks and shares
game - not terribly exciting and action packed but playable.

The reason I ask is that this is currently my final year degree project.
I'm supposed to implement this in Modula-2 on the PC and then spend large
amounts of time creating an AI computer player (this being the main focus
of the project).  At the time of writing, the basic PC deliverable (human
players only) is nearing completion and I reckon it shouldn't be too
difficult to implement on the SAM in machine code since I'll have all the
design documentation.

It's not the most exciting game in the world and the hypothetical release
date would probably be some time after my finals (although I may do some
work on it over Christmas) but I just wondered - is there any interest out
there?  I reckon the AI could be implemented to some degree as well.

Dave.